Heroku Error during websocket handshake 503 - heroku

I'm trying to connect to websockets in heroku but it's saying Error during websocket handshake: Unexpected response code: 503. The error in Dev Tools is 'Service unavailable'.
Server code
var wss = new WebSocketServer({server: app, port:5001});
Client code(I am replacing the port to 5001 as well)
var host = location.origin
.replace(/^http/, 'ws')
.replace('5000','5001');
var ws = new WebSocket(host);
I've did the same in development and I managed to connect. Any help to troubleshoot? Thanks.

Apparently, this was a stupid mistake from my side. What I did was follow the example on here and everything was ok..
Basically, I omitted this part from my code:
// app.listen(config.port, function(){
// console.log("App started on port " + config.port);
});
and included this instead
var server = http.createServer(app);
server.listen(config.port);

Related

Can't get connection to socket server

I'm fairly new to a lot of this stuff and am trying to figure it out.
I have a hosted domain at <my.domain.com>. I host a game at this address that users can go to that address and the game loads in the browser for them.
On the same server I am running an Express nodejs (we'll call this HTTP SERVER) server to receive HTTP requests.
Also on the same server I am running a socket server using the Socket.io (we'll call this SOCKET SERVER) library.
HTTP SERVER can connect to SOCKET SERVER via localhost:<port> and they can communicate back and forth. I can send requests from my mobile device to HTTP SERVER which forwards those request to SOCKET SERVER and get a response back on the mobile device.
My problem now is I need to create another connection to SOCKET SERVER from my hosted game at <my.domain.com>. However, when I attempt to connect to localhost:<port> like I do from HTTP SERVER I get an ERR_CONNECTION_REFUSED error. I am assuming this has to do with with the host name being different. I've attempted to add
app.use(function(req, res, next) => {
res.header('Access-Control-Allow-Origin', '*');
});
But that doesn't seem to help. I'm not really sure where to go from here.
Socket server app.js
const app = require('express')();
const server = require('http').Server(app);
const io = require('socket.io')(server);
app.use(function(req, res, next) {
res.header('Access-Control-Allow-Origin', '*');
});
server.listen(8082);
io.on('connection', (socket) => {
console.log(`Socket server 'connection' event`);
});
Code in HTTP SERVER that does properly connect and send/receive messages
var socket = require('socket.io-client')('http://localhost:8082');
socket.on('connect', () => {
console.log(`HTTP server - 'connect' event to socket server`);
});
This is a javascript file that the game loads as an add-on. Hooks is provided by the game as an EventEmitter. I do not have direct access to the HTML pages the game displays, though I can manipulate them via this javascript add-on file.
let socket;
// a game hook when it's initialized
Hooks.on("init", function() {
// don't have direct access to game pages, so create a script tag and load
// the socket.io client library
const scriptRef = document.createElement('script');
scriptRef.setAttribute('type', 'text/javascript');
scriptRef.setAttribute('onload', 'window.socketLibraryLoaded()');
scriptRef.setAttribute('src', 'https://cdnjs.cloudflare.com/ajax/libs/socket.io/2.3.0/socket.io.js');
document.getElementsByTagName('head')[0].appendChild(scriptRef);
});
// handler for when library is loaded
window.socketLibraryLoaded = () => {
log('Socket library loaded');
// i assume this address is wrong since the host of the game is <my.domain.com> and it's trying to connect to localhost
socket = io('https://localhost:8082');
socket.on('connect', () => {
log('Connected to socket server');
});
socket.on('connect_error', error => {
log(error);
});
}
So after banging my head on the wall for more than 10 hours over this I finally found the issue. And of course a simple user error.
The CORs error wasn't really the problem. I was getting that error because the NGINX proxy was erroring which caused the proper headers not to get sent back so the browser showed that error.
The issue was that in one place in my NGINX configuration I was using 127.0.0.0 instead of 127.0.0.1

How to remove socket.io EIO and other parameters from url

When I configure socket-io with the following options:
{ url: 'ws://localhost:8888', options: {path: '/chatws', transports: ['websocket'], reconnectionAttempts: '3'}}
I get the following error
WebSocket connection to 'ws://localhost:8888/chatws/?EIO=3&transport=websocket' failed: Error during WebSocket handshake: Unexpected response code: 501
If I use other frameworks that do not add any parameters then it works.
How does one remove the EIO and all query parameters from the URL?
That's not the case.
While you are implementing only websocket based transportation, you need to configure that in both sides. As by default, socket.io try to establish the connection using long polling.
Server-side implementation:
const express = require('express')()
const server = require('http').createServer(express)
const io = require('socket.io')(server,{transports:['websocket']})
Client Side Implenation :
import io from 'socket.io-client'
const socket = io('http://localhost:8080',{transports: ['websocket']})
This worked for me!

Minio Received non-HTTP message from new connection

server error:
Received non-http message from new connection
client error:
code:
var endpoint = "127.0.0.1:9000";
var accessKey = "MFQD47M******R5TZ1";
var secretKey = "WsuNQtYs********npA7iMRLjRmx";
var minio = new MinioClient(endpoint, accessKey, secretKey).WithSSL();
await minio.ListBucketsAsync();
Try removing .WithSSL(). It seems like your server is expecting plain HTTP, but your client is expecting HTTPS. First try changing the client to plain HTTP. If that works, you'd probably want to properly enable HTTPS on your server so you have a secure connection.
https://docs.minio.io/docs/how-to-secure-access-to-minio-server-with-tls

Unable to see http traffic from/to my NodeJS app in Charles [mac]

I am running Charles to inspect HTTP traffic between a node js client and a service running locally on my machine (a Mac). I am able to access the service but don't see any trace in Charles. I have tried replacing localhost with my machine's IP name but still no trace. If I type the service URL in Chrome I do see a trace. Anyone knows how to fix this?
Here is my nodejs code:
var thrift = require('thrift'); // I use Apache Thrift
var myService = require('./gen-nodejs/MyService'); // this is code generated by thrift compiler
var transport = thrift.TBufferedTransport();
var protocol = thrift.TBinaryProtocol();
var connection = thrift.createHttpConnection("localhost", 5331, {
transport : transport,
protocol : protocol,
path: '/myhandler',
});
connection.on('error', function(err) {
console.log(err);
});
// Create a client with the connection
var client = thrift.createHttpClient(myService, connection);
console.log('calling getTotalJobCount...');
client.getTotalJobCount(function(count)
{
console.log('total job count = ' + count);
});
and my proxy settings:
fixed this myself with help of this link. Charles intercepts the traffic crossing the system proxy which is 127.0.0.1:8888 on my mac. Here is proper code:
// give path to the proxy in argument to createHttpConnection
var connection = thrift.createHttpConnection('127.0.0.1', 8888, {
transport : transport,
protocol : protocol,
path: 'http://localhost:5331/myhandler', // give the actual URL you want to connect to here
});
In addition need to use thrift.TBufferedTransport instead of thrift.TBufferedTransport() and thrift.TBinaryProtocol instead of thrift.TBinaryProtocol()

SignalR and failed websocket connection, but still works

I am currently getting this error below in Chrome console, but it still connects successfully with SignalR. Any reason why I am getting this error?
JS Hub Connection
scheduleHub = $.connection.scheduleHub;
scheduleHub.client.viewing = function (name, message) {
app.showWarning(message, name, function () {
app.refreshHash();
});
};
if ($.connection.hub && $.connection.hub.state === $.signalR.connectionState.disconnected) {
$.connection.hub.qs = { "eventid": options.eventId };
$.connection.hub.start()
.done(function () {
alert('Connected');
//scheduleHub.server.viewing('wow', 'test');
})
.fail(function() { alert('Could not Connect!'); });
}
Chrome Console
WebSocket connection to 'ws://localhost:2222/signalr/connect?transport=webSockets&clientProtocol=1.4&eventid=23919&connectionToken=CV3wchrj88t6FdjgA%2BREdzEDIw0rhW6r2aUrb%2BI8qInsb3Y9BqQSOscPxfAZ2g0Dxl704usqdBBn%2BNSFKpjVNOtwASndOweD1kGWPCkWEbtJBMu%2B&connectionData=%5B%7B%22name%22%3A%22schedulehub%22%7D%5D&tid=5' failed: Error during WebSocket handshake: Unexpected response code: 500
Web Sockets initially starts by negotiating the websockets connection over HTTP. During this HTTP handshake, the web server probably raised an exception, anyway, it returns HTTP Status Code 500. Without a successful HTTP response, Chrome is unable to continue negotiating the web sockets connection.
Since SignalR works over multiple transports, and not just websockets, once websockets connection failed, it will have automatically have switched to try some other transport, like forever frame or polling, which is why your connection still works.

Resources