Creating a wrapper for Google Play/Apple app - google-play

I have created an app using AppSheet and I am looking for information on how to create a wrapper that will turn my AppSheet into an app that can be purchased/downloaded in the Google Play or Apple stores.
I have checked with AppSheet, they don't have anything in place at the moment to do this through them but they also said that there is nothing in their user agreement that prevents someone from doing what I am looking for.
I'm just new to app development, I've done websites, just not apps and am looking for a little help.

AppSheet now supports white-label apps. Please see What is a White Label Native App?
Also, most support for AppSheet questions happens via http://community.appsheet.com so that's the best place to get questions answered.

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Struggling to find good Examples of iOS app clip & Android instant Apps

I've searched for examples of iOS app clip & Android instant Apps but could not find more than few examples.
I am looking for released apps in App Store/Google Play or open source examples.
good examples could make developing these new features easier and gives developers new creative ideas to use these wonderful tools.
Do you have an app that utilizes App clip or instant app?
How did this affect your app?
What is the challenges you have faced?
Note: I know this is not a typical question but it need to be asked in a community full of great developers who love to share knowledge with others, and I don't think there is a better place than here.
Intro
I know it's been 10 months since you posted the question but I just stumbled upon it now... I've developed an app called ARShades for both iOS and Android that allows the user to try glasses on via Augmented Reality and I'm still in charge of development. The app supports both Instant App and App Clip, although I'm facing troubles making the the app banner show for the App Clip.
Firebase issues
As far as I can tell developing App Clips is a tad harder than develeloping Instant Apps, I'll tell you why. The main apps for both systems make extensive use of Firebase Firestore and many other features. This isn't a problem on Android where sockets are supported across the board, while on iOS they are only supported in the main app, so I had to use REST API to read and write data on Firebase when developing the App Clip, it's been a nightmare since it was the first time for me dealing with REST APIs (I just finished yesterday and published the update).
App Size
Another issue I faced is related to reducing the app size. On Android I had to remove all the unused images and compress the remamining ones. On iOS I had to separate the asset catalogues between: used only by the main app, shared, and used only by app clip. And of course I went through some compression works there too. I forgot to mention that I developed a new app as Instant App on Android, while you cannot do the same on iOS since it must be in the same project.
App to site linking
Another insidious part was the linking of the site to the apps. I managed to do it on Android by making changes to the manifest and specifying the host, while I can't seem to find a way to link the App Clip to the site in ay way. I've done everything the documentation says. I've put the apple app site association file in the .well-known folder but nothing, no banner shows up. I'll keep working on that.
Edit: Everything is now solved.
Conclusions
So, to sum up, I've found Instant Apps better on the developing and hassle side of things, the support sockets, hence the full suite of frameworks the full apps have. I hope I kind of answered your question, although I think you have documented yorself elsewhere in these past 10 months XD
Links to Android: https://play.google.com/store/apps/details?id=it.spaarkly.arshades&hl=en_US&gl=US
Link to iOS: https://apps.apple.com/us/app/arshades-demo/id1586661818
Link for trying Instant App / App Clip

How to automatically download all new images appearing on a newsfeed on Facebook

I am attempting to write a script or make a FB App to automatically download images from profiles on Facebook at a designated time during the day, and have it repeat each day. After this is accomplished I aim to implement the reverse of this to upload images within an album to a profile, but that will be for another day. These are going to be profiles that I am friends with, or public profiles.
Having some issues determining where to start as it seems this isn't done on a regular. Can anyone provide a direction for me to head in? I have looked into the Facebook Developers website, as well as on stack overflow and haven't seem to find any solution that is close. I have stumbled upon examples on how to autodownload from Reddit, but Facebook is another beast entirely it seems.
Is this something that can be accomplished via Java or Python, or should I actually go through the Facebook API? At a bit of a loss as to how to proceed.
ANY help would be appreciated as I am not a web developer. I mostly dabble with MATLAB and Java so this is a bit outside of my expertise.
Once again to summarize, I am seeking to auto download images from Facebook profiles either as they are posted or at selected times. Also this idea could be changed to download from Instagram if that is somehow easier.

How I apply review to get publish_actions permission for a Windows application written in Win API/C++?

I created and used application softwares(exe file written in C++ with Win SDK) of Windows OS(Win7) which has a function to upload(post) user photos to Facebook. They were working fine but now it is not possible to post photos to Facebook and I got to know I need get my application reviewd for public_actions permission. I tried to do it but could not find way to submit since there's no category for Windows application. How can I do it? I think the reviewers need to 'run' the app and it looks OK for andriod, iOS, Win8 apps, and Web site since reviewers can access to them by codes or URL for the apps but I have no idea how to make it for my Windows application. It is big size application with lots of images over 1Gbytes. Will it be OK to use an FTP account for the reviewers to download and review it?
In your review notes you can explicitly mention that this is a Windows application. You will need to provide as much screenshots as possible or preferably, a screencast where you show how you use the Facebook integration.
To get all the required fields, you can fill in the website for your application (if you have one) or an other website. Just make sure to mention that in your reviewer notes.
That should work with getting your app reviews.
ps: this question actually is not appropriate for Stackoverflow. I suggested using the Facebook Developer Community group for these kind of questions (non-technical).

Password protect uninstallation of Firefox Addon using SDK

Background to this problem: Within out company we are working on an add-on to help us do some nifty things. To make it easier to administer we would like to have a password required to at minimum remove the add-on, but probably also to disable it.
I've seen this achieved in for example Public Fox but this is non-sdk style add-on. So my question is if there's an easy way to do this using the SDK? I've looked through the docs but I haven't found anything, probably because I don't know what I'm looking for.
To anticipate the question "why not use that add-on as well?" I think it's enough of a hassle to make sure everyone has one add-on installed, let alone two.
If you want to lock users down, what you're really looking for is a deployment technique where your Firefox deployment installs your extension by default, and to an area of the hard drive that the user does not have write/delete access to. See the Mozilla Wiki for more details on ESR builds and enterprise deployments:
https://wiki.mozilla.org/Deployment:Deploying_Firefox#Firefox_Customization_.28CCK_and_Repackaging_Tools.29

C# MVC3 Facebook Integration, how to?

I have to provide my app with a good library for Facebook integration. For now, a FB login is all I need, but in the future I'll need more features.
With a quick search in Google I realized that the most popular library is http://facebooksdk.codeplex.com/, however, I'm totally lost in how to make a login and get required information to my app. I followed the guidelines of this link but it doesn't make it really clear. In the Codeplex websites, the information seems to be out of date or missing some previous steps...
I also followed this Stack Overflow link that has a solution very similar to what I need and in a fast test, works. But I don't know if its the most elegant solution and the best for the future, when my app will have a lot of interaction, and not only login.
So, I'd like to know if someone can help me with:
A quick step-by-step guide on how to login with my Facebook account
A link with documentation to extend my app features, for example, how to post on Facebook programmatically.
My final question: using this SDK from Codeplex is really the best for my app?
You can download the latest source code and checkout the "Samples" folder which demonstrates the usage of login and other various requests to facebook.
All your scenarios are in the samples. http://facebooksdk.codeplex.com/SourceControl/list/changesets

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