Windows Store App - All UI elements lose their visual representation, Windows restart does not solve - windows

After leaving my app on a Windows tablet and getting back to it in a day, its whole interface is broken - all visual elements are missing, but still somewhat working. Also restarting Windows does not fix the problem, the only think that works is uninstalling and installing again.
This is how it looks when it's ok:
This is happening on Windows 8, 8.1 and 10. The device I have seen it on is Samsung 500T tablet, both installed from the store and with Remote Debugger.
I have catched this bug few time and it's been repored few more, but I'm not even sure how to begin to debug it. Have anyone seen the samething like this?

Related

PC Lags after some Android Studio Flutter

Here are my PC Specs
Acer Aspire 5
Intel Core i3-8145U 2.1GHz with Turbo Boost up to 3.9GHz
RAM: 4GB DDR4
SSD: Kingston SUV500M8120G
OS: Windows 10
So I watched flutter tutorials...
I tried to do it with Android Studio... I installed it in hdd...
So I didn't care too much about the ram usage and the lag...
Two or three days ago, when the emulator was running, the machine suddenly froze...
After waiting for half an hour, I tried to get the task manager but it didn't, so I turned it off with the power button...
After that, I googled and said that it is difficult to run an emulator with my pc specs...
So I used my phone that day and connected it with a data cable...
Anyway, since the day of that freeze, the lap is slower than before...
The file explorer and also After pressing the windows key, it takes a while to open...
What is the reason for this???
I use Eset Internet Security...
I did a full scan of it and nothing...
I also tried the chkdsk command on all three partitions and there is no problem...
When I used Angular before, I used Webstrom...
It's not that bad as android studio, it wasn't slow...
Should I reset the pc???
There is no big case because only the software are uninstalled.....​​
Or should I install the android studio on the ssd...​
The problem I have is that even after closing the android studio, it lags...
Even after restarting the PC, it is the same
Tell me some solution guys, it's a big help...
It is necessary to have good about of ram, 16 GB is good, less 8 GB might feel laggy.
Android studio consume more than Visual Studio Code. I will suggest you to switch on VS Code, and upgrading your component, increase the ram. Resetting Pc won't help that much. Try to kill every background process, just use vs-code. If you like to build for android use real device.
As for learning, you can try on dart.dev

Internet Explorer times out when using Windows 8.1 VM

When using my virtual machine, I'm trying to gain access to the Internet, but unable to get IE to start, when clicking the icon it doesn't react. I've done some research and a couple of hours troubleshooting, but no luck. It does appear to be a problem for some, but they don't have the exact same problem I do.
Here's what I've come across while troubleshooting:
1) OS is windows 8.1 32-bit, but my host machine is 64-bit, because of this there might be compatibility issues. Not much more on this though, no explanation on whether that is the problem at all.
2) My network settings could be wrong, but I'm attached to a bridged adapter, my IP's match for both VM and Host, and I can access the web when I use a web browser app (but the app that can't download anything, so I can't download google chrome or the necessary files I need to study).
3) Others say that the problem is Windows 8.1 itself. That VMs just don't work as they should like Windows 7.
I clicked to uninstall Windows explorer, but it seems it doesn't exist, and it doesn't have an icon on the home screen.
Could it be that the .iso I downloaded did not have IE included?
The original need for the VM was to test Docker containerisation for a report. Should I scrap the whole idea and try for Windows 7 64-bit instead? That's all I can do if I can't find a solution.
Any help would be appreciated. Thanks.

How to debug an electron app packaged with squirrel that won't start on some computers

I've built an Electron app using the Squirrel packager/update manager.
I've had no issues in building the bundle, targeting Windows 64bits only.
I installed it on my Macbook pro (on a windows 7 x64 dual boot) without trouble. I tested it also on a 64 bit Surface pro 3 (Win 10), and another Win 7 PC. Everything works fine.
I published the app and got a few hundred downloads :half the people that downloaded it has it working, and for the other half it just won't start. The process spawns, then dies a second after. I tried starting it in admin, the admin dialog box won't even show. I tried running it from command line
myapp.exe > out.txt
But out is empty. How can I debug this ?
I was having trouble getting the logs for a production build as well.
My solution was to use electron-log to let the production app write logs to disk while debugging the problem.
You can then access the logs on windows at:
%USERPROFILE%\AppData\Roaming\<app name>\log.log.
Add some logs in your app that will give you insights in where the app crashes.
Don't forget to remove electron-log when you're done debugging and don't need to write any logs to disk any more.
I solved it for many users by building directly on a windows 10 fresh install.
The builds I used before were built on a windows 7. Not sure if it was that, I also have been cleaning the node modules a little bit, so maybe one of the modules I removed was the issue. Anyways, I still do not know of to debug the built exe in this kind of situation. There must be a way to get a log or something when the process kills itself

Can deploy to Windows phone on one machine but not another?

