Is there a shortest path algorithm with a little twist - algorithm

I have a pretty general question about algorithms:
Is there a shortest path algorithm in a graph (directed or undirected) with the following twist: each added node in the path is influenced by ALL of the other already existing nodes, and that "influence" (which is in other words - the weight of the edge between the two verteces, which is only created for that single purpose) is added to the path total weight?
Thanks in advance!
Edit: another attemp to explain: let's say I want to find the shortest path from A to Z, where in between there all kind of other nodes. The thing is, If im looking into the path that starts from A and then B, and I try to calculate the total distance from A to C, the distance is actually: distance(C) = weight(A, B) + weight(B,C) + weight(A, C), even though there isn't a direct edge between A and C, and its calculated just for that purpose.
Edit2: Another explanation: lets say we have: A, B1, B2, C1, C2, D. with verteces: (A, B1)=1, (A, B2)=2, (B1, C1)=1, (B2, C2)=2, (C1, D)=1, (C2, D)=2. (right to the equal sign is the edge weight). Shortest path from A to D is of course (A->B1->C1->D), but now lets add my bizzare demand: each node added to the path is adding his weight to all other nodes in the current path, so the total distance of the following is actually: 1+1+1+ w(A->C1) +w(A->D)+ w(B1->D). those weight can be known, but can't be used for the path itself (the A, B1, C1, D). one of those could effect the algorithms wanted result.

Your problem description (without further specifying weight(I, J)) is breaking one of the assumptions in the standard shortest path algorithms, namely that the shortest path from A to I might not be part of any shortest path A to Z via I.
A -> B(2), C(1)
B -> D(2)
C -> D(1)
D -> E(2)
with non-edge costs weight(I, J) := 0, except weight(C, E) := 100
The shortest path from A to D is A, C, D with cost 2=1+1, while the path A, B, D has cost 4=2+2. Even so the path A, C, D, E is more expensive than A, B, D, E because of weight(C, E).
In this case you're left with computing all possible paths from the start to the end node in your network, since the latest most expensive seeming path might still be cheaper when reaching the end node because of some weight(X, <end>): for each node, compute the cost of all incoming paths (from the start node) until you've computed all paths, then select the cheapest one at the end node. This algorithm assumes weight(I,J) >= 0 or that the input is a DAG.

Related

why when we change the cost of every edge in G as c'= log17(c),every MST in G is still an MST in G′ (and vice versa)?

