Cannot connect to X server using docker on OSX - macos

I am trying to install openFoam on Mac OS X 10.10.5 (http://www.openfoam.com/download/install-binary.php) by using Docker-toolbox.
I can do without problems all the suggested steps, but then, when I try to run the example included in the installation guide, I cannot open paraFoam, since it returns the following error:
paraview: cannot connect to X server
I have also installed XQuartz but it doesn't seem to help much!

Why don't you get the latest paraview from Kitware. It has a native OpenFOAM reader built-in, which I always use. The only thing you have to do, instead of calling
paraFoam
is to create an empty file with a foam extension. Like so:
touch foo.foam
Then you can run start paraview like any other mac application, browse to to the respective case-directory and "open" the empty foo.foam file:
paraview foo.foam
If you would like to use a command similar to paraFoam or paraview in the command line, then use your command line to change into the Paraview.app and find paraview, which is the actual executable. Create a symbolic link pointing to that executable. I do the same, since I like to use the latest paraview instead of the one provided with OpenFOAM.

Related

Can't run any commands in zsh: "Command not found"

I am simply trying to set up a dev environment to code on my Windows 10 PC for use alongside my Mac when I need it.
I have installed Bash, Z shell and Node.js.
All I want to do, bare minimum, is simply:
Be able to run npm commands, etc. (npm install X)
Open files with appropriate programs from the terminal. (on Mac, I can run open index.html or atom .)
My problem: Literally no commands work. I can't run node -v, I can't do start index.html, I can't even open the current directory I'm in with explorer.
For every command, I receive an error: zsh: Command not found (:node/start/explorer/etc.)
I am guessing it has something to do with my PATH variables? I'm not sure; I'm relatively new...
Please help - I've spent four hours searching Google, Stack Overflow, page after page, but somehow can't find a solution.
Thanks.
Sounds like you have an 'eco-system challenge'... :)
Perhaps whatever tool you used to install the tools you mention:
did not do a complete install OR
requires a 'reboot' to enable all the goodies?
I suggest using a small footprint Linux OS in a VM for this type of tinkering; there are many challenges in using *nix tools on Windows - better to learn/experiment in a more Bash-friendly environment, and then, when comfy, bring the tool sets to another OS.
If you still want to give things a whirl:
locate your Bash binary
Right-click and select 'run as admin'
then use your favorite online Bash tutorial or book to explore...
:)
Dale

Graphics Magick installation on Mac El Capitan 10.11.3 for TYPO3

I'm frustrated. I'm a total beginner in this (TYPO3), know well about HTML/CSS though but all the info I found on the web reads like Chinese for me. Like that one: http://mac-dev-env.patrickbougie.com/graphicsmagick/
I have no clue what that means!
I've downloaded GM, extracted the zip and double-clicked the configure file. The installation finished without any problems (as far as I can tell).
So here's the ting: can anybody please tell me, how this sort of installation is suppossed to be completed? I need it from the very beginning, actually from unpacking the zip.
Do I have to have another program, like this terminal program on the Mac, where you have to type in command lines? Do I have to write or edit code somewhere? Do I need to create folders? Where, in the TYPO3-Backend, can I check if it even works?
TYPO3 is installed and it works perfectly so far. THANKS A LOT! :)
PS: I really like to learn this (!), but my head is bumping right now :(
Easy way:
If you want to "just install" GM I suggest you to use one of OS X package managers like homebrew or macports. They can simplify configuration, building and installation process for you. So you'll only need to open Terminal and type (depending on chosen package manager):
brew install graphicsmagick or port install graphicsmagick
To verify that your installation is successful open Terminal and type gm version, as result you should see version and other details of your installation.
Fundamental way:
If you want learn how to build and install GM from sources, I recommend you to start reading official documentation. And then, by the way, read about "Make" and other tools used in build process.
As #Oles Savluk pointed easiest way to install such stuff is using homebrew. When you'll install it already, open new terminal window and use command which gm to find the path it will be i.e.: /usr/local/bin/gm - copy/write it and use in the TYPO3's Install Tool in proper place.

