The appcelerator team have released a new version of their IDE, which was called Titanium and is now called - for reasons that baffle me - Appcelerator Studio.
(The bafflement is because now it's almost impossible to google search for solutions for the new IDE because of the naming... )
Does anyone have step by step process for getting Appcelerator Studio to recognise and debug with GenyMotion?
Imagine that the genymotion has been installed in c:\GLoc and the Oracle VirtualBox was installed to c:\OLoc
If you have already installed Genymotion , then you can open up in Titanium studio and find emulators as below :
Detailed doc on downloading , installation and configuring Genymotion , please refer doc available here
When you are running test you might need to differentiate for specific environments.
To detect which emulator you are running your code in, you can use Ti.Platform.manufacturer, which returns unknown on Android Virtual Devices, but Genymotion on Genymotion emulators.
Reference
If you are running Titanium Studio 3.3.0 , then target SDK of app
should be 3.3.0 or greater.
Try refreshing device in emulators , if they are still invisible try opening Terminal Window.
Find Detailed instruction here
Related
I started to Learn flutter toolkit need to run the app on physical phone no need to install emulator or Android studio just I install:
A)Flutter sdk and add to windows path.
B)install vs code to use as editor , just add flutter plugin to it
C) connect my physical Android phone and already work in developer mode.
The problem when I run command
Give me that my phone not connect and when run app using F5 in vs code ask for emulator I don't need that I need physical phone only.
That is flutter doctor I have any body can help me what I need to add to my PC no need Android studio no need to add any emulator.
$ flutter doctor
[√Flutter (Channel stable, v1.12.13+hotfix.9, on Microsoft
Windows [Version 10.0.17763.1158], locale ar-SA)
[XAndroid toolchain - develop for Android devices
X Unable to locate Android SDK.
Install Android Studio from:
https://developer.android.com/studio/index.html
On first launch it will assist you in installing the Android
SDK components.
(or visit https://flutter.dev/setup/#android-setup for
detailed instructions).
If the Android SDK has been installed to a custom location, set ANDROID_HOME to that location.
You may also want to add it to your PATH environment variable.
[!Android Studio (not installed)
[√ VS Code (version 1.44.2)
[!Connected device
No devices available
Doctor found issues in 3 categories.
You must need android sdk to run flutter app on your android and xcode for running on iphone. Download android sdk and check again.
Now I'm updating someone's UWP project.
I use Visual Studio 2017 on windows 10 64bit.
Building is successful.
But When I run this project, I got an error.
DEP6200: Bootstrapping failed.Device cannot be found.
SmartDeviceException - Deployment failed because no device was
detected.
I think, the reason is that I didn't use real windows phone.
So that I wanted to use windows phone emulator.
But I don't know how to add emulator to running option.
When I created new UWP project, I could find emulators which are connect to that project.
Anyone solved this issue?
You have to install Emulators.
Please take a look at this page and download them Windows Emulator archive .
Simply choose your emulator version that you want to debug your app and then Click INSTALL EMULATOR , After installation Restart Visual Studio .
To use emulator there are some prerequest, you can check it from here.
That's to say, first ,you need to make sure you followed the system requirements.
Then you have to install emulator like MKH said. And at last, set the CPU to ARM and choose the emulator you need, run the project and you will see the result.
I get this error when trying to launch xamarin emulator from visual studio 2017 device manager. I have downloaded image file tried resetting but nothing seems to work.
I have encounted similar problems, and my solutin are:
1)check the Complile Android version,Minimum Android version,Target Android version and the OS for your divice(You can get this by opening ADM and editing the device). Please sure you have intalled the SDK for the compiling version, target version and the device OS by Android ADK Manager.
2) If you have correctly installed the needed ADK and still get the problem, you can install the app on your phone and run the project again.
After successful installation of xamarin, not able to start working on the project, showing the window, asking for Installation of xamarin again.
SDKs are already installed for android and ios
If Your Not mention your system is MAC or Windows. If Windows. ,then please uninstall visualstudio and xamarin .then restat the machine and try again Xamarin Download Docs . Note :(In Win 10 OS, keep Minimum 100GB space in C drive ).
I am a new user to xamarin.
I installed Xamarin.IOS on visual studio. When i create a new project and want to build it, vs says that you should select a "mac build host".
Is it necessary for building ios application?
May I do that in a simulator? because I don't have a Mac machine.
Thank you very much.
You must have a Mac to act either as a build host or your primary development machine in order to build an iOS app. The iOS build process relies on the Apple iOS SDK and tools that are ONLY available from Apple on OS X.
If you are completely refused any idea of buying Mac here the solution. In my case I use next tools:
Windows 8.1 x64
Visual Studio 2015 Update 3 (Xamarin inside)
VMWare Workstation 12
Inside VMWare Workstation:
OS X 10.11 El Capitan
XCode 7.1 (Xamarin's developers recommend 7.3)
Xamarin Community 6.0.1
General advice is to use latest versions and updates of all tools.
Install El Capitan as it described here.
On VM install latest XCode (you probably need Apple ID for it) and iOS part of Xamarin Studio. If Xamarin Installer generates error on downloading JDK 7 then download and install it before Xamarin Studio
Enable Remote Login in MacOS settings and allow access for your user
Configure VM network as NAT and make port forwarding for port 22
Run Visual Studio on Windows and create iOS project.
Connect to Mac using IP 127.0.0.1 and type your Mac's username and password
Select appropriate iOS emulator in Visual Studio and run.
Here the proof pic
Regarding this topic I've tried many approaches. I spent too many hours trying to install hackintosh on a VM on my MS Windows 10 system... I tried a lot of receipts... I could install it free times but I couldn't reboot it none of the tries. ##£%&!!!!
Before this anoying "R&D" I searched for a cheap second hand Mac and I also searched after but without getting good results...
Today I want to share my next step with you all before starting with it because I guess (I hope indeed) is going to be the solution for my next 4-6 months to do iOS developments with xamarin using VS on a Windows machine without owning a Mac, use a Mac hosting already prepared for dev purposes:
https://www.macincloud.com/checkout/managed.html
For setting up Xamarin iOS with Windows and Visual Studio, you'll need to have MAC to run / test the application in the simulator.
Please review the limitation here http://developer.xamarin.com/guides/ios/getting_started/installation/windows/
You can either install MAC OS X in your windows PC using VM Ware and setup MAC OS