remarks:c' is logc with base 17
MST means (minimum spanning tree)
it's easy to prove the conclusion is correct when we use linear function to transform the cost of every edge.
But log function is not a linear function ,I could not understand why this conclusion is correct。
Supplementary notes:
I did not consider specific algorithms, such as the greedy algorithm. I simply consider the relationship between the sum of the weights of the two trees after transformation.
Numerically if (a + b) > (c + d) , (log a + log b) maybe not > ( logc + logd) .
If a tree generated by G has two edge a and b ,another tree generated by G has c and d,a + b < c + d and the first tree is a MST,but in transformed graph G' ,the sum of weights of edges of second tree may be smaller.
Because of this, I want to construct a counterexample based on "if (a + b)> (c + d), (log a + log b) maybe not> (logc + logd) ", but I failed.
One way to characterize when a spanning tree T is a minimum spanning tree is that, for every edge e not in T, the cycle formed by e and edges of T (the fundamental cycle of e with respect to T) has no edge more expensive than e. Using this characterization, I hope you see how to prove that transforming the costs with any increasing function preserves minimum spanning trees.
There's a one line proof that this condition is necessary. If the fundamental cycle contained a more expensive edge, we could replace it with e and get a spanning tree that costs less than T.
It's less obvious that this condition is sufficient, since at first glance it looks like we're trying to prove global optimality from a local optimality condition. To prove this statement, let T be a spanning tree that satisfies the condition, let T' be a minimum spanning tree, and let G' be the graph whose edges are the union of the edges of T and T'. Run Kruskal's algorithm on G', breaking ties by favoring edges in T over edges not in T. Let T'' be the resulting minimum spanning tree in G'. Since T' is a spanning tree in G', the cost of T'' is not greater than T', hence T'' is a minimum spanning tree in G as well as G'.
Suppose to the contrary that T'' ≠ T. Then there exists an edge in T but not in T''. Let e be the first such edge considered by Kruskal's algorithm. At the time that e was considered, it formed a cycle C in the edges that had been selected from T''. Since T is acyclic, C \ T is nonempty. By the tie breaking criterion, we know that every edge in C \ T costs less than e. Observing that some edge e' in C \ T must have one endpoint in each of the two connected components of T \ {e}, we infer that the fundamental cycle of e' with respect to T contains e, which violates the local optimality condition. In conclusion, T = T'', hence is a minimum spanning tree in G.
If you want a deeper dive, this logic gets abstracted out in the theory of matroids.
Well, its pretty easy to understand...let's see if I can break it down for you:
c` = log_17(c) // here 17 is base
log may not be linear function...but we can say that:
log_b(x) > log_b(y) if x > y and b > 1 (and of course x > 0 and y > 0)
I hope you get the equation I've written...In words in means, consider a base "b" such that b > 1, then log_b(x) would be greater than log_b(y) if x > y.
So, if we apply this rule in your costs of MST of G, then we see that the edges those were selected for G, would still produce the least possible edges to construct MST G' if c' = log_17(c) // here 17 is base.
UPDATE: As I can see you've problem understanding the proof, I'm elaborating a bit:
I guess, you know MST construction is greedy. We're going to use kruskal's algo to proof why it is correct.(In case, you don't know, how kruskal's algo works, you can read it somewhere, or just google it, you'll find millions of resources). Now, Let me write some steps of kruskal's edge selection for MST of G:
// the following edges are sorted by cost..i.e. c_0 <= c_1 <= c_2 ....
c_0: A, F // here, edge c_0 connects A, F, we've to take the edge in MST
c_1: A, B // it is also taken to construct MST
c_2: B, R // it is also taken to construct MST
c_3: A, R // we won't take it to construct to MST, cause (A, R) already connected through A -> B -> R
c_4: F, X // it is also taken to construct MST
...
...
so on...
Now, when constructing MST of G', we've to select edges which are in the form c' = log_17(c) // where 17 is base
Now, if we convert the edges using log of base 17, then c_0 becomes c_0', c_1 becomes c_1' and so on...
But we, know that:
log_b(x) > log_b(y) if x > y and b > 1 (and of course x > 0 and y > 0)
So, we may say that,
log_17(c_0) <= log_17(c_1), cause c_0 <= c_1
in general,
log_17(c_i) <= log_17(c_j), where i <= j
And now, we may say:
c_0` <= c_1` <= c_2` <= c_3` <= ....
So, the edge selection process to construct MST of G' would be:
// the following edges are sorted by cost..i.e. c_0` <= c_1` <= c_2` ....
c_0`: A, F // here, edge c_0` connects A, F, we've to take the edge in MST
c_1`: A, B // it is also taken to construct MST
c_2`: B, R // it is also taken to construct MST
c_3`: A, R // we won't take it to construct to MST, cause (A, R) already connected through A -> B -> R
c_4`: F, X // it is also taken to construct MST
...
...
so on...
Which is same as MST of G...
That proves the theorem ultimately....
I hope you get it...if not ask me in the comment what is not clear to you...

Find the simple path with at least 5 edges in directed graph

I have a question.
Given a directed graph (G = V, E) and the source vertex s from V group.
we want to check whether there is a simple path (no circles) from s to any vertex in G with at least 5 edges.
Offer as efficient an algorithm as possible that solves the problem for a graph G that can contain circles.
please I need your help
Thanks :-)
We need to find any 5-edge simple directed path starting at vertex s. This path will look like:
s -> a -> b -> c -> d -> e (all distinct)
Now let's go through the all possible values of c (any vertex besides s) and then for every c value we can go through all edges that do not contain s and c vertices and for the edge (x, y) do the following:
if edge (s, x) exists and edge (y, c) exists
put (x, y) in AB edges list
if edge (c, x) exists
put (x, y) in DE edges list
This can be done in O(|E|). Then we need to find a pair of edges (E1, E2) such that E1 is in AB, E2 is in DE and they don't share any vertex in common. The latter can be done in O(|E|).
We can take a graph G' = (V, DE) and find the degrees of the vertices. Then for every edge (a, b) from AB we need to check that
degree(a) + degree(b) = |DE| + x
where x = 1 if (a, b) is in DE, otherwise x = 0. If this equality does not hold it means that there is an edge in DE that contains neither a nor b and we can just iterate through entire DE to find the answer.
The overall complexity will be O(|V||E|) with O(|E|) additional memory.

