I am working on on my projects where i want to load images from Web Server Directory. There are no of images which are i want to show in grid. How can i achieve this? Please help me. I need solution for Cross Platform. Building app for iOs and Android.
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I am trying out the new Visual Studio App Center for a mobile app I am writing.
I have three solutions checked into VSTS Git. The first solution named App.sln is a master solution that has 2 solution folders, Apps and Services. The Apps folder has 3 projects App.csproj which is a .NET Standard 2.0 library containing the Xamarin Forms shared code. App.iOS.csproj is the Xamarin Forms iOS project. Finally, App.Droid.csproj is the Xamarin Forms Android project. The Services folder contains project files written in ASP.NET Core 2. The second solution is a solution named App.iOS.sln containing just the iOS and App library projects. The last is a solution named App.Droid.sln containing just the Android and App library projects.
In App Center I have 2 Apps configured per the instructions for Xamarin Forms apps. The first is an App configured as iOS Xamarin app. The second App is configured as Android Xamarin app.
I configured the analytics and crash reporting which works. I then configured the builds and this is where I have run into an issue. Specifically the Android build configuration project drop down only sees the App.Droid project. The iOS App build configuration project drop down sees all three solutions but only the App.iOS project. I selected the App.Droid and App.iOS projects. It seems to work. However I'm concerned that in the future things might break. I rather select the App.iOS and App.Droid solutions. That way I know that the correct projects are compiled and nothing not need is compiled. This is especially true since I am trying to stay within the free compile time budget until the MVP is done. Any ideas how to accomplish ensuring only the right projects are compiled?
According to App Center team (on Jan 30, 2018):
Unfortunately we do not support the selection of sln's with Android
Xamarin, currently solution file is only supported for iOS.
I'm making a simple Pong game on a Mac using Xamarin and Monogame, however I can`t find a way to export into a binary such as a .exe or a .app. Can it be done?
The answer is yes.
The procedure is pretty similar on both Android and iOS.
Android
Switch your project over to Release mode
If you are using any Google Play Services (maps and such), make sure to use your own keychain, which can be defined in the Project Options under Android Package Signing
Build the project
Right click and select Archive for Publishing
A new window will appear where you can sign and distribute your app
Upload to Google Play Store or any other relevant store
For iOS the steps are similar
Make sure you have created an App Name and provisioning profiles in the Apple developer center
Make sure Identifier of your app matches the registered one in the Info.plist of the app
Switch to AppStore or Ad-Hoc depending on the way you want to distribute your app
Build your project
Right click and select Show IPA on Build Server (Visual Studio) / in Xamarin.Studio on Mac you can select Archive for Publishing and get the IPA.
Upload the IPA to iTunesConnect or HockeyApp or whatever distribution method you are using
For more in depth documentation, please refer to Xamarin's official documentation for Android and for iOS.
Sorry for not quite understanding your question at the first time.
If you build the game on a Mac, I am not sure there is a way to export .app. However, I recommend you load your Xamarin project into Xamarin Studio or Visual Studio on Windows. Then you can get the iOS version and windows binary at the same time. However, for windows version you could only get .appx output, which is the winRT counterpart to the traditional desktop .exe.
Take Visual studio as an example,
If you want to export windows output, please follow steps below:
right click on your project's xamarin.Windows(UWP or Windows8.1) folder and select "store"
Select "No" for the prompt dialog about whether to upload to store
Follow the instructions till the end. Then get the .appx file under your project's AppPackages folder
And what's more, even if you just need to share with several people, HockeyApp is still a good option for you regarding the distribution trouble and version control trouble it can save for you. You can take a trial here.
Please let me know if this can help.
I' am in a bit of truble at the moment.
I try to build my Xamarin Windows Store App for publishing, but the Create App Packages Wizard, wont open I tried many solutions from the web, like unloading and reloading the project, or making a new project. But the wizard does not open with my solution i treid a normal Windows Phone app(no Silverlight), that worked but i could not Port my xamarin project to a standard Windows Phone App.
Has someone encountered a similar issue with Xamarin and Windows Phone,
or can anyone help to get my app into the Appstore?
Thanks.
I would have asked in the Xamarin Forum, but I cant reach them siche this morning.
And sorry for the engrish.
To submit package to the windows phone store you'll need to build your project (for ARM in Release mode to avoid warnings). Then on developer site when there is button to upload package you have to attach *.xap file from your project's bin\release folder (or bin folder you have specified). Then you can go through the next windows phone store app submitting steps.
I have developed a windowsphone7 app, i used visual studio 2010 and WP7 SDK to develop that app, and i have a registered developer account.
Now the app is ready to upload in market place,i have the XAP file.
I goes through the app submitting process, at package upload step, it allows only the ".appxupload" file, but not the ".xap" file.
Can anybody guide me to upload my app xap file.
thanks in advance.
Windows 8 Store http://dev.windows.com requires .appxupload
Windows Phone Store http://dev.windowsphone.com requires .xap
If you have .xap and its asking for .appxupload, you are in the wrong store.
I believe the actual XAP upload component still uses Silverlight (I always see the Silverlight loading animation appear when I upload). Try ensuring you have Silverlight installed and are using a browser that supports it.
You need to be using Internet Explorer with silverlight installed otherwise it just hangs and crashes. DONT use Chrome. It is a death sentence for app submission.
I have an app made using jquerymobile+phonegap, and running under iOS. The surpise arrived when I tried to port the app to phoneGap for WP7: I created a new phonegap project using its template for visual studio 2010, and then replaced the content of the WWW folder, and included it into the project.
The project compiled, but when I run the app on the emulator, none of the images is displayed, and the javascript also is not working.
Any idea why is this happening? Thanks!
Right click your image and go to properties and set it as Content instead of a Resource. I bet that is your problem, at least for your images not displaying.