I have followed the google's installation guide here.
The build fails because gtest/gtest.h is not found.
After debugging his problem with him, we decided to go old fashioned with cmake instead of using a framework bundle, and now all is working well.
Related
My goal is to visualize a point cloud using PCL. This is possible according to their official tutorial (link). In the tutorial there is an include path pointing to cloud_viewer.h file (located under visualization folder). After a vcpkg install using "vcpkg install pcl:x64-windows" I couldn’t find the visualization folder. After some research it I found out that "visualization" does not come with default PCL install, but it is an optional feature (link). Then I used the "vcpkg install pcl[vtk]:x64-windows --featurepackages" and I am still missing the needed folder. If anyone could point out to me where am I making a mistake I would appreciate it.
I got the same problem with you. It seems vcpkg is not a good choice for pcl library. Many people have the same problem with visualization module
Using vcpkg does not provide all files, includes and headers for pcl.
I had the same issue, and downloading pcl all in one solved it.
You can find it here for example: http://unanancyowen.com/en/pcl181/
Other thing that can help, is to use this command on vcpkg:
.\vcpkg install pcl:x64-windows-static
I am working on XCode 9.1 project that uses IBM Watson swift-sdk SpeechToTextV1 package. After upgrading swift-sdk to the version 0.19.0 and building XCode project the compiler error has occured: Missing required modules: 'SSCZLib', 'SSCommonCrypto' pointing to the import SpeechToTextV1 statement. swift-sdk updated via Carthage.
Cartfile content: github "watson-developer-cloud/swift-sdk".
command line update: carthage update --platform ios --no-use-binaries.
How can I include SSCZLib and SSCommonCrypto modules into XCode project?
Please help. Thanks a lot.
Use carthage update --platform iOS --no-use-binaries. It takes a while, but it works.
I'm afraid that I haven't been able to replicate the problem on my machine. I started with a new, empty Xcode project and was able to transcribe audio with the Speech to Text service.
I uploaded my app here. Can you try downloading it, adding your Speech to Text credentials, and running the app?
Please make sure that the newly compiled frameworks are the ones being used. Carthage does not place the frameworks in a custom location that is referenced in the project or workspace.
For me - in addition to building the library using --no-use-binaries flag - I also had to ensure that under my target's
Build Phases->Embed Frameworks
Build Phases->Link Binary with Libraries
SpeechToTextV1.framework is included
In addition - I found that these two files made all the difference inside the Carthage folder:
Carthage/Checkouts/ios-sdk/Source/SupportingFiles/Dependencies/Starscream/zlib/include.h
Carthage/Checkouts/ios-sdk/Source/SupportingFiles/Dependencies/Starscream/zlib/module.modulemap
I could only get this to work after my project was directly referencing the Carthage folder. Deleting either of these two files caused the error to return.
The v0.21.0 release of the Watson Swift SDK fixes this issue. You should no longer have to add a link to the zlib folder in your project settings. However, you will need to copy Starscream.framework into your application in the same way that other frameworks are copied.
The solution was to externalize the Starscream dependency. Adding Starscream as a recursive dependency for the Swift SDK allows it to build independently with its own environment. When the Starscream library is copied into your application, it should automatically include the SSCZLib and SSCommonCrypto dependencies.
We test each SDK before it's release, but this problem slipped past us. Our test machine happens to have other software that adds SSCZLib and SSCommonCrypto to the path, making it available to the Xcode build. It wasn't until we refreshed the machine with a new macOS install that we were able to replicate the problem. And with v0.21.0, that problem has been solved.
Sorry for your trouble and thank you for your patience while we tracked down the solution!
I started a new default working project in xamarin and I added the dll references for Xamarin.Android.Support.V4 and Xamarin.Android.Support.V7.AppCompat and I am getting errors.
Error: package android.support.v4.app.FragmentManager does not exist
android.support.v4.app.FragmentManager.OnBackStackChangedListener
Error: package android.support.v4.content.Loader does not exist
android.support.v4.content.Loader.OnLoadCompleteListener
...
What have I done wrong?
You needed to actually install the support library. MonoDroid has .NET bindings for it, but the underlying java can't build without it, of course. Here are instructions for getting the support library and instructions for hooking it up to a MonoDroid project.