Find two paths in a graph that are in distance of at least D(constant)

Instance of the problem:
Undirected and unweighted graph G=(V,E).
two source nodes a and b, two destination nodes c and d and a constant D(complete positive number).(we can assume that lambda(c,d),lambda(a,b)>D, when lambda(x,y) is the shortest path between x and y in G).
we have two peoples standing on the nodes a and b.
Definition:scheduler set-
A scheduler set is a set of orders such that in each step only one of the peoples make a move from his node v to one of v neighbors, when the starting position of them is in the nodes a,b and the ending position is in the nodes c,d.A "scheduler set" is missing-disorders if in each step the distance between the two peoples is > D.
I need to find an algorithm that decides whether there is a "missing-disorders scheduler set" or not.
any suggestions?
One simple solution would be to first solve all-pairs shortest paths using n breadth-first searches from every node in O(n * (n + m)).
Then create the graph of valid node pairs (x,y) with lambda(x, y) > D, with edges indicating the possible moves. There is an edge {(v,w), (x,y)} if v = x and there is an edge {w, y} in the original graph or if w = y and there is an edge {v, x} in the original graph. This new graph has O(n^2) nodes and O(nm) edges.
Now you just need to check whether (c, d) is reachable from (a, b) in the new graph. This can be achieved using DFS or BFS.
The total runtime be O(n * (n + m)).

Shortest two disjoint paths; two sources and two destinations

We're given an unweighted undirected graph G = (V, E) where |V| <= 40,000 and |E| <= 106. We're also given four vertices a, b, a', b'. Is there a way to find two node-disjoint paths a -> a' and b -> b' such that the sum of their lengths is minimum?My first thought was to first find the shortest path a -> a', delete it from the graph, and then find the shortest path b -> b'. I don't think this greedy approach would work.
Note: Throughout the application, a and b are fixed, while a' and b' change at each query, so a solution that uses precomputing in order to provide efficient querying would be preferable. Note also that only the minimum sum of lengths is needed, not the actual paths.
Any help, ideas, or suggestions would be extremely appreciated. Thanks a lot in advance!
This may be reduced to the shortest edge-disjoint paths problem:
(Optionally) Collapse all chains in the graph into single edges. This produces a smaller weighted graph (if there are any chains in the original graph).
Transform undirected graph into digraph by substituting each edge by a pair of directed edges.
Split each node into the pair of nodes: one with only incoming edges of the original node, other with only its outgoing edges. Connect each pair of nodes with a single directed edge. (For example, node c in the diagram below should be split into c1 and c2; now every path containing node c in the original graph should pass through the edge c1 -> c2 in the transformed graph; here x and y represent all nodes in the graph except node c).
Now if a = b or a' = b', you get exactly the same problem as in your previous question (which is Minimum-cost flow problem and may be solved by assigning flow capacity for each edge equal to 1, then searching for a minimum-cost flow between a and b with flow=2). If a != b, you just create a common source node and connect both a and b to it. If a' != b', do the same with a common destination node.
But if a != b and a' != b', minimum-cost flow problem is not applicable. Instead this problem may be solved as Multi-commodity flow problem.
My previous (incorrect) solution was to connect both pairs of (a, b) and (a', b') to common source/destination nodes, then to find a minimum-cost flow. Following graph is a counter-example for this approach:
How about this? Do BFS (breadth first search) traversal from a1 -> a2 and remove the path and compute BFS b1 -> b2. Now reset the graph and do same with b1->b2 first and remove path and then a1->a2.
Whatever sum is minumum is the answer.

What is the meaning of "from distinct vertex chains" in this nearest neighbor algorithm?

