Changing image's pixel values by using QSlider in Qt - image

I am new at programming Qt.I have a Gui. It has slider and button. Also I can
get image as input and put it to a second label. The thing that I cannot do
getting pixels of image and change them with respect to the slider value.

#ifndef UI_TEST_H
#define UI_TEST_H
#include <QtCore/QVariant>
#include <QtWidgets/QAction>
#include <QtWidgets/QApplication>
#include <QtWidgets/QButtonGroup>
#include <QtWidgets/QHeaderView>
#include <QtWidgets/QMainWindow>
#include <QtWidgets/QMenu>
#include <QLabel>
#include <QtWidgets/QMenuBar>
#include <QtWidgets/QProgressBar>
#include <QtWidgets/QPushButton>
#include <QtWidgets/QSlider>
#include <QtWidgets/QSplitter>
#include <QtWidgets/QStatusBar>
#include <QtWidgets/QToolBar>
#include <QtWidgets/QWidget>
QT_BEGIN_NAMESPACE
class Ui_TestClass
{
public:
QWidget *centralWidget;
QPushButton *pushButton;
QSplitter *splitter;
QSlider *slider;
QProgressBar *progressBar;
QMenuBar *menuBar;
QMenu *menuTest;
QToolBar *mainToolBar;
QStatusBar *statusBar;
void setupUi(QMainWindow *TestClass)
{
if (TestClass->objectName().isEmpty())
TestClass->setObjectName(QStringLiteral("TestClass"));
TestClass->resize(528, 400);
centralWidget = new QWidget(TestClass);
centralWidget->setObjectName(QStringLiteral("centralWidget"));
pushButton = new QPushButton(centralWidget);
pushButton->setObjectName(QStringLiteral("pushButton"));
pushButton->setGeometry(QRect(50, 230, 75, 23));
splitter = new QSplitter(centralWidget);
splitter->setObjectName(QStringLiteral("splitter"));
splitter->setGeometry(QRect(40, 110, 241, 43));
splitter->setOrientation(Qt::Vertical);
slider = new QSlider(splitter);
slider->setObjectName(QStringLiteral("slide"));
slider->setOrientation(Qt::Horizontal);
splitter->addWidget(slider);
progressBar = new QProgressBar(splitter);
progressBar->setObjectName(QStringLiteral("progressBar"));
progressBar->setValue(24);
splitter->addWidget(progressBar);
TestClass->setCentralWidget(centralWidget);
menuBar = new QMenuBar(TestClass);
menuBar->setObjectName(QStringLiteral("menuBar"));
menuBar->setGeometry(QRect(0, 0, 528, 21));
menuTest = new QMenu(menuBar);
menuTest->setObjectName(QStringLiteral("menuTest"));
TestClass->setMenuBar(menuBar);
mainToolBar = new QToolBar(TestClass);
mainToolBar->setObjectName(QStringLiteral("mainToolBar"));
TestClass->addToolBar(Qt::TopToolBarArea, mainToolBar);
statusBar = new QStatusBar(TestClass);
statusBar->setObjectName(QStringLiteral("statusBar"));
TestClass->setStatusBar(statusBar);
menuBar->addAction(menuTest->menuAction());
retranslateUi(TestClass);
QObject::connect(slider, SIGNAL(valueChanged(int)), progressBar, SLOT(setValue(int)));
QMetaObject::connectSlotsByName(TestClass);
} // setupUi
void retranslateUi(QMainWindow *TestClass)
{
TestClass->setWindowTitle(QApplication::translate("TestClass", "Test", 0));
pushButton->setText(QApplication::translate("TestClass", "Button", 0));
menuTest->setTitle(QApplication::translate("TestClass", "Test", 0));
} // retranslateUi
};
namespace Ui {
class TestClass: public Ui_TestClass {};
} /

#include "test.h"
#include <QtWidgets/QApplication>
#include <QtGui>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
Test w;
w.show();
QImage myImage;
myImage.load("Baboon.bmp");
QLabel myLabel;
myLabel.setPixmap(QPixmap::fromImage(myImage));
myLabel.show();
return a.exec();
}