See also http://developer.xamarin.com/Guides/Android/Platform_Features/Fragments/Part_4_-_Providing_Backwards_Compatibility_with_the_Android_Support_Package/#Adding_The_V4_Libraries_to_a_Mono_for_Android_Project
This might be related to this or this, which were solutions to common problems in the rev. 22 update.
try calling it with this:
using Android.Support.V4;
I was reading another post in the xamarin forms with the same issue and this worked for me. I spent maybe an hour trying to figure out what to do and the guy I ran into said just to:
clean the solution,
rebuild it,
then it should be fixed.
Assuming the packages are still installed
I've installed Eclipse 4.2 Juno. Now I want to install aptana for developing ruby, but I get the following error,
Unable to read repository at http://download.aptana.com/studio3/plugin/install/content.jar.
Unable to read repository at http://download.aptana.com/studio3/plugin/install/content.jar.
Read timed out
I assume that by now you have probably solved the problem, but I had exactly the same problem and found the solution after many searches, so for the sake of any others searching here...
The URL you need to enter in the 'Install New Software' dialog is
http://download.aptana.com/studio3/plugin/install
The following answer was correct. I just tested it with Eclipse Juno.
Steps:
Open Eclipse
Help -> Install New Software
Add (on the top right)
Enter the following link for Aptana Plugin with Eclipse Juno: http://download.aptana.com/studio3/plugin/install
Click OK
Put a check mark for Aptana Studio 3
Next -> Next -> Finish
download.aptana.com/studio3/plugin/install did not work for me. I am using Eclipse 4.3 based STS 3.4
Instead I got the appropriate update site link from this site Aptana Update Site
This is the link for Eclipse plugin update site http://d1iwq2e2xrohf.cloudfront.net/tools/studio/plugin/install/studio3/3.4.2.201308081736/
There is also a link to download the plugin and install through archive. I have used the above update site link and no problem at all.
Hope that will help others.
Adding this answer in case somebody still gets this error while using the correct URL from JonB's answer (http://download.aptana.com/studio3/plugin/install )
Restart Eclipse and try again.
This appears to be a transient issue, as mentioned here:
Aptana studio 3 cannot contact download.ecplise.org
It worked for me after a retry.
I also gone through same problem. But Following solution works for me,
In Eclipse, go to "Eclipse Marketplace" and search for Aptana 3 and hit the Install button.
Help -> Eclipse MarketPlace
Eclipse Market place - Aptana 3 Studio plugin
I wondered myself whether to install the standalone or the plugin. I tried the plugin based on aptanaès instructions and it failed on the first try.
As usual SO respondents reported this problem.
I restarted Eclipse, and then did the install with Aptanaès URL
http://download.aptana.com/studio3/plugin/install
and it worked.
My environment was Eclipse JUNO,
As of 01/29/18 and Eclipse Photon, none of the URLs listed as answers here work in Eclipse's built-in software sources panel. However, after some trial and error mashing up Aptana's old download URLs with the ones Appcelerator (which bought Aptana in 2015) uses for its own software, I got:
http://download.appcelerator.com/aptana/studio3/plugin/update/stable
This works, is totally plug-and-play, and is obviously official - no need to go off to some shady 3rd party hosting site. I just wish someone at Appcelerator had spent 15 minutes to post it somewhere.
I am very new to both Objective-C and iOS programming. I am working my way through creating some graphs using core-plot and want to access some documentation that might help explain the examples given.
The readme file says in order to install the documentation I must:
Quit Xcode
Copy the com.CorePlot.Framework.docset bundle into ~/Library/Developer/Shared/Documentation/DocSets/
Launch Xcode, and browse Core Plot documentation in the Documentation browser
This looks easy but I am having a problem locating the "CorePlot.Framework.docset" bundle. Perhaps I am missing something simple?
Thanks.
Are you using one of the release packages or building from source?
If you're using a release package without the installer, the docset is in "CorePlot x.x.x/Documentation" after unzipping the archive.
If you're using the installer, it should have placed the docset in the right place.
If you're building from source, follow the instructions here to install Doxygen and Graphviz. Open the CorePlot-CocoaTouch project and build the Documentation target. The build script will install the docset automatically.
Eric