What method should I use to get the current time on arduino 1.6.6?
I tried to use DateTime, but that didn't work.
I tried to use the Time library (http://playground.arduino.cc/Code/time) but this doesn't seem to be compatible with arduino 1.6.6
In order to get the time and date you should have something that.. Keeps track of the time and date!
There are two ways to achieve this.
The first and most common is to use a real time clock (RTC). There are plenty of them, but I usually use the maxim ones. You can get one with internal or external crystal, with or without battery to keep the time... They usually interface to the microcontroller through a I2C (or SPI) interface. You just set the time once (like you do for any clock) and it keeps going on. From time to time you can request the current time. Personally I prefer the ones with a battery backup feature, so I can remove the power to the circuit without resetting it. Then I ask them the time once every day or at boot, so I keep synced.
Another way is to use NTP. NTP is a network protocol to synchronize times over a network (so you need an ethernet or wifi connection).
The third way is by using the radio signal used to synchronize radio clocks. For this you should investigate what radio clocks are active in your zone, then find a suitable transceiver and decode the signal you get.
And... Good luck! :)
Related
Simply put, I need to take results from a DAQ and display them visually in a UI (no interaction needed) that gets information updated in real time. The DAQ I am using has an "utility" to plug into Labview, so it seems that the easiest way is to grab this data from Labview and then transmit that data to some UI using one of these methods.
I am using Windows 10 (although I could boot to Ubuntu), just not sure what UI application would be best / easiest to use.
You can use this National Instrument's tool for DAQ UI visualization. As it is native it should be quite straightforward to use.
You may want to use the DAQExpress VI in LabVIEW as #MateoRandwolf suggested. The neat thing about it is that it almost creates your first programm automatically -- besides the configuration of your NI modules.
There are just two things missing:
a waveform chart, and
a write to a TDMS file
Here is a snippit of a simple program doing this (the stop button is important to actually close the TMDS file before aborting the program)
If you really want to stream the data to a different device, you I suggest to use TCP/IP. There exist good examples in the documentation from which you can start (Help > Find Examples... > Search-tab). If you cannot accept the roughly 40ms buffer that TCP/IP has (because of shake-hands etc.), have a look on UDP.
You can use Dewesoft's DAQ systems which use dual mode capability. They use dual data buses (EtherCAT and USB). USB for high-speed buffered data storage to the PC's SSD hard drive and the EtherCAT bus for low latency real-time stream to any 3rd party EtherCAT master.
The DAQ systems are also capable of visualising data in real-time on the display using various pre-build visual displays like recorders, XY graphs, 3D graphs, osciloscopes, FFTs, GPS, video, and numerous other...
I am using a Cyclone V on a SoCKit board (link here) (provided by Terasic), connecting an HSMC-NET daughter card (link here) to it in order to create a system that can communicate using Ethernet while communication that is both transmitted and received goes through the FPGA - The problem is, I am having a really, really hard time getting this system to work using Altera's Triple Speed Ethernet core.
I am using Qsys to construct the system that contains the Triple Speed Ethernet core, instantiating it inside a VHDL wrapper that also contains an instantiation of a packet generator module, connected directly to the transmit Avalon-ST sink port of the TSE core and controlled through an Avalon-MM slave interface connected to a JTAG to Avalon Master bridge core which has it's master port exported to the VHDL wrapper as well.
Then, using System Console, I am configuring the Triple Speed Ethernet core as described in the core's user guide (link here) at section 5-26 (Register Initialization) and instruct the packet generator module (also using System Console) to start and generate Ethernet packets into the TSE core's transmit Avalon-ST sink interface ports.
Although having everything configured exactly as described in the core's user guide (linked above) I cannot get it to output anything on the MII/GMII output interfaces, neither get any of the statistics counters to increase or even change - clearly, I am doing something wrong, or missing something, but I just can't find out what exactly it is.
Can any one please, please help me with this?
Thanks ahead,
Itamar
Starting the basic checks,
Have you simulated it? It's not clear to me if you are just simulating or synthesizing.
If you haven't simulated, you really should. If it's not working in SIM, why would it ever work in real life.
Make sure you are using the QIP file to synthesize the design. It will automatically include your auto generated SDC constraints. You will still need to add your own PIN constraints, more on that later.