Related

dcmtk display image Qt example

I would like to be able to display in a Dicom image in a Qt project with the same render as a Dicom Viewer Program could give.
I was able to do it but with a very bad contrast. I heard you need to operate on the pixels but I'm not sure. Do you have a working example ?
EDIT: I add my code in case it helps you, I commented a lot of things because I noticed the result was exactly the same
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <iostream>
#undef UNICODE
#undef _UNICODE
#include <dcmtk/config/osconfig.h>
#include <dcmtk/dcmdata/dctk.h>
#include <dcmtk/dcmimgle/dcmimage.h>
#include <QPixmap>
#include <QLabel>
#include <QImageReader>
using namespace std;
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
//int sizeX = 600;
// int sizeY = 600;
//initialize random seed
//srand (time(NULL));
//QImage image = QImage( sizeX, sizeY, QImage::Format_RGB32 );
/*for( int l=0; l<sizeX; l++ )
{
for( int c=0; c<sizeY; c++ )
{
///Random color for each pixel
//image.setPixel( l, c, qRgb(rand() % 256, rand() % 256, rand() % 256) );
///Fixed color for each pixel
image.setPixel( l, c, qRgb(100, 150, 200) );
}
}*/
const char *file = "/home/x4rkz/project/Laura/QTImage/IMG00000";
DicomImage *image = new DicomImage(file);
if (image != NULL)
{
if (image->getStatus() == EIS_Normal)
{
Uint8 *pixelData = (Uint8 *)(image->getOutputData(8 )); // bits per sample
// Uint8 is a pointer to internal memory buffer
if (pixelData != NULL)
{
// do something useful with the pixel data
QImage img(pixelData,image->getWidth(), image->getHeight(), QImage::Format_Indexed8 );
/*QColor color;
QImage *img;
void *pDicomDibits;
uchar *px;
// uchar pixel[4];
const int width = (int)(image->getWidth());
const int height = (int)(image->getHeight());
if (image->isMonochrome()){
img = new QImage(width, height, QImage::Format_Indexed8);
img->setColorCount(256);
// define gray palette here
for (int i=0; i<256; i++) {
color.setRgb(i, i, i);
img->setColor(i, color.rgb());
}
image->createWindowsDIB(pDicomDibits, 0, 0, 8, 0, 1);
unsigned char * pd;
pd=(unsigned char *)pDicomDibits;
for (int y=0; y < (long) height; y++)
{
px = img->scanLine(y);
for (int x=0; x < (long) width; x++)
{
px[x] = (unsigned char) (*pd);
pd++;
}
}*/
QGraphicsScene * graphic = new QGraphicsScene( this );
graphic->addPixmap( QPixmap::fromImage( img ) );
ui->graphicsView->setScene(graphic);
/* }else
cout << "Non monochrome image" << endl;*/
}
} else
cerr << "Error: cannot load DICOM image (" << DicomImage::getString(image->getStatus()) << ")" << endl;
}
}
MainWindow::~MainWindow()
{
delete ui;
}
#include "mainwindow.h"
#include <QApplication>
#include <iostream>
#undef UNICODE
#undef _UNICODE
#include <dcmtk/config/osconfig.h>
#include <dcmtk/dcmdata/dctk.h>
#include <dcmtk/dcmimgle/dcmimage.h>
#include <QPixmap>
#include <QLabel>
#include <QImageReader>
using namespace std;
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MainWindow w;
w.show();
return a.exec();
}
As you cant see, the result has no constrast.
As you cant see, the result has no constrast.
If the rendered image has such a low contrast, you should try to set an appropriate VOI (Value of Interest) window, e.g. using image->setMinMaxWndow(). See API documentation for details.

Why do sometimes two scripts are being launched at the same time?

