Software for creating simple animations in Unity [closed] - animation

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I'm trying to add few animations to my game. I searched a bit for some animations software but everything I found was too complicated for me. Is there any simple animation software which I can use with Unity or should I just stick to default Unity animation tool?

If you want to roll it as you said, you can accomplish this in several ways without exiting Unity.
For instance, here are some :
Using an Animator component in the cube and applying a premade Animation (made within Unity via Animation window, just change transform rotation properties)
Using Physics to apply a constant rotation force (torque)
Using scripting to modify transform rotation properties on each frame update (c# or javascript)
Probably more exist but those are the simplest and easiest.
If I were to choose one, Animator + Animations would be my choice. Also have in mind that this component (Animator) is much better performance wise than any other solution when used on several instances in the scene (lots of cubes).

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Want to learn 360 'adventures' like the link, similar to Google Street View [closed]

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I'm trying to learn how to do some 360 image edits like the site below, and I'm really just looking for any information to point me in the right direction. All I was told by the site owners was "we cant give away anything, but three.js".
Can anyone else help point me in the right direction. I've googled it and its basically sending me in circles.
I just want to be able to move from location to location like Street view and add pointers/annotations.
https://www.xplorit.com/long-beach
Using THREE.js you can set your panoramic photo as the texture on a sphere... You have to flip the .side of the material so it only draws the inside of the sphere.. then use the OrbitController to let the user zoom in/out/rotate the view..
Check out this demo here, and see if you can drag one of your equirectangular images on it:
https://threejs.org/examples/webgl_panorama_equirectangular.html

Haskel, GUI Libraries [closed]

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I am implementing the Mandelbrot-set in Haskell. I am want to create zoomable version of the mandeblrot set hence I want to create a GUI application where mandelbrot image takes all the screen and the user can draw a rectangle on the screen by holding down the mouse and dragging to create a rectangle the area under the rectangle will then be zoomed in.
I have manged to create mandelbrot computation functions in Haskell, However I am having trouble finding a library that allows me to generate an image and implenent the interactive zooming functionality that I want.
Do you have any suggestions of what GUI\Graphics Library I should be using? Ideally the library should be well documented with samples as i am an amature in functional programming

HTML5 canvas game performance vs. alternatives [closed]

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I am starting development on a HTML5 game using the canvas. Things are going alright so far, but I have some things I am a little puzzled on, mostly having to do with performance of such game. So instead of me running into a bunch of problem deep down the development process, I would be grateful to find out now.
I have before worked in languages such as OpenGL and learned how important it is to render things in an efficient order, this is something that can give a factor of hundreds better performance than just randomly drawing stuff to the screen switching back and forth between textures/shaders etc. Is this something I should keep in mind with a canvas game, or will things automatically be queued up and rendered in an efficient order?
It is going to be a 2D game, but with quite a few objects on the screen, and most of them dynamically desaturated and changed in brightness (filters). Is performance going to be a serious problem?
What are the alternatives, any javascript game-engine that can help performance? Am I going to get a performance boost by switching to WebGL even though standard canvas has hardware-acceleration?
Yes, you'll get a big performance boost with WebGL.
Consider using the excellent 2D rendering system called Pixi.
It renders sprites to WebGL with a fallback to Canvas.
Or, you can make your own low-level WebGL sprite rendering system using game-shell and gl-modules. gl-now is a good entry point into these modules. You can use them to build your own game engine.
Phaser, is an complete HTML5 game engine that currently has a lot of traction, and uses Pixi under the hood for rendering. A better place than Stackoverflow to look for help about all these issues is http://www.html5gamedevs.com.

How to do 3d animation in iPhone using openGL ES? [closed]

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I am new to OpenGL ES. I was doing iOS development. Now I actually want to animate a 3d character. Can anyone help me out how I can animate it? I have some idea that it needs frames to animate. Can someone give me some sort of demo so I can work it out?
This is a great tutorial for animating graphics & making games.
http://www.lynda.com/tutorials/Building-and-Monetizing-Game-Apps-for-iOS/82407-2.html
There are different techniques for character animations but the skeletal-animation technique should be the best for characters. Using this technique requires some work:
Load animation frames
Interpolate animations
Create animation matrices
This not gonna be easy, especially when you want to use facial animations you need techniques like morph-targets additional to the skeletal animation ( skeletal works here too, but it's hard to use ).
Side-note:
Animations are CPU expensive and should be used carefully when creating apps for iOS.

Design a GUI browser to view a tree [closed]

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I have a large tree. I want to be able to visualize it using a GUI tool. I want the ability to pan and zoom the tree image so that i can focus on part of the tree.
Is there an existing tool to achieve this?
If not i would like to write a small tool for myself to be able to do this. what is the simplest way of doing this? what computer language should i use?
the image should look something like
http://upload.wikimedia.org/wikipedia/commons/d/df/Binary_tree.png
I should be able to zoom and pan the image.
One idea is to use the NetworkX library for Python, coupled with its matplotlib visualization. NetworkX can render trees to matplotlib plots and matplotlib allows you to zoom and pan.
Depending on the actual sizes of your trees this may or may not be a complete solution. What's sure is that you can whip it up in a few minutes for rapid prototyping.

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