Goal: draw a flowchart which contains non-Latin1 symbols.
Problem: GraphViz does not provide all node shapes necessary for drawing a flowchart (e.g. "Document", "Predefined Process" etc). Fortunately, a person named Jason Brazile created a nice library of missing shapes. However, it works only when using the PostScript driver (dot -Tps).
There are two basic PostScript drivers in GraphViz: built-in driver which does not support Unicode, and Cairo which does, but apparently does not support external PostScript procedures (the user-defined PS shapes are absent in the resulting layout).
Question: How do I use UTF-8 labels and flowchart shapes at the same time?
I asked the GraphViz developers about this and looks like the answer is that there is no way to do that:
We looked at this problem years ago. The native graphviz -Tps
Postscript driver does not have any custom font loading capabilites.
As mentioned here: http://tldp.org/HOWTO/Unicode-HOWTO-5.html
rendering utf-8 fonts in Postscript is a do-it-yourself job. It would
probably take weeks or months of work, but if you want to try to make
this modification to graphviz, it might be possible to appropriate
code from one of the other tools mentioned in that website. (Make
sure it is non-GPL code, otherwise it can't be distributed!)
Another option would be to modify the cairopango driver to render text
on top of a user shape after it is loaded. (Do we not already support
this? It seems obvious.) Then either find a way to render external
graphviz PS shapes after they are loaded and copy the rendered images
into the cairopango canvas (hey we already import ghostscript into
graphviz) or convert the custom PS shapes externally into images that
can be loaded by the cairopango driver. This might not take as much
time.
Either way, it will take an expert C programmer.
Probably none of us have much time to work on this (our time would be
better used trying to get funding to support the project in a more
general way, but we all have other jobs now) but you could offer a
bounty on bountysource and see what happens....
Related
Say I have a range – something like a 400x400 rectangle at 60, 60 – which is dynamically generated by a separate program. I'm wondering how it's possible to crop my document to that range in the command line?
Everything I've read has suggested I'd need to add a rectangle to the document, resize the document to that rectangle (resize to selection), and then remove the rectangle.
But I'm having trouble with adding and removing that rectangle. I found the ToolRect verb, but I can't seem to find anything related to actually drawing that rectangle (or removing it).
So, am I doing this wrong or is there just no way to add (and select) the rectangle using only the command line? Using another program is also fine, but I haven't had much luck with that (I couldn't get the python modules installed for the only possibly helpful thing I found..).
In this email discussion from 2012, someone said:
There is no way to pass parameters to verbs (with the current
implementation, they don't take parameters by design).
In case they add this capability later, the required verbs to crop the page would be:
EditSelectAll
SelectionGroup
ToolRect (requires parameters, i.e. where to crop)
EditSelectAll
ObjectSetClipPath
FitCanvasToDrawing
FileVacuum
FileSaveAs (requires a parameter, so that we don't have to overwrite the original)
Since Inkscape can edit any valid SVG, I'd rather look into other available SVG libraries, like this one for Python.
If you are OK with rasterising your image, take a look at this question. Inkscape unfortunately ignores the --export-area option when exporting to svg or pdf.
My – admittedly, unsatisfying – solution was to create a separate program to add a viewbox to the SVG text.
The program I made was implemented into a separate part of my project, so I don't have a good command line version, but if you plan on making one yourself, whatever XML editing library you have for your language of choice should be all you need. I used xmldom for Node.js with relative ease.
I need to maintain some slides in both latex beamer and in powerpoint. (This is to make slides available for instructors elsewhere, too, 90% of which do not know how to use latex and are unwilling to learn it. and I am a latex guy on linux.)
I have tried the route via Libreoffice (and opendocument), but this did not come out well. right now, the best method that I have found is to author pdf in beamer, then run it through a nuance OCR program to get MS Word...and not even go all the way to Powerpoint (which is where I really need to be).
If I only had a markup language that produced nice Powerpoint, I could probably code a perl translator from markdown to this intermediate markup language. (going from markdown to latex beamer is relatively easy.)
I don't think this exists, but hope springs eternal. after all, it is almost 2014 now. does anyone know of a solution?
One solution is to use odpdown: It converts markdown to the OpenOffice Presenter format, which can be imported into PowerPoint.
It is not yet complete, i.e. table support is missing and possibly not running on certain Windows setups, but nevertheless it could be a start. Possibly, you have Linux running, where it seems to work.
Steve Rindsberg's answer in the comments works on PP 2007 works! Let me repeat it here:
I suspect that PowerPoint is the likeliest solution. ;-) But what sort
of slides are you creating? If they're simple heading and bullet point
slides, all you need to produce is a simple text file. Any text that
starts in the left column will be the heading of a new slide. Indent
one tab and it becomes a first-level bullet point under the current
heading; indent two tabs, it becomes a second level bullet point and
so on. Simply use File | Open on the text file to pull it into PPT.
Steve: Is this all that PP converts? Or is there a reference of other "sneaky" markup that PP knows about?
