Loading Images from Web Api in Xamarin.Forms - image

I need to load a picture from a web api backend into my Xamarin.Forms app.
The picture is stored in an Azure Blob Storage.
This is my Web Api method:
[HttpGet("{id}")]
public HttpResponseMessage Get(int id)
{
// Retrieve storage account from connection string.
CloudStorageAccount storageAccount = CloudStorageAccount.Parse("ConnectionString");
// Create the blob client.
CloudBlobClient blobClient = storageAccount.CreateCloudBlobClient();
// Retrieve reference to a previously created container.
CloudBlobContainer container = blobClient.GetContainerReference("picturecontainer");
// Retrieve reference to a blob named "photo.jpg".
CloudBlockBlob blockBlob = container.GetBlockBlobReference("picture");
var stream = new MemoryStream();
blockBlob.DownloadToStream(stream);
Image image = Image.FromStream(stream);
MemoryStream memoryStream = new MemoryStream();
image.Save(memoryStream, ImageFormat.Jpeg);
HttpResponseMessage result = new HttpResponseMessage(HttpStatusCode.OK);
result.Content = new ByteArrayContent(memoryStream.ToArray());
result.Content.Headers.ContentType = new MediaTypeHeaderValue("image/jpeg");
return result;
}
In my app I try to download the image bytes with the following code:
public App ()
{
_client = new HttpClient();
_client.MaxResponseContentBufferSize = 256000;
Button downloadImageBtn = new Button () {
Text = "Download Image",
};
var image = new Image() {
Source = ImageSource.FromUri (new Uri ("http://www.engraversnetwork.com/files/placeholder.jpg")),
Aspect = Aspect.AspectFit
};
downloadImageBtn.Clicked += async (object sender, EventArgs e) => {
var values = await handleClick (sender, e);
uploadPicButton.Text = values;
var imageBytes = await downloadPicture();
image.Source = ImageSource.FromStream(() => new MemoryStream(imageBytes));
};
MainPage = new ContentPage {
Content = new StackLayout {
VerticalOptions = LayoutOptions.Center,
Children = {
image,
downloadImageBtn
}
}
};
}
private async Task<byte[]> downloadPicture()
{
var uri = new Uri (string.Format (RestUrl, "5"));
//return await _client.GetByteArrayAsync (uri);
var response = await _client.GetAsync (uri);
if (response.IsSuccessStatusCode) {
var content = await response.Content.ReadAsByteArrayAsync ();
return content;
}
throw new HttpRequestException ();
}
However when I click on the button, the placeholder image disappears.
Is there a problem when sending the image from the server or when receiving it in the app?

I'd not implement downloading Images manually.
If you want to load more images and/or allow to display a placeholder while loading, I recommend the FFImageLoading library. It offers nice functionality like downloading, caching, showing placeholder and error images and most important: down sampling the image to the target size. This is always a pain on android. Its available for native UI xamarin projects and for Xamarin.Froms.
You can bind strings that contain urls directly to the Source. The code would like like:
<ffimageloading:CachedImage
Source="http://thecatapi.com/?id=MTQ5MzcyNA">
</ffimageloading:CachedImage>

After blockblob.DownloadToStream line, try to set Position of the stream to 0. I'm not familiar with Azure API, but I think it may help.
Also ,try to use ReadAsStreamAsync instead of ReadAsByteArrayAsync in your downloadPicture function. Something like this:
var responseStream = await response.Content.ReadAsStreamAsync();
byte[] buf = new byte[512];
int bufSize;
while((bufSize = (await responseStream.ReadAsync(buf, 0, buf.Length))) > 0)
{
// store the received bytes to some buffer until the file is fully downloaded
}
Do you get all your content this way?

