Copy from one location to another - shell

export SQLFILENAME=$1
scp -prv scratch/patchtestnew/db_new_temp/*/$SQLFILENAME /scratch/patchtestnew/db_new/*/
Want to copy from one location to another but don't know the intermediate directories and hence placed * but it doesn't catch the location
There is only one directory inside db_new and db_new_temp

This solution will work, provided that you can guarantee there's only one directory in db_new and no files. Also you should quote both the $1 and $SQLFILENAME in case they contain uncommon characters. (and you don't need scp if you're copying on the same host)
Otherwise, it's supposed to "just work". If it doesn't, try listing both locations with ls - that should give you an idea about what's going wrong.
If you can't guarantee that there's never going to be another file/directory under db_new, I'd recommend finding another way to solve the problem though. You can not only get silent failures, but also silent data loss this way.

Related

Command Prompt: Move a file to an Unknownly named folder

So, is there a possible way to move Test.txt to C:\ProgramData\CsD2\Tools\("Unknown Folder Name")\data\per Using command prompt?
using foxidrives solution for your previous question for detecting the correct directory, then just
move test.txt "%folder%\"
Short answer: yes. Not quite sure what the situation is that has left only the middle part of your path unknown, and the need to use the comnand line, but I have encountered similar cases on Linux and expect the algoirthm can be adapted to Windows commands. It's possible to do this by hand rather than writing a shell script, but it's up to you and your skills.
Permissions matter. Make sure you elevate yours enough to read and write in Tools before continuing.
First, change directory to C:\ProgramData\CsD2\Tools\
Presumably there are many items here. Some may be "hidden," so list the contents of this directory and be sure to include an option to show hidden files and folders. If you can, restrict the search to directories only.
It's tempting to display contents recursively in the above step. It's up to you, but I find it makes the output cluttered without a script to do the rest of the work.
Now it's time to search for the subfolder set that theoretically only exists in your target folder. Suppose Tools contains the directories fldr1, fldr2, and fldr3. Use your command to list a directory's contents with the path "fldr1\data\per", then use "fldr2\data\per", and so on until it doesn't return an error. Per may be empty, but that should look different from the path not found error.
Now you've found the name of your mystery folder. Write it down for future reference.
At thus point, you know the path to Test.txt, and the full path to the destination directory. Do a move command to relocate Test.txt, and you're done. I like to relist the contents of the target directory after to be comfortable that it arrived.

Glob works on local machine fails to detect files in remote

I'm using glob to get a list of all the files inside the target directory. This works on my laptop but not on my server.
Here's my code:
my $dir = "c:/MyTargetDir";
#files = glob "$dir/*.*";
print $dir . "\n";
print $#files;
Results:
c:/MyTargetDir
0
I've already set the folder security settings to allow everyone's modification but it's still not working. What might be causing this?
UPDATE:
OK legit another case of noob assumptions here. Thought $#files would show the amount of object inside the array but it actually shows one less of the actual amount of objects, meant for the for (0..$#files) loop. The problem actually lies elsewhere but I assumed wrongly. Thanks for the inputs.
If MyTargetDir actually contains spaces, you need to use bsd_glob instead, which treats spaces as part of the file name.
use File::Glob ':bsd_glob';
#files = bsd_glob "$dir/*.*";
Otherwise, there is seemingly no problem with your code, and you may still have a permissions issue. You should check $! to see if you are getting an error.
If you want to simply get all files in a directory, readdir might be a better solution

Rename file in Win32 to name with only differences in capitalization

Does anyone know a pure Win32 solution for renaming a file and only changing its capitalization, that does not involve intermediate renaming to a different name or special privileges (e.g. backup, restore).
Since the Win32 subsystem generally regards two file names differing only in capitalization as the same, I haven't been able to find any solution to the problem.
A test program I made with the MoveFile API seems to work. So does the rename command in cmd.exe. What have you tried, and what error are you getting?
This isn't relevant, but further testing shows that renaming a long filename in this way works but will change the short filename (alternating between ~1 and ~2 for example), incidentally.
Just use the normal MoveFile API. That call probably just turns into ZwSetInformationFile(..., FileRenameInformation,...) The docs for FILE_RENAME_INFORMATION states that you need DELETE access and the file can't be locked etc, but those restrictions will probably apply to other solutions also.
I do not believe there is a way to expose two files with identical names that differ only in spelling to the Win32 subsystem. Even if some how you were able to create these files, the most likely result would be that only one file would be accessible - defeating the purpose of staying soley in Win32.
If you want to go into the Native layer, you can create a file with NtCreateFile and InitializeObjectAttributes w/o OBJ_CASE_INSENSITIVE or you can pad the end with extra spaces (if you pad with extra spaces, the file will not be accessible from Win32 dos paths). See here: http://www.osronline.com/ddkx/kmarch/k109_66uq.htm . I'm pretty sure you were already aware but I included it incase you did not know.
So long as your file is not immediately needed by another program, you can use my solution.
When you rename the file, capitalize, and delete the last letter. Then rename again and return the letter.
:)

