xamarin is not working even after full installation - xamarin

After successful installation of xamarin, not able to start working on the project, showing the window, asking for Installation of xamarin again.
SDKs are already installed for android and ios

If Your Not mention your system is MAC or Windows. If Windows. ,then please uninstall visualstudio and xamarin .then restat the machine and try again Xamarin Download Docs . Note :(In Win 10 OS, keep Minimum 100GB space in C drive ).

Related

how to add windows phone emulator to the uwp project

Now I'm updating someone's UWP project.
I use Visual Studio 2017 on windows 10 64bit.
Building is successful.
But When I run this project, I got an error.
DEP6200: Bootstrapping failed.Device cannot be found.
SmartDeviceException - Deployment failed because no device was
detected.
I think, the reason is that I didn't use real windows phone.
So that I wanted to use windows phone emulator.
But I don't know how to add emulator to running option.
When I created new UWP project, I could find emulators which are connect to that project.
Anyone solved this issue?
You have to install Emulators.
Please take a look at this page and download them Windows Emulator archive .
Simply choose your emulator version that you want to debug your app and then Click INSTALL EMULATOR , After installation Restart Visual Studio .
To use emulator there are some prerequest, you can check it from here.
That's to say, first ,you need to make sure you followed the system requirements.
Then you have to install emulator like MKH said. And at last, set the CPU to ARM and choose the emulator you need, run the project and you will see the result.

could not launch the emualator please file an issue an attempt was made to load an application with an incorect format

I get this error when trying to launch xamarin emulator from visual studio 2017 device manager. I have downloaded image file tried resetting but nothing seems to work.
I have encounted similar problems, and my solutin are:
1)check the Complile Android version,Minimum Android version,Target Android version and the OS for your divice(You can get this by opening ADM and editing the device). Please sure you have intalled the SDK for the compiling version, target version and the device OS by Android ADK Manager.
2) If you have correctly installed the needed ADK and still get the problem, you can install the app on your phone and run the project again.

Xamarin Studio do not start after install

Trying to install and run Xamarin Studio on my Mac, unfortunately this is not going well, please help. I have 7 years cross platform and app development behind me so I should now the basics.
I downloaded Xamarin Studio for Mac on the site, a dmg file was clicked and installation begun. I have gone through all steps and after problems with disk space (25 GB??) it was done.
Moving on to start Xamarin Studio and nothing happens. Absolutely nothing. I tried reboot my mac, I tried several times to start, but nothing.
(It was installed and required to enter my Admin password so it should have been installed as admin)
I use Yosemite 10.10.5 at the moment
I have Xcode installed version 7.1.1
I have Android SDK installed from before (but now also a new SDK :( )
When I read at the site there are not consistent information, at the requirements overview it says latest Xcode is required, on the actual table it is recommended. Anyone know if this is ACTUALLY my problem?
I have a problem to upgrade at this point as it can produce production problems for the deliveries I am about to do this week, at the same time I need to have Xamarin started.
Have anyone been running Xamarin with Xcode 7.1.1?? And build apps to iOS?
I was kind of expecting Xamarin Studio to at least start and let me know.
By the way I have been trying to find the answer here but cannot find anything, also at Google of course, let me know if you know a resource..
Hope I was enough specific
1) Open Console.app, "Clear the Display" and launch Xamarin Studio and review the Messages for failures/issues
2) Open a shell (Terminal or iTerm2) and run Xamarin Studio and review any messages shown. A properly functioning Xamarin Studio launched to it's main window this way will not produce any messages in the shell.
/Applications/Xamarin\ Studio.app/Contents/MacOS/XamarinStudio
3) Check the Xamarin Studio logs:
cd ~/Library/Logs/XamarinStudio-6.0/
rm *.log
/Applications/Xamarin\ Studio.app/Contents/MacOS/XamarinStudio
Review any .log files created
Xamarin System Requirements:
macOS
I'm running El Captain 10.11.6 and what solved the problem to me was to follow #SushiHangover's step 2 that is to open Terminal and run Xamarin from the cli, then I got this:
$ /Applications/Xamarin\ Studio.app/Contents/MacOS/XamarinStudio
Cannot open assembly '/Applications/Xamarin Studio.app/./XamarinStudio.exe': No such file or directory.
After that I googled it and read this bugzilla thread that made me remove Xamarin Studio app:
$ rm -rf /Applications/Xamarin\ Studio.app
And and reinstall it from the original installer.
All worked fine after this. :)

Xamarin Installer doesn't recognize installed Android SDK on my Mac

Apparently this is not a problem and someone proposed a solution that apparently works on Windows, this issue still exists on Mac.
Although the SDK installed by Android Studio on its default path (/Users/user/Library/Android) exists, Xamarin installer still wants to download a "private copy of android sdk":
Does anybody know a workaround?
I had this same issue. You can either add the path to the downloaded SDK by clicking the + button, or create folders in the default Xamarin location and then copy the sdk there.
Even though I tried this, a new Android SDK had just been released. The Xamarin installer was intent on downloading the latest version though, and I eventually ended up leaving it to complete.
I was able to change the Android SDK Location in Xamarin Studio to use what was already installed on my mac:
Xamarin Studio top right menu
Xamarin Studio Community
Preferences
SDK Locations
Android
Android SDK Location : Browse and choose the location of your android install; it's usually at the following location on a mac -> user/Library/Android/sdk

How do i use GenyMotion with Appcelerator Studio?

The appcelerator team have released a new version of their IDE, which was called Titanium and is now called - for reasons that baffle me - Appcelerator Studio.
(The bafflement is because now it's almost impossible to google search for solutions for the new IDE because of the naming... )
Does anyone have step by step process for getting Appcelerator Studio to recognise and debug with GenyMotion?
Imagine that the genymotion has been installed in c:\GLoc and the Oracle VirtualBox was installed to c:\OLoc
If you have already installed Genymotion , then you can open up in Titanium studio and find emulators as below :
Detailed doc on downloading , installation and configuring Genymotion , please refer doc available here
When you are running test you might need to differentiate for specific environments.
To detect which emulator you are running your code in, you can use Ti.Platform.manufacturer, which returns unknown on Android Virtual Devices, but Genymotion on Genymotion emulators.
Reference
If you are running Titanium Studio 3.3.0 , then target SDK of app
should be 3.3.0 or greater.
Try refreshing device in emulators , if they are still invisible try opening Terminal Window.
Find Detailed instruction here

Resources