I'm trying to get my user to pick a photo from the gallery (this code works works fine) then upload this picture to firebase storage. Once the code hits UploadPetProfileImage() the app enters breakpoint and I get the following error: : 'Exception occured while processing the request.
I'm unable to see what is wrong with code below:
FirebaseStorageHelper.cs
public async Task<string> UploadPetProfileImage(Stream fileStream, string fileName)
{
var imageUrl = await firebaseStorage
.Child("PetProfileImages")
.Child(fileName)
.PutAsync(fileStream);
return imageUrl;
}
AddPetPage:
FirebaseStorageHelper firebaseStorageHelper = new FirebaseStorageHelper();
private async void AddPetImage_Clicked(object sender, EventArgs e)
{
var pickResult = await FilePicker.PickAsync(new PickOptions
{
FileTypes = FilePickerFileType.Images,
PickerTitle = "Pick an Image of your Dog!"
});
if(pickResult != null)
{
var stream = await pickResult.OpenReadAsync();
PetImage.Source = ImageSource.FromStream(() => stream);
PetImageFileName = pickResult.FileName;
AddPetImageBtn.IsVisible = false;
await firebaseStorageHelper.UploadPetProfileImage(stream, pickResult.FileName);
}
}
I was able to reproduce this issue:
Please check the connection to your Firebase Storage.
Do not use the gs://xamarinfirebasestorage-xxxxx.appspot.com. Use xamarinfirebasestorage-xxxxx.appspot.com instead.
FirebaseStorage firebaseStorage = new FirebaseStorage("xamarinfirebasestorage-xxxxx.appspot.com");
Related
enter code hereI'm trying to create an app to take photos, the problem is when I try to save the photo in an internal folder of the app. Photos selected from gallery do not corrupt, but those taken by camera corrupt
CS:
[XamlCompilation(XamlCompilationOptions.Compile)]
public partial class CameraPage : ContentPage
{
public CameraPage()
{
InitializeComponent();
}
async void EscolherIMG(System.Object sender, System.EventArgs e)
{
var result = await MediaPicker.PickPhotoAsync(new MediaPickerOptions
{
Title = "Por favor uma imagem"
});
var stream = await result.OpenReadAsync();
resultIMG.Source = ImageSource.FromStream(() => stream);
}
async void TirarFT(System.Object sender, System.EventArgs e)
{
var result = await MediaPicker.CapturePhotoAsync();
var stream = await result.OpenReadAsync();
var file = await CrossMedia.Current.TakePhotoAsync(new Plugin.Media.Abstractions.StoreCameraMediaOptions
{
Directory = "Fotos Tiradas",
Name = "Foto.jpeg"
});
}
}
I want to fetch an image from an external site and save it on the web applicationĀ“s server.
My current code downloads the file, but it won't open because of wrong format, it says.
private Uri _uri;
private HttpClient _client;
[HttpPost]
public async Task WmsExport(ExportImagePostData postData)
{
try
{
PrepareUri(postData);
ValidateUrl(postData);
PrepareRequest(postData);
await FetchImageAndSave_async(postData);
}
catch (TaskCanceledException)
{
HttpContext.Response.StatusCode = 408;
}
catch (Exception ex)
{
var statusCode = 500;
HttpContext.Response.StatusCode = statusCode;
_logger.LogError(ex, ex.Message);
}
}
private void PrepareRequest(ExportImagePostData postData)
{
_client = _customClientFactory.CreateHttpClient();
_client.BaseAddress = _uri;
_client.CopyRequestHeaders(HttpContext);
_client.DefaultRequestHeaders.Add("Accept", "image/png");
}
public async Task FetchImageAndSave_async(ExportImagePostData postData)
{
using (var contentStream = await _client.GetStreamAsync(_client.BaseAddress.OriginalString))
{
await SaveImageOnServer_async(postData, contentStream);
}
}
private async Task SaveImageOnServer_async(ExportImagePostData postData, Stream downloadStream)
{
var filename = "wmsexp" + DateTime.Now.ToString("HHmm") + "." + postData.ImageType;
var directory = "wwwroot/Images/uploads/";
var path = Path.Combine(Directory.GetCurrentDirectory(), directory, filename);
using (var outStream = new FileStream(path, FileMode.Create, FileAccess.Write, FileShare.None, 1048576, true))
{
await downloadStream.CopyToAsync(outStream);
}
}
Here is how the images look like in my folder, when I try to open them:
****SOLVED** **
I got help from Roman Marusyk, here on Stack Overflow. Thanks Roman! If you write an answer I be happy to set it as the answer!
