Unity5. How to import scripts? - unityscript

I am following this tutorial:
http://www.raywenderlich.com/25205/beginning-unity-3d-for-ios-part-13
In the middle of it, there is
Assets\Import Package\Scripts\SmoothFollow.js
part.
but I guess that menu is gone for Unity 5?
Where did SmoothFollow.js go ??

You have to install the Standard Assets to get the standard import packages.
See here: http://answers.unity3d.com/questions/917023/unity-5-standard-assets-are-missing.html

Related

Could not import extension sphinx.builders.epub3 (exception: cannot import name 'RemovedInSphinx40Warning' from 'sphinx.deprecation'

I'm using updated sphinx v4.5 on Anaconda, faced while running command make html with Admin rights on Anaconda Console issue can be found at issue_tracker here. On issue tracker, it looks like this was resolved in v4.1, but I think it's not resolved and still exists or may be I didn't understood the solution exactly.
Running Sphinx v4.5 Could not import extension sphinx.builders.epub3 (exception: cannot import name 'RemovedInSphinx40Warning' from 'sphinx.deprecation'.
Tried uninstalling and installing Sphinx again, but no results.
Any leads would be helpful.
If it is resolved, please elaborate the exact steps needs to followed to recover this issue.
Thanks in Advance.

Auto download new package in golang module project [duplicate]

This question already has answers here:
cannot find package "rsc.io/quote"
(4 answers)
Closed 1 year ago.
I am following a golang book (using go 1.15) which not surprisingly advocates using go modules for dependency management. I have no problem following along until a chapter where it says "because we have module enabled for our project, after adding a new import to our code, we can just do go run and go is clever enough to notice the new import and will auto download the package as well as update the go.mod file for us. We don't need to manually do go get". In book, it appears that this auto download does work as there is screenshot in the book showing the download message.
To clarify, this new import is added for the first time to the project.
This is totally new to me and got me excited but when I tried it, it doesn't work. It says no required module provides package github.com/xxx/yyy; to add it: go get github.com/xxx/yyy;
I obviously have module enabled for the project.
Is there any setting I missed to enable this auto download?
I am using go 1.16
When you create a new project, you must manually add the libraries that you will use via the command:
go get ...
But later, if you run that project in another machine, for example, once the go run command or the go build command, Go will download and add the libraries automatically.
For example, if you download a project from GitHub and run it, it will load and add all the libraries automatically.
All you have to do is type: go run ... or go build

How to "Import in flutterTest Widget"

I'm a beginner in the developers world and i'm getting myself ready with Udemy Assit Video tutorial by Paul Dichone so i'm having a little problem which i need help on.
this is what am supposed to import
'import: ./ui/home.dart'; in containers and layouts so i'm using visual studio code and what it gives me is
'import 'package:intro_layout_containers/ui/home.dart';
How am i going to get it right?
These two are equivalent.
It is just a different syntax:
import './ui/home.dart'; is a relative import
import 'package:intro_layout_containers/ui/home.dart'; is an absolute import.
But the imported file is the same

Go Wants to Import Package From Comment [duplicate]

New Go programmer here -- apologies if this is well worn territory, but my google searching hasn't turned up the answer I'm looking for.
Short Version: Can I, as a programmer external to the core Go project, force my packages to be imported with a specific name. If so, how?
Long Version: I recently tried to install the bcrypt package from the following GitHub repository, with the following go get
go get github.com/golang/crypto
The package downloaded correctly into my workspace, but when I tried to import it, I got the following error
$ go run main.go main.go:10:2: code in directory /path/to/go/src/github.com/golang/crypto/bcrypt expects import "golang.org/x/crypto/bcrypt"
i.e. something told Go this package was supposed to be imported with golang.org/x/crypto/bcrypt. This tipped me off that what I actually wanted was
go get golang.org/x/crypto/bcrypt
I'd like to do something similar in my own packages — is this functionality built into Go packaging? Or are the authors of crypto/bcrypt doing something at runtime to detect and reject invalid package import names?
Yes it's built in, I can't seem to find the implementation document (it's a relatively new feature in 1.5 or 1.6) however the syntax is:
package name // import "your-custom-path"
Example: https://github.com/golang/crypto/blob/master/bcrypt/bcrypt.go#L7
// edit
The design document for this feature is https://docs.google.com/document/d/1jVFkZTcYbNLaTxXD9OcGfn7vYv5hWtPx9--lTx1gPMs/edit
// edit
#JimB pointed out to https://golang.org/cmd/go/#hdr-Import_path_checking, and in the go1.4 release notes: https://golang.org/doc/go1.4#canonicalimports

Requiring unknown module "socket.io-client/socket.io"

I did npm install socket.io-client.
I then import it as shown below
import React from 'react-native';
import './UserAgent';
import io from 'socket.io-client/socket.io';
But when I run my app, I get the following error:
Requiring uknown module "socket.io-client/socket.io". If you are sure
this module is there, try restarting the packager.
I tried installing again and updating from npm.
I restarted the packager like 1000 times.
Any ideas as to why this is happening?
Same issue and I found solution.
Change code from
import io from 'socket.io-client/socket.io';
to
import io from 'socket.io-client/dist/socket.io';
Try add dist directory.
I had same issue a couple of days ago and resolved it below reference.
reference:
https://github.com/reactotron/reactotron/pull/280/commits/d8725351e80093edc4bcfb65d6389a9ba654ff37
The module is socket.io-client so,
import io from 'socket.io-client'
For everyone stuck on this, I managed to fix it by including the socket.io.js standalone file in my project and importing it from there.
For some reason the RN Packager does not build the dependency in node_modules.
I'm using the same code as you with no trouble. Perhaps you need to upgrade your react-native? I'm on the latest as of this writing: 0.18.0-rc.
window.navigator.userAgent = 'react-native';
let io = require('../../node_modules/socket.io-client/dist/socket.io');
Tried everything I could think of this is the only thing that worked for me.
I think you'll find that you will have issues importing SocketIO in this fashion, via import.
You can try switching to the require syntax and be sure to include the requisite userAgent line beforehand.
window.navigator.userAgent = 'react-native';
let io = require('socket.io-client/socket.io');
I have a project which does the same thing which you can compare against, React Native Messenger.
Verify that socket io client is installed in node_modules dependency, if not try to reinstall the dependency. If it is there then you can update the statement
import io from 'socket.io-client/socket.io'
to
import io from 'socket.io-client/dist/socket.io.js'
It should work now.

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