iPhone App crashes (EXC_BAD_ACCESS) on editing any textfield in main - xcode

I am a bit new to the iPhone, but I have done some work on the Mac before. In my App there is a text field. And if I´m editing this text field, the App crashes after a few types, and there is an an EXC_BAD_ACCESS sign in main. I have added an other textfield, right in the standart view. It crashes, too, although I have not done anything with it. I have no idea, and I killed every release, so that nothing is overreleased, bit it does not help. Has anyone an idea? thanks

I found the answer. It´s a bug in iPhone Simulator. I had to turn off autocorrecting. Then it worked.

Are you working with XCode 4.1? This is a problem related to that version, I just downloaded the Xcode 4.1.1 from the App Store and the problem went away completely.
Regards

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Xcode 11 can't launch CarPlay audio application

In Xcode 11 GM Version can't launch Car Play audio application in the simulator.
Simulator stuck on the loading screen, then show "Unable to connect" error. Sometimes shows only black screen or crash on app launch.
While debugging, I see that methods from MPPlayableContentDataSource and MPPlayableContentDelegate won't fire. On Xcode 10 all work fine, so it's looks like some bug in new Xcode 11. Maybe someone knows how to solve this problem?
Thanks indeed.
I submitted a radar (FB7514196) to Apple.
You can see a copy of the radar here: https://openradar.appspot.com/radar?id=4997629368860672
Just installed Xcode 11.3 and I'm still having this problem. Contacted Apple via the Feedback Assistant and the response was:
Please ensure you're providing a prompt response to
MPPlayableContentDelegate and MPPlayableContentDataSource when you app
launches on the car screen. You have a few seconds after launch before
we show this timeout screen.
The first thing I do when starting the app is to set up this delegate and data source, so that's not the issue. Maybe something related to setting up CarPlay changed in the iOS 13 SDK.
Xcode 11 and Xcode 11.1 seem to contain a broken CarPlay implementation. Xcode 11.2 (beta-1) seems to work much better here. That said, the CarPlay simulator is finicky anyways and you should really use a real head unit to test your programs. I have found simply closing and reopening the CarPlay simulator to help with many issues, btw.
Still the same issue here with XCode 11.2.1
Anybody found a solution?
The CarPlay simulator has always been a total disgrace - for years!

Xcode becomes unresponsive when collecting view hierarchy

When I run my app and then try to get the debug view hierarchy for my app Xcode immediately becomes unresponsive (it does pause the app but then becomes unresponsive). I've tried deleting derived data, restarting the simulator and Xcode, and downloaded and tested from my own phone. I even re-installed Xcode and I still have the same problem. What could this be? Is it just an incredibly frustrating bug in Xcode 11? Is there any way I can solve it?
Thanks in advance!
For anyone that has this problem: I got it to work by re-installing Mac OS.

Apple News Preview - Simulator stopped working

I am currently testing the Apple News JSON format using XCode / News Preview / Simulator and randomly running into a new error that was not occurring prior to today.
I am attempting to load the article.json file into the News Preview app (it's been working up until today). The article.json file gets successfully loaded with no errors in the console but the Simulator is claiming that the channel is not available for me. Here is what the error message on the Simulator reads:
Channel Unavailable
This channel isn't currently available in your region.
The News Preview and Simulator were working just fine until today. I have tried re-installing XCode and News Preview (and Simulator because I re-installed XCode) but the problem persists. Other colleagues of mine are now experiencing the same problem.
I tried also clearing all the content in the Simulator and tried wiping the device clean and also tried going to the "Debug" menu in Simulator and setting the Location specifically there, as well, without any success.
Is there a way to fix this or is there a way to know if there was a recent developer push to the Simulator code base?
Just to add a bit more detail, I am attempting to load the official Apple News article preview files, not my own article.json files (I tried loading my own json files, as well).
Any help is appreciated.
Hey I also just had this issue and have been troubleshooting since yesterday. Not sure what is causing it, but it only happens for my on devices simulators from iPhone 7 and newer.
Try running the preview on iPhone 6 or an older-gen iPad, etc... that's working for me.
The solution on only one of my machines was to enter the Publisher ID into the News Preview application, which is the first thing that is asked when launching the News Preview app. After entering the Publisher ID, everything seemed to return to normal - for all of my colleagues and I.
See my comment above about my new macbook and the new problem it is having.

Items in Root.plist are not display in settings. iOS9/Xcode7-beta5

None of my settings options are appearing for my project in iOS9. This happens not only with my project that has been converted to swift 2.0 but also the app from TestFlight which is Swift 1.2 compiled from Xcode 6. Is this an iOS 9 issue?
My problem is similar to this one. However, my setting never appear, even on the first launch.
Any ideas? Has anyone else come across this problem? Any input is welcome.
I found a solution to my problem here in the apple dev forums.
"My settings were blank, too, even though they were fine in the simulator. I ended up having to reset ALL settings and performing a full restore. This was a PITA, since it required re-entering passwords and my thumbprints. I sure don't want my users to have to go through this after the ios9 GM release"

Interface Builder appears blurry on retina display in Xcode 6.3

I just recently downloaded the latest public release of Xcode (6.3) and I noticed the storyboard for my app is now low res on my Retina MacBook Pro. Images, text and standard UI elements all appear blurry. On the actual device everything looks fine and code still looks sharp its just while working in the Interface Builder.
Has anybody else noticed this and figured out a way to fix it? This is happening to me in both Swift and Objective-C projects including in Apple's sample projects (Master-Detail Application and etc).
I submitted this as a bug report, and Apple responded by saying that it is the desired appearance. They did not give an explanation, that was all they said.
It appears to be related to a bug in the newest iOS SDK, and as a workaround, they've forced Interface Builder to render everything at 1x. Currently, there doesn't seem to be any solution to this annoying problem other than to wait.
Just installed Xcode version 6.3.2 and this issue appears to have been fixed.
Have you tried re-installation of the same version? That helped once.
Alternatively, can upgrade to newer version, too.

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