Why can't my ultraportable laptop CPU maintain peak performance in HPC - performance

I have developed a high performance Cholesky factorization routine, which should have peak performance at around 10.5 GFLOPs on a single CPU (without hyperthreading). But there is some phenomenon which I don't understand when I test its performance. In my experiment, I measured the performance with increasing matrix dimension N, from 250 up to 10000.
In my algorithm I have applied caching (with tuned blocking factor), and data are always accessed with unit stride during computation, so cache performance is optimal; TLB and paging problem are eliminated;
I have 8GB available RAM, and the maximum memory footprint during experiment is under 800MB, so no swapping comes across;
During experiment, no resource demanding process like web browser is running at the same time. Only some really cheap background process is running to record CPU frequency as well as CPU temperature data every 2s.
I would expect the performance (in GFLOPs) should maintain at around 10.5 for whatever N I am testing. But a significant performance drop is observed in the middle of the experiment as shown in the first figure.
CPU frequency and CPU temperature are seen in the 2nd and 3rd figure. The experiment finishes in 400s. Temperature was at 51 degree when experiment started, and quickly rose up to 72 degree when CPU got busy. After that it grew slowly to the highest at 78 degree. CPU frequency is basically stable, and it did not drop when temperature got high.
So, my question is:
since CPU frequency did not drop, why performance suffers?
how exactly does temperature affect CPU performance? Does the increment from 72 degree to 78 degree really make things worse?
CPU info
System: Ubuntu 14.04 LTS
Laptop model: Lenovo-YOGA-3-Pro-1370
Processor: Intel Core M-5Y71 CPU # 1.20 GHz * 2
Architecture: x86_64
CPU op-mode(s): 32-bit, 64-bit
Byte Order: Little Endian
CPU(s): 4
On-line CPU(s) list: 0,1
Off-line CPU(s) list: 2,3
Thread(s) per core: 1
Core(s) per socket: 2
Socket(s): 1
NUMA node(s): 1
Vendor ID: GenuineIntel
CPU family: 6
Model: 61
Stepping: 4
CPU MHz: 1474.484
BogoMIPS: 2799.91
Virtualisation: VT-x
L1d cache: 32K
L1i cache: 32K
L2 cache: 256K
L3 cache: 4096K
NUMA node0 CPU(s): 0,1
CPU 0, 1
driver: intel_pstate
CPUs which run at the same hardware frequency: 0, 1
CPUs which need to have their frequency coordinated by software: 0, 1
maximum transition latency: 0.97 ms.
hardware limits: 500 MHz - 2.90 GHz
available cpufreq governors: performance, powersave
current policy: frequency should be within 500 MHz and 2.90 GHz.
The governor "performance" may decide which speed to use
within this range.
current CPU frequency is 1.40 GHz.
boost state support:
Supported: yes
Active: yes
update 1 (control experiment)
In my original experiment, CPU is kept busy working from N = 250 to N = 10000. Many people (primarily those whose saw this post before re-editing) suspected that the overheating of CPU is the major reason for performance hit. Then I went back and installed lm-sensors linux package to track such information, and indeed, CPU temperature rose up.
But to complete the picture, I did another control experiment. This time, I give CPU a cooling time between each N. This is achieved by asking the program to pause for a number of seconds at the start of iteration of the loop through N.
for N between 250 and 2500, the cooling time is 5s;
for N between 2750 and 5000, the cooling time is 20s;
for N between 5250 and 7500, the cooling time is 40s;
finally for N between 7750 and 10000, the cooling time is 60s.
Note that the cooling time is much larger than the time spent for computation. For N = 10000, only 30s are needed for Cholesky factorization at peak performance, but I ask for a 60s cooling time.
This is certainly a very uninteresting setting in high performance computing: we want our machine to work all the time at peak performance, until a very large task is completed. So this kind of halt makes no sense. But it helps to better know the effect of temperature on performance.
This time, we see that peak performance is achieved for all N, just as theory supports! The periodic feature of CPU frequency and temperature is the result of cooling and boost. Temperature still has an increasing trend, simply because as N increases, the work load is getting bigger. This also justifies more cooling time for a sufficient cooling down, as I have done.
The achievement of peak performance seems to rule out all effects other than temperature. But this is really annoying. Basically it says that computer will get tired in HPC, so we can't get expected performance gain. Then what is the point of developing HPC algorithm?
OK, here are the new set of plots:
I don't know why I could not upload the 6th figure. SO simply does not allow me to submit the edit when adding the 6th figure. So I am sorry I can't attach the figure for CPU frequency.
update 2 (how I measure CPU frequency and temperature)
Thanks to Zboson for adding the x86 tag. The following bash commands are what I used for measurement:
while true
do
cat /sys/devices/system/cpu/cpu0/cpufreq/scaling_cur_freq >> cpu0_freq.txt ## parameter "freq0"
cat sys/devices/system/cpu/cpu1/cpufreq/scaling_cur_freq >> cpu1_freq.txt ## parameter "freq1"
sensors | grep "Core 0" >> cpu0_temp.txt ## parameter "temp0"
sensors | grep "Core 1" >> cpu1_temp.txt ## parameter "temp1"
sleep 2
done
Since I did not pin the computation to 1 core, the operating system will alternately use two different cores. It makes more sense to take
freq[i] <- max (freq0[i], freq1[i])
temp[i] <- max (temp0[i], temp1[i])
as the overall measurement.

