LaunchScreen working on iOS9 but not on iOS8 - xcode

I am getting black screen on iOS 8 device.
Launch screen from LaunchScreen.storyboard works fine on iOS9 device.
I am pretty sure you did not need a launch image asset for iOS8 until I upgraded to Xcode 7

After much head banging, I found out that I had tried to attached a Cocou Touch file with my LaunchScreen View Controller. That was causing the problem. Once I removed the all outlet references from my launch screen, it started working in iOS 8.

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Xcode 6 simulator to device deformation

I updated to Xcode 6 recently and just started a new project. I made a project using storyboard and i was testing it in the simulator for the past days. Today i was testing the sound in the app and it wasn't working so i decided to try it on my iPod. This is what the app looks like in the simulator:
And now here is how it looks on my iPod:
I didn't use any constraints or anything. The only thing that could have messed it up IMO is the UIProgressView that i made bigger. I don't know if that could have deformed my project on device. Any suggestions to fix it?
ps: I was testing on the iphone 5 simulator and was using an ipod touch 5 to test on device.
Welp, i found the issue(s). The deformation was caused by Auto Layout being checked on. The black bars was solved here https://stackoverflow.com/a/25817683/3763526.

UIImage View does not display in launch storyboard iOS 8

I am trying to create a launch storyboard for an iOS 8.1 app using Xcode 6.1.1
If i create a ViewController, add a view and add a label to that view, it all seems to work fine on actual devices. But when I add a UIImageView with an image file, the image never appears on the device.
Has anyone else had this problem? Has anyone else been successful just having a simple UIImage in a launch storyboard? I must be missing something.
FGRios
Just use image file added to project, not from *.xcassets
I had exactly the same issue. Removing the app from my phone, reboot the phone, and reinstalling the app fixed it for me.

Xcode 6 beta iPad simulator portrait no split view on launch

In iPad i am using split view controller (one of my existing apps). Using Xcode 6 beta: If I launch the iPad simulator(s) with the device in portrait orientation it only shows the detail view and not the master view as well (and no "master" back button). If I rotate then to landscape all appears fine, rotate back to portrait and the "master"back button appears and can then access the master table view. With previous versions of Xcode the split view launches in portrait view.
I also noticed this, it seems to be a bug in Xcode 6 and iOS Simulator 8. You can send a bug report to Apple here
I had the same issue when running my app on the iOS8 simulator using xCode6-beta2. However, when I ran the app on my iOS7 device, the master view title showed up correctly. Sounds like an iOS8 issue.

iOS Simulator for iPad not working since upgrade to Xcode 4.3.2

A few days back I upgraded to Xcode 4.3.2 by downloading from the developer's portal and running the installation files. Since then, I am able to test apps on my devices and am also able to test them on the iOS simulator for iPhone without issues. However, the iPad simulator is not working well. A screenshot is attached.
The home button doesn't appear.
The status bar doesn't appear.
The simulator appears like a window with minimize and maximize icons (only the maximize icon is enabled) and also has a title with the version no.
Can anyone please advise, a screenshot of the simulator is present at the below location.
http://postimage.org/image/68pa1t7l9/
The Skins are missing from the iPad simulator, a solution is using the keyboard shortcuts, Cmd+Shift+H for Home, Cmd+1 / 2 / 3 to resize the window to fit on your screen to avoid scrollbars and such.

How to resize window and views when porting from iPhone to iPad?

I am porting my iPhone app to the iPad (I did a straight copy of the iPhone code, renamed it, and set the mainwindow.xib size to iPhone/iPod).
I don't see anything that will allow me to resize the newly renamed app to iPad. How do I do that?
Apparently it can't be easily done. I gave up and re-wrote the app.

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