DSS(Darwin Streaming Server) install failed on OS X10.10

I want to build a Darwin Streaming Server on my mac for iOS development test. But after taking the following steps which I searched from google, it fails all the time.
Method 1:
Download from http://dss.macosforge.org/ ->Mac OS X Install -> Streaming Server;
Install the dmg;
It tries to open http://127.0.0.1:1220/ but fails with "This webpage is not available ERR_CONNECTION_REFUSED".
Method 2:
Download the source code of 6.0.3 version;
$ tar xvf DarwinStreamingSrvr6.0.3-Source.tar
$ cd DarwinStreamingSrvr6.0.3-Source
$ wget http://www.abrahamsson.com/dss-6.0.3.patch
$ patch -p0 < dss-6.0.3.patch
$ ./Buildit
Then, it fails with the following words.
Darwin Streaming Server
I don't know your platform. I'll assume this is a Linux x86 platform.
Please edit the BuildServer script & PlatformHeader.h to add your platform.
Building for Darwin.x86_64 with gcc
xcodebuild DarwinStreamingServer
=== BUILD LIBRARY TARGET AtomicLib (Library) OF PROJECT StreamingServer WITH CONFIGURATION Development ===
Check dependencies
Jam is deprecated and has been removed; targets that use Jam must be upgraded to native targets. For more information on doing this, consult the Xcode documentation.
** BUILD FAILED **
The following build commands failed:
Check dependencies
(1 failure)"
I tried to run ./Install, it showed me
Unable to perform install
You must be logged in as root to install Darwin Streaming Server
and I don't know what to do now.
PS: I've installed Xcode on my mac and didn't find any available document about Darwin Streaming Server, or I missed it?
Hope for any help. Thanks.
Calios and Jessica, thank you for your answers. I'm running using OS Windows 7 and installing DSS 5.5.5 for windows, and I also meet the condition same as with you.
However, after I followed your instructions, it's not close enough with our needs, because the button will lose meaning in presentation.
So I started digging more information from another articles, and I found interesting perception from a developer at this article. He said the following:
Maybe this has something to do with the perl script which generates the web sites?*
So starting from Jens's perception, I tried to downgrade my Perl Script from version 5.26 to 5.8. This resolved my problem, the interface displays correctly as in the DSS Tutorial.
Right now I'm still working on testing the DSS function
I hope this solution will help others.
Well, finally I solved this issue with the help of my friend.
Here's the steps of solution.
I've given up compiling and building on my own and downloaded the dmg file.(version 6.0.3)
Install the dmg as directions.
Then, go to /usr/sbin in terminal and find streamingadminserver.pl and QuickTimeStreamingServer.
Run them.
Check if they're running with ps aux|grep streaming.
Open http://localhost:1220/parse_xml.cgi in Safari or Chrome. It will show some textfield and a button.
However, there's no words at all ! Go to /Library/QuickTimeStreaming/AdminHtml and edit setup_assistant2.html.
Find line 333 and change it from return "$message{$name}"; to return $name;.
Then it shows some understandable words, though not exact words.
Till now, it can be partly work. However, in some steps I mentioned above, for example, html editing step, I really don't know why the words just don't show and just have a try.
Save the exact steps I did here for memory. It will be wonderful if it can help anyone or anyone have some good idea about it.
Thanks.
#SouravGupta, I am a newbie for stackoverflow, so I could not add comment to reply your question.
I just installed DDS 6.0.3 on Mac OS X El Capitan. I hit the same problem you had. I found that ** return "$message{$name}"; ** is no longer in setup_assistant2.html. It is in parse_xml.cgi (/Library/QuickTimeStreaming/AdminHtml). Just search for "sub foundString". There were two return places there. You need to change both in order to make it work.
It seems that DDS web admin software has localization function. Html files only contain string keywords. It suppose to use that "foundString" function to get translated string from keywords. However, for some reason, it returns empty string here even if there is a "messages" file inside html_en folder. I could not spend more time to figure out why right now.
QTSS/DSS Web Admin 6.0.3 requires Perl version 5.16 and earlier. OS X 10.11 El Capitan installs both Perl versions 5.16 and 5.18, but it defaults to using Perl version 5.18.
In order to run QTSS/DSS Web Admin in OS X 10.11 El Capitan, you need to examine each of the Perl script (.pl) within the AdminHtml folder and change the line #!/usr/bin/perl to #!/usr/bin/perl5.16.