Related

Can't Upload picture to firebase storage

I'm trying to get my user to pick a photo from the gallery (this code works works fine) then upload this picture to firebase storage. Once the code hits UploadPetProfileImage() the app enters breakpoint and I get the following error: : 'Exception occured while processing the request.
I'm unable to see what is wrong with code below:
FirebaseStorageHelper.cs
public async Task<string> UploadPetProfileImage(Stream fileStream, string fileName)
{
var imageUrl = await firebaseStorage
.Child("PetProfileImages")
.Child(fileName)
.PutAsync(fileStream);
return imageUrl;
}
AddPetPage:
FirebaseStorageHelper firebaseStorageHelper = new FirebaseStorageHelper();
private async void AddPetImage_Clicked(object sender, EventArgs e)
{
var pickResult = await FilePicker.PickAsync(new PickOptions
{
FileTypes = FilePickerFileType.Images,
PickerTitle = "Pick an Image of your Dog!"
});
if(pickResult != null)
{
var stream = await pickResult.OpenReadAsync();
PetImage.Source = ImageSource.FromStream(() => stream);
PetImageFileName = pickResult.FileName;
AddPetImageBtn.IsVisible = false;
await firebaseStorageHelper.UploadPetProfileImage(stream, pickResult.FileName);
}
}
I was able to reproduce this issue:
Please check the connection to your Firebase Storage.
Do not use the gs://xamarinfirebasestorage-xxxxx.appspot.com. Use xamarinfirebasestorage-xxxxx.appspot.com instead.
FirebaseStorage firebaseStorage = new FirebaseStorage("xamarinfirebasestorage-xxxxx.appspot.com");

How can I save an image in sqliteconnection xamarin forms [duplicate]

I have the following two methods that handles taking photos from a camera and picking photos from a library. They're both similar methods as at the end of each method, I get an ImageSource back from the Stream and I pass it onto another page which has an ImageSource binding ready to be set. These two method work perfectly. The next step now is to save the Image in SQLite so I can show the images in a ListView later on. My question for the XamGods (Xamarin Pros =), what is the best way to save image in SQLite in 2019? I have been in the forums for hours and I still don't have a tunnel vision on what I want to do. I can either
Convert Stream into an array of bytes to save in Sqlite.
Convert ImageSource into an array of bytes (messy/buggy).
Somehow retrieve the actual Image selected/taken and convert that into an array of bytes into SQLite
I'm sorry if my question is general, but Xamarin does not provide a clear-cut solution on how to save images in SQLite and you can only find bits and pieces of solutions throughout the forums listed below.
How to save and retrieve Image from Sqlite
Load Image from byte[] array.
Creating a byte array from a stream
Thank you in advance!
private async Task OnAddPhotoFromCameraSelected()
{
Console.WriteLine("OnAddPhotoFromCameraSelected");
var photo = await Plugin.Media.CrossMedia.Current.TakePhotoAsync(new Plugin.Media.Abstractions.StoreCameraMediaOptions() { });
var stream = photo.GetStream();
photo.Dispose();
if (stream != null)
{
ImageSource cameraPhotoImage = ImageSource.FromStream(() => stream);
var parms = new NavigationParameters();
parms.Add("image", cameraPhotoImage);
var result = await NavigationService.NavigateAsync("/AddInspectionPhotoPage?", parameters: parms);
if (!result.Success)
{
throw result.Exception;
}
}
}
private async Task OnAddPhotoFromLibrarySelected()
{
Console.WriteLine("OnAddPhotoFromLibrarySelected");
Stream stream = await DependencyService.Get<IPhotoPickerService>().GetImageStreamAsync();
if (stream != null)
{
ImageSource selectedImage = ImageSource.FromStream(() => stream);
var parms = new NavigationParameters();
parms.Add("image", selectedImage);
parms.Add("stream", stream);
var result = await NavigationService.NavigateAsync("/AddInspectionPhotoPage?", parameters: parms);
if (!result.Success)
{
throw result.Exception;
}
}
}
As Jason said that you can save image path into sqlite database, but if you still want to save byte[] into sqlite database, you need to convert stream into byte[] firstly:
private byte[] GetImageBytes(Stream stream)
{
byte[] ImageBytes;
using (var memoryStream = new System.IO.MemoryStream())
{
stream.CopyTo(memoryStream);
ImageBytes = memoryStream.ToArray();
}
return ImageBytes;
}
Then load byte[] from sqlite, converting into stream.
public Stream BytesToStream(byte[] bytes)
{
Stream stream = new MemoryStream(bytes);
return stream;
}
For simple sample, you can take a look:
Insert byte[] in sqlite:
private void insertdata()
{
var path = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), "sqlite1.db3");
using (var con = new SQLiteConnection(path))
{
Image image = new Image();
image.Content = ConvertStreamtoByte();
var result = con.Insert(image);
sl.Children.Add(new Label() { Text = result > 0 ? "insert successful insert" : "fail insert" });
}
}
Loading image from sqlite:
private void getdata()
{
var path = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), "sqlite1.db3");
using (var con = new SQLiteConnection(path))
{
var image= con.Query<Image>("SELECT content FROM Image ;").FirstOrDefault();
if(image!=null)
{
byte[] b = image.Content;
Stream ms = new MemoryStream(b);
image1.Source = ImageSource.FromStream(() => ms);
}
}
}
Model:
public class Image
{
[PrimaryKey, AutoIncrement]
public int Id { get; set; }
public string FileName { get; set; }
public byte[] Content { get; set; }
}