Explanations: I'm trying to create a daemon-script that will be watching the Watch folder and if I drop some files there - it should run the script.
Problem: sometimes after I drop the file - nothing happens
Script: the script is working with files in the Watch folder and deletes them after.
Additional question: do I have to delete mc object manually or it will be done automatically?
main.cpp
#include "widget.h"
#include <QFileSystemWatcher>
#include <QApplication>
#include <QDebug>
#include "myclass.h"
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
QFileSystemWatcher watcher;
watcher.addPath("/home/user/Documents/Watch/");
MyClass* mc = new MyClass;
QObject::connect(&watcher, SIGNAL(directoryChanged(QString)), mc, SLOT(showModified(QString)));
return app.exec();
}
myclass.h
#ifndef MYCLASS
#define MYCLASS
#include <QWidget>
#include <QDir>
#include <QDebug>
#include <QProcess>
class MyClass : public QWidget
{
Q_OBJECT
public:
MyClass(QWidget* parent=0)
:QWidget(parent){}
~MyClass(){}
public slots:
void showModified(const QString& str)
{
if(QDir("/home/user/Documents/Watch/").entryInfoList(QDir::NoDotAndDotDot|QDir::AllEntries).count() == 0)
{
qDebug()<<"EEEMPTYYYY!!!!!!!!!!!!!!!!!!!\n";
_status = false;
}
Q_UNUSED(str)
if (_status == false)
{
_status = true;
QProcess *proc = new QProcess();
proc->setWorkingDirectory("/home/user/Documents/");
proc->startDetached("/home/user/Documents/script.sh");
proc->waitForFinished();
delete proc;
}
}
private:
bool _status = false;
};
#endif // MYCLASS

Qt5 and QML: How to update QQuickPaintedItem after widget resize?

I'll be very appreciated for help!
i created a custom object, inherited from QQuickPaintedItem and send it to QML application.
It goes well, but there is some issue.
I need to repaint scaled image every time widget changes it's own size.
But i can't get it how to make it in C++. It call's paint method only once.
Any suggestions?
Source code:
myimage.h
#ifndef MYIMAGE_H
#define MYIMAGE_H
#include <QQuickPaintedItem>
#include <QQuickItem>
#include <QPainter>
class MyImage : public QQuickPaintedItem
{
Q_OBJECT
public:
explicit MyImage(QQuickItem *parent = 0);
void paint(QPainter* painter) override;
signals:
public slots:
};
#endif // MYIMAGE_H
myimage.cpp
#include "layerimage.h"
MyImage::MyImage(QQuickItem *parent) : QQuickPaintedItem(parent)
{
setImplicitWidth(600);
setImplicitHeight(600);
}
void MyImage::paint(QPainter *painter)
{
QImage firstImage("e:/image1.png");
QImage secondImage("e:/image2.png");
secondImage = secondImage.mirrored(false, true);
firstImage = firstImage.scaled(width(), height(),Qt::KeepAspectRatio);
secondImage = secondImage.scaled(width(), height(),Qt::KeepAspectRatio);
painter->drawImage(0,0, firstImage);
painter->setOpacity(0.5);
painter->drawImage(0,0, secondImage);
}
main.cpp
#include <QApplication>
#include <QQmlApplicationEngine>
#include <QQmlContext>
#include "myimage.h"
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
QQmlApplicationEngine engine;
qmlRegisterType<MyImage>("CustomImage", 1, 0 , "MyImage");
engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
return app.exec();
}
main.qml
import QtQuick 2.5
import QtQuick.Controls 1.3
import CustomImage 1.0
ApplicationWindow {
visible: true
width: 900
height: 900
minimumWidth: 900
minimumHeight: 480
title: qsTr("Checker")
Rectangle
{
id: image
color: "transparent"
border.color: "red"
anchors
{
margins: 20
centerIn: parent
fill: parent
}
MyImage
{
anchors
{
centerIn: parent
}
}
}
}
Okey. I have found a solution. Seems like i need make MyImage element anchors.fill: parent. Or set width and height equal to parents size.
After that it will call paint every resize window moment!

Transient scrollbar in Qt

I want to use transient scrollbar (Transient scroll bars appear when the content is scrolled and disappear when they are no longer needed) in Qt application. For this purpose I have inheritanced class QproxyStyle and reimplemented function styleHint. Code placed below.
File ScrollBar.h:
#include <QStyle>
#include <QCommonStyle>
#include <QProxyStyle>
class ScrollBarStyle : public QProxyStyle
{
public:
int styleHint(StyleHint sh, const QStyleOption *opt, const QWidget *widget, QStyleHintReturn *hret) const;
};
File ScrollBar.c:
#include "ScrollBar.h"
int ScrollBarStyle::styleHint(StyleHint sh, const QStyleOption *opt, const QWidget *widget,QStyleHintReturn *hret) const
{
int ret = 0;
switch (sh) {
case SH_ScrollBar_Transient:
ret = true;
break;
default:
return QProxyStyle::styleHint(sh, opt, widget, hret);
}
return ret;
}
File MainWindow.h:
#include <QMainWindow>
#include <QTextEdit>
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
MainWindow(QWidget *parent = 0);
~MainWindow();
};
File MainWindow.cpp:
#include <QTextEdit>
#include "MainWindow.h"
MainWindow::MainWindow(QWidget *parent)
: QMainWindow(parent)
{
QTextEdit *l = new (std::nothrow) QTextEdit(this);
if (l == 0)
return;
setCentralWidget(l);
}
MainWindow::~MainWindow()
{
}
File main.cpp:
#include "ScrollBar.h"
#include <QApplication>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MainWindow w;
ScrollBarStyle *style = new (std::nothrow) ScrollBarStyle;
if(style == 0)
return -1;
style->setBaseStyle(a.style());
w.show();
return a.exec();
}
But I have got a problem: transient scrollbar has been appearing only once (when text doesn't fit in the text area) then it has been disappeared and never come back visible.
So how can I fix this problem?
Thanks!
You have forgotten to set the style to application.
a.setStyle(style);

Usage of spoolFileName() of the Wt library

After I upload a file, I am trying to print out its spoolFileName() but although the application runs smoothly it seems as if the string of the name is empty. Any idea where it is wrong? (It's not the size of the file, it's less than 50k)
#include <Wt/WApplication>
#include <Wt/WFileUpload>
#include <Wt/WProgressBar>
#include <Wt/WBreak>
#include <Wt/WContainerWidget>
#include <Wt/WLineEdit>
#include <Wt/WPushButton>
#include <Wt/WText>
#include <Wt/Http/Request>
#include <Wt/WString>
using namespace Wt;
class HelloApplication: public WApplication {
public:
HelloApplication(const WEnvironment& env);
private:
WPushButton *uploadButton;
Wt::WFileUpload *fu;
Wt::WString g;
void greet();
void fileUploaded();
};
HelloApplication::HelloApplication(const WEnvironment& env) :
WApplication(env) {
root()->addStyleClass("container");
setTitle("Hello world"); // application title
fu = new Wt::WFileUpload(root());
fu->setFileTextSize(50); // Set the maximum file size to 50 kB.
fu->setProgressBar(new Wt::WProgressBar());
fu->setMargin(10, Wt::Right);
// Provide a button to start uploading.
uploadButton = new Wt::WPushButton("Send", root());
uploadButton->setMargin(10, Wt::Left | Wt::Right);
// Upload when the button is clicked.
uploadButton->clicked().connect(this, &HelloApplication::greet);
}
void HelloApplication::greet() {
fu->upload();
uploadButton->disable();
fu->uploaded().connect(this, &HelloApplication::fileUploaded);
g = fu->spoolFileName();
}
void HelloApplication::fileUploaded(){ // application title
root()->addWidget(new WText(g.value()));
}
WApplication *createApplication(const WEnvironment& env) {
return new HelloApplication(env);
}
int main(int argc, char **argv) {
return WRun(argc, argv, &createApplication);
}
I think the filename for the spool file is only known after the file is uploaded. Move
g = fu->spoolFileName();
to HelloApplication::fileUploaded().

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