TL:DR: Your conclusion is correct. Your CPU's sustained performance is nowhere near its peak. This is normal: the peak perf is only available as a short term "bonus" for bursty interactive workloads, above its rated sustained performance, given the light-weight heat-sink, fans, and power-delivery.
You can develop / test on this machine, but benchmarking will be hard. You'll want to run on a cluster, server, or desktop, or at least a gaming / workstation laptop.
From the CPU info you posted, you have a dual-core-with-hyperthreading Intel Core M with a rated sustainable frequency of 1.20 GHz, Broadwell generation. Its max turbo is 2.9GHz, and it's TDP-up sustainable frequency is 1.4GHz (at 6W).
For short bursts, it can run much faster and make much more heat than it requires its cooling system to handle. This is what Intel's "turbo" feature is all about. It lets low-power ultraportable laptops like yours have snappy UI performance in stuff like web browsers, because the CPU load from interactive is almost always bursty.
Desktop/server CPUs (Xeon and i5/i7, but not i3) do still have turbo, but the sustained frequency is much closer to the max turbo. e.g. a Haswell i7-4790k has a sustained "rated" frequency of 4.0GHz. At that frequency and below, it won't use (and convert to heat) more than its rated TDP of 88W. Thus, it needs a cooling system that can handle 88W. When power/current/temperature allow, it can clock up to 4.4GHz and use more than 88W of power. (The sliding window for calculating the power history to keep the sustained power with 88W is sometimes configurable in the BIOS, e.g. 20sec or 5sec. Depending on what code is running, 4.4GHz might not increase the electrical current demand to anywhere near peak. e.g. code with lots of branch mispredicts that's still limited by CPU frequency, but that doesn't come anywhere near saturating the 256b AVX FP units like Prime95 would.)
Your laptop's max turbo is a factor of 2.4x higher than rated frequency. That high-end Haswell desktop CPU can only upclock by 1.1x. The max sustained frequency is already pretty close to the max peak limits, because it's rated to need a good cooling system that can keep up with that kind of heat production. And a solid power supply that can supply that much current.
The purpose of Core M is to have a CPU that can limit itself to ultra low power levels (rated TDP of 4.5 W at 1.2GHz, 6W at 1.4GHz). So the laptop manufacturer can safely design a cooling and power delivery system that's small and light, and only handles that much power. The "Scenario Design Power" is only 3.5W, and that's supposed to represent the thermal requirements for real-world code, not max-power stuff like Prime95.
Even a "normal" ULV laptop CPU is rated for 15W sustained, and high power gaming/workstation laptop CPUs at 45W. And of course laptop vendors put those CPUs into machines with beefier heat-sinks and fans. See a table on wikipedia, and compare desktop / server CPUs (also on the same page).
The achievement of peak performance seems to rule out all effects
other than temperature. But this is really annoying. Basically it says
that computer will get tired in HPC, so we can't get expected
performance gain. Then what is the point of developing HPC algorithm?
The point is to run them on hardware that's not so badly thermally limited! An ultra-low-power CPU like a Core M makes a decent dev platform, but not a good HPC compute platform.
Even a laptop with an xxxxM CPU, rather than a xxxxU CPU, will do ok. (e.g. a "gaming" or "workstation" laptop that's designed to run CPU-intensive stuff for sustained periods). Or in Skylake-family, "xxxxH" or "HK" are the 45W mobile CPUs, at least quad-core.
Further reading:
Modern Microprocessors
A 90-Minute Guide!
[Power Delivery in a Modern Processor] - general background, including the "power wall" that Pentium 4 ran into.
(https://www.realworldtech.com/power-delivery/) - really deep technical dive into CPU / motherboard design and the challenges of delivering stable low-voltage to very bursty demands, and reacting quickly to the CPU requesting more / less voltage as it changes frequency.