The following pseudo-code is from the first chapter of an online preview version of The Algorithm Design Manual (page 7 from this PDF).
The example is of a flawed algorithm, but I still really want to understand it:
[...] A different idea might be to repeatedly connect the closest pair of
endpoints whose connection will not create a problem, such as
premature termination of the cycle. Each vertex begins as its own
single vertex chain. After merging everything together, we will end up
with a single chain containing all the points in it. Connecting the
final two endpoints gives us a cycle. At any step during the execution
of this closest-pair heuristic, we will have a set of single vertices
and vertex-disjoint chains available to merge. In pseudocode:
ClosestPair(P)
Let n be the number of points in set P.
For i = 1 to n − 1 do
d = ∞
For each pair of endpoints (s, t) from distinct vertex chains
if dist(s, t) ≤ d then sm = s, tm = t, and d = dist(s, t)
Connect (sm, tm) by an edge
Connect the two endpoints by an edge
Please note that sm and tm should be sm and tm.
First of all, I don't understand what "from distinct vertex chains" would mean. Second, i is used as a counter in the outer loop, but i itself is never actually used anywhere! Could someone smarter than me please explain what's really going on here?
This is how I see it, after explanation of Ernest Friedman-Hill (accepted answer):
So the example from the same book (Figure 1.4).
I've added names to the vertices to make it clear
So at first step all the vertices are single vertex chains, so we connect A-D, B-E and C-F pairs, b/c distance between them is the smallest.
At the second step we have 3 chains and distance between A-D and B-E is the same as between B-E and C-F, so we connect let's say A-D with B-E and we left with two chains - A-D-E-B and C-F
At the third step there is the only way to connect them is through B and C, b/c B-C is shorter then B-F, A-F and A-C (remember we consider only endpoints of chains). So we have one chain now A-D-E-B-C-F.
At the last step we connect two endpoints (A and F) to get a cycle.
1) The description states that every vertex always belongs either to a "single-vertex chain" (i.e., it's alone) or it belongs to one other chain; a vertex can only belong to one chain. The algorithm says at each step you select every possible pair of two vertices which are each an endpoint of the respective chain they belong to, and don't already belong to the same chain. Sometimes they'll be singletons; sometimes one or both will already belong to a non-trivial chain, so you'll join two chains.
2) You repeat the loop n times, so that you eventually select every vertex; but yes, the actual iteration count isn't used for anything. All that matters is that you run the loop enough times.
Though question is already answered, here's a python implementation for closest pair heuristic. It starts with every point as a chain, then successively extending chains to build one long chain containing all points.
This algorithm does build a path yet it's not a sequence of robot arm movements for that arm starting point is unknown.
import matplotlib.pyplot as plot
import math
import random
def draw_arrow(axis, p1, p2, rad):
"""draw an arrow connecting point 1 to point 2"""
axis.annotate("",
xy=p2,
xytext=p1,
arrowprops=dict(arrowstyle="-", linewidth=0.8, connectionstyle="arc3,rad=" + str(rad)),)
def closest_pair(points):
distance = lambda c1p, c2p: math.hypot(c1p[0] - c2p[0], c1p[1] - c2p[1])
chains = [[points[i]] for i in range(len(points))]
edges = []
for i in range(len(points)-1):
dmin = float("inf") # infinitely big distance
# test each chain against each other chain
for chain1 in chains:
for chain2 in [item for item in chains if item is not chain1]:
# test each chain1 endpoint against each of chain2 endpoints
for c1ind in [0, len(chain1) - 1]:
for c2ind in [0, len(chain2) - 1]:
dist = distance(chain1[c1ind], chain2[c2ind])
if dist < dmin:
dmin = dist
# remember endpoints as closest pair
chain2link1, chain2link2 = chain1, chain2
point1, point2 = chain1[c1ind], chain2[c2ind]
# connect two closest points
edges.append((point1, point2))
chains.remove(chain2link1)
chains.remove(chain2link2)
if len(chain2link1) > 1:
chain2link1.remove(point1)
if len(chain2link2) > 1:
chain2link2.remove(point2)
linkedchain = chain2link1
linkedchain.extend(chain2link2)
chains.append(linkedchain)
# connect first endpoint to the last one
edges.append((chains[0][0], chains[0][len(chains[0])-1]))
return edges
data = [(0.3, 0.2), (0.3, 0.4), (0.501, 0.4), (0.501, 0.2), (0.702, 0.4), (0.702, 0.2)]
# random.seed()
# data = [(random.uniform(0.01, 0.99), 0.2) for i in range(60)]
edges = closest_pair(data)
# draw path
figure = plot.figure()
axis = figure.add_subplot(111)
plot.scatter([i[0] for i in data], [i[1] for i in data])
nedges = len(edges)
for i in range(nedges - 1):
draw_arrow(axis, edges[i][0], edges[i][1], 0)
# draw last - curved - edge
draw_arrow(axis, edges[nedges-1][0], edges[nedges-1][1], 0.3)
plot.show()