Getting safe temp folder in Windows

I need to get a safe temp folder where I could store temporary files for my application, but so far my research has lead me to conclusion that all approaches I've found are flawed.
The first idea was to use GetTempPath function, but that causes two problems:
The folder might not exist, so I would have to truncate folders one by one up to root, and recreate them if they do not exist back to full path (error prone, tedious)
From "Larry Osterman's WebLog" click it seems that GetTempPath might fallback to USERPROFILE or Windows directory and extract whole lot of files right in there, which is SUPER BAD(TM)!
In the same post, there is a suggestion to use GetEnvironmentVariable, but this seems a dangerous function to me (missing TMP & TEMP envvars for instance).
Is there a cleaner function I could use? Seems that SHGetKnownFolderPath has no clue what temp folder is.
Your program is probably not the only one to rely on GetTempPath, so it's reasonable to expect it to return a proper writable path. Especially since Windows automatically initializes the TMP and TEMP environment variables for you; someone would have to go to some trouble to override them, and it would be their responsibility to make sure the change did not mess up their system.
I would go ahead and assume GetTempPath works properly, and worry about failures when you try to create the temporary file - there are other errors that might occur at that time that you need to check for anyway.
An idea would be to get the path where your application is (GetModuleFileNameEx combined with GetModuleHandle(NULL) and GetCurrentProcess) since this directory cannot be deleted under windows as long as your application is running from it (maybe I'm wrong ...some years ago I couldn't do this :) ) and in this directory create a temporary directory.
Your first bullet point is the solution. Wrap it up in a method so that you don't duplicate code.
According to this answer, Boost's Filesystem library can be used for this.

Ruby - How to prevent wiping your hard drive when using delete file and directory commands in your code

I'm writing some code that at run time may create or delete directories within the project path. I haven't really used ruby for file processing so i'm really uneasy about having code that, with a few mistypes weeks down the line, could result in wiping other directories outside of my project path.
Is there anyway to make it impossible for the program to delete files outside of its own path regardless of whats typed in destructive calls?
Pathname is a wrapper class for almost any file operations.
require "pathname"
path= Pathname.new("/home/johannes")
path.directory? # => true
path.children # => [#<Pathname:.bash_history>, #<Pathname:Documents>, #<Pathname:Desktop>]
path.children.each do |p|
p.delete if p.file?
end
Pathname#children does not contain . or .. so you don't accidently walk up the tree instead of down. If you still don't trust in the code, you can even check if on path is contained in another
Pathname.new("test") <=> Pathname.new("test/123") # => -1
You might want to create a wrapper method around your favourite delete method (or, perhaps, around whole class, because not only deleting files is potentially destructive file operation), which would expand all the submitted paths and check whether they begin with your "sandbox" path). You can also try to redefine delete method, if you are willing to cripple it through whole application.
And maybe the cleanest solution of them all would be to create a new user on your system and run your program as him.
On a POSIX system, you can use Dir.chroot to change the root that your application sees. Then ALL actions, not just delete ones, will be limited to the project directory. This does mean that external commands will be unavailable unless you make them part of your project directory as well.
This is the standard 'sandboxing' method used in Unix based systems. It can be difficult to setup (eliminating all external dependancies is sometimes hard), but affords significant protection when configured properly.
You could generate an Array of filenames in your project directory using
my_files = Dir["/bla/bla/your/directory/**/*"]
and then simply check if the filename passed to your "delete" function exist in your my_files array.
I'm sure there is a more elegant solution, but this could work ^_^
You could use File.expand_path and File.dirname on the input, and check that against __FILE__. So something like this might work:
File.delete(path) if File.dirname(File.expand_path(path)).include? File.dirname(File.expand_path(__FILE__))
I've got automated tests that routinely create and wipe out directories. I've taken two approaches:
Use /tmp as much as possible. The 'tmpdir' standard library module will create temporary directories which will be destroyed when your program exits. Or,
When the code creates a directory that it will later be deleting, it drops a marker file into the directory. When it comes time to delete the directory, if the marker file is not found, the code refuses to delete the directory. A marker file might be called ".ok_to_delete", for example.

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