I'm fairly new to a lot of this stuff and am trying to figure it out.
I have a hosted domain at <my.domain.com>. I host a game at this address that users can go to that address and the game loads in the browser for them.
On the same server I am running an Express nodejs (we'll call this HTTP SERVER) server to receive HTTP requests.
Also on the same server I am running a socket server using the Socket.io (we'll call this SOCKET SERVER) library.
HTTP SERVER can connect to SOCKET SERVER via localhost:<port> and they can communicate back and forth. I can send requests from my mobile device to HTTP SERVER which forwards those request to SOCKET SERVER and get a response back on the mobile device.
My problem now is I need to create another connection to SOCKET SERVER from my hosted game at <my.domain.com>. However, when I attempt to connect to localhost:<port> like I do from HTTP SERVER I get an ERR_CONNECTION_REFUSED error. I am assuming this has to do with with the host name being different. I've attempted to add
app.use(function(req, res, next) => {
res.header('Access-Control-Allow-Origin', '*');
});
But that doesn't seem to help. I'm not really sure where to go from here.
Socket server app.js
const app = require('express')();
const server = require('http').Server(app);
const io = require('socket.io')(server);
app.use(function(req, res, next) {
res.header('Access-Control-Allow-Origin', '*');
});
server.listen(8082);
io.on('connection', (socket) => {
console.log(`Socket server 'connection' event`);
});
Code in HTTP SERVER that does properly connect and send/receive messages
var socket = require('socket.io-client')('http://localhost:8082');
socket.on('connect', () => {
console.log(`HTTP server - 'connect' event to socket server`);
});
This is a javascript file that the game loads as an add-on. Hooks is provided by the game as an EventEmitter. I do not have direct access to the HTML pages the game displays, though I can manipulate them via this javascript add-on file.
let socket;
// a game hook when it's initialized
Hooks.on("init", function() {
// don't have direct access to game pages, so create a script tag and load
// the socket.io client library
const scriptRef = document.createElement('script');
scriptRef.setAttribute('type', 'text/javascript');
scriptRef.setAttribute('onload', 'window.socketLibraryLoaded()');
scriptRef.setAttribute('src', 'https://cdnjs.cloudflare.com/ajax/libs/socket.io/2.3.0/socket.io.js');
document.getElementsByTagName('head')[0].appendChild(scriptRef);
});
// handler for when library is loaded
window.socketLibraryLoaded = () => {
log('Socket library loaded');
// i assume this address is wrong since the host of the game is <my.domain.com> and it's trying to connect to localhost
socket = io('https://localhost:8082');
socket.on('connect', () => {
log('Connected to socket server');
});
socket.on('connect_error', error => {
log(error);
});
}
So after banging my head on the wall for more than 10 hours over this I finally found the issue. And of course a simple user error.
The CORs error wasn't really the problem. I was getting that error because the NGINX proxy was erroring which caused the proper headers not to get sent back so the browser showed that error.
The issue was that in one place in my NGINX configuration I was using 127.0.0.0 instead of 127.0.0.1
Related
I have a Nestjs server i am able to send connection request using the below code
const io = require('socket.io-client');
const socket = io("http://localhost:3000", {
transports: ["websocket"],
pingTimeout: 10000,
pingInterval: 25000,
});
const someDelay = 10;
socket.on('connect', function () {
console.log('connected...');
})
The request is received successfully. The issue is when sending the same request using JMETER it never reaches the server
after opening the connection i am sending a request with token and it never reaches server
It doesn't give any error but never reaches server
Following is the error on request-response-sampler
Because you're only opening a connection, you're not sending any "request", consider adding either a single-write sampler or request-response sampler and you should see the request "reaching" the server.
See Basic request-response sample.jmx example test plan and JMeter WebSocket Samplers - A Practical Guide for more information.
Apollo Server 2.0 ships with built-in server as described here. That means no Express integration is required when setting it up, so the implementation looks something like this:
const { ApolloServer, gql } = require('apollo-server');
// Construct a schema, using GraphQL schema language
const typeDefs = gql`
type Query {
announcement: String
}
`;
// Provide resolver functions for your schema fields
const resolvers = {
Query: {
announcement: () =>
`Say hello to the new Apollo Server! A production ready GraphQL server with an incredible getting started experience.`
}
};
const server = new ApolloServer({ typeDefs, resolvers });
server.listen().then(({ url }) => {
console.log(`🚀 Server ready at ${url}`);
});
I'm implementing subscriptions to my app. How do I make the app use secured WebSocket protocol with subscriptions? Is it possible at all using the built-in server?
By default the server does not use WSS:
server.listen({ port: PORT }).then(({ url, subscriptionsUrl }) => console.log(url, subscriptionsUrl));
spits out http://localhost:4000/ and ws://localhost:4000/graphql.
In development I got my app to work fine but when I deployed to production I started getting these errors in console:
Mixed Content: The page at 'https://example.com/' was loaded over HTTPS,
but attempted to connect to the insecure WebSocket endpoint
'ws://example.com/graphql'. This request has been blocked; this
endpoint must be available over WSS.
and
Uncaught DOMException: Failed to construct 'WebSocket': An insecure
WebSocket connection may not be initiated from a page loaded over HTTPS.
Solved. Apparently configuring the WebSocket URL to start with wss:// instead of ws:// was enough.
I am running Charles to inspect HTTP traffic between a node js client and a service running locally on my machine (a Mac). I am able to access the service but don't see any trace in Charles. I have tried replacing localhost with my machine's IP name but still no trace. If I type the service URL in Chrome I do see a trace. Anyone knows how to fix this?
Here is my nodejs code:
var thrift = require('thrift'); // I use Apache Thrift
var myService = require('./gen-nodejs/MyService'); // this is code generated by thrift compiler
var transport = thrift.TBufferedTransport();
var protocol = thrift.TBinaryProtocol();
var connection = thrift.createHttpConnection("localhost", 5331, {
transport : transport,
protocol : protocol,
path: '/myhandler',
});
connection.on('error', function(err) {
console.log(err);
});
// Create a client with the connection
var client = thrift.createHttpClient(myService, connection);
console.log('calling getTotalJobCount...');
client.getTotalJobCount(function(count)
{
console.log('total job count