The TSE is fairly old and reliable, so the obvious first things to check are Clock, Reset, Power and Pins.
a.) Power is usually less of problem on devkits if you have already run the demo that came with the kit.
b.) Pins can cause a whole slew of issues if they are not mapped right on this core. I'll assume you are leveraging something from Terasic. It should define a pin for reset, input clock and signal standards. Alot of times, this goes in the .qsf file, and you also reference the QIP file (mentioned above) in here too.
c.) Clock & Reset is a more likely culprit in my mind. No activity on the interface is kind of clue. One way to check, is to route your clocks to spare pins and o-scope them and insure they are what you think they are. Similarly, if you may want to bring out your reset to a pin and check it. MAKE SURE YOU KNOW THE POLARITY and you haven't been using ~reset in some places and non-inverted reset in others.
Reconfig block. Some Altera chips and certain versions of Quartus require you to use a reconfig block to configure the XCVR. This doesn't seem like your issue to me because you say the GMII is flat lined.
I would like to be able to convert the timestamp I get from callbacks to something human readable. Such as I have reached point P at 12:24:54.231. I have noticed that if I restart the tango, the timestamp is seconds since the restart of the tablet. However, if the tablet has been powered on for awhile the time stamp looks very different.
As seconds pass it seems as though the seconds are on the right side of the decimal point.
So my thought was to manually reset the timestamp clock on start-up and record the human time at start up and add the two whenever I need a human readable version of the time.
Is this possible? And if not, what solution could be recommended?
Thanks
I want to sync my Windows clock with a clock of a certain Web Server which is not mine to a matters of miliseconds. How to get about doing this?
Why? Because this is a auction server and I want to place my bid at the very last moment e.g. 100 miliseconds before closure.
What have I tried?:
Biding and checking the time of my bid. But the bid server shows the time with a 1 second precision and this is no good enough for me.
I am fluent with most languages/environments e.g. C#, VBA, Java, Windows, UNIX etc. so almost any solution will do.
In the iphone game "Tiny Tower", I'm guessing it uses some kind of simulation based on the time spent between the last play and the current time, because you can set the current time forward and you will get the benefit from the fake elapsed time span.
Is there an algorithm that I can use to prevent this sort of thing? (Or at least make it difficult enough for the average user to pull off!)
Edit: thanks, I understand that, despite my wording, there's no way to prevent things you store on the client side, but I want to make it at least more difficult than "changing the time" to hack it!
The gamecube had a way to do this so it must be possible.
Is there an event triggered when the iphone time is set ? In that case you can react that.
Another solution is to require to be online when the game is launched, this way you can check time on a remote server.
You could has well check if you got an event on the phone login or wake up react to it, saving the time at that moment in your DB. You would have the last non modified time.
A last possible trick is to check for a file you know is going to be modified by an action prior to time change (such as login), and check the 'last modification' date.
You can investigate in the GPS direction as well. A GPS need to be synchronised with the satellite it contact, so it must keep track of time in some way, and maybe there is an API for that.
Unfortunatly you are on an iphone, which mean your possibilities are limited since applications got very few rights and are sandboxed.
EDIT:
Just though about it but, can you create event in the iphone calendar ? And check if it has been trigered ? Cause you could set a fake meeting or something for every day. Not clean, but creative.
EDIT 2: can you set a timer as a code for IOS to execute in 60 minutes ? If you can, set this timer, pass the time expected to be when this code run, then when the code run, compare and inform your program.
One way to prevent it is to monitor time passing by checking timestamps for their logins in a database. It doesn't matter if the client's iPhone's time is off; the database on your end will still know how long it's been since the last login.
I think if you have internet access you can take the time from a server.
A second solution : You can record the "datetime" and every time you see a "BIG" difference between the record datetime and the running datetime you know there might be a problem.
but this is not elegant, i know.
You can also record a small ammount of datetimes that the application started and check the diffrence with the running datetime.
Also you can use "Activity"->"Datetime" so the "Updates" (levels etc) can't be retaken.
Because the system Datetime can be changed by user, there is potential for "hack".
call a web service to get the time, rather than rely on the phone. There are several places you could get time from, google is your friend i'm sure, or create one yourself, and use the local time of the machine the service runs on for the time.
You could also use the Network Time Protocol (NTP) servers to get a consistent time