(pandoc: unfortunately, the conversion from libreoffice to powerpoint is pretty poor when I tried it last. I also tried to save and understand the powerpoint xml format, but that was REAL bad.)
The easiest way to handle this is to work with:
RStudio (and R if not already installed)
RMarkdown
Pandoc 2.0.5 (minimum)
Install those 3 (or 4) items, then read: https://bookdown.org/yihui/rmarkdown/powerpoint-presentation.html
The installation time is worth the time saved copy-pasting everything from scratch.
I also am a Linux guy and I also use LateX engines to create nice documents. Based on my experience, here's what you should do :
Stop writing directly in LaTeX and start using org-mode to write documents instead (I spent years writing in LaTeX and now it's over (except when I use modernv package))
Org supports latex math formulas and .org files are easily exported in .tex files
Org can also be easily exported in markdown
Once you have your markdown, there are several tools that will allow you to create a PowerPoint. Two of them are pandoc and md2pptx
I'm starting to work on a college project (for Computer Graphics) .... I wanted a library that could do 2d drawings and I came across Cairo. But the thing is, there arent many samples/tutorials/programs on ruby and cairo. Every program i came across, saved an image onto a file.
Can anyone please tell me a way to display these drawings on a window (or a console)??
... and since I'm at the beginning of my project, I wouldn't mind looking into any other alternative library if you can suggest any.
Thanks!!
There is a good tutorial at http://zetcode.com/tutorials/cairographicstutorial/ (and http://zetcode.com/tutorials/rubygtktutorial/cairo/ for Ruby) which shows how to draw basic shapes, line drawings and text on a Cairo surface within a GTK program.
I tried to sign up, but I was unable; perhaps a problem from my side. Hopefully I'll get an answer as anonymous.
I apologize for the grammar/syntax, but English isn't my native language.
Recently I lost my job, so I have enough spare time to try something fun. I decided to create a simple text RPG game for me and some friends. It will very close to the board games like Talisman, Dungeon Run, and HeroQuest, using dice and a simple attribute/skill system. So no 3d graphics. The only 2d element, if I decide to include it, will be a map
that will allow the hero to move between locations. Currently I'm using Windows XP SP3, for the game I use wxDev-C++, and although cross platform would be cool, I don't really care.
I have some experience in C++ (currently using wxDev-C++), but I'm far from being called an expert or even a great programmer. I was about to start writing parts of the code, but I decided to check if creating a GUI for the game is possible. In some forums, many suggested I use Qt, CEGUI or wxWidgets, but most examples I saw are grey boxes that are
indifferent at best, when I want something that fits better in a fantasy setting. I don't claim I would do better, but I want a GUI that is more fantasy related.
What I want from the GUI:
1. A "cool" Gui with decent graphics. I could even create an image to serve as a mask in Photoshop, but the GUI builder will have to support imported images.
2. A relatively large textbox in the middle (with a scrollbar) that will display die rolls, damage and options.
3. The ability to display dynamically values (like the change in the health after each action without requiring to refresh manually)
4. Display an icon or a small image of the character in the area where I display stats/abilities.
5. Open new windows created with tha same GUI builder to allocate points, buy/sell things and open a map.
About the map in the game: I decided to create a map in photoshop. When the hero decides to move to another location, a new window will open showing the map. I thought of 2 possible ways to move between locations: 1) Create hotspots on the image and select one by clicking on the name of the location.(I dare not think about the complexity of this so we
move to idea #2) and 2) Have the image as a backgroung to a grid with vertical and horizontal coordinates. When the hero selects a new area to visit, he clicks on the area, but what he really does is click on the grid, which returns the two values (x,y) of the location and informs the game about the area the hero wants to visit.
Yeah, yeah, I know it's too much, so what I'm most interested in are the 1-3. I know that even if they are possible, it will propably take forever, but as I said I have spare time, and I like learning new things. I apologize for the size of the post, but I decided to post as many info as possible so you know what I want.
If any of you has used Qt, CEGUI or wxWidgets could you tell which covers most of my criteria? I saw some great stuff build with CEGUI, but I don't know if it is too hard to learn?
Thank in advance.
I know my answer comes pretty late, I only recently started using stackoverflow fairly recently, but maybe this response will help anybody.
CEGUI fully supports skinning widgets using XML. Our CEED editor (WYSIWYG) fully supports layout editing, but the skinning editor (LNF editor) is not finished as of now (11.11.2014), the development version supports exchanging images however and changing sizes and proportions, but more advanced adjustments have to be done in XML.
CEGUI has an imageset editor, fully supported by the CEED editor. Creating imagesets (sets of named subimages, with position and dimension inside a big texture atlas) is supported there. Additionally there is a way to create imagesets from just a bunch of jpg/png/... files using a tool. You would have to ask for specifics in the forum though because it is not integrated into CEED yet.
