Xcode 7.1 crash when create new project/file - xcode

I'm experiencing a crash in Xcode 7.1 when I try to create a new Project on Mac OS X 10.11 (15A178w)
Crash Log:
Process: Xcode [69405]
Path: /Applications/Xcode.app/Contents/MacOS/Xcode
Identifier: com.apple.dt.Xcode
Version: 7.1 (9079)
Build Info: IDEFrameworks-9079000000000000~8
App Item ID: 497799835
App External ID: 813804225
Code Type: X86-64 (Native)
Parent Process: ??? [1]
Responsible: Xcode [69405]
User ID: 501
Date/Time: 2015-11-11 16:09:56.301 +0800
OS Version: Mac OS X 10.11 (15A178w)
Report Version: 11
Time Awake Since Boot: 110000 seconds
Time Since Wake: 17000 seconds
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Exception Note: EXC_CORPSE_NOTIFY
Application Specific Information:
Sending goNextOrFinish: to <IDEAssistantWindowController: 0x7f87e7885220> from <NSButton: 0x7f87e942fe00>
ProductBuildVersion: 7B91b
UNCAUGHT EXCEPTION (NSInvalidArgumentException): -[NSOpenPanel setAccessoryViewDisclosed:]: unrecognized selector sent to instance 0x7f87e9669840
UserInfo: (null)
Hints:
0: Sending goNextOrFinish: to <IDEAssistantWindowController: 0x7f87e7885220> from <NSButton: 0x7f87e942fe00>
Does anyone know what causes this issue & how I can fix it?

I've just tried the same: create an empty project (with main interface set to LaunchScreen) and it crashed. Doing the same with main interface set to main works. Probably, in the first case, you should define your LaunchScreen ;)

Same happened to me, and I tried installing the Xcode 8 beta 2, to find if the problem was with my XCode 7. The issue happened again. Just tried to recollect how it happened first time, and it came to my mind that I had actually tried to create a git repository online, using my gitHub account, from XCode. When creating a new project, Xcode provides option to choose to create a local git repo or an online repo. I'd opted for an online repo option, and ever since i got this issue.
Finally I tried turning off the WiFi, and Voila!!! There it runs, just fine!
Once the project is created and built fine, I turned WiFi back on, and Thank God, things are back to normal!
Hope this helps someone!

I faced same issue it was very irritating , what i did is i just cleared derived data for the project in which i was facing the issue and it worked for me!! :)

Related

How to install XCode 6.4 in Mac Mini M1 MacOS 12.5 Monterrey

im facing an error while im trying to install a very old version of Xcode in this case 6.4 (downloaded directly from here Apple Official Site) a this point im already done all of this steps How can I run Xcode 12.5.1 on Monterey?, but when im trying to run the application in the second step by running this command:
open /Applications/Xcode_6.4.app
the app just stop before it starts and throw this error message:
Error window with details img
If this information are valid im trying to compile this specific project in my mac m1 https://github.com/360Controller/360Controller
Your start up error running Xcode 6.4 on Monterey:
Exception Type: EXC_CRASH (STGABRT)
Exception Codes: 0x0000000000000000 0x0000000000000000
Exceotion Note: EXC_CORPSE_NOTIFY
Termination Reason: Namespace DYLD, Code 1 Library missing
Librarv not loaded: '/usr/lib/libauto_dylib'
Reason: tried: '/usr/lib/libauto_dylib' (no such file), '' (no such file)
Xcode 6.4 released with support for High Sierra forward. Big Sur had some major changes, one of which is removing /usr/lib/libauto_dylib.
In short, there is no way to run Xcode 6.4 on Apple Silicon
Also, should you be able to compile the linked TattieBogle Xbox 360 Driver, it has a notice:
As of December 28, 2020, there are not plans to add Big Sur support, including Apple Silicon support. It will most likely not work on Big Sur.
The reason it will most likely not work are many, but much of the kernel driver/extension features changed in Big Sur forward. So even if you did get it compiled, it still would not load on Monterey.

Mac OS Big Sur with iOS Simulator iPhone X(12.0) Not working with error _ReportRPCTimeout

