I'm writing an app using RubyMotion and the redpotion gem. I have a problem displaying the app with the simulator as it does not allow me to scroll within a tableView. It neither works when simulating an iPhone 6 nor an iPhone 4.
This is independent of the app. I have tried it also with my friend's app which works fine on his computer.
As I am not experienced enough to find out exactly what causes the problem I hope very much that somebody can help me resolving the problem.
Thanks, Daniel
Related
In Xcode 11 GM Version can't launch Car Play audio application in the simulator.
Simulator stuck on the loading screen, then show "Unable to connect" error. Sometimes shows only black screen or crash on app launch.
While debugging, I see that methods from MPPlayableContentDataSource and MPPlayableContentDelegate won't fire. On Xcode 10 all work fine, so it's looks like some bug in new Xcode 11. Maybe someone knows how to solve this problem?
Thanks indeed.
I submitted a radar (FB7514196) to Apple.
You can see a copy of the radar here: https://openradar.appspot.com/radar?id=4997629368860672
Just installed Xcode 11.3 and I'm still having this problem. Contacted Apple via the Feedback Assistant and the response was:
Please ensure you're providing a prompt response to
MPPlayableContentDelegate and MPPlayableContentDataSource when you app
launches on the car screen. You have a few seconds after launch before
we show this timeout screen.
The first thing I do when starting the app is to set up this delegate and data source, so that's not the issue. Maybe something related to setting up CarPlay changed in the iOS 13 SDK.
Xcode 11 and Xcode 11.1 seem to contain a broken CarPlay implementation. Xcode 11.2 (beta-1) seems to work much better here. That said, the CarPlay simulator is finicky anyways and you should really use a real head unit to test your programs. I have found simply closing and reopening the CarPlay simulator to help with many issues, btw.
Still the same issue here with XCode 11.2.1
Anybody found a solution?
The CarPlay simulator has always been a total disgrace - for years!
I am currently testing the Apple News JSON format using XCode / News Preview / Simulator and randomly running into a new error that was not occurring prior to today.
I am attempting to load the article.json file into the News Preview app (it's been working up until today). The article.json file gets successfully loaded with no errors in the console but the Simulator is claiming that the channel is not available for me. Here is what the error message on the Simulator reads:
Channel Unavailable
This channel isn't currently available in your region.
The News Preview and Simulator were working just fine until today. I have tried re-installing XCode and News Preview (and Simulator because I re-installed XCode) but the problem persists. Other colleagues of mine are now experiencing the same problem.
I tried also clearing all the content in the Simulator and tried wiping the device clean and also tried going to the "Debug" menu in Simulator and setting the Location specifically there, as well, without any success.
Is there a way to fix this or is there a way to know if there was a recent developer push to the Simulator code base?
Just to add a bit more detail, I am attempting to load the official Apple News article preview files, not my own article.json files (I tried loading my own json files, as well).
Any help is appreciated.
Hey I also just had this issue and have been troubleshooting since yesterday. Not sure what is causing it, but it only happens for my on devices simulators from iPhone 7 and newer.
Try running the preview on iPhone 6 or an older-gen iPad, etc... that's working for me.
The solution on only one of my machines was to enter the Publisher ID into the News Preview application, which is the first thing that is asked when launching the News Preview app. After entering the Publisher ID, everything seemed to return to normal - for all of my colleagues and I.
See my comment above about my new macbook and the new problem it is having.
I know this feature is very new, so I'm hoping someone has had experience with this issue before and may shed some light on what might be going on. Right now we are trying to utilize Xamarin 4.2's new "remote iOS simulator for Windows". When I build to Mac simulator, it works fine the app shows up and no issues. When I turn on the option to use the remote simulator, the simulator opens, and then there's just a blank screen, as you can see from the screenshot there's no errors and it built fine:
Looks like you are hitting the following:
https://bugzilla.xamarin.com/show_bug.cgi?id=42333
The remote simulator is in preview, so there are likely to be bugs that have not been fixed yet. I'd suggest adding a comment to that bug report with any information you can provide.
If you would like to receive a notification when the bug is updated, you can add yourself to the CC list for the bug. Please note that you will need to create an account on that system if you have not already done so.
Firstly, thanks for your time and effort.
Just today I started having a random issue in my iOS simulator running an app from Xcode 6. No Xcode update has been installed since I last used the simulator so I don't think it is an issue with an update.
Basically, my simulator is drawing everything HUGE. Like 4x the size it should be. This happens with all simulator devices regardless of iOS version. I'm aware of the window scaling with CMD + 1, 2, 3. That is not the issue. It shows the same no matter the scale. When you click or interact with the screen squares of it flicker. This is what it looks like.
Note that it is not just the application, but also the home screen.
I should also note that this does not seem to be just the simulator. The screen saver on OSX with the words and definitions also is entirely too large. I haven't noticed it in any other application though.
I have done everything I could think of to debug the issue.
I deleted Xcode and reinstalled it with a restart in between.
I have created a new user account on my machine and ran a boilerplate app on the simulator and it displayed the same way.
I've changed my screen resolution to see if that resolves the issue.
I cleared the mysterious PRAM.
None of these solved the issue or made it better or worse.
Again, thanks for your time. It is appreciated.
For me pressing command + 2 or command + 3 when the ios simulator opens up solve the problem. Pressing the above keys do scaled down the simulator size.
Bug in 10.10.2 beta:
https://devforums.apple.com/thread/243676
https://devforums.apple.com/thread/254997
iOS simulator scaled bug
iOS 8 and Xcode 6 Simulator Display Out of Alignment
iOS Simulator display scaled incorrectly
I recently started and I had the same issue. You simply have to change the scale. When the iOS Simulator opens, navigate to Window and change the scale; 50% worked for me.
I changed to 14C94b, fixed this bug.
I have been to see same problem for Subline Text3
enjoy)
I am a bit new to the iPhone, but I have done some work on the Mac before. In my App there is a text field. And if I´m editing this text field, the App crashes after a few types, and there is an an EXC_BAD_ACCESS sign in main. I have added an other textfield, right in the standart view. It crashes, too, although I have not done anything with it. I have no idea, and I killed every release, so that nothing is overreleased, bit it does not help. Has anyone an idea? thanks
I found the answer. It´s a bug in iPhone Simulator. I had to turn off autocorrecting. Then it worked.
Are you working with XCode 4.1? This is a problem related to that version, I just downloaded the Xcode 4.1.1 from the App Store and the problem went away completely.
Regards