The issue seem to have been that I added wrong HTTP-headers, and that some of my paths to the images where incorrect.
I am using the HttpClient but my results are taking up to 6 seconds coming back from the same machine on the same subnet and ip range of 192.168. When I call the api directly from the ip address the results are more or less instant so why is it so slow with httpclient on the same computer.
I have seen other so's that suggest set to use proxy as false is the best way to go.
I have also tested this on a stock phone and it takes around 8 seconds for the login to be successful on the phone.
private HttpClient _client;
public async Task<String> Getusers()
{
var content = "";
HttpClientHandler hch = new HttpClientHandler();
hch.Proxy = null;
hch.UseProxy = false;
_client = new HttpClient(hch);
var uri = new Uri(Constants.ApiEndPoint + "/Users"); // Your url is here
try
{
var response = await _client.GetAsync(uri);
if (response.IsSuccessStatusCode)
{
content = await response.Content.ReadAsStringAsync();
}
}
catch (Exception ex)
{
throw ex;
}
return content;
}
Here is my login method in case anyone can see something wrong with it.
private async void BtnLogin_Clicked(object sender, EventArgs e)
{
string content = await Getusers(); //Sends a GET request to the specified Uri and returns the response body as a string in an asynchronous operation
List<Users> _users = JsonConvert.DeserializeObject<List<Users>>(content); //Deserializes or converts JSON String into a collection of Post
var userName = txtUserName.Text;
var password = txtPassword.Text;
var isValidUser = _users.Where(w => w.UserName == userName && w.password == password).FirstOrDefault();
var driverId = _users.Where(w => w.UserName == userName && w.password == password).FirstOrDefault().ID;
if (isValidUser != null)
{
Application.Current.Properties["driverId"] = driverId;
Application.Current.MainPage = new MainPage();
}
else
{
lblError.Text = "Error your credentials are invalid, please try again";
}
}
I need to load a picture from a web api backend into my Xamarin.Forms app.
The picture is stored in an Azure Blob Storage.
This is my Web Api method:
[HttpGet("{id}")]
public HttpResponseMessage Get(int id)
{
// Retrieve storage account from connection string.
CloudStorageAccount storageAccount = CloudStorageAccount.Parse("ConnectionString");
// Create the blob client.
CloudBlobClient blobClient = storageAccount.CreateCloudBlobClient();
// Retrieve reference to a previously created container.
CloudBlobContainer container = blobClient.GetContainerReference("picturecontainer");
// Retrieve reference to a blob named "photo.jpg".
CloudBlockBlob blockBlob = container.GetBlockBlobReference("picture");
var stream = new MemoryStream();
blockBlob.DownloadToStream(stream);
Image image = Image.FromStream(stream);
MemoryStream memoryStream = new MemoryStream();
image.Save(memoryStream, ImageFormat.Jpeg);
HttpResponseMessage result = new HttpResponseMessage(HttpStatusCode.OK);
result.Content = new ByteArrayContent(memoryStream.ToArray());
result.Content.Headers.ContentType = new MediaTypeHeaderValue("image/jpeg");
return result;
}
In my app I try to download the image bytes with the following code:
public App ()
{
_client = new HttpClient();
_client.MaxResponseContentBufferSize = 256000;
Button downloadImageBtn = new Button () {
Text = "Download Image",
};
var image = new Image() {
Source = ImageSource.FromUri (new Uri ("http://www.engraversnetwork.com/files/placeholder.jpg")),
Aspect = Aspect.AspectFit
};
downloadImageBtn.Clicked += async (object sender, EventArgs e) => {
var values = await handleClick (sender, e);
uploadPicButton.Text = values;
var imageBytes = await downloadPicture();
image.Source = ImageSource.FromStream(() => new MemoryStream(imageBytes));
};
MainPage = new ContentPage {
Content = new StackLayout {
VerticalOptions = LayoutOptions.Center,
Children = {
image,
downloadImageBtn
}
}
};
}
private async Task<byte[]> downloadPicture()
{
var uri = new Uri (string.Format (RestUrl, "5"));
//return await _client.GetByteArrayAsync (uri);
var response = await _client.GetAsync (uri);
if (response.IsSuccessStatusCode) {
var content = await response.Content.ReadAsByteArrayAsync ();
return content;
}
throw new HttpRequestException ();
}
However when I click on the button, the placeholder image disappears.
