Impossible to reference an image from the Assets Folder - windows

I am currently building a Windows Universal App and the learning curve is OK. I get a response from my webservice, parse the JSON, display info in the app, but my current issue is the following one:
I tried to display an image that I put in the Assets folder, but this doesn't seem to work.
This is my layout:
As you can see, the text "Test" is correctly displayed but not the images.
On the right side, in the explorer pannel, I cannot see the files that should be here:
WHAT I HAVE TRIED:
In my example, they are in the Assets/picto folder, but I have also tried the root directory Assets, as wal as creating Image folder at the same level.
I have definitely no idea how to add a simple picture, so any help is appreciated!

Adding items in Windows explorer to the right location doesn't add them to your solution / deployment.
You have to right-click the picto folder -> Add > -> Add existing item. Your items are not even in your solution, so they won't show up on the layout screen.
Make sure you set the correct build target for each image.
If an image shouldn't show up, even through it's in your solution, this is often the reason.

Related

Is it possible to use custom icon for Xcode file template?

In our project we generate multiple swift files when using the file xctemplate configuration. However, with this configuration, there is no icon displayed in Xcode when generating the files (see attached image). We did try to add two images to the template folder: TemplateIcon-png and TemplateIcon#96.png which yielded no success. Is it possible to use a custom icon for file templates in Xcode?
Not sure if you're still looking for an answer to this, but you should be able to create an .icns icon package named TemplateIcon.icns. This should contain your template image(s) to be displayed in the new project picker.
I suspect your issue was trying to use the PNG assets directly.
See the Base Acceptance Testing Bundle for an example. It is part of the OCSlimProjectXcodeTemplates repository.

/public/img/ folder not acceping new assets in Go-compiled web app

I downloaded a binary via docker for the Gogs project (https://github.com/gogits/gogs), set it up (via docker pull gogs/gogs) and the server works as expected. Now I'm trying to customize the html a bit to look consistent with our company's other tools. When looking at deployed project, the assets of interest are in the following directories:
public/img/*.png
public/css/*.css
templates/*.tmpl
When I update the css, changes take effect right away, when I update tmpl, I need a container restart (implying that html is generated at server start time), when I update anything in public/img/ directory, however, I can't seem to get those assets used at all and I'm clueless about what's happening since most web servers/frameworks treat public/img/ as a static directory with all of its contents publicly visible by default.
Here is what I've tried so far and the outcomes:
Action: copied a new favicon image (my_favicon.png) into public/img/ and changed /templates/base/head.html to point to it (/img/my_favicon.png) instead of the original (/img/favicon.png), left original untouched and restarted the container.
Result: page loads with broken image icon, DOM inspector says that it's pointing to /img/my_favicon.png but doesn't show the image, going to that URL directly doesn't show the image either.
Action: change .tmpl back to point to original image (/img/favicon.png), overwrite original with the new image. I tried this with the main lg-gogs.png logo too.
Result: page loads with broken image icon just like before.
A grep search for image name revealed that only the .tmpl I modified and config.codekit are mentioning it (and I'm not at all familiar with CodeKit, but the instructions claim that it's only relevant for git, not me, and to leave the file alone, although it seems to profile names and sizes of all images - however I don't see anything else on the server reference this codekit file).
I have no idea why changes to css and tmpl work fine, but images cause this unexpected result. Does anyone have an idea of what's going on, why the server isn't accepting the images?

Icons path altered in built editor

I've made a couple plugins for ckeditor and added icons for them. These icons show up when I embed the unbuilt code on a test page, but, when I build the editor, the minimized code thinks the icons at 'original/path/to/the/icon.png?t=D5AK' instead of 'original/path/to/the/icon.png'. This error does not occur when I copy an icon from another plugin in the src code. At the moment the only way I am adding the icon is through "icon: this.path + 'icons/icon.png'," in plugin.js. Is there somewhere I need to add a reference to the icon?
This is an intentional addition to resources' paths. It ensures that every two CKEditor releases have different paths to the same resource what disables cache. And this works perfectly unless you're trying to load CKEditor from local file system than from a web server.

Using folders to keep images neat and organized

So I'm used to this kind of sorting my source files, but I can't seem to be able to find a solution to this problem in Xpages. It would be great if I can store my images like for example: UI images in "ui", layout images in "layout" and so on... Is this possible? Or maybe some kind of workaround?
Thank you!
In image resources, you can also use "virtual folders" to organize the image files.
E.g.
If you have a header image named "header.png". Rename to "layout\header.png".
When you reference this image from the web browser, the path will be:
http://somedomain.com/path/to/db.nsf/layout/header.png
In Package Explorer (or Eclipse Navigator), locate the WebContent folder. This is treated as the "root" of the NSF when an XPage is accessed. If your images are already stored on your hard drive in the folder structure you want to create, you can literally just drag the top-level folder to WebContent, and it'll preserve the exact same structure. You can also manually add folders to WebContent (or any subfolder) using the context menu.
Use the Eclipse Navigator view (add it to your perspective) - there you should be able to create a folder in the images. What works definitely is to use webDAV for design files

Phonegap on WP7 does not load images

I'm starting my first PhoneGap project and am developing using Visual Studio and Windows Phone 7, although I intend on ultimately deploying to iOS and Symbian as well.
However, I'm stuck at Step 1. I have added an image to the www/images folder, and put the following code:
<img src="images/login-btn.png" width="103" height="42" style="margin-left:90px;" />
And I get:
It works fine when I preview it in IE9, but I don't have a Mac to test it on iOS yet.
It's worth noting that the JS files and CSS have loaded fine, it's just any image (whether referenced in CSS or an <img> tag) always comes up broken.
My guess would be the Build Action of your image file is incorrect.
According to http://wiki.phonegap.com/w/page/48672055/Getting%20Started%20with%20PhoneGap%20Windows%20Phone%207#4Reviewtheprojectstructure section 4. You should be setting the Build Action of your images etc to Content which simply copies them into the output project when it is built. They are probably currently set to Resource or None.
To change the Build Action right click a file and choose properties to go to the properties window if you do not already have it open. It is probably then the first property. Just click and choose the correct one.
I'm posting this to questions that I found while trying to find my answer to the same problem. The JS framework I use adds a url query to each image when in a debugging mode (in order to force browsers to reload image, instead of using cached). So, my image "image/background.jpg" would be accessed as "image/background.jpg?d=34342233". But, when running on PhoneGAP for Windows Phone, it won't recognize the image, and thus it shows up as broken. So, I had to turn off debugging for the framework I use, and suddenly the images showed up (still, don't forget to set the Build Action to "Content" as mentioned earlier).

Resources