I hope everyone is doing great!
I am developing a game using unity version 2020.1.17f1 which is for the android and ios platforms. And it has social login SDK's from Facebook, Google, Twitter, and iOS.
The build was running fine for both of the platforms until I updated my Mac OS to the latest one 11.1 (Mac OS Big Sur). I did not update XCode yet because my colleague using XCode 11.7 to make and build for iOS. Meaning I have to use XCode 11.7 to make and build!
Now, my problem is:
I am creating an iOS build from unity using Simulator SDK and with:
Metal helper enabled
.Net framework version 4.x
Project build running fine!
Now importing this project to XCode and making build was fine, as soon as I try to run this application no Simulator it stuck at a black screen, and throwing error with following details:
GfxDevice: creating device client; threaded=1
Renderer: Apple Software Renderer
Vendor: Apple Inc.
Version: OpenGL ES 2.0 APPLE-17.0.34
GLES: 2
GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_depth24 GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_float GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_vertex_array_object GL_EXT_blend_minmax GL_EXT_color_buffer_half_float GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_discard_framebuffer GL_EXT_draw_instanced GL_EXT_instanced_arrays GL_EXT_map_buffer_range GL_EXT_occlusion_query_boolean GL_EXT_pvrtc_sRGB GL_EXT_read_format_bgra GL_EXT_separate_shader_objects GL_EXT_shader_framebuffer_fetch GL_EXT_shader_texture_lod GL_EXT_shadow_samplers GL_EXT_sRGB GL_EXT_texture_filter_anisotropic GL_EXT_texture_rg GL_EXT_texture_storage GL_APPLE_clip_distance GL_APPLE_color_buffer_packed_float GL_APPLE_copy_texture_levels GL_APPLE_framebuffer_multisample GL_APPLE_rgb_422 GL_APPLE_sync GL_APPLE_texture_format_BGRA8888 GL_APPLE_texture_max_level GL_APPLE_texture_packed_float GL_IMG_
read_format GL_IMG_texture_compression_pvrtc
OPENGL LOG: Creating OpenGL ES 2.0 graphics device ; Context level <OpenGL ES 2.0> ; Context handle 34021152
OPENGL LOG: OpenGLES2 is deprecated on this platform
Initialize engine version: 2020.1.17f1 (9957aee8edc2)
2021-01-02 10:26:32.740379+0530 NewUnityProject1[6860:93127] [AudioHAL_Client] HALB_IOBufferManager.cpp:226:GetIOBuffer: HALB_IOBufferManager::GetIOBuffer: the stream index is out of range
2021-01-02 10:26:32.740975+0530 NewUnityProject1[6860:93127] [AudioHAL_Client] HALB_IOBufferManager.cpp:226:GetIOBuffer: HALB_IOBufferManager::GetIOBuffer: the stream index is out of range
2021-01-02 10:26:32.753355+0530 NewUnityProject1[6860:93127] [aqme] 254: AQDefaultDevice (1): output stream 0: null buffer
2021-01-02 10:26:32.753616+0530 NewUnityProject1[6860:93127] [aqme] 1640: EXCEPTION thrown (-50): -
2021-01-02 10:26:41.097627+0530 NewUnityProject1[6860:92923] RPCTimeout.mm:55:_ReportRPCTimeout: Start: Mach message timeout. Apparently deadlocked. Aborting now.
At UnityAppController file on line 130 with function name UnityInitApplicationGraphics().
Until now I thought my programming was bad! but to make sure I try to create a plain project in unity and follow the same steps, and I am shocked when I see the same result on a very blank project with one text view on it!
Does anyone know how to solve this problem? How can I test this application on the simulator?
Thanks in advance

Xcode won't start after OS update

I just updated my macOS to 10.13.3 supplemental with the Telugu fix. Now I can not start Xcode 9.2 anymore.
Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Exception Note: EXC_CORPSE_NOTIFY
Termination Reason: DYLD, [0x1] Library missing
Application Specific Information:
dyld: launch, loading dependent libraries
Dyld Error Message:
Library not loaded: #rpath/libswiftDispatch.dylib
Referenced from: /Applications/Xcode.app/Contents/MacOS/Xcode
Reason: image not found
Any suggestion on how to fix this?
Confirming that Avast Business Antivirus broke my Xcode. To fix it, I made sure OSX was updated, then I opened Avast, opened Virus Chest, and restored libswiftDispatch.dylib then restarted my machine.
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In one of my app I am facing this issue in Xcode 9.2. I have created my project in Xcode 8.3 and when I am running in Xcode 9.2 it shows me error like
Failed to find device type for System content for
IBCocoaTouchFramework-ElevenAndLater
scaleFactor=2x
Failure Reason: Could not find a suitable device type for the idiom
I am using Xcode 9.2 (Version 9.2 (9C40b)).I am not able to identify
problem.
It gives me error in assist catalog Any one have any idea ??
Hope this gets you well
Try to clear your derived data.
Try to completely restart your computer after downloading the new Simulator runtimes within Xcode for things to start working correctly again.
cheers :)

Genymotion does not start (quit unexpectedly.)

I was usually working with genymotion, but after I updated (to 2.7 version) it stopped working. It always close immediately, and the only message i get is:
(genymotion quit unexpectedly.)
Click Reopen to open the application again. Click Report to see more detailed information and send a report to Apple.
The "detailed information" is huge and difficult to understand, but it starts from:
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libcrypto.1.0.0.dylib 0x00000001039b8758 lh_new + 196
I tried:
Reinstalling genymotion.
Reinstalling virtualbox
Removing /User/myuser/.Genymotion folder
Removing the host-only adapter "vboxnet0" (and all the others adapters).
I can't find the log of the genymotion app. Also I can't find any lower version than 2.7 for downloading (for osx).
I am a little desperate, so any advice will be great.
Thanks in advance.
Guille
Having the same problem. Tried rolling back to 2.6.0 and downloaded virtual devices all over again - Genymotion will start without crashing and devices eventually build but will no longer emulate react-native from the command line, which is all I use Genymotion for. Hoping someone can chime in on this as Genymotion support have been unresponsive.

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