TLDR: Skip to the section "Clarified description of ClosestPair heuristic" below if already familiar with the question asked in this thread and the answers contributed thus far.
Remarks: I started the Algorithm Design Manual recently and the ClosestPair heuristic example bothered me because of what I felt like was a lack of clarity. It looks like others have felt similarly. Unfortunately, the answers provided on this thread didn't quite do it for me--I felt like they were all a bit too vague and hand-wavy for me. But the answers did help nudge me in the direction of what I feel is the correct interpretation of Skiena's.
Problem statement and background: From page 5 of the book for those who don't have it (3rd edition):
Skiena first details how the NearestNeighbor heuristic is incorrect, using the following image to help illustrate his case:
The figure on top illustrates a problem with the approach employed by the NearestNeighbor heuristic, with the bottom figure being the optimal solution. Clearly a different approach is needed to find this optimal solution. Cue the ClosestPair heuristic and the reason for this question.
Book description: The following description of the ClosestPair heuristic is outlined in the book:
Maybe what we need is a different approach for the instance that proved to be a bad instance for the nearest-neighbor heuristic. Always walking to the closest point is too restrictive, since that seems to trap us into making moves we didn't want.
A different idea might repeatedly connect the closest pair of endpoints whose connection will not create a problem, such as premature termination of the cycle. Each vertex begins as its own single vertex chain. After merging everything together, we will end up with a single chain containing all the points in it. Connecting the final two endpoints gives us a cycle. At any step during the execution of this closest-pair heuristic, we will have a set of single vertices and the end of vertex-disjoint chains available to merge. The pseudocode that implements this description appears below.
Clarified description of ClosestPair heuristic
It may help to first "zoom back" a bit and answer the basic question of what we are trying to find in graph theory terms:
What is the shortest closed trail?
That is, we want to find a sequence of edges (e_1, e_2, ..., e_{n-1}) for which there is a sequence of vertices (v_1, v_2, ..., v_n) where v_1 = v_n and all edges are distinct. The edges are weighted, where the weight for each edge is simply the distance between vertices that comprise the edge--we want to minimize the overall weight of whatever closed trails exist.
Practically speaking, the ClosestPair heuristic gives us one of these distinct edges for every iteration of the outer for loop in the pseudocode (lines 3-10), where the inner for loop (lines 5-9) ensures the distinct edge being selected at each step, (s_m, t_m), is comprised of vertices coming from the endpoints of distinct vertex chains; that is, s_m comes from the endpoint of one vertex chain and t_m from the endpoint of another distinct vertex chain. The inner for loop simply ensures we consider all such pairs, minimizing the distance between potential vertices in the process.
Note (ties in distance between vertices): One potential source of confusion is that no sort of "processing order" is specified in either for loop. How do we determine the order in which to compare endpoints and, furthermore, the vertices of those endpoints? It doesn't matter. The nature of the inner for loop makes it clear that, in the case of ties, the most recently encountered vertex pairing with minimal distance is chosen.
Good instance of ClosestPair heuristic
Recall what happened in the bad instance of applying the NearestNeighbor heuristic (observe the newly added vertex labels):
The total distance covered was absurd because we kept jumping back and forth over 0.
Now consider what happens when we use the ClosestPair heuristic. We have n = 7 vertices; hence, the pseudocode indicates that the outer for loop will be executed 6 times. As the book notes, each vertex begins as its own single vertex chain (i.e., each point is a singleton where a singleton is a chain with one endpoint). In our case, given the figure above, how many times will the inner for loop execute? Well, how many ways are there to choose a 2-element subset of an n-element set (i.e., the 2-element subsets represent potential vertex pairings)? There are n choose 2 such subsets:
Since n = 7 in our case, there's a total of 21 possible vertex pairings to investigate. The nature of the figure above makes it clear that (C, D) and (D, E) are the only possible outcomes from the first iteration since the smallest possible distance between vertices in the beginning is 1 and dist(C, D) = dist(D, E) = 1. Which vertices are actually connected to give the first edge, (C, D) or (D, E), is unclear since there is no processing order. Let's assume we encounter vertices D and E last, thus resulting in (D, E) as our first edge.
Now there are 5 more iterations to go and 6 vertex chains to consider: A, B, C, (D, E), F, G.
