Is it possible to change the configuration of visual studio according to the startup project? - visual-studio

I am having one solution with multiple projects.
I am basically creating building blocks to build more complicated projects later on. These projects are sometimes dependent on one another, thought I am trying to keep it losely coupled.
It is sometimes necessary to debug one of the projects to test whether certain functions actually behave the way they should. ( I am going to create test projects for each individual project in the future. ).
Since they are all .lib files, everytime I make a certain project the startup project to test it, I need to switch the configuration properties to create a .exe file otherwise it wont run.
Is there a way to change the configuration of your projects based on what project is the startup project? So that I can instantly run this instead of manually changing the properties everytime I take a differnt startup project.

Your plan won't work the way you want. But I suppose you could add an extra project that can load the correct lib file and launch it. Then in the debug settings of each lib project specify that debugging will launch your extra project with the path to the lib to load as an argument.
It will require a small custom project, but will make your life easier. It'll look something like this in the debug settings:

Related

In an Xcode 4 workspace, how do I cascade build settings & configs to subprojects

Overview
I'm using static libraries and Xcode 4 workspaces to effect modularity in iOS development, an increasingly common technique. For example, I might have a workspace which contains an App project, and a Library project, like so1:
You would then have a scheme to build these that looked something like this:
What I would like to do is have the "App build" control the "Library build" it initiates, in at least a couple of ways:
Map App configurations (e.g. Debug, AdHoc) to arbitrary Library configurations
Passing through some subset of -D defines, and/or specifying these for the library build.
I'll deal with each of these in their own section, but it's worth making a few clarifications.
Clarifications
I'm using App/Library here as an easy proxy for any Superproject/Subproject relationship you may have.
From what I've seen, Xcode 3 style embedded subprojects don't seem to work any differently in Xcode 4 than workspace "peers". I'd love to be wrong about this.
I know I could do almost anything with a "Run Build Script" build phase, and xcodebuild. But I'm trying to work within the system here, where the dependencies are specified in the scheme, and otherwise somewhat loosely coupled.
The Library exists to be used in more than just this project, and so you cannot arbitrarily load it up with junk specific to this App's build, or reference anything particular to the App or Workspace. For the general case, this rules out including static .xcconfig from the App project as a way to convey build information from the App to the Library.
Building the Library outside the workspace sacrifices too much, not an option.
Configuration Mapping
As I understand it, building a particular App configuration will:
If a configuration exists in the Library of the same name, it will build the Library using that.
Otherwise, it will build the active configuration of the Library, as specified in the Library's project file.
To my knowledge, without resorting to the aforementioned run-build-script hack, that is the extent of the control one has over subproject build configurations. Please tell me different.
Ideally, I would be able to specify (in the scheme, presumably):
AppConfigA -> LibConfig1
AppConfigB -> LibConfig2
While Debug, AdHoc, & Release may be the only configurations some ever use, complex projects often outgrow that.
Defines
I've not yet found way to pass -D defines from the App build to the Library, without resorting to xcodebuild, which can take, e.g., an .xcconfig file.
The App's build settings can be accessed in Library build run-build-script phase. However, doing that introduces a dependency in the Library on the App project, which for good reason is verboten (cf. Clarifications). But even then, I haven't found a way to use those settings to directly control the Library's build (much2).
So crazy it just might...
One scheme I came up with while writing this would be:
The Library bases it's build configurations on an empty (dummy) LibraryExternals.xcconfig file within it's own project.
A clean of Library deletes that file. A standalone build of the Library will create an empty one if it does not already exist.
That file is overwritten by an App Build run-build-script phase, and contains anything the app wants to communicate to the Library build.
Seems kind of complicated, but I'm looking for anything right now. I'll push this to an answer if nothing better comes along.
1 Apps shown are Max OS X. I find command line apps make for simpler tests. Same applies.
2 Cf. Info.plist preprocessing, which I learned about during this investigation.
If you modify your project structure to use a single project with multiple targets then each target's build settings will automatically inherit from the project. From there, you can modify ones that you want to be different, or select an individual setting and press the delete key to set it to the default specified by the project.

Validate C# project file against a template during build

I know that you can create a template project to ensure that certain required settings (for ex: code analysis, treat warnings as errors, platforms, etc.) are set in a new project.
I want to enforce this as a part of the CI process i.e. in the build I want to validate the C# project files against a template (or an XML file) and cause a build failure if the project files don't conform to it. I need suggestions and ideas on how this can be achieved.
I want to try this with TFS 2010 and VS 2010.
I am writing a custom task to search for all the C# project files and compare the Xml structure of the Template project file with the Actual project file and report any difference as error.
I usually tackle this by customizing my build process to run Code Analysis/StyleCop/etc against all projects regardless of project settings.
Likewise for Treat Warnings as Errors. I just override the proejct settings at the build-level so that no matter what people do to the projects I know that everything I want to run is being run at build time.

