Is Haskell Platform 7.10.2-a1 missing documents? - macos

I installed Haskell Platform 7.10.2-a1 64bit-signed.pkg on a MacBook Pro running OS X 10.11.1.
It brought up a nice display in Safari. When I click on 'Libraries' and the 'Codec.Compression.Zlib', i get a page of Safari can't find the file with the url file:///Library/Haskell/ghc-7.10.2-x86_64/lib/zlib-0.5.4.2/doc/html/Codec-Compression-Zlib.html
I searched the output of "ghc-pkg" and found a bunch more missing, including vector, syb, split, parsec, parallel, QuickCheck -- 42 in all.
What did I do wrong?
Thanks!

(Answer applies to version 7.10.3.)
You didn’t do anything wrong.
Yes, the Haskell Platform 7.10.3 64bit.pkg installer really is missing HTML Haddock documentation for all non-GHC packages. You can quickly verify this by opening up the installer, choosing File > Show Files (⌘I), and searching for Data-Text.html; the only result will be .../src/Data-Text.html, which is just the prettyprinted source code (produced by hscolour), not the Haddock documentation.
I'm not sure why the documentation is missing from the official packages. As a workaround you could do your own build of Haskell Platform. When I tried it, it worked for me, and all the documentation was there.
git clone https://github.com/haskell/haskell-platform.git
cd haskell-platform
git checkout tags/7.10.3
curl -OL http://downloads.haskell.org/~ghc/7.10.3/ghc-7.10.3-x86_64-apple-darwin.tar.xz
./platform.sh ghc-7.10.3-x86_64-apple-darwin.tar.xz
After several minutes, the package ended up in the build/product directory.

Related

Graphics Magick installation on Mac El Capitan 10.11.3 for TYPO3

I'm frustrated. I'm a total beginner in this (TYPO3), know well about HTML/CSS though but all the info I found on the web reads like Chinese for me. Like that one: http://mac-dev-env.patrickbougie.com/graphicsmagick/
I have no clue what that means!
I've downloaded GM, extracted the zip and double-clicked the configure file. The installation finished without any problems (as far as I can tell).
So here's the ting: can anybody please tell me, how this sort of installation is suppossed to be completed? I need it from the very beginning, actually from unpacking the zip.
Do I have to have another program, like this terminal program on the Mac, where you have to type in command lines? Do I have to write or edit code somewhere? Do I need to create folders? Where, in the TYPO3-Backend, can I check if it even works?
TYPO3 is installed and it works perfectly so far. THANKS A LOT! :)
PS: I really like to learn this (!), but my head is bumping right now :(
Easy way:
If you want to "just install" GM I suggest you to use one of OS X package managers like homebrew or macports. They can simplify configuration, building and installation process for you. So you'll only need to open Terminal and type (depending on chosen package manager):
brew install graphicsmagick or port install graphicsmagick
To verify that your installation is successful open Terminal and type gm version, as result you should see version and other details of your installation.
Fundamental way:
If you want learn how to build and install GM from sources, I recommend you to start reading official documentation. And then, by the way, read about "Make" and other tools used in build process.
As #Oles Savluk pointed easiest way to install such stuff is using homebrew. When you'll install it already, open new terminal window and use command which gm to find the path it will be i.e.: /usr/local/bin/gm - copy/write it and use in the TYPO3's Install Tool in proper place.

