Xcode Error: "An internal error occured. Editing functionality may be limited" For all projects - xcode9

I'm getting the following error:
An internal error occured. Editing functionality may be limited
for all my projects I open with xcode. I've tried the solutions that I've read on here, the only thing I haven't done is restart my Mac, as I am working with macincloud. The error is there for all my old projects. How can I fix this when I'm using macincloud?

This happened to me when I had two versions of Xcode running on the same machine.
The Xcode-select value could be pointing to the wrong version. (For example, if you're running Xcode 9, but it's pointing to an Xcode 8 version that's also installed on your machine, you might run into this)
If this is your issue, then try changing the value to the right directory by using something like this:
sudo xcode-select --switch /Applications/Xcode.app/Contents/Developer
This also, however, happens if files have incorrect permissions or a library/developer file has been manually deleted.
If you have only one version of Xcode installed, try deleting the derived data of the project and force-closing + restarting Xcode, or even reinstalling the IDE. More on deleting derived data here.
Let me know if any of this was helpful!

I recommend shutting down the app and then restarting. If this doesn't work, then it could be that you have to update XCode. You could also use an alternative to MacinCloud, like XCodeClub.com
Hope this helps!

I had this similar issue in my Mac and the issue has been resolved by my self. I had tried all the answers and also some from other links.
At last what I did is, I checked the storyboard that I have been working as, source code. Then removed the last view controller (Scene) that I had created and been working on from that storyboard file. Then cleaned and removed derived data. Restarted Xcode. And then it was looking fyn. I think there were some issues with the constraints on a storyboard that had around 8 scenes, so that Xcode LLVM couldn't load it correctly. Thanks for the response.

Related

Could not read serialized diagnostics file: Invalid File: Invalid diagnostics signature

I'm getting this weird warning. I'm not sure what could cause it. A .dia file extension supposedly indicates a core digraph graphics file. I did not add one and the app has almost no ui at all.
Could not read serialized diagnostics file: error("Invalid diagnostics signature")
It appears to be an internal issue, the following steps seem to reliably resolve it for me.
Installing my uninstalled dependencies (ie: CocoaPods).
Cleaning the build folder.
Removing derived data.
Restarting Xcode
If that doesn't work restarting my computer makes this go away. 🤦
Here's the zsh script line I use (after navigating to the project's folder):
Note: Uses rm -rfs!
rm -rf ~/Library/Caches/CocoaPods; rm -rf Pods; rm -rf ~/Library/Developer/Xcode/DerivedData/*; pod install;
For me this issue occurred after I updated my Xcode to iOS15. The reason behind my issue was some of my swift packages were no longer up to date. Updating all my swift packages solved this issue. To do this simply do
File > Packages > Update to Latest Package Versions.
I also experienced this issue. The reason in my case was lack of storage space on my laptop so make sure to check that too.
Solution for M1 and M2 Macbook
I'm on a 2020 M1 Apple MacBook and none of these solutions worked for me.
The folder where I had the project created in was named 'Client Works' with a space in-between even throughout folder structure.
Previously folder structure: /Users/ABC/Documents/Client Works/AwesomeProject
Change folder structure to: /Users/ABC/Documents/Client_Works/AwesomeProject
Apparently that had an adverse effect on running the pod install properly. I renamed the folder to 'Client_Works' and ran pod install and everything started working.
Check the file and make sure all the document is linked to the project -> Target Memembership
If you're using a third party library, it might be where this warning or error originates. In my case, I had the same error, it was from a third party library not updated for Xcode 13. I had to go to the library on Github to check if they had an update for this error, and they had. Then, I updated the library's swift package. In my case I had to use the exact commit id at which they fixed the error.
I'm quite sure I know the issue and it is severe if you don't use version control. It happened to me twice with working on two different projects, when my disk space was around 7GB free with Xcode 13/13.1. I could not fix it manually, only removing all and cloning the repo again made it compilable again, and freeing disk space of course.
With Xcode 12 I had this issue around 4GB free space, but I could recover at least.
If you have pods in your project then make sure you are opening the .xcworkspace and not the .xcodeproj
When I removed a library from my Podfile I suddenly received a TON of these messages. The usual clean + clear derived data + restart trick unfortunately didn't seem to work for me this time.
Took me a while to figure this one out, but what did work was upgrading from Xcode 13 to Xcode 14. Doing so provided much better error messages! Turns out I needed to import Foundation, UIKit, or another framework in some of my files.