Related

What is the difference between MIPS and Execution time

When it comes to rating the performance of a processor, is calculating the Million Instructions Per Second (MIPS) a practical measure to use?
Or is finding the Execution Time (IC x CPI x 1/CR) the main thing to use?
Imagine you have one CPU that does 100 million tiny little instructions that don't do much on their own per second. Next; imagine you have another CPU where you need a quarter of the instructions to do the same work; which can do 50 million larger instructions per second. The second CPU has half as many MIPs but is twice as fast.
Now.. Imagine you have 2 CPUs that both execute the exact same instructions; where one CPU runs at 1 GHz, can do 5 instructions per cycle, and stalls rarely; and the other CPU runs at 4 GHz, can only do 2 instructions per cycle, and spends a lot more time stalled doing nothing (due to cache misses, branch mispredictions, etc). In this case the 1 GHz CPU might be significantly faster than the 4 GHz CPU.
Finally; imagine you have 2 CPUs that both execute the exact same instructions, both have exactly the same clock frequency, both execute the same number of instructions per cycle, and both spend exactly the same amount of time stalled. One CPU has overheats easily and had to "under-clock" itself to a crawl after 250 milliseconds of not being idle just to avoid melting itself, and the other CPU can go at max. speed continuously without ever overheating.
Execution time is how long it takes to do some work taking everything into account (and can be extremely different for different types of work); while MIPS is like a real estate agent determining how much a building is worth by measuring the weight of a rubber chicken.