DSS(Darwin Streaming Server) install failed on OS X10.10

I want to build a Darwin Streaming Server on my mac for iOS development test. But after taking the following steps which I searched from google, it fails all the time.
Method 1:
Download from http://dss.macosforge.org/ ->Mac OS X Install -> Streaming Server;
Install the dmg;
It tries to open http://127.0.0.1:1220/ but fails with "This webpage is not available ERR_CONNECTION_REFUSED".
Method 2:
Download the source code of 6.0.3 version;
$ tar xvf DarwinStreamingSrvr6.0.3-Source.tar
$ cd DarwinStreamingSrvr6.0.3-Source
$ wget http://www.abrahamsson.com/dss-6.0.3.patch
$ patch -p0 < dss-6.0.3.patch
$ ./Buildit
Then, it fails with the following words.
Darwin Streaming Server
I don't know your platform. I'll assume this is a Linux x86 platform.
Please edit the BuildServer script & PlatformHeader.h to add your platform.
Building for Darwin.x86_64 with gcc
xcodebuild DarwinStreamingServer
=== BUILD LIBRARY TARGET AtomicLib (Library) OF PROJECT StreamingServer WITH CONFIGURATION Development ===
Check dependencies
Jam is deprecated and has been removed; targets that use Jam must be upgraded to native targets. For more information on doing this, consult the Xcode documentation.
** BUILD FAILED **
The following build commands failed:
Check dependencies
(1 failure)"
I tried to run ./Install, it showed me
Unable to perform install
You must be logged in as root to install Darwin Streaming Server
and I don't know what to do now.
PS: I've installed Xcode on my mac and didn't find any available document about Darwin Streaming Server, or I missed it?
Hope for any help. Thanks.
Calios and Jessica, thank you for your answers. I'm running using OS Windows 7 and installing DSS 5.5.5 for windows, and I also meet the condition same as with you.
However, after I followed your instructions, it's not close enough with our needs, because the button will lose meaning in presentation.
So I started digging more information from another articles, and I found interesting perception from a developer at this article. He said the following:
Maybe this has something to do with the perl script which generates the web sites?*
So starting from Jens's perception, I tried to downgrade my Perl Script from version 5.26 to 5.8. This resolved my problem, the interface displays correctly as in the DSS Tutorial.
Right now I'm still working on testing the DSS function
I hope this solution will help others.
Well, finally I solved this issue with the help of my friend.
Here's the steps of solution.
I've given up compiling and building on my own and downloaded the dmg file.(version 6.0.3)
Install the dmg as directions.
Then, go to /usr/sbin in terminal and find streamingadminserver.pl and QuickTimeStreamingServer.
Run them.
Check if they're running with ps aux|grep streaming.
Open http://localhost:1220/parse_xml.cgi in Safari or Chrome. It will show some textfield and a button.
However, there's no words at all ! Go to /Library/QuickTimeStreaming/AdminHtml and edit setup_assistant2.html.
Find line 333 and change it from return "$message{$name}"; to return $name;.
Then it shows some understandable words, though not exact words.
Till now, it can be partly work. However, in some steps I mentioned above, for example, html editing step, I really don't know why the words just don't show and just have a try.
Save the exact steps I did here for memory. It will be wonderful if it can help anyone or anyone have some good idea about it.
Thanks.
#SouravGupta, I am a newbie for stackoverflow, so I could not add comment to reply your question.
I just installed DDS 6.0.3 on Mac OS X El Capitan. I hit the same problem you had. I found that ** return "$message{$name}"; ** is no longer in setup_assistant2.html. It is in parse_xml.cgi (/Library/QuickTimeStreaming/AdminHtml). Just search for "sub foundString". There were two return places there. You need to change both in order to make it work.
It seems that DDS web admin software has localization function. Html files only contain string keywords. It suppose to use that "foundString" function to get translated string from keywords. However, for some reason, it returns empty string here even if there is a "messages" file inside html_en folder. I could not spend more time to figure out why right now.
QTSS/DSS Web Admin 6.0.3 requires Perl version 5.16 and earlier. OS X 10.11 El Capitan installs both Perl versions 5.16 and 5.18, but it defaults to using Perl version 5.18.
In order to run QTSS/DSS Web Admin in OS X 10.11 El Capitan, you need to examine each of the Perl script (.pl) within the AdminHtml folder and change the line #!/usr/bin/perl to #!/usr/bin/perl5.16.

Mac installing libraries using the terminal

I have researched this and found answers on SO on this topic yet remain confused.
Trying to get started with Git. I'm new to shell scripting too so hopefully after this I'll be more familiar with it.
I'm reading this page about how to get up and running with Git: http://git-scm.com/book/en/Getting-Started-Installing-Git
I created a directory on my desktop called "git" and navigated to it in the terminal. With my level of experience in shell scripting this was a victory. Then, following a blog post on how to download fromt he terminal ran this command:
curl -O http://git-scm.com/download
That worked, or at least a new file was added to the "git" directory that I created.
Reading down the instructions one is told that "To install Git, you need to have the following libraries that Git depends on: curl, zlib, openssl, expat, and libiconv"
OK. Um. How? I did read some blog posts and SO answers on how to do this but failed. The first one for example - type zlib and hit enter - command not found? How do I either check if it's already installed or how do I install it? What about the others?
I tried following this blog post: http://www.neuraladvance.com/using-open-source-libraries-on-mac-os-x.html
I typed:
./configure
make
sudo make install
Wasn't even sure what to expect. The first two commands said not found the last one asked me for a password.
I then tried ./configure --help
Was then told "No such file or directory"
Needless to say I don't know what to do next. How do I install the libraries on a Mac using the terminal? curl, zlib, openssl, expat, and libiconv
I'm pretty sure all those libraries are preinstalled on your Mac.
If not, installing Xcode (free on the AppStore) would do the trick.
Xcode actually comes with git (but not the latest version) so if you install Xcode you don't need to install git separately.
To answer your question more generally, you might want to install Homebrew.
It's a command line tool to install software and libraries and it's pretty easy to use.
It's great that you are discovering the shell. You should read some tutorials for beginners. If you like it, you will learn very fast and in a few weeks, you will understand exactly why the command you tried didn't work. Have fun learning!
As Simon suggested you should install Xcode, however the CLI tools are not installed automatically. They must be downloaded through Xcode's, preferences. In Preferences click the Downloads tab then install next to Command Line Tools.
If any of the required tools are not automatically installed with Xcode, Homebrew is a great, easy to use, utility that can install nearly any UNIX or Linux command with the following syntax:
brew install <SomeAppName>
The Homebrew website has easy to follow instructions for setting it up initially. So if anything you need is missing try using that.
In Xcode 5, to download Command Line Tools, choose Open Developer Tool under "Xcode", then More Developer Tools> from the sub Menu. This takes you to an Apple web page - you'll need a Developer username/password to get to the Downloads page.
Choose the right CLT for your system, download and install from the dmg/pkg.

