I'm making a type of dictionary webpage and I cannot figure out how to get the XMLHttpRequest working. I need to transfer XML information to a specific place in the html, id="data". I'm trying to do it this way so that the page won't have to refresh. The code is very messy I apologize.
<p> <!-- This is the button that will trigger the data appearing -->
<div id="div1" id="buttons" >
<ul class="actions">
<li><input type="button" id="ajaxButton" value="Traditional" class="special"/></li>
</ul>
</div>
<script type="text/javascript">
(function () {
var httpRequest;
document.getElementById("ajaxButton").onclick = function() {
var title = document.getElementById("data").value;
makeRequest('data.xml', word)
}
};
function makeRequest(url, word) {
httpRequest = new XMLRequst();
if (!httpRequest) {
alert('Giving up. Cannot create an XMLHTTP instance');
return false;
}
xmlhttp.onreadystatechange = contents;
if (xmlhttp.readyState == 4 && xmlhttp.status == 200) {
//contents(xmlhttp);
httpRequst.open("GET", url);
httpRequest.send();
}
function contents() {
if (xmlhttp.readyState == XMLHttpRequest.DONE) {
if(xmlhttp.status == 200) {
//This is where the XML should be sent to the HTML
}
</script>
<div id="data">
<!-- XML DATA WILL GO HERE POTENTIALLY -->
</div>
And here is the XML file 'data.xml'
<dictionary>
<word>
<title>Ubiquitous</title>
<trad>This is the traditional defintion ubiquitous</trad>
<simp>This is the simplified defintion hopefully ubiquitous</simp>
</word>
<word>
<title>Lithe</title>
<trad>This is the traditional defintion of lithe</trad>
<simp>This is the simplified defintion of lithe hopefully</simp>
</word>
</dictionary>
May be of your interest to include an asynchronous function between httpRequest.open(...) and httpRequest.send() like this:
//f is your xml file
var fileURL = URL.createObjectURL(f);
httpRequest.open("GET", fileURL);
httpRequest.onload = function(){
URL.revokeObjectURL(fileURL);
populateHTML(this.responseXML);
};
httpRequest.send();
Then create outside a method populateHTML to manipulate what is obtained:
function populateHTML(xmlDoc){
var accessAtr = xmlDoc.getElementsByTagName("trad")[0].childNodes[0].nodeValue;//gets the content of first trad tag.
//use accessAtr to continue writing your "data" id HTML content from here.
}
Related
One of my API calls gives a youtube link and I want the link to be clickable and open on another tab, but nothing is working
this is mode code HTML:
//the id produces a youtube link that that can be clicked, but if I add the id to the href, then it wont work.
<a href="" target="_blank">
<p id="strYoutube2"></p>
</a>
my js code:
//this is my XML call, if theres another .link function other than .innerXML for the youtube link, maybe that can be the issue, but I cant find anything online.
function getPosts() {
let xhr = new XMLHttpRequest();
xhr.open('GET', 'https://www.themealdb.com/api/json/v1/1/random.php', true);
console.log(xhr.readyState);
xhr.send();
xhr.onreadystatechange = () => {
if (xhr.readyState == 4 && xhr.status == 200) {
let response = JSON.parse(xhr.responseText);
console.log('response below:')
console.log(response);
console.log(response.meals[0].strMealThumb);
document.getElementById('strMeal').innerText = response.meals[0].strMeal
document.getElementById('strCategory').innerText = response.meals[0].strCategory
document.getElementById('strArea').innerText = response.meals[0].strArea
document.getElementById('strTags').innerText = response.meals[0].strTags
document.getElementById('strYoutube').innerHTML = response.meals[0].strYoutube
document.getElementById('strMealThumb').src = response.meals[0].strMealThumb
}
}
}
The HTML element with id strYoutube does NOT exist in you provided code:
document.getElementById('strYoutube').innerHTML = response.meals[0].strYoutube
For achieve what you're triyng to do, you can change your code as follows:
Check that I set an img HTML element with a predefined width and height.
