Go code building linker error. Can I link manually? - go

I am building Go code that uses CGo heavily and this code must be compiled into a shared or static library (static is highly preferred). (code for reference)
It all works just fine on Linux and Mac, but on Windows it fails on linker stage either saying that all 4 modes (c-shared, shared, c-archive, archive) are not available or if invoke go tool link -shared manually complains about missing windows specific instructions.
My understanding is that all I need to build usable lib.a is to compile everything I will use into object files (*.o) and then put it through ar to produce usable static library.
Now the question is whether I can completely skip Go's linker and based on prepared .o files create .a manually?
How would I go about doing that if that is even possible?

Looks like gcc on windows is unable to automatically discover necessary shared libraries. The problem was caused by GCC and not by Go.
Although for compiling Go I had to use self-compiled master tip as current release (1.6.2) does not support shared/static libraries on windows/amd64.
Manually feeding gcc with each shared library (ntdll, winmm etc) in default location (C:\Windows\SysWOW64) has fixed the problem.

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Ada static compilation

I have compiled a simple Ada application which uses the Win32Ada library.
I'm compiling the application on Windows using:
gnatmake C:\GNAT\2020\bin\src\main.adb -I"C:\GNAT\2020\lib\win32ada" -largs -lwin32ada.
The application works as expected on the compilation machine and when executing main.exe a MessageBox is executed.
However, when attempting to execute the application on another Windows system which doesn't have the Ada libraries installed, I received an error:
Does Ada support static compilation?
Can I compile the application so main.exe can execute on any Windows host without needing to bundle DLL's?
I couldn't find an answer in the gnatmake --help (but I'm also new to Ada).
The default linking mode is static on Windows. So, normally, you don't need to add any option. If you need to force it, use the -bargs -static gnatmake binder option or add
package Binder is
for Default_Switches ("ada") use ("-static");
end Binder;
to your .gpr project file.
Does Ada support static compilation?
Yes, it's the default mode.
Can I compile the application so main.exe can execute on any Windows host without needing to bundle DLL's?
You should be able to, but I haven't used the win32ada library much; I would be surprised if you couldn't do something like Deplhi where the executable interfaces with the Win32 API "directly", albeit with the abstraction of the VCL.
I think the item you want to flag is in the Linker, not Binder. (Though you might need both.) The best place to check for the nitty-gritty of arguments for GNAT is the documentation, simply because there's a huge number of arguments which are essentially non-intuitive in their naming or usage.
--unchecked-shared-lib-imports might be of interest; checking out the win32ada project file (especially any scenario variables) might give you the ability to switch it to a static library. In the worst case, if you add For library_kind use "static"; to the Win32Ada library, you should be able to build it statically yourself.

Cross compilation of libraries that dynamically or statically linked with system libraries

I am trying to cross compile some dependency libs for RaspberryPi target system, and host system is Linux with GCC compiler. For example, let's say that one of those libs has dependency on linkage stage and being linked with one of the system's static or dynamic libraries.
How this case is resolved by linker? (Because those .a or .so files can be different on target system, so probably program on RaspberryPi will crash in this case). How to make it work in a right way?
The build environment that the cross-compiler provides is more accurately described as a cross-toolchain. It needs to provide everything you need: Not just the compiler, but also the assembler, linker, and all run-time support libraries. That includes a C library (maybe glibc, maybe something else), the GCC run-time library (libgcc and libgcc_s), and the C++ run-time library (libstdc++). But the build environment also needs copies of all the libraries your software needs to build, typically both header files and static libraries or dynamic shared objects for the target. In particular, you cannot use the installed header files on the host because they might have the wrong definitions and declarations for the target.
Some programmers simply copy their dependencies (which are not system libraries) into their source tree, so that the cross-build environment can stay minimal. But then these libraries have to be tracked and updated as part of the project, which can be cumbersome.

How to build and Interface a Fortran95 library with C

I'm porting an old C++ project to run on RHEL 6.7 with gcc 4.4.7. The code was originally made to run on an SGI machine.
I have a library .a which is presumed to have been compiled on the old machine (and thus there's no hope of running it in the new one) however, along with this .a file I also have the headers and source files. I am assuming that these are the ones that are used to make the .a file. The Makefile that was used is now long gone, I just have the source code.
My question is, is there a way to "reverse engineer" the library? I would like to know what functions the .a library contains so I can make it on my machine.
I will add that I am new to static and shared libraries so I'm not entirely sure what the .a file contains or how it is any different from including the headers.
Update:
I have looked into the included code and realized that the C files only work to interface with functions defined using Fortran95. I think that now I'm supposed to build the Fortran95 codebase and somehow interface that with the C code. Once I do that I will have a library that should (hopefully) compile in my native system. How can I do this?

How to include ncurses while using Emscripten emcc and make on Mac

I'm trying to build a project (namely, Angband's source - http://rephial.org/downloads/3.3/angband-v3.3.2.tar.gz) with Emscripten's emcc in order to port it to Javascript and ultimately build an online version.
I've managed to get the process started with
emconfigure ./configure
make
which begins to successfully start generating LLVM bitcode .o files, but then it hangs up on main-gcu.c with 'main-gcu.c:43:11: fatal error: 'ncurses.h' file not found'
I believe main-gcu.c is the only file that references ncurses, but I just can't figure out how to include the library while compiling. Is there a way to specify including ncurses with 'make', or should I compile the main-gcu.c file individually, with 'emcc main-gcu.c -c -lncurses'? I tried doing that but that led to another error with emcc being unable to find other actually included header files two levels down (it couldn't find headers that were included by a header included by main-gcu.c - anyway to fix that?).
I'm also not certain if I have/need to install the ncurses library on Mac OSX. All I can really find are references to libncurses5-dev for Linux.
Thanks!
I think you misunderstand the compilation via Emscripten. I will try to point out a few problems you are facing.
The general rule is that all tools of Emscripten ONLY can turn LLVM formats (e.g. BITCODE) into JavaScript. emconfigure, emmake, ... modify the build environment so that your sourcecode is compiled to one of the LLVM formats (there are exceptions to the rule but nevermind). So anything you want to link against your final result has to be in a LLVM format, as well (which by default ncurses is not).
Since the output is JavaScript, there is no chance to execute any program code in different threads. While a lot of C/C++ code does use a thread for the UI and others for processing, such a model does NOT work for Emscripten. So in order to get the software compiling/running you will have to rewrite the parts that use threading. See emscripten_set_main_loop for pointers.
Even if you have the libraries compiled you then have to statically link them to Emscripten. At this point it is less of a technical problem but more of a license issue since if your library is licensed under e.g. LGPL due to static linking the GPL terms are effective.
I hope all clarity finally vanished ;)

Referencing Source Files of Shared Libraries in Valgrind

We have a software project which has the primary purpose of providing a library and API. We also provide example programs and utilities that use this library.
So, let's say that I have built and installed our library. When I run valgrind on one of the example / utility programs, I obviously see references to functions in the library. The issue is that it doesn't provide line numbers, and I would like it to.
Is there a way to tell Valgrind to reference source files that aren't obviously part of an executable, but are part of the source code for a library that is linked-in to the executable?
Thanks!
Make sure that you are compiling shared library with -g to add debug information. This should be enough for Valgrind to reference source files. See http://valgrind.org/docs/manual/faq.html#faq.unhelpful for more information.

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