Is there a problem when sending the image from the server or when receiving it in the app?
I'd not implement downloading Images manually.
If you want to load more images and/or allow to display a placeholder while loading, I recommend the FFImageLoading library. It offers nice functionality like downloading, caching, showing placeholder and error images and most important: down sampling the image to the target size. This is always a pain on android. Its available for native UI xamarin projects and for Xamarin.Froms.
You can bind strings that contain urls directly to the Source. The code would like like:
<ffimageloading:CachedImage
Source="http://thecatapi.com/?id=MTQ5MzcyNA">
</ffimageloading:CachedImage>
After blockblob.DownloadToStream line, try to set Position of the stream to 0. I'm not familiar with Azure API, but I think it may help.
Also ,try to use ReadAsStreamAsync instead of ReadAsByteArrayAsync in your downloadPicture function. Something like this:
var responseStream = await response.Content.ReadAsStreamAsync();
byte[] buf = new byte[512];
int bufSize;
while((bufSize = (await responseStream.ReadAsync(buf, 0, buf.Length))) > 0)
{
// store the received bytes to some buffer until the file is fully downloaded
}
Do you get all your content this way?
This is a fairly long piece of code but I am getting nowhere with this and cannot see any issues, although I am new to using notification hubs. I am trying to register for targeted notifications (the logged on user) using the notification hub in Azure. After the registration, a test notification is sent.
The issue I am having is that sometimes the notification is sent to the device, and sometimes it is not. It mostly isn't but occasionally when I step through the code on the server, i will get the notification on the emulator come through. Once when I deployed the app to my phone the notification came though on the emulator! I cannot discover a pattern.
My Controller class looks like this;
private NotificationHelper hub;
public RegisterController()
{
hub = NotificationHelper.Instance;
}
public async Task<RegistrationDescription> Post([FromBody]JObject registrationCall)
{
var obj = await hub.Post(registrationCall);
return obj;
}
And the helper class (which is used elsewhere so is not directly in the controller) looks like this;
public static NotificationHelper Instance = new NotificationHelper();
public NotificationHubClient Hub { get; set; }
// Create the client in the constructor.
public NotificationHelper()
{
var cn = "<my-cn>";
Hub = NotificationHubClient.CreateClientFromConnectionString(cn, "<my-hub>");
}
public async Task<RegistrationDescription> Post([FromBody] JObject registrationCall)
{
// Get the registration info that we need from the request.
var platform = registrationCall["platform"].ToString();
var installationId = registrationCall["instId"].ToString();
var channelUri = registrationCall["channelUri"] != null
? registrationCall["channelUri"].ToString()
: null;
var deviceToken = registrationCall["deviceToken"] != null
? registrationCall["deviceToken"].ToString()
: null;
var userName = HttpContext.Current.User.Identity.Name;
// Get registrations for the current installation ID.
var regsForInstId = await Hub.GetRegistrationsByTagAsync(installationId, 100);
var updated = false;
var firstRegistration = true;
RegistrationDescription registration = null;
// Check for existing registrations.
foreach (var registrationDescription in regsForInstId)
{
if (firstRegistration)
{
// Update the tags.
registrationDescription.Tags = new HashSet<string>() {installationId, userName};
// We need to handle each platform separately.
switch (platform)
{
case "windows":
var winReg = registrationDescription as MpnsRegistrationDescription;
winReg.ChannelUri = new Uri(channelUri);
registration = await Hub.UpdateRegistrationAsync(winReg);
break;
case "ios":
var iosReg = registrationDescription as AppleRegistrationDescription;
iosReg.DeviceToken = deviceToken;
registration = await Hub.UpdateRegistrationAsync(iosReg);
break;
}
updated = true;
firstRegistration = false;
}
else
{
// We shouldn't have any extra registrations; delete if we do.
