PCL library setup using vcpkg seems to be missing include files (pcl/visualization in particular) - include

My goal is to visualize a point cloud using PCL. This is possible according to their official tutorial (link). In the tutorial there is an include path pointing to cloud_viewer.h file (located under visualization folder). After a vcpkg install using "vcpkg install pcl:x64-windows" I couldn’t find the visualization folder. After some research it I found out that "visualization" does not come with default PCL install, but it is an optional feature (link). Then I used the "vcpkg install pcl[vtk]:x64-windows --featurepackages" and I am still missing the needed folder. If anyone could point out to me where am I making a mistake I would appreciate it.

I got the same problem with you. It seems vcpkg is not a good choice for pcl library. Many people have the same problem with visualization module

Using vcpkg does not provide all files, includes and headers for pcl.
I had the same issue, and downloading pcl all in one solved it.
You can find it here for example: http://unanancyowen.com/en/pcl181/
Other thing that can help, is to use this command on vcpkg:
.\vcpkg install pcl:x64-windows-static

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Solved through it based on the official guide from opencvs github page https://github.com/opencv/opencv_contrib!

How to create distribution of Python GTK3 app?

I made an application using GTK3 on Windows (Mingw_x64 installation of GTK) and I cannot really figure out how to make a distribution out of this. According to official documentation of PyGObject, it is possible in some way.
I already tried to make a package using setuptools, but PyGObject documentation is not saying much about this process and I was not able to configure setup correctly to make it work. PyGObject has a lot of dependecies and weird imports, that I do not know how to include.
I also tried Pyinstaller, which claims it has GTK support, and it really can pack it into executable, however it is not working. I tried these two options:
make only one file (.exe), but in this situations, it throws an error, that some file is not found (libpixbufloader-ani.dll)
create a directory with all needed files (libpixbufloader-ani.dll and other libs are included this time), but when running exe, another exeption occurs, this time Struct and 2 other libraries are missing (strangely, there is a folder that contains Struct)
Becouse of the missing files, I tried adding as many paths containing needed libraries as possible to Pyinstaller, but without success.
Does anyone have any experience with packaging GTK appliciations in Python? There is definitely a way to do this, but I am not very experienced with packaging. If needed, I can provide more information.
This is an issue that has been brought up on PyInstaller's GitHub page, as others (including myself) have experienced the same issue that you've mentioned.
The last time I tried the dev version of PyInstaller, the issue still wasn't fixed, but I managed to get a working executable by using PyInstaller to find the dependencies that my Python3/GTK3 app needed, and then I used cx_Freeze to generate the final executable.

What is the right approach to include Xlab packages for development?

I am new to xamarin and using XLab packages. I can see that Xlab packages are not stable yet however community is strongly supporting. In test
project I have added packages using Nugets. Now I found one issue in camera API of it so, how should I fix it. I have just
library files so, I can see code or fix it immediately.
Should I include the code of it? Because I can't wait for community to fix the issue and get the updated package of it? Yes If I will fix something then
I would love to contribute to open source community.
FYI: I am using PCL approach for development.
Best option would be to fork the GitHub repository and work on the sample application.
You can also get a copy of the source without cloning but then you cannot create a pull request for any code fixes. You can still report any bugs you find but it will be easier to contribute to the project by forking the project.

Setting up OpenCV 2.4.2 on MS Visual Express 2010

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I have tried to set up OpenCV2.1 on VS2008 and that worked without major problems.
Is there an easier way to get the required library files, etc., without much sweat?
It feels a bit awkward to answer your own question, but let me do it. I followed this link < http://www.youtube.com/watch?v=kZvjTTK9zTw > to install OpenCV 2.3.1. I thought it was not working as I could not load the image successfully.
Apparently, I made one big mistake: the image file extension. The name of the file was ending with .jpg, and I was trying to load the 'filename', changed it, then it worked fine.
Following the link above was, for me, even simpler than the opencv.org tutorial. I imagine following the same instructions as in the video would also apply for OpenCV 2.4.2.
Thx all...
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Missing com.CorePlot.Framework.docset bundle for core-plot documentation install into xCode

I am very new to both Objective-C and iOS programming. I am working my way through creating some graphs using core-plot and want to access some documentation that might help explain the examples given.
The readme file says in order to install the documentation I must:
Quit Xcode
Copy the com.CorePlot.Framework.docset bundle into ~/Library/Developer/Shared/Documentation/DocSets/
Launch Xcode, and browse Core Plot documentation in the Documentation browser
This looks easy but I am having a problem locating the "CorePlot.Framework.docset" bundle. Perhaps I am missing something simple?
Thanks.
Are you using one of the release packages or building from source?
If you're using a release package without the installer, the docset is in "CorePlot x.x.x/Documentation" after unzipping the archive.
If you're using the installer, it should have placed the docset in the right place.
If you're building from source, follow the instructions here to install Doxygen and Graphviz. Open the CorePlot-CocoaTouch project and build the Documentation target. The build script will install the docset automatically.
Eric

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