I have been developing a Windows phone app on my lunch breaks at work and spare time at home. The project is stored in my Dropbox so it's the same on both pcs. At work when I debug/deploy to the device everything is fine and dandy. At home however I get the following.
Error : DEP6100 : The following unexpected error occurred during boostrapping stage 'Connecting to the device':
SmartDeviceException - Deployment failed because no Windows Phone was detected. Make sure a phone is connected and powered on.
Error : DEP6200 : Boostrapping 'Device' failed. Device cannot be found. Deployment failed because no Windows Phone was detected. Make sure a phone is connected and powered on.
Now in both cases I'm using the same version of the SDK and of VS on the same Microsoft account on the same phone on the same project. But it doesn't work.
I have reinstall the SDK twice now to no avail.
When I run the device registration I get the following message.
Unable to connect to a phone. Make sure the Windows Phone IP over USB transport service is running
I'm not sure what I'm doing wrong here, has anyone run into this before? Any ideas of a fix for the issue?
Update:
I have uninstalled 2013 r4 and installed 2015. I have done a hard reset on my phone. I have run Windows Update and I'm up to date. I have tried making brand new projects as some of the posts suggest, to no avail. Same issue occurs, except now my emulators get:
The following unexpected error occurred during bootstrapping stage 'Connecting to the device '184901A8-DC44-4CED-869E-DC7733D048D6'
I'm guessing the next step is reinstalling Windows, I think I'll just wait till Windows 10 comes out.
Possible Fixes:
1.Try reconnecting your phone.
2. try re registering your phone as developer device
3. try this fix
https://dev.windowsphone.com/en-US/OEM/docs/Phone_Testing/Configuring_IP_over_USB
Testing apps on windows phones can be frustrating. One common problem I get is the need to reinstall drivers for the phone. I think this may be your problem.
The other problem similar to this I've encountered, was when registering for windows phone not using the correct version on that pc for 8.0 or 8.1.
Aside from this, there is a list with links provided that may help you. Let us know how you get on.
This link Problems and fixes when registering a Windows Phone 8 device to deploy/debug applications covers the major issues, some mentioned by Akash.
The following is a summary of the points discussed in the above link:
Windows Phone IP Over USB Transport(IpOverUsbSvc) service is running
Phone name is already in use by this account
Too many phones have already been registered with your account
Device lockscreen has to be unlocked (and it is unlocked)
Can’t find any devices
Point 5 is also addressed in this answer https://stackoverflow.com/a/30303946/3956566.
Update after comment
The other thing that you may need to do is:
1. make sure you have all your updates in Windows.
2. Make sure you have all VS updates.
3. reinstall VS.
4. Reinstall any .net framework packages for VS.
The first two are the most likely things.
If worse comes to worse, to reinstall windows.
I have needed to do all of the above at one time or another to fix various issues. Painful, yes.
And don't forget to reboot your machine.
Let me know if this works. There MUST be a solution.
I know what you mean about the phone appearing in explorer, update anyway, won't hurt to reinstall them.

Monogame OpenGL Game crashes on some Windows 7 computers

I'am learning some Gamedevelopment using Monogame.
I started a Windows OpenGL Project and everything works fine on my Win8 machine.
I have compiled the project and sent it to 2 People, both are using win7 x64 and one of them can't open the Game.
After that, I tested it on my other computer (also win7 x64) and I get the same problem, the game process starts, then the screen flashes (Aero seems to deactivate), then everything gets back to normal and the process of my game crashes without a message.
I'm sure, that there is no problem with my code, maybe some missing dlls but most of them are copied with the game
Lidgren.Network.dll
MonoGame.Framework.dll
OpenTK.dll
SDL.dll
Tao.Sdl.dll
Sincerely
CarnVanBeck
If it's taking down Windows Aero, it might be a graphics issue. Compare the graphical capability of the Win7 machine that can run it with the one(s) that can't. Does the working one have a graphics card? I seem to remember Monogame having odd behaviour with the Reach graphics profile.
Ok I fixed it using an OpenAL32 installer
I found the solution here
You have to install it, if your game doesn't work.
fixed it for me on my second computer.

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