await Hub.DeleteRegistrationAsync(registrationDescription);
}
}
// Create a new registration.
if (!updated)
{
switch (platform)
{
case "windows":
registration = await Hub.CreateMpnsNativeRegistrationAsync(channelUri,
new string[] {installationId, userName});
break;
case "ios":
registration = await Hub.CreateAppleNativeRegistrationAsync(deviceToken,
new string[] {installationId, userName});
break;
}
}
// Send out a test notification.
await SendNotification(string.Format("Test notification for {0}", userName), userName);
return registration;
And finally, my SendNotification method is here;
internal async Task SendNotification(string notificationText, string tag)
{
try
{
var toast = PrepareToastPayload("<my-hub>", notificationText);
// Send a notification to the logged-in user on both platforms.
await NotificationHelper.Instance.Hub.SendMpnsNativeNotificationAsync(toast, tag);
//await hubClient.SendAppleNativeNotificationAsync(alert, tag);
}
catch (ArgumentException ex)
{
// This is expected when an APNS registration doesn't exist.
Console.WriteLine(ex.Message);
}
}
I suspect the issue is in my phone client code, which is here and SubscribeToService is called immediately after WebAPI login;
public void SubscribeToService()
{
_channel = HttpNotificationChannel.Find("mychannel");
if (_channel == null)
{
_channel = new HttpNotificationChannel("mychannel");
_channel.Open();
_channel.BindToShellToast();
}
_channel.ChannelUriUpdated += async (o, args) =>
{
var hub = new NotificationHub("<my-hub>", "<my-cn>");
await hub.RegisterNativeAsync(args.ChannelUri.ToString());
await RegisterForMessageNotificationsAsync();
};
}
public async Task RegisterForMessageNotificationsAsync()
{
using (var client = GetNewHttpClient(true))
{
// Get the info that we need to request registration.
var installationId = LocalStorageManager.GetInstallationId(); // a new Guid
var registration = new Dictionary<string, string>()
{
{"platform", "windows"},
{"instId", installationId},
{"channelUri", _channel.ChannelUri.ToString()}
};
var request = new HttpRequestMessage(HttpMethod.Post, new Uri(ApiUrl + "api/Register/RegisterForNotifications"));
request.Content = new StringContent(JsonConvert.SerializeObject(registration), Encoding.UTF8, "application/json");
string message;
try
{
HttpResponseMessage response = await client.SendAsync(request);
message = await response.Content.ReadAsStringAsync();
}
catch (Exception ex)
{
message = ex.Message;
}
_registrationId = message;
}
}
Any help would be greatly appriciated as I have been stuck on this now for days! I know this is a lot of code to paste up here but it is all relevant.
Thanks,
EDIT: The SubscribeToService() method is called when the user logs in and authenticates with the WebAPI. The method is here;
public async Task<User> SendSubmitLogonAsync(LogonObject lo)
{
_logonObject = lo;
using (var client = GetNewHttpClient(false))
{
var logonString = String.Format("grant_type=password&username={0}&password={1}", lo.username, lo.password);
var sc = new StringContent(logonString, Encoding.UTF8);
var response = await client.PostAsync("Token", sc);
if (response.IsSuccessStatusCode)
{
_logonResponse = await response.Content.ReadAsAsync<TokenResponseModel>();
var userInfo = await GetUserInfoAsync();
if (_channel == null)
SubscribeToService();
else
await RegisterForMessageNotificationsAsync();
return userInfo;
}
// ...
}
}
I have solved the issue. There are tons of fairly poorly organised howto's for azure notification hubs and only one of them has this note toward the bottom;
NOTE:
You will not receive the notification when you are still in the app.
To receive a toast notification while the app is active, you must
handle the ShellToastNotificationReceived event.
This is why I was experiencing intermittent results, as i assumed you would still get a notification if you were in the app. And this little note is pretty well hidden.
Have you used proper tag / tag expressions while register/send the message. Also, Where are you storing the id back from the notification hub. It should be used when you update the channel uri (it will expire).
I would suggest to start from scratch.
Ref: http://msdn.microsoft.com/en-us/library/dn530749.aspx