Calculating Cycles Per Instruction

From what I understand, to calculate CPI, it's the percentage of the type of instruction multiplied by the number of cycles right? Does the type of machine have any part of this calculation whatsoever?
I have a problem that asks me if a change should be recommended.
Machine 1: 40% R - 5 Cycles, 30% lw - 6 Cycles, 15% sw - 6 Cycles, 15% beq 3 - Cycles, on a 2.5 GHz machine
Machine 2: 40% R - 5 Cycles, 30% lw - 6 Cycles, 15% sw - 6 Cycles, 15% beq 4 - Cycles, on a 2.7 GHz machine
By my calculations, machine 1 has 5.15 CPI while machine 2 has 5.3 CPI. Is it okay to ignore the GHz of the machine and say that the change would not be a good idea or do I have to factor the machine in?
I think the point is to evaluate a design change that makes an instruction take more clocks, but allows you to raise the clock frequency. (i.e. leaning towards a speed-demon design like Pentium 4, instead of brainiac like Apple's A7/A8 ARM cores. http://www.lighterra.com/papers/modernmicroprocessors/)
So you need to calculate instructions per second to see which one will get more work done in the same amount of real time. i.e. (clock/sec) / (clocks/insn) = insn/sec, cancelling out the clocks from the units.
Your CPI calculation looks ok; I didn't check it, but yes a weighted average of the cycles according to the instruction mix.
These numbers are obviously super simplified; any CPU worth building at 2.5GHz would have some kind of branch prediction so the cost of a branch isn't just a 3 or 4 instruction bubble. And taking ~5 cycles per instruction on average is pathetic. (Most pipelined designs aim for at least 1 instruction per clock.)
Caches and superscalar CPUs also lead to complex interactions between instructions depending on whether they depend on earlier results or not.
But this is sort of like what you might do if considering increasing the L1d cache load-use latency by 1 cycle (for example), if that took it off the critical path and let you raise the clock frequency. Or vice versa, tightening up the latency or reducing the number of pipeline stages on something at the cost of reducing frequency.
Cycles per instruction a count of cycles. ghz doesnt matter as far as that average goes. But saying that we can see from your numbers that one instruction is more clocks but the processors are a different speed.
So while it takes more cycles to do the same job on the faster processor the speed of the processor DOES compensate for that so it seems clear this is a question about does the processor speed account for the extra clock?
5.15 cycles/instruction / 2.5 (giga) cycles/second, cycles cancels out you get
2.06 seconds/(giga) instruction or (nano) seconds/ instruction
5.30 / 2.7 = 1.96296 (nano) seconds / instruction
The faster one takes a slightly less amount of time so it will run the program faster.
Another way to see this to check the math.
For 100 clock cycles on the slower machine 15% of those are beq. So 15 of the 100 clocks, which is 5 beq instructions. The same 5 beq instructions take 20 clocks on the faster machine so 105 clocks total for the same instructions on the faster machine.
100 cycles at 2.5ghz vs 105 at 2.7ghz
we want the amount of time
hz is cycles / second we want seconds on the top
so we want
cycles / (cycles/second) to have cycles cancel out and have seconds on the top
1/2.5 = 0.400 (400 picoseconds)
1/2.7 = 0.370
0.400 * 100 = 40.00 units of time
0.370 * 105 = 38.85 units of time
So despite taking 5 more cycles the processor speed differences is fast enough to compensate.
2.7/2.5 = 1.08
105/100 = 1.05
so 2.5 * 1.05 = 2.625 so a processor 2.625ghz or faster would run that program faster.
Now what were the rules for changing computers, is less time defined as a reason to change computers? What is the definition of better? How much more power does the faster one consume it might take less time but the power consumption might not be linear so it may take more watts despite taking less time. I assume the question is not that detailed, meaning it is vague meaning it is a poorly written question on its own, so it goes to what the textbook or lecture defined as the threshold for change to the other processor.
Disclaimer, dont blame me if you miss this question on your homework/test.
Outside an academic exercise like this, the real world is full of pipelined processors (not all but most of the folks writing programs are writing programs for) and basically you cant put a number on clock cycles per instruction type in a way that you can do this calculation because of a laundry list of factors. Make sore you understand that, nice exercise, but that specific exercise is difficult and dangerous to attempt on real world processors. Dangerous in that as hard as you work you may be incorrectly measuring something and jumping to the wrong conclusions and as a result making bad recommendations. At the same time there is very much the reality that faster ghz does improve some percentage of the execution, but another percentage suffers, and is there a net gain or loss. Or a new processor design faster or slower may have features that perform better than an older processor, but not all feature will be better, there is a tradeoff and then we get into what "better" means.

How can CPU's have FLOPS much higher than their clock speeds?