Note (each iteration eliminates a vertex chain): Each iteration of the outer for loop in the ClosestPair heuristic results in the elimination of a vertex chain. The outer for loop iterations continue until we are left with a single vertex chain comprised of all vertices, where the last step is to connect the two endpoints of this single vertex chain by an edge. More precisely, for a graph G comprised of n vertices, we start with n vertex chains (i.e., each vertex begins as its own single vertex chain). Each iteration of the outer for loop results in connecting two vertices of G in such a way that these vertices come from distinct vertex chains; that is, connecting these vertices results in merging two distinct vertex chains into one, thus decrementing by 1 the total number of vertex chains left to consider. Repeating such a process n - 1 times for a graph that has n vertices results in being left with n - (n - 1) = 1 vertex chain, a single chain containing all the points of G in it. Connecting the final two endpoints gives us a cycle.
One possible depiction of how each iteration looks is as follows:
ClosestPair outer for loop iterations
1: connect D to E # -> dist: 1, chains left (6): A, B, C, (D, E), F, G
2: connect D to C # -> dist: 1, chains left (5): A, B, (C, D, E), F, G
3: connect E to F # -> dist: 3, chains left (4): A, B, (C, D, E, F), G
4: connect C to B # -> dist: 4, chains left (3): A, (B, C, D, E, F), G
5: connect F to G # -> dist: 8, chains left (2): A, (B, C, D, E, F, G)
6: connect B to A # -> dist: 16, single chain: (A, B, C, D, E, F, G)
Final step: connect A and G
Hence, the ClosestPair heuristic does the right thing in this example where previously the NearestNeighbor heuristic did the wrong thing:
Bad instance of ClosestPair heuristic
Consider what the ClosestPair algorithm does on the point set in the figure below (it may help to first try imagining the point set without any edges connecting the vertices):
How can we connect the vertices using ClosestPair? We have n = 6 vertices; thus, the outer for loop will execute 6 - 1 = 5 times, where our first order of business is to investigate the distance between vertices of
total possible pairs. The figure above helps us see that dist(A, D) = dist(B, E) = dist(C, F) = 1 - ɛ are the only possible options in the first iteration since 1 - ɛ is the shortest distance between any two vertices. We arbitrarily choose (A, D) as the first pairing.
Now are there are 4 more iterations to go and 5 vertex chains to consider: (A, D), B, C, E, F. One possible depiction of how each iteration looks is as follows:
ClosestPair outer for loop iterations
1: connect A to D # --> dist: 1-ɛ, chains left (5): (A, D), B, C, E, F
2: connect B to E # --> dist: 1-ɛ, chains left (4): (A, D), (B, E), C, F
3: connect C to F # --> dist: 1-ɛ, chains left (3): (A, D), (B, E), (C, F)
4: connect D to E # --> dist: 1+ɛ, chains left (2): (A, D, E, B), (C, F)
5: connect B to C # --> dist: 1+ɛ, single chain: (A, D, E, B, C, F)
Final step: connect A and F
Note (correctly considering the endpoints to connect from distinct vertex chains): Iterations 1-3 depicted above are fairly uneventful in the sense that we have no other meaningful options to consider. Even once we have the distinct vertex chains (A, D), (B, E), and (C, F), the next choice is similarly uneventful and arbitrary. There are four possibilities given that the smallest possible distance between vertices on the fourth iteration is 1 + ɛ: (A, B), (D, E), (B, C), (E, F). The distance between vertices for all of the points above is 1 + ɛ. The choice of (D, E) is arbitrary. Any of the other three vertex pairings would have worked just as well. But notice what happens during iteration 5--our possible choices for vertex pairings have been tightly narrowed. Specifically, the vertex chains (A, D, E, B) and (C, F), which have endpoints (A, B) and (C, F), respectively, allow for only four possible vertex pairings: (A, C), (A, F), (B, C), (B, F). Even if it may seem obvious, it is worth explicitly noting that neither D nor E were viable vertex candidates above--neither vertex is included in the endpoint, (A, B), of the vertex chain of which they are vertices, namely (A, D, E, B). There is no arbitrary choice at this stage. There are no ties in the distance between vertices in the pairs above. The (B, C) pairing results in the smallest distance between vertices: 1 + ɛ. Once vertices B and C have been connected by an edge, all iterations have been completed and we are left with a single vertex chain: (A, D, E, B, C, F). Connecting A and F gives us a cycle and concludes the process.
The total distance traveled across (A, D, E, B, C, F) is as follows:
The distance above evaluates to 5 - ɛ + √(5ɛ^2 + 6ɛ + 5) as opposed to the total distance traveled by just going around the boundary (the right-hand figure in the image above where all edges are colored in red): 6 + 2ɛ. As ɛ -> 0, we see that 5 + √5 ≈ 7.24 > 6 where 6 was the necessary amount of travel. Hence, we end up traveling about
farther than is necessary by using the ClosestPair heuristic in this case.

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