What's wrong with iTunes Framework and Xcode on 10.14?

everything worked without issues, now with MacOS Mojave i get this in Xcode:
#import <iTunesLibrary/ITLibrary.h>
Error: File not found
Already tried reading the Framework, ensured the search paths are set, but nothing changes...
The funny part is, Xcode knows about the framework, because it suggests it while typing the Command, but on compile, it fails, cannot create App Updates anymore due this reason.
Solved it myself, the new Xcode broke all the Framework Search Paths, had to remove all entries and fix other Frameworks by hand, but it works now

Opening Storyboard fails with "An internal error occurred. Editing functionality may be limited"

Im running Xcode 9.2. My storyboards are completely useless now. Ive
experienced what this article shows and have tried everything the
article suggested.
My issue occurred when I tried to add a single swift file to an existing
objective C project with about 320 files in it already. I removed the
.swift file entirely from the project, then did everything in the article
link above and still nothing fixed it including removing/reloading XCode
several times trying different things.
I filed a bug with apple but haven't received any replies in a week (of course). Apple seems to be slammed with tons of bugs lately they keep
creating.
Now I cannot work on this project's storyboards at all and Im dead in the
water. Really not happy with Apple lately!
Is there anything more that anyone has had success in fixing this issue?
Im completely dead in the water on this application now.
Fixed this by setting the command line tools version to the correct one. Mine was blank in Preferences / Locations
For my case, whenever I open a storyboard from a workspace, this happens. So I got rid of cocoapods and workspace, then just use carthage for thirdparty libraries. Storyboards opens faster and without this error.
Note that the storyboard I am testing is empty.
This turned out to be stupidity on my part. I had a script that was killing certain processes on my Mac over and over and it turns out that was my issue. When I removed it everything worked as normal again.

Unable to do refactoring on my Swift file in Xcode 9

I am using Xcode 9 and I am trying to do Refactoring on my Swift based file but every time I am getting below error:
Refactoring engine ranges didn't match initial ranges
Why isn't it matching the initial range?
Workaround: Restart Xcode.
This has not been resolved yet as of January 2018 (Xcode 9.2).
Build your project (Command ⌘ + B) and it will fix the error. After doing it, I could rename my file successfully.
I have Xcode's project created using Xcode8 long time ago. For some reason I have to upgrade to Xcode9 (9.4.1 exactly). Then I experienced that error only on that old project, not the new one created using Xcode9.
So i think that error related to project issue. So I decided to compare the settings between old and new one. There are some differences, and after several tries, by changing Optimization Level for Debug solved refactor issue.
In project editor, select your Target, Build Settings
Set Optimization Level (Debug) = No optimization [-Onone]
Delete DerivedData folder related to your project in /Users/YourMacUsername/Library/Developer/Xcode/DerivedData
Clean project shiftcommandk.
Build project commandb.
Update For some reason, it's not happening for me anymore. I noticed also whenever I don't let indexing finishes before trying to start doing a refactor or tap on refactor many times, still see the error, but not permanent anymore.
I asked an engineer at WWDC 2018 about this issue. This issue was happening for me in only one project in my workspace. Other projects in the same workspace works fine. At the moment, there's no solution to this issue. If you want to help Apple to fix this, you can close your Xcode and run following command in terminal:
SOURCEKIT_SERVICE_LOG=3 /Applications/Xcode.app/Contents/MacOS/Xcode 2>&1 | tee /tmp/sk-log.txt
And then try to reproduce the issue and send them the log file (/tmp/sk-log.txt) so they can narrow it down and hopefully fix it in future Xcode versions.
Notice This is project related issue and won't be fixed with OS updates, Xcode updates, or any number of restarting applications, at least the one that I'm having.
I have the same issue in Xcode 10.3.
Refactoring didn't work when I right clicked → refactor → rename on the class name in the class definition. However it did work when I did the same somewhere in code where I use that class.
Product -> Clean Build Folder -> Quit Xcode -> Reopen Project -> Build
I update to Xcode 10 and finally refactoring now it works again after a year without refactoring
I am on Mac M1 and using Xcode Version 12.5 beta 3.
I was facing the same issue when trying to rename ViewController.
Before renaming it, I moved it to a new group, and my code was in a running state. Not sure if that was the reason for the issue.
But I restarted the Xcode and the issue was resolved for me.
I was experiencing the exact same issue. It turned out that I had my build configuration set to Release mode. Changing it to Debug, cleaning build folder and recompiling fixed the issue for me.
Remove DerivedData
This worked for me for this error and other kind of refactoring errors.
Close Xcode
Remove DerivedData:
rm -rf ~/Library/Developer/Xcode/DerivedData
I experienced this on a Mac M1, using Xcode Version 14.1 (14B47b).
This helped:
Clean project: shift-command-k.
Build project: command-b.

How to get simulator to work in XCode 4.3.1?

I am currently unable to get the simulator (5.0 and 5.1) to run. I thought it could have been an issue with my code, but a brand new project (straight from the templates) compiles just fine and then hangs when it looks like the debugger attempts to hook into the simulator. Is anyone else experiencing this, and if so, have they found a work around?
11222336
Edit -
I decided to go ahead and file a bug report for this issue:11222336
I have the same issue on 2 machines with freshly installed XCode. I filed a bug, which you can see here: http://openradar.appspot.com/11033943
I had this same problem, delete or rename your /Developer folder, fixes it.

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