For example, a modern i7-8700k can supposedly do ~60 GFLOPS (single-precision, source) while its maximum frequency is 4.7GHz. As far as I am aware, an instruction has to take at least one cycle to complete, so how is this possible?
There are multiple factors that are all multiplied together for this large effect:
SIMD, Intel 8700k and similar processors support AVX and AVX2, which includes many instructions that operate on registers that can hold 8 floats at the same time.
multiple cores, 8700k has 6 cores.
fused multiply-add, part of AVX2, has both a multiplication and addition in the same instruction.
high throughput execution. The latency (time an individual instruction takes) is not directly important to how much computation a processor can do in a unit of time. A modern CPU such as 8700k can start executing two (independent) FMAs in the same cycle (and keep in mind these are still SIMD instructions so that represents a lot of floating point operations) even through the latency of the operation is actually 4 cycles.
Multiplying all those factors together we get: 8 * 6 * 2 * 2 * 4.3 = 825 GFLOPS (matching the stats reported here). This calculation certainly does not mean that it can actually be attained. For example the processor may downclock significantly under such a workload in order to stay within its power budget, which is what Intel has been doing at least since Haswell (though the specifics have changed and it applied to server parts). Also, most real code has significant trouble feeding that many FMAs with data. Large matrix multiplications can get close though, and for example according to these stats the 8700k reached 496.7 Gflops in their SGEMM benchmark. Possibly the 8700k's max AVX2 turbo speed on 6 cores is 2.6GHz but as far as I can find it does not have an AVX offset by default (only needed when overclocked), or that GEMM is just not that close to hitting peak FLOPS.

Ram real time latency

I read somewhere that to find the real latency of the ram you can use the following rule :
1/((RAMspeed/2)/1000) x CL = True Latency in nanoseconds
ie for DDR1 with 400Mhz clock speed, is it logical to me to divide by 2 to get the FSB speed or the real bus speed which is 200Mhz in this case. So the rule above seems to be correct for the DDR1.
From the other side, DDR2 also doubles the freq of the bus in relation to the previous DDR1 generation (ie 4 bits per clock cycle) according the article "What Every Programmer Should Know About Memory".
So, in the case of a DDR2 with a 800Mhz clock speed, to find the "True Latency" the above rule should be accordingly changed to
1/((RAMspeed/4)/1000) x CL = True Latency in nanoseconds
Is that correct? Because in all the cases I read that the correct way is to take RAMspeed/2 no matter if it's DDR, DDR2, DDR3 or DDR4.
Which is the correct way to get the true latency?
The CAS latency is in memory-bus clock cycles. This is always one half the transfers-per-second number. e.g. DDR3-1600 has a memory clock of 800MHz, doing 1600M transfers per second (during a burst transfer).
DDR2, DDR3, and DDR4 still use a double-pumped 64-bit memory bus (transferring data on the rising and falling edges of the clock signal), not quad-pumped. This is why they're still called Double Data-Rate (DDR) SDRAM.
The FSB speed has nothing to do with it.
On old CPUs without integrated memory controllers, i.e. systems that actually have an FSB, its frequency is often configurable (in the BIOS) separately from the memory speed. See Front Side Bus and RAM speed; on even older systems, the FSB and memory clocks were synchronous.
Normally systems were designed with a fast enough FSB to keep up with the memory controller. Running the FSB at the same clock speed as the memory can reduce latency by avoiding buffering between clock domains.
So yes, the CAS latency in seconds is cycle_count / frequency, or more like your formula
1000ns/us * CL / RAMspeed * 2 transfers/clock, where RAMspeed is in mega-transfers per second.
Higher CL numbers at a higher memory frequency often work out to a similar absolute latency (in seconds). In other words, modern RAM has higher CAS latency timing numbers because more clock cycles happen in the same amount of time.
Bandwidth has vastly improved, while latency has stayed nearly constant, according to these graphs from Crucial which explain CL vs. frequency.
Of course this is not "the memory latency", or the "true" memory latency.
It's the CAS latency of the DRAM itself, and is the most important factor in latency between the memory controller and the DRAM, but is only a part of the latency between a CPU core and memory. There is non-negligible latency inside the CPU between the core and uncore (L3 and memory controller). Uncore is Intel terminology; IDK what AMD calls the parts of the memory hierarchy in their various microarchitectures.
Especially many-core Xeon CPUs have significant latency to L3 / memory controller, because of the large ring bus(es) connecting all the cores. A many-core Xeon has worse L3 and memory latency than a similar dual or quad-core with the same memory and CPU clock frequencies.
This extra latency actually limits single-thread / single-core bandwidth on a big Xeon to worse than a laptop CPU, because a single core can't keep enough requests in flight to fill the memory pipeline with that much latency. Why is Skylake so much better than Broadwell-E for single-threaded memory throughput?.
Ok I found the answer.
Everytime the manufacturers increased the memory clock speed they did it in a constant rate which always was the double (2x) of the FSB clock speed. ie
MEM CLK FSB
-------------------
DDR200 100 MHz
DDR266 133 MHz
DDR333 166 MHz
DDR400 200 MHz
DDR2-400 200 MHz
DDR2-533 266 MHz
DDR2-667 333 MHz
DDR2-800 400 MHz
DDR2-1066 533 MHz
DDR3-800 400 MHz
DDR3-1066 533 MHz
DDR3-1333 666 MHz
DDR3-1600 800 MHz
So, the memory module has always the double speed of the FSB.