Check the working jsfiddle here too:
// This is your function for get the posts of the given API URL.
function getPosts() {
let xhr = new XMLHttpRequest();
xhr.open('GET', 'https://www.themealdb.com/api/json/v1/1/random.php', true);
console.log(xhr.readyState);
xhr.send();
xhr.onreadystatechange = () => {
if (xhr.readyState == 4 && xhr.status == 200) {
let response = JSON.parse(xhr.responseText);
console.log('response below:')
console.log(response);
console.log(response.meals[0].strMealThumb);
// Comented due these HTML elements aren't here.
//document.getElementById('strMeal').innerText = response.meals[0].strMeal
//document.getElementById('strCategory').innerText = response.meals[0].strCategory
//document.getElementById('strArea').innerText = response.meals[0].strArea
//document.getElementById('strTags').innerText = response.meals[0].strTags
//document.getElementById('strYoutube').innerHTML = response.meals[0].strYoutube
//document.getElementById('strMealThumb').src = response.meals[0].strMealThumb
// Here I set the values to your HTML elements:
// "strYoutube" is the HTML anchor element "<a href>".
document.getElementById('strYoutube').href = response.meals[0].strYoutube;
// "myImg" is the HTML image element "<img src>".
document.getElementById('myImg').src = "https://www.themealdb.com/images/media/meals/ysqupp1511640538.jpg";
document.getElementById('myImg').alt = response.meals[0].strMeal;
document.getElementById('myImg').title = response.meals[0].strMeal;
}
}
}
// Call your function and set the values ion the HTML elements:
getPosts();
<a href="" target="_blank" id="strYoutube">
<p id="strYoutube2">
<img src="#" id="myImg" alt="image" title="" style="width: 150px; height: 150px;" />
</p>
</a>
I am about to integrate svg-edit to an ASP.NET MVC project.
Is there anyone who has a recommendation or tutorial on how to begin with?
Thank you.
I am answering my own question.
After a research, I recommend deploying the whole SVG-EDIT lib into mvc architecture, then modify the embed api as following:
This is my Partial View and JS file that call the embed api and put it into the iframe within the partial view:
document.write("<script type='text/javascript' src='~/Scripts/svg-edit/embedapi.js'></script>");
// Make sure to add the embedapi into the html file, becuase the intialization function runs actually in that file, all this call does is basically to take the iframe from html and inialize the api within that tag.
$(document).ready(function () {
// jquery selectro
$("#LoadSVG").click(function () {
$("#svg").append($('<iframe src="/Scripts/svg-edit/svg-editor.html" width="900px" height="600px" id="svgedit"></iframe>'));
});
});
#Scripts.Render("~/bundles/KSage")
<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
<header>
<script src="//code.jquery.com/jquery-1.10.2.js"></script>
</header>
<input id="LoadSVG" type="button" value="LoadSVG" />
<input id="CloseSVG" type="button" value="CloseSVG" />
<input id="save" type="button" value="save" onclick="save()">
<input id="Add" type="button" value="AddNewTag!" onclick="AddNewElemnt()" />
<input id="LoadExample" type="button" value ="LoadExample" onclick="LoadExample()"/>
<body id ="mainBody">
<p id="svg"></p>
<p id="DivData"></p>
<p id="TestId"></p>
<p id="SavedData"></p>
</body>
</html>
Here I have a save and load functions ready for the module: There is so much work to do in order to perfect the algorithm, but since this was just a test project to figure out the possibility of integrating the module into the environment I put enough effort to understand that share the knowledge with the community:
Here is my cshtml file:
#Scripts.Render("~/bundles/KSage")
<!DOCTYPE html>
<html xmlns="http://www.w3.org/1999/xhtml">
<header>
</header>
<input id="LoadSVG" type="button" value="LoadSVG" />
<input id="CloseSVG" type="button" value="CloseSVG" />
<input id="save" type="button" value="save" onclick="save()">
<input id="Add" type="button" value="AddNewTag!" onclick="AddNewElemnt()" />
<input id="LoadExample" type="button" value ="LoadExample" onclick="LoadExample()"/>
<body id ="mainBody">
<p id="svg"></p>
<p id="DivData"></p>
<p id="TestId"></p>
<p id="SavedData"></p>
</body>
</html>
Here is the js file:
document.write("<script type='text/javascript' src='~/Scripts/svg-edit/embedapi.js'></script>");
document.write("<script src='~/Scripts/jquery-1.10.2.js'></script>");
$(document).ready(function () {
// jquery selectro
$("#LoadSVG").click(function () {