Installing Cappuccino (Objective J)

I have to confess I am not an expert in Mac OS but I am trying to install Cappuccino. I ran the script and the following files are now in the "narwhal" subdirectory. Trouble is, I have no idea what to do next. There doesn't appear to be an install executable, and no icon has appeared to invoke the development environment. Any help is appreciated.
These are the downloaded files:
I'm assuming you've downloaded the package on the website, there's a shell script. In the terminal run the bootstrap.sh file:
./bootstrap.sh
Then, you're set to install Cappuccino.
Inside the Cappuccino directory type:
jake install
or sometimes
jake sudo-install
is required. (it'll complain about permissions if you need to use sudo-install)
That will install Cappuccino itself.
To create a new cappuccino project you'll need to use the "capp" tool
capp gen MyNewProjectName
or capp --help
will tell you how to use some of the more advanced features of the capp tool.
This will give you a blank project where you can get to work.
There are other tools you can (and will want to) use when you're ready to deploy, but we can get to those when the time comes.
Additionally, the mailing list is very helpful when it comes to these kinds of questions, and it monitored much more closely than SO. :)

Unable to build mercurial on OSX - Python.h not found

For what I've read I need Python-Dev, how do I install it on OSX?
I think the problem I have, is, my Xcode was not properly installed, and I don't have the paths where I should.
This previous question:
Where is gcc on OSX? I have installed Xcode already
Was about I couldn't find gcc, now I can't find Python.h
Should I just link my /Developer directory to somewhere else in /usr/ ???
This is my output:
$ sudo easy_install mercurial
Password:
Searching for mercurial
Reading http://pypi.python.org/simple/mercurial/
Reading http://www.selenic.com/mercurial
Best match: mercurial 1.5.1
Downloading http://mercurial.selenic.com/release/mercurial-1.5.1.tar.gz
Processing mercurial-1.5.1.tar.gz
Running mercurial-1.5.1/setup.py -q bdist_egg --dist-dir /tmp/easy_install-_7RaTq/mercurial-1.5.1/egg-dist-tmp-l7JP3u
mercurial/base85.c:12:20: error: Python.h: No such file or directory
...
Thanks in advance.
I was struggling with this problem all day today.
I eventually discovered a site that claimed that all one needed to do was to reinstall Xcode, or install the latest version (4.3.2, as of this writing).
So I tried that. It did not help; not on its own. But then I went a step further: I fired up Xcode.app, and once I had done that, I opened the Xcode..Preferences menu item, and then go to the Downloads tab, and say that you want to install the "Command Line Tools"
Once I did that, and then re-ran easy_install (in my case I was trying to "easy_install dulwich" to satisfy a hg-git dependency), it was able to properly find Python.h for me.
Might depend on what version of Mac OSX you have, I have it in these spots:
/Developer/SDKs/MacOSX10.5.sdk/System/Library/Frameworks/Python.framework/Versions/2.5/include/python2.5/Python.h
/System/Library/Frameworks/Python.framework/Versions/2.5/include/python2.5/Python.h
Also I believe the version of python that comes with Xcode is a custom build that plays well with xcode but you have to jump through some hoops if you use another dev environment.
Are you sure you want to build Mercurial from source? There are binary packages available, including the nice MacHg which comes with a bundled Mercurial.

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