How to open a window from mac terminal

this is the first time I ask on stackoverflow because I can't find the answer anywhere. I use emacs to write all my code and I just switched from ubuntu to mac os. One problem has been bothering me: How could you open emacs window from mac terminal just like you would open firefox window from terminal on Linux system? I know the way it works for Linux system is that, whenever you type a command from terminal, the terminal search for the binary in you PATH and execute it. Is it the case for Mac that you can only open applicaiton in window form under "/Application" directory and all binaries opened from terminal are in non-window form? Big thanks!!
The pre-installed Emacs that comes with OS X is built without the GUI. Hence
$ emacs # in the shell/terminal
will NOT open a graphical window, and instead will open up the text/terminal version instead. Note that this version (installed at /usr/bin/emacs) is also old, and is at 22.1.1 in Mountain Lion.
To get the behavior you desire (and also get the latest version of Emacs as a bonus), you can download the latest Emacs build. This is available at various places, including http://emacsforosx.com/.
Most of these pre-built Emacs are installed under /Applications, and in order to invoke from the terminal, you will need to specify the full path to the binary, which usually is:
/Applications/Emacs.app/Contents/MacOS/Emacs
You can create a simple alias to this binary in your .bashrc as:
alias emacs=/Applications/Emacs.app/Contents/MacOS/Emacs
and then invoke emacs in its full glory from the command line.
I just tried
/Applications/Utilities/Terminal.app/Contents/MacOS/Terminal &
and it did open a new window just fine.
OS X 10.7.4 here.
EDIT: Indeed if I try:
open /Applications/Utilities/Terminal.app
No new terminal window is opened
But,
open --new /Applications/Utilities/Terminal.app
works also, and is probably better than my first option because the job is not tied to the terminal you started the new terminal with.
First, download a Mac OS/X emacs build from here: http://emacsformacosx.com/
Second, once it's installed, you can:
Open it from the command line with open -a emacs
Set it to run server mode in your .emacs init, and then at the
command line type emacsclient foo for file foo.
I'd recommend either getting emacs via fink, or going to here: http://emacsformacosx.com/
This will allow you to install a local version of emacs that runs through the X server, and thus has the full GUI interface.
not sure if u're looking for something like this
open /path/to/some.app

How to set up Jeash for Haxe?

I am trying to setup Jeash for Haxe, so I read this: http://old.haxe.org/com/libs/jeash/firststeps
Now, I found out that I cannot do that just yet:
"This is the first time you are runing haxelib. Please run haxelib setup first"
(and I love the typo in there :P )
So I decided to read this: http://haxe.org/com/haxelib/setup
I tried what is suggested. First command, I get prompted for a password, so I enter what is necessary when I install software on my comp.
Then I ran "sudo chown jansensan -R /usr/lib/haxe" (replacing "myusername" with my actual username, "jansensan") and then I get an error: "chown: -R: No such file or directory"
Is there a way to get a little bit more information? I mean, the explanation on the Haxe website makes it sound as it if will magically happen, and it is not the case.
For anyone interested (if it helps you understand my issue), my computer is a MacBook Pro running Snow Leopard and I intend to code in FDT. BTW, I can already do some Haxe stuff in FDT, why would I need to run the Haxe setup to be able to install Jeash and NME?
haxelib is a lib repositories .It adds libs to your workflow. jeash and NME are one of them.
once you have installed haxe. you just have to run in the terminal haxelib setup.Normally it goes fine.
I'm on macpro snow leopard too.Never had issues with that !.
test haxelib on terminal .. wath does it tell ?
Another alternative is to use the NME installer:
http://www.haxenme.org
It will install Haxe, Neko, HXCPP, NME and Jeash in one go. NME supports Windows, Mac, Linux, Android, iOS, webOS, Flash and HTML5 -- the HTML5 target handled using Jeash.
You're using FDT and no other Haxe installation right? This is important because FDT comes with it's own 'installation' of Haxe.
You have it two ways:
Add it to Haxelib.
Just download the source code and put the jeash library in the
project your using.
Add it to Haxelib.
For command line: you're going to need to make haxelib visible to your command line.
Get started by typing 'which haxelib'. This will tell you
1) if you have haxelib via command line.
2) Where it is.
If there is an error, then it's not visible to your command line. This is ok, you'll just need to add the whole path when calling it. Like this:
Also notice that since FDT 5 is shipped as an OSX bundle you'll have to go 'inside' of it via right click FDT -> 'Show Contents'.
When you have this path (or if you are using your own version of the haXe SDK ), you can use it to call haxelib.
Add it to source path
Download the library source code and physically add it to your source path.
All these suggestions are quite good. An alternative to dealing with all this Terminal writing is to go to http://www.haxenme.org/developers/get-started/ and use the installers provided. Afterwards, go in the prefs of FDT > Haxe SDK and add the path where the haxelib was installed, "/usr/lib/haxe" most likely.

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