$("#svg").append($('<iframe src="/Scripts/svg-edit/svg-editor.html" width="900px" height="600px" id="svgedit"></iframe>'));
});
});
$(document).ready(function () {
// jquery selectro
$("#save1").click(function () {
$("#DivData").append("<b>Appended text</b>");
});
});
$(document).ready(function(){
$("#CloseSVG").click(function () {
$("#svg").hide();
});
});
function HandleSvgData(data,error) {
if (error) {
alert('Error:' + error);
} else {
$('#DivData').append(data);
alert(data);
}
}
function handleSvgData(data, error) {
alert("handling Data");
if (error) {
alert('error ' + error);
} else {
alert('Congratulations. Your SVG string is back in the host page, do with it what you will\n\n' + data);
}
}
function save1() {
alert("saving");
// svgCanvas.getSvgString()(handleSvgData);
$("#svgedit").append($('This is the test classed appended after DivDat'));
}
function AddNewElemnt()
{
var newElement = document.createElement("Test");
var newNode = document.createTextNode("This is my new node!");
newElement.appendChild(newNode);
var referenceElement = document.getElementById("mainBody");
var tagInsert = document.getElementById("TestId");
referenceElement.insertBefore(newElement, tagInsert);
// alert("added");
}
function Postt(data) {
}
function Post(data) {
var mainBody = document.getElementById("mainBody");
var SvgDataId = prompt("give me primary id");
var SvgUser = prompt("give me UserName");
var form = document.createElement("form");
form.setAttribute("id", "PostData");
form.setAttribute("action", "/SvgDatas/Create");
form.setAttribute("method", "post");
mainBody.appendChild(form);
var PostData = document.getElementById("PostData");
var InputSvgDataId = document.createElement("input");
InputSvgDataId.setAttribute("name", "SvgDataId");
InputSvgDataId.setAttribute("value", SvgDataId);
PostData.appendChild(InputSvgDataId);
var InputSvgUser = document.createElement("input");
InputSvgUser.setAttribute("name", "SvgUser");
InputSvgUser.setAttribute("value", SvgUser);
PostData.appendChild(InputSvgUser);
var InputData = document.createElement("input");
InputData.setAttribute("name", "Data");
InputData.setAttribute("value", data);
PostData.appendChild(InputData);
form.submit();
}
function save() {
var doc, mainButton,
frame = document.getElementById('svgedit');
svgCanvas = new EmbeddedSVGEdit(frame);
// Hide main button, as we will be controlling new, load, save, etc. from the host document
doc = frame.contentDocument || frame.contentWindow.document;
mainButton = doc.getElementById('main_button');
mainButton.style.display = 'none';
// get data
svgCanvas.getSvgString()(function handleSvgData(data, error) {
if (error) {
alert('error ' + error);
} else {
alert('Congratulations. Your SVG string is back in the host page, do with it what you will\n\n' + data);
Post(data);
}
});
}
/*
function BuidUrl(SVGUser) {
var uri = prompt("Give me url where the serach function lives, if empty then I will use Razor syntax to call within MVC architescture");
if (uri)
return uri;
else {
var urlHelper = ('http://localhost:53546/SvgDatas/Search?id='+SVGUser);
return urlHelper;
}
}
*/
function returnedData_IntializeEditor(data, status) {
if ((data != null) && (status == "success")) {
var frame = document.getElementById('svgedit');
svgCanvas = new EmbeddedSVGEdit(frame);
doc = frame.contentDocument || frame.contentWindow.document;
mainButton = doc.getElementById('main_button');
tool_Bottum = doc.getElementById("#tool_button");
mainButton.style.display = 'none';
// Open Data into the frame
// var svgexample = '<svg width="640" height="480" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns="http://www.w3.org/2000/svg"><g><title>Layer 1<\/title><rect stroke-width="5" stroke="#000000" fill="#FF0000" id="svg_1" height="35" width="51" y="35" x="32"/><ellipse ry="15" rx="24" stroke-width="5" stroke="#000000" fill="#0000ff" id="svg_2" cy="60" cx="66"/><\/g><\/svg>';
svgCanvas.setSvgString(data.Data);
} else {
$("#svg").append("<li>There is not such a data available in the database!</li>");
}
}
function LoadExample() {
var SVGUser = prompt("Enter the SVG ID");
$.getJSON("http://localhost:53546/SvgDatas/Search?id=" + SVGUser, returnedData_IntializeEditor );
}
This is the model:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace IntegrationOfSVG.Models
{
public class SvgData
{
public string SvgDataId { get; set; }
public string SvgUser { get; set; }
public string Data { get; set; }
}
}
Thank you SVG-EDIT community for the great tool.