So basically with CEGUI you are free to make whatever fantasy GUI you want. Skinning simple elements like buttons and progress bars isn't much work in XML anyways. Without the finished editor, some more advanced widgets are more work to skin, but many skins have already been created done this way and some of them are even publically available in the forum and in the CEGUI stock files.
StaticText widgets supports what you want, you can even use images in there or change fonts and colours in the text if you want. Scrollbars are supported too.
I am not sure what you mean by this. You have to specify this.
A simple "Generic/Image" widget is available in CEGUI for this purpose. You can use precreated images or even RTT textures.
You can create and destroy windows in CEGUI without issues.
Regarding the map: I m not sure what you mean, but getting the position of a click in respect to an image (representing the map) is possible in CEGUI.
CEGUI is not particularly hard to learn. There is always the forums and the chat if you got questions. For an Open Source project it is quite well documented so if you read all of the API docu, and look at the supplied samples in the sample browser, you should already get quite far. And for everything additional there is the forum (search), the IRC chat and a community wiki (mind the targeted versions of an article there though)
For a project like yours, CEGUI seems perfectly suited (this is what it was created for in the first place). Qt is not really optimal for games for numerous reasons. wxWidgets I have never used.
Does anyone knows about any editor allowing to visually design a form (by form I do not mean DFM or Delphi form, but a "paper form", like those pre-printed forms that you fill with some info) and that generates pascal commands to draw that form in a Printer (or Image) canvas?
What I want is an easy way to draw/design this form visually, composed just by lines and text, and a way to convert this to Pascal commands that when run, will draw that form in a Canvas (Image or Printer), respecting the original layout and scale, doesn't matter the Canvas DPI where it is being drawn.
Update: Maybe I wasn't clear enough about what I need and why I need it. I developed an Open Source component called TFreeBoleto (freeboleto.sf.net). It is used to generate and print bank billets (a common method for billing people in Brazil). Right now, the component uses a TBitmap image containing the "billet" mask, and TextOut methods for the dynamic areas (ie: billet number, customer name, etc). It is fine when looked in the screen, but some people complains that the quality of the printed image is not good. The component uses a BltTBitmapAsDib procedure to maximize the quality of printing, but some people still think it is not good enough. So, my idea was to avoid using a bitmap image as the form layout, and draw everything direct in the canvas (both form and printer). Check here for a sample of what a bank billet looks like.
Of course ReportBuilder and/or FastReport could solve the problem, but they are not free, so I cannot include it in the component. I need "native" solution that any standard Delphi install would be able to compile.
You might get what you want out of the Fast Reports Report Designer which is a commercial reporting system for Delphi. Remember that a report is just a page. That page can be shown on the screen or printed on the printer.
You also might find that something like TRichView helps you.
Whether using TRichView in particular or not, I would look into using HTML to do what you want. I would use HTML+CSS to do both a screen and printer layout, that can also be viewed on the web. For simple text layout plus text boxes I think even bare HTML and HTML tables might be sufficient. To visually design simple text pages, using a Delphi application, I would use TRichView.
In both cases, you would be creating documents, not code. To create code that creates a page, without using any document system, would be very difficult indeed, and I am not sure what you would really do with that code, since you would need a compiler or interpreter to convert that code into something that you could use. Please clarify what you mean by "creating code", and what syntax you would want that code to be using. If HTML is code in your definition of "code" then maybe HTML is the best kind of "code" for your problem.
I do my form-work with WPTools. It is also a commercial product. The core is a very good wordprocessor and form-designer. The engine can render text and forms to any canvas (screen, printer, also create pdf) and is highly flexible. Output is mainly rtf and html.
I also see no advantage in creating pascal code to redraw the form. What you need, i think, is a good WYSIWYG-editor which creates a document that fits your needs.
Check out ReportBuilder # http://www.digital-metaphors.com/
It is a commercial reporting tool for Delphi - around a long time, very high quality, with all native Delphi source code packaged with it. I am using it for an important commercial project right now and I recommend it highly (I'm not working for them.) I've used MANY Delphi reporting tools over the years and this one is the best IMO.
RBuilder also has extensive support for paper form emulation see:
http://www.digital-metaphors.com/products/report_design/form_emulation.html
I haven't worked with that feature, but you can download a full-featured demo and try it.
Yoy can use Adobe Acrobat (full version) to create forms.
Then you can use free Acrobat Reader to display and print forms or other COM object in your application.
I think it is best solution for you.
PS
All tools for reports that are included in Delphi are free for you to design form and are free to distribute if user only preview and print already designed reports.
The same is valid for Adobe Acrobat (you may distribute forms) but you have added that you need to print form and some text over form. Maybe it is easier if you use reports but it is possible to do the same using PDF.
Most report engines are not open source but are free to distribute. There is many components for creating PDF - paid (one time), free, as well as open source.
PPS
I have read your updete for second time. Since you are using TBitmap and you can to TextOut so: You can use TMetafile. There is many editors for metafiles and it is free to distribute metafiles.