Low GPU usage in CUDA

I implemented a program which uses different CUDA streams from different CPU threads. Memory copying is implemented via cudaMemcpyAsync using those streams. Kernel launches are also using those streams. The program is doing double-precision computations (and I suspect this is the culprit, however, cuBlas reaches 75-85% CPU usage for multiplication of matrices of doubles). There are also reduction operations, however they are implemented via if(threadIdx.x < s) with s decreasing 2 times in each iteration, so stalled warps should be available to other blocks. The application is GPU and CPU intensive, it starts with another piece of work as soon as the previous has finished. So I expect it to reach 100% of either CPU or GPU.
The problem is that my program generates 30-40% of GPU load (and about 50% of CPU load), if trusting GPU-Z 1.9.0. Memory Controller Load is 9-10%, Bus Interface Load is 6%. This is for the number of CPU threads equal to the number of CPU cores. If I double the number of CPU threads, the loads stay about the same (including the CPU load).
So why is that? Where is the bottleneck?
I am using GeForce GTX 560 Ti, CUDA 8RC, MSVC++2013, Windows 10.
One my guess is that Windows 10 applies some aggressive power saving, even though GPU and CPU temperatures are low, the power plan is set to "High performance" and the power supply is 700W while power consumption with max CPU and GPU TDP is about 550W.
Another guess is that double-precision speed is 1/12 of the single-precision speed because there are 1 double-precision CUDA core per 12 single-precision CUDA cores on my card, and GPU-Z takes as 100% the situation when all single-precision and double-precision cores are used. However, the numbers do not quite match.
Apparently the reason was low occupancy due to CUDA threads using too many registers by default. To tell the compiler the limit on the number of registers per thread, __launch_bounds__ can be used, as described here. So to be able to launch all 1536 threads in 560 Ti, for block size 256 the following can be specified:
_global__ void __launch_bounds__(256, 6) MyKernel(...) { ... }
After limiting the number of registers per CUDA thread, the GPU usage has raised to 60% for me.
By the way, 5xx series cards are still supported by NSight v5.1 for Visual Studio. It can be downloaded from the archive.
EDIT: the following flags have further increased GPU usage to 70% in an application that uses multiple GPU streams from multiple CPU threads:
cudaSetDeviceFlags(cudaDeviceScheduleYield | cudaDeviceMapHost | cudaDeviceLmemResizeToMax);
cudaDeviceScheduleYield lets other threads execute when a CPU
thread is waiting on GPU operation, rather than spinning GPU for the
result.
cudaDeviceLmemResizeToMax, as I understood it, makes kernel
launches themselves asynchronous and avoids excessive local memory
allocations&deallocations.

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