Next I am planning to add a view mode to this module that opens the data from a sequal server and if the mode is admin, lets the user to edit the existing data. I will keep this posted updated.
1- One way is to remove the tools from the client side, but it has a certain limitation that is the fact that css does not adjust a
function RemoveTools() {
var frame = document.getElementsByClassName("iFrameHtmlTag")[0];
doc = frame.contentWindow.document;
if (doc != null) {
var Tools = [
'tools_top', 'tools_left', 'tools_bottom', 'sidepanels', 'main_icon', 'rulers', 'sidepanels', 'canvashadow'];
for (i=0; i<Tools.length;i++)
{
doc.getElementById(Tools[i]).style.display = "none";
}
} else
alert("Doc was null");
};
$(document).ready(function () {
$("#hide").click(function () {
RemoveTools();
});
});
It is an effective way, but there should be a better method to view the object with few parameters also to readjust the size of the window. I will continue with that topic too.
I am facing problem here as in phonegap image is uploaded to the server once u select a picture.I don't want to upload image before submitting form. Image is uploaded automatically to server which is something i don't want.I want to upload image with the form, where form contains many more fields which is required to send along with image. What are the possible ways to submit with form?
<!DOCTYPE HTML >
<html>
<head>
<title>Registration Form</title>
<script type="text/javascript" charset="utf-8" src="phonegap-1.2.0.js"></script>
<script type="text/javascript" charset="utf-8">
// Wait for PhoneGap to load
document.addEventListener("deviceready", onDeviceReady, false);
// PhoneGap is ready
function onDeviceReady() {
// Do cool things here...
}
function getImage() {
// Retrieve image file location from specified source
navigator.camera.getPicture(uploadPhoto, function(message) {
alert('get picture failed');
},{
quality: 50,
destinationType: navigator.camera.DestinationType.FILE_URI,
sourceType: navigator.camera.PictureSourceType.PHOTOLIBRARY
});}
function uploadPhoto(imageURI) {
var options = new FileUploadOptions();
options.fileKey="file";
options.fileName=imageURI.substr(imageURI.lastIndexOf('/')+1);
options.mimeType="image/jpeg";
var params = new Object();
params.value1 = "test";
params.value2 = "param";
options.params = params;
options.chunkedMode = false;
var ft = new FileTransfer();
ft.upload(imageURI, "http://yourdomain.com/upload.php", win, fail, options);
}
function win(r) {
console.log("Code = " + r.responseCode);
console.log("Response = " + r.response);
console.log("Sent = " + r.bytesSent);
alert(r.response);
}
function fail(error) {
alert("An error has occurred: Code = " = error.code);
}
</script>
</head>
<body>
<form id="regform">
<button onclick="getImage();">select Avatar<button>
<input type="text" id="firstname" name="firstname" />
<input type="text" id="lastname" name="lastname" />
<input type="text" id="workPlace" name="workPlace" class="" />
<input type="submit" id="btnSubmit" value="Submit" />
</form>
</body>
</html>
Create two functions you can call separately. One function for just getting the image, and another function to upload the image.
You can do something like below.
<!DOCTYPE html>
<html>
<head>
<title>Submit form</title>
<script type="text/javascript" charset="utf-8" src="cordova.js"></script>
<script type="text/javascript" charset="utf-8">
var pictureSource; // picture source
var destinationType; // sets the format of returned value
// Wait for device API libraries to load
//
document.addEventListener("deviceready",onDeviceReady,false);
// device APIs are available
//
function onDeviceReady() {
pictureSource = navigator.camera.PictureSourceType;
destinationType = navigator.camera.DestinationType;
}
// Called when a photo is successfully retrieved
//
function onPhotoURISuccess(imageURI) {
// Show the selected image
var smallImage = document.getElementById('smallImage');
smallImage.style.display = 'block';
smallImage.src = imageURI;
}
// A button will call this function
//
function getPhoto(source) {
// Retrieve image file location from specified source
navigator.camera.getPicture(onPhotoURISuccess, onFail, { quality: 50,
destinationType: destinationType.FILE_URI,
sourceType: source });
}
function uploadPhoto() {
//selected photo URI is in the src attribute (we set this on getPhoto)
var imageURI = document.getElementById('smallImage').getAttribute("src");
if (!imageURI) {
alert('Please select an image first.');
return;
}
//set upload options
var options = new FileUploadOptions();
options.fileKey = "file";
options.fileName = imageURI.substr(imageURI.lastIndexOf('/')+1);
options.mimeType = "image/jpeg";
options.params = {
firstname: document.getElementById("firstname").value,
lastname: document.getElementById("lastname").value,
workplace: document.getElementById("workplace").value
}
var ft = new FileTransfer();
ft.upload(imageURI, encodeURI("http://some.server.com/upload.php"), win, fail, options);
}
// Called if something bad happens.
//
function onFail(message) {
console.log('Failed because: ' + message);
}
function win(r) {
console.log("Code = " + r.responseCode);
console.log("Response = " + r.response);
//alert("Response =" + r.response);
console.log("Sent = " + r.bytesSent);
}
function fail(error) {
alert("An error has occurred: Code = " + error.code);
console.log("upload error source " + error.source);
console.log("upload error target " + error.target);
}
</script>
</head>
<body>
<form id="regform">
<button onclick="getPhoto(pictureSource.PHOTOLIBRARY);">Select Photo:</button><br>
<img style="display:none;width:60px;height:60px;" id="smallImage" src="" />
First Name: <input type="text" id="firstname" name="firstname"><br>
Last Name: <input type="text" id="lastname" name="lastname"><br>
Work Place: <input type="text" id="workplace" name="workPlace"><br>
<input type="button" id="btnSubmit" value="Submit" onclick="uploadPhoto();">
</form>
</body>
</html>
You're already sending custom fields in your example.
var params = new Object();
params.value1 = "test";
params.value2 = "param";
options.params = params;
Just populate params with your form fields.
I also faced same problem, but I have done using two server side calls on one click. In this, in first call submit data and get its id in callback using JSON then upload image using this id. On server side updated data and image using this id.
$('#btn_Submit').on('click',function(event) {
event.preventDefault();
if(event.handled !== true)
{
var ajax_call = serviceURL;
var str = $('#frm_id').serialize();
$.ajax({
type: "POST",
url: ajax_call,
data: str,
dataType: "json",
success: function(response){
//console.log(JSON.stringify(response))
$.each(response, function(key, value) {
if(value.Id){
if($('#vImage').attr('src')){
var imagefile = imageURI;
$('#vImage').attr('src', imagefile);
/* Image Upload Start */
var ft = new FileTransfer();
var options = new FileUploadOptions();
options.fileKey="vImage";
options.fileName=imagefile.substr(imagefile.lastIndexOf('/')+1);
options.mimeType="image/jpeg";
var params = new Object();
params.value1 = "test";
params.value2 = "param";
options.params = params;
options.chunkedMode = false;
ft.upload(imagefile, your_service_url+'&Id='+Id+'&mode=upload', win, fail, options);
/* Image Upload End */
}
}
});
}
}).done(function() {
$.mobile.hidePageLoadingMsg();
})
event.handled = true;
}
return false;
});
On server side using PHP
if($_GET['type'] != "upload"){
// Add insert logic code
}else if($_GET['type'] == "upload"){
// Add logic for image
if(!empty($_FILES['vImage']) ){
// Copy image code and update data
}
}
I could not get these plugins to upload a file with the other answers.
The problem seemed to stem from the FileTransfer plugin, which states:
fileURL: Filesystem URL representing the file on the device or a data URI.
But that did not appear to work properly for me. Instead I needed to use the File plugin to create a temporary file using the data uri to get me a blob object: in their example, writeFile is a function which takes a fileEntry (returned by createFile) and dataObj (blob). Once the file is written, its path can be retrieved and passed to the FileTransfer instance. Seems like an awful lot of work, but at least it's now uploading.
I am loading content using AJAX, and changing URL by using pushastate, below is my code, can anybody tell me how to implement onpopstate to enable back button in my case.
HTML
<div id="tabs" style="margin:1px 0px 0px 15px;">
<ul class="tabs-ul">
<li id="boardLi" class="current-tab"><a class="current-tab" href="board.jsp">Board</a></li>
<li id="aboutLi">Info</li>
<li id="photoLi">Photo Albums</li>
</ul>
</div>
JS
$(document).ready(function() {
function loadContent(path,c,pageName){
$.ajax({ url: path, success: function(html) {
$('#ajax-content').empty().append(html);
window.history.pushState({path:''},'',pageName+'?tab='+c);
}
});
}
function checkC(target){
var c='';
if(target=='aboutme.jsp')
{c='info';}
else if(target=='board.jsp')
{c='board';}
else if(target=='photo.jsp')
{c='photo';}
else if(target=='tab.jsp')
{c='ht';}
return c;
}
$(".tabs-ul li a").on('click', function(e) {
e.preventDefault();
$('#ajax-content').empty().append("<div id='loading'><img src='images/preloader.gif' alt='Loading' /></div>");
$('.tabs-ul li a').removeClass('current-tab');
$('.tabs-ul li').removeClass('current-tab');
$(this).addClass('current-tab');
$(this).parent().addClass('current-tab');
var url = window.location.pathname;
var pageName = url.substring(url.lastIndexOf('/') + 1);
var target=$(this).attr('href');
var c=checkC(target);
loadContent(target,c,pageName);
return false;
});
var loaded = false;
window.onpopstate = function(e) {
if (!loaded) {
loaded = true;
return;
} else {
alert(window.loacation.back().pathname);
loadContent();
}
};
});
When user clicks on link, first of all I am adding removing class for loading then I am getting URL and getting the page name from that URL(saved in 'pageName'), 'target' is href attr of clicked link and 'c' is the value I will be showing in url(for example, example.com/profile.jsp?tab=info, here if the href is info.jsp then 'c' would be info), finally I am calling 'loadContent' function which loads ajax content and changes URL using pushState.
I am trying to find the distance between 2 points, one being from user input and the other an address from my database. I have put together the code below, which seems to work (I have test variables in place so no database pulls are being made for testing), however I have hit a wall; I cannot figure out why I need to click the button twice for the output to show?
Any help is much appreciated
CODE BELOW:
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xmlns:v="urn:schemas-microsoft-com:vml">
<head>
<meta http-equiv="content-type" content="text/html; charset=UTF-8"/>
<title>Google Maps JavaScript API Example: Extraction of Geocoding Data</title>
<script src="http://maps.google.com/maps?file=api&v=2&key=ABQIAAAA7j_Q-rshuWkc8HyFI4V2HxQYPm-xtd00hTQOC0OXpAMO40FHAxT29dNBGfxqMPq5zwdeiDSHEPL89A" type="text/javascript"></script>
<!-- According to the Google Maps API Terms of Service you are required display a Google map when using the Google Maps API. see: http://code.google.com/apis/maps/terms.html -->
<script type="text/javascript">
//var globalAddr = new Array();
var globalName;
var xmlhttp;
var geocoder, location1, location2;
var distanceVal;
function initialize() {
geocoder = new GClientGeocoder();
}
function showLocation() {
geocoder.getLocations(document.getElementById("address1").value, function (response) {
if (!response || response.Status.code != 200)
{
alert("Sorry, we were unable to geocode the first address");
}
else
{
location1 = {lat: response.Placemark[0].Point.coordinates[1], lon: response.Placemark[0].Point.coordinates[0], address: response.Placemark[0].address};
geocoder.getLocations(document.getElementById("address2").value, function (response) {
if (!response || response.Status.code != 200)
{
alert("Sorry, we were unable to geocode the second address");
}
else
{
location2 = {lat: response.Placemark[0].Point.coordinates[1], lon: response.Placemark[0].Point.coordinates[0], address: response.Placemark[0].address};
calculateDistance();
}
});
}
});
}
function calculateDistance()
{
var glatlng1 = new GLatLng(location1.lat, location1.lon);
var glatlng2 = new GLatLng(location2.lat, location2.lon);
var miledistance = glatlng1.distanceFrom(glatlng2, 3959).toFixed(1);
var kmdistance = (miledistance * 1.609344).toFixed(1);
distanceVal = miledistance;
}
function loadXMLDoc(url,cfunc)
{
if (window.XMLHttpRequest)
{// code for IE7+, Firefox, Chrome, Opera, Safari
xmlhttp=new XMLHttpRequest();
}
else
{// code for IE6, IE5
xmlhttp=new ActiveXObject("Microsoft.XMLHTTP");
}
xmlhttp.onreadystatechange=cfunc;
xmlhttp.open("GET",url,true);
xmlhttp.send();
}
function getData(str)
{
loadXMLDoc("getData.php?address="+str,function()
{
if (xmlhttp.readyState==4 && xmlhttp.status==200)
{
var x = xmlhttp.responseText;
var dnames = x.split("~~~");
var daddr = x.split("^^^");
daddr.shift();
dnames.pop();
var testArray = new Array('85281','18657','90210');
var shortest = 999999;
for(var i = 0; i <= testArray.length-1; i++)
{
document.getElementById("address2").value = testArray[i];//daddr[i];
showLocation();
//i get a blank alert 3 times here the first time, then I get the a value the 2nd time.. makes no sense!
alert(distanceVal);
if (shortest > distanceVal)
{
shortest = distanceVal;
globalName = dnames[i];
}
}
document.getElementById("results").innerHTML = globalName + " " + shortest;
}
})
}
</script>
</head>
<body onload="initialize()">
<form>
<p>
<input type="text" id="address1" name="address1" class="address_input" size="40" />
<input type="hidden" id="address2" name="address2" />
<input type="hidden" id="distance" name="distance" />
<input type="button" name="find" value="Search" onclick="getData(document.getElementsByName('address1')[0].value)"/>
</p>
</form>
<p id="results"></p>
</body>
</html>
When you call showLocation() in your getData() callback, that sets off two geocoder calls and if both are successful calls calculateDistance().
However, both those geocoder calls take time. The first getLocations() sets off a geocode request and lets it continue, to be dealt with in its callback. Within that function, there's another request which is dealt with in its own callback.
While those are waiting for results, the code execution has carried on and reached alert(distanceVal) even though calculateDistance() hasn't been called yet. Consequently distanceVal isn't set yet.
When you click the button again, the global distanceVal will have been populated through all the callback functions, so (even though the second set of geocodes/callbacks have not completed), it will have a value to display. However, if you change the values you are testing, you will find it's displaying the old value which is now incorrect.
Everything which depends on values found in a callback function must be processed within that callback function. If you move the display of data into calculateDistance() everything will be fine, because the data is available to that function.