Let's say I have similar simple HTML5 canvas game in website: LINK
What are the options to add multiplayer to this? By that I mean one user can play with other.
Tutorial?
Blog post I didn't find?
Library specially for that?
Or you know to say few works about that?
First there's a Play button which then "keeps loading" when clicked until anyone else presses the button too & it automatically hooks up these 2 users - very simple construction, nothing too complicated.
I've done my homework & I didn't find anything useful.
You have some options, but for a basic tic-tac-toe game I'd use a database.
Connect the clients to the database, updating the move they make from both sides and voila, you've got yourself a (slow) multiplayer game.
Alternatively, check out this tutorial to try it with javascript (ajax): https://jadendreamer.wordpress.com/2012/04/26/ajax-tutorial-2-player-tic-tac-toe-game-no-database-required/
Related
I have made a lot of progress on my game and my friend wanted to try it. So I joined the game on roblox through my profile to make sure it worked. I joined the game just to see that none of my guis were there. I am using scale for the size. I will provide my scripts if requested.
Did you Publish the game again after making changes on Roblox?
It is hard to help because I don't have a lot of info.
I'm developing a game in Unity. I want it to be similar to Jackbox Games in the way that the main game is ran on a computer attached to a TV in a living room, but the interaction from those playing it come from using their phone's mobile browser to send their input. The difference that I want to accomplish is I want it to be semi-real time. Think Mario-Party mini game real time, where you might have to spam a button or do some light movement left, right, up, or down.
So here is the question: What is the best API for making the networking portion happen? I've looked into Unity Multiplayer, but it seems un-scaleable. Websockets seems possible, and Photon looks enticing with the Unity integration. I'm looking to eventually publish this, so it can't be a short-term solution. Thoughts? I'm open to any suggestions.
Go for Unity Multiplayer, There is nothing you can’t do using
UNET. And it’s very easy to understand and implement.
Photon is the other option, Yes, so much scalable at some
extent.It’s not that easy to implement but you will get through it.
I know that this question sounds like asking for suggestion which should not be here, But I am posting after searching a lot for my requirement.
I am using react-router-native for navigation which is great functionality wise. But comes to the animation part, it doesn't give the best user experience. Official Documentation doesn't seem like providing any animation information.
Even in the google I found some articles(A shallow dive into React Router v4 Animated Transitions, Animating Route Transitions with React Router) describing about animation for navigation but only for react.
Hence, Could anybody let me know that is there any way to apply animation for react-router-native?
The standard place to start is exploring basic Animations. That said - have a look at one of the more developed transition libraries out there e.g. react-native-transition.
If it's specifically for just routing then there is a great answer Here.
You might want to try this animation library for react-router-native:
react-router-native-stack
I think you need react-router-native-animate-stackreact-router-native-animate-stack
yarn add react-router-native-animate-stack
This is by default swipeable and you can customize the transition when move to next page.
Screencast
This is the package example running on expo snack
example
I want to create a game using Corona SDK and have done so before but without the use of any kind of animation. This time, as you might have guessed, I need to learn how to animate!
What exactly am I looking for? What a mighty fine question!
I need some software that will allow me to create multiple pictures (profile view) of a man running and pictures that will allow me to simulate a moving sky. I am open to any and all suggestions!
Also, if you could tell me as to how I can write an animation function in Corona, that would be awesome.
Im making a videoplayer in a wp7 app. Im using mediaelement to show the video, and sets its source from a url. Functionality i wanted are play/stop-buttons, forwarding/rewinding, a progressindicator (for the progress of the video itself) and show a progressbar when it buffers. I have accomplished all above, using some customized grids, buttons and so on.
I did get some trouble though, which i dont want to bother you with here (its a mess) and which is why im asking the following:
Is there a standard (or downloadable) control for wp7 that does all these things for me and that works perfectly. Ive searched "everywhere" but couldnt find anything. It surprises me that this isnt an easy to use, built in control that is easy to customize, since standard videoplayers are something id guess alot of apps could take advantage of.
Anyone?
Here is a tutorial on how to create a Windows Phone 7 View Model Style Video Player.