How to get Image from directory path in xamarin forms

I want to retrieve image which i have it's path in phone
filepath = "/storage/emulated/0/Android/data/com.CommunicatorEye/files/Pictures/EmployeesCards/IMG_20190131_143513.jpg";
var image = DependencyService.Get<IDependency().RetriveImageFromLocation(filepath);
IDependency.cs
public interface IDependency
{
Task<Image> RetriveImageFromLocation(string location);
}
Android
DependencyImplementation.cs
public async Task<Image> RetriveImageFromLocation(string location)
{
Image image = new Image();
var memoryStream = new MemoryStream();
using (var source = System.IO.File.OpenRead(location))
{
await source.CopyToAsync(memoryStream);
}
image.Source = ImageSource.FromStream(() => memoryStream);
return image;
}
but it doesn't work for me , any sample ?
If that file is within your app's sandbox, there is no reason to use DI/DependencyService/etc... to obtain a stream to populate an ImageSource and then add that to an Image.
Use an FileImageSource (static ImageSource.FromFile) and supply it the path:
var image = new Image
{
Source = ImageSource.FromFile(filePath)
};
This is how you can get path of resources. keys should be declared in App.xaml file
public static String GetImagePath(string AppResourceName)
{
return (Application.Current.Resources[AppResourceName] as FileImageSource).File;
}
public static Color GetColor(string AppResourceName)
{
return (Color)Application.Current.Resources[AppResourceName];
}

How to download Image[Call API, API returns byte[] of image] from server and show it in contentpage in xamarin forms

Call Rest service
Rest service returns byte[] representation of image/audio/video
convert into byte[] to image and show in content page in xamarin
First of all, you can create a function that simply makes an API request and obtains the content in the form of byte array. A simple example of HTTP request:
public static byte[] GetImageByteArray(string url)
{
try
{
using (var client = new HttpClient())
{
var uri = new Uri(url);
var response = client.GetAsync(uri).Result;
if (response.IsSuccessStatusCode)
{
var content = response.Content.ReadAsByteArrayAsync();
return content.Result;
}
}
return null;
}
catch
{
return null;
}
}
Next, you can simply bind the output from your result into your image source and the image to your content:
var mainStack = new StackLayout();
var imageByteArray = GetImageByteArray("https://static.pexels.com/photos/34950/pexels-photo.jpg");
Image image;
if (imageByteArray != null)
{
image = new Image()
{
Source = ImageSource.FromStream(() => new MemoryStream(imageByteArray))
};
mainStack.Children.Add(image);
}
Content = mainStack;

HTTP Post Windows Phone

I'm making a call to an API that consists in a HTTP Post request. The data i want to post is an image, properly converted into a byte array.
The response is not as expected, and i want to know what is the error: is it my code or is it the API? This is the code that i'm using
Image i = new Image();
BitmapImage bi = new BitmapImage(new Uri("/Images/dmoc.jpeg", UriKind.Relative));
testImage.Source = bi;
byte[] rawimage = ImageConverter.ImageToBytes(bi);
try
{
var baseAddress = new Uri("http://private-anon-6cf48a749-yugiohprices.apiary-mock.com/");
using (var httpClient = new HttpClient { BaseAddress = baseAddress })
{
//HttpRequestHeader.ContentType
httpClient.DefaultRequestHeaders.Accept.Add(new MediaTypeWithQualityHeaderValue("image/jpeg"));
using (var response = await httpClient.PostAsync("api/match_card_image", new ByteArrayContent(rawimage)))
{
string responseData = await response.Content.ReadAsStringAsync();
postTxt.Text = responseData;
}
}
}
catch (Exception ex)
{
MessageBox.Show(ex.Message);
MessageBox.Show(ex.StackTrace);
}
where ImageConverter is my class.

Resources