DB Project/Solution Best Practice

I have an app (ASP.NET 3.5/ VS 2010) that works with a database project.
Is there any downside to having the database project as one more project within the app solution?
Is it better to have another solution just for the database project?
No real downside in the scope of this single app. If the same DB is used by multiple apps, you might be more easily able to reuse it by having it in its own solution, but even then, you could set it up as an external in your source control and be able to reference the latest build from a "lib" directory downloaded when you update source on other solutions.
My rule of thumb is: if one project directly references another project, they should be in the same app solution. If the projects are related, but don't reference one another, they should be their own solutions, in separate subfolders of the same main folder. If two multi-project solutions are related, place them in separate places, then use Add Existing Project to reference the appropriate other project in the solution.
Most of my projects end up being solutions because I add a testing project. So I split up every component into a separate solution, and then reference the appropriate projects in other solutions as needed using Add Existing Project, so I can debug from one solution into another. But they are all kept separate and are stand-alone.

Visual Studio 2010: How can I build a project and not its dependencies?

I want to be able to build a web project and not its dependencies since I know that I have not modified any of the dependencies since the last build. I am looking to cut down the build time if possible. Is there a way to do this?
You could have a solution by
check the setting in Tools >> Options >> Projects and Solutions >>
Build and Run setting : Only build startup projects and dependencies on Run.
OR
If you want to go for sophistication then :
build >> Configuration Manager
from the "Active solution configuration:" dropdown select ""
give a name to your configuration and keep checked the "Create new project configurations" checkbox.
and then choose that config that you want and set the build or not check boxes.
To accomplish this in something I am working on, I created my own solution, added the projects I needed (including the projects I never wanted compiled), and then in the Configuration Manager turned off the check boxes for building the projects I didn't want to build, just as arora described above.
I've also made a copy of an existing solution (that had 16 components in it), saved it under new name (foo.sln -> foo.mine.sln), and then disabled the build of all the other sub-projects except the one(s) I am working on, that way I know for sure that I got the correct build settings.
It's not the simplest solution, but it works well for me, and takes less than 2 minutes to set up and is easy to understand. I normally add the new solution to the version control ignore list so that it never gets checked in.
Rather than project references you can just add the references to the dlls directly (the Add Reference dialog has tabs for these types, choose browse rather than project and remove the other projects from your solution). I typically create a full lib and web project solution for major development. Then just a solution for the website project for fixes where I don't need updated libs/dlls.
Although it is nice to have them autocompile if they have changed during heavy development. If they haven't changed it just refreshes them and recopies them to the bin folder.
Well one way would be to remove project references. Instead stick to dll references. You could use a post build script for dependent projects that copy the updated dll to the web project whenever they change.

How to work on a Cocoa app and plugins in parallel?

I have a relatively simple goal: I want to create a Cocoa application which doesn't have much functionality itself, but is extendable through plugins. In addition I want to work on a few plugins to supply users with real functionality (and working examples).
As I am planning to make the application and each plugin separate open-source projects (and Git repositories), I'm now searching for the best way to organize my files and the Xcode projects. I'm not very experienced with Xcode and right now I don't see a simple way to get it working without copying files after building.
This is the simple monolithic setup I used for development up until now:
There's only one Xcode project with multiple products:
The main application
A framework for plugin development
Several plugin bundles
What I'm searching for is a comfortable way to split these into several Xcode projects (one for the application and framework) and one for each plugin. As my application is still in an early stage of development, I'm still changing lots of things in both the application and the plugins. So what I mean by "comfortable" is, that I don't want to copy files manually or similar inconvenience.
What I need is that the plugin projects know where they can find the current development framework and the application needs to know where it can find the development plugins. The best would be something like a inter-project dependency, but I couldn't find a way to setup something like that in Xcode.
One possible solution I have in mind is to copy both (the plugins and the framework) in a "Copy Files Build Phase" to a known location, e.g. /tmp/development, so production and development files aren't mixed up.
I think that my solution would be enough, but I'm curious if there's a better way to achieve what I want. So any suggestions are welcome.
First, don't use a static "known location" like you mention. I've worked in this kind of project; it's a royal pain. As soon as you get to the point of needing a couple of different copies of the project around (for fixing bugs in parallel, for testing a "clean" build versus your latest changes, for working on multiple branches), the builds start trashing each other and you find yourself having to do completely clean/builds much more often than you'd want.
You can create inter-project dependencies by adding the dependent project (Add File), right click the Target and choose "Get Info," and then add a Direct Dependency on the General pane.
In terms of structure, you can either put the main app and framework together, or put them in separate projects. In either case, I recommend a directory tree like:
/MyProject
/Framework
/Application
/Plugins
/Plugin1
/Plugin2
Projects should then refer to each other by relative paths. This means you can easily work on multiple copies of the project in parallel.
You can also look at a top-level build script that changes into each directory and runs "xcodebuild". I dislike complex build scripts (we have one; it's called Xcode), but if all it does is call "xcodebuild" with parameters if needed, then a simple build script is useful.

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