I have lenovo k3 note running Android 6.0 my terminal runs fine but cannot install system v2.0 says something has exception error please help screenshot:https://drive.google.com/file/d/0B-8VSwC2YDO-d0VCVmtyeVJHN28/view?usp=drivesdk
The problem is on Android 5.0 and beyond, Google requires binaries to be PIE (position independent).
An XDA-Developers user has made a partially-working Terminal IDE here.
If that doesn't work, you may want to consider a downgrade to Kitkat or something.
Related
In using the Pickit4 for flashing the code.
When I first open the MPLAB X IDE and use the Make and Flash button to flash the MCU, it works fine.
But the next time in the same session, the Make and Flash button goes grey and does not do anything and I get and error saying:
Failed to initialize PICkit 4.
Then when I try to clean and build, I get an error saying:
Script engine is not supported.
I have tried deleting the persistent files and starting fresh, but the errors remain. I tried with multiple different projects, but I still have the same issue.
I'm not sure what do do next?
Is it a PICkit 4 issue?
How can I fix this?
I started seeing the same thing today. Worked fine for months until now. No MCC installed. Turns out some packs were out of date. I updated them and everything is back to normal so far.
PicKit 4
Product Version: MPLAB X IDE v6.05
Windows 10 Pro 22H2
PIC16F887
This is an issue of the MCC:
If you want to work with MPLABX5.05 you need MCC 5.2.2 (or the other way around)
It also may be neccessary when upgrading to MPLAB X IDE v6.05/MCC v5.2 on an existing MCC Classic configuration it may be necessary to update your MCC libraries for some GUIs to display properly
All I've done is unpack the zip, and when I try to open Android Studio, it crashes immediately. I see the icon in the dock for two seconds tops, before it crashes.
I also tried using the latest Canary build and have the same results.
I checked and apparently JDK comes bundled with it, so I don't need that installed in advance.
Am definitely using the M1 / ARM build for macOS running macOS Monterey Beta.
The traceback error is incredibly long and I am unable to pin where the issue lies, and I'm not sure that I should really post the entire thing. Where I am confused is that this is a relatively new Macbook Air on the M1 chip with hardly anything installed on it, so I don't understand what the conflict is or where to begin here...
Fixed by upgrading to the latest beta.
My notebook has an AMD Ryzen 5 3500U processor and I'm trying to use the emulator in Android Studio and I can't get it to work properly. Most of the time the emulator only works the first time it runs when it is created. Some of the recurring problems is that even when running, it does not appear in the flutter device selection. After some research I found out that the solution may be to activate two Windows features: virtual machine platform and windows hypervisor platform. However I am not able to activate because after clicking on the checkbox and giving ok. This message returns to me: "an error has occurred. Not all features have been successfully activated". Does anyone know how I can resolve to have these features activated?
I am using an AMD PC as well and had the same issue. There were drivers that had to be configured and didn't work as expected. The workaround I did was to use genymotion as an emulator. The setup didn't require major setting changes. Here is the link to it :
https://www.genymotion.com/
ARC runtime version: I don't know but I downloaded it on this site, https://chrome.google.com/webstore/detail/arc-welder/emfinbmielocnlhgmfkkmkngdoccbadn.
App version:The above is a correct statement
Chrome:46.0.2490.71 m
Platform:Windows 10
Hi there
I have used ARC Welder app about two months, but this words showed up since yesterday when I start every apk file, "You are using ARC Welder on a non-Chrome OS device. Platform specific bugs exist.", even though I turned on this app using Chrome.
Why did it happened to me? Can you tell me how to fix this problem?
Reinstalling the ARC Welder can't fix it.
Now ARC is no longer supported on 32-bit x86 platforms and those platforms will no longer receive updates after October 13, 2015.
https://developer.chrome.com/apps/getstarted_arc
So you have to install 64bit version of chrome. or reinstall chrome.
Don't need to uninstall, just install 64bit it will upgrade your chrome,
you may need to reinstall ARC.
It worked for me, warning is still showing but working.
makes sure that you also disable your antivirus and firewall!
If the issue persists you can check also your WEBGL acceleration on chrome://flags and chrome://gpu and enable it then relaunch it again
Also check on the rendering list override and relaunch the browser and try again.
Actually I have a problem with my Android application in eclipse. When I run my program, it gives me a message which is concluded of many errors.
So I copied and pasted them here to show you what is the exact problem with the emulator. Any ideas?
Starting emulator for AVD
Failed to create Context 0x3005
could not get wglGetExtensionsStringARB
emulator: WARNING: Could not initialize OpenglES emulation, using software renderer.
could not get wglGetExtensionsStringARB
could not get wglGetExtensionsStringARB
could not get wglGetExtensionsStringARB
could not get wglGetExtensionsStringARB
could not get wglGetExtensionsStringARB
could not get wglGetExtensionsStringARB
could not get wglGetExtensionsStringARB
Try setting the RAM to 512 Mb. It worked for me.
It may be too late to answer this question,but I solved the problem (could not get wglGetExtensionsStringARB) by installing the latest version of my graphics (video) driver.
also from device properties, I have checked 'use host GPU' option. it is working now with the following settings:
Try updating your graphic card driver
Graphics acceleration for the emulator takes advantage of your development computer's graphics hardware, specifically its graphics processing unit (GPU), to make screen drawing faster. To use the graphics acceleration feature, you must have the following versions of the Android development tools installed:
Android SDK Tools, Revision 17 or higher
Android SDK Platform API 15, Revision 3 or higher
Please check this link http://developer.android.com/tools/devices/emulator.html#acceleration
This is slightly edge case but my emulator started fine when I was physically at the computer that ran it but when I remoted into that computer (via RDP) and attempted to start the emulator, it failed with these errors.
I believe this is a limitation with the emulator software over remote connections because I went to the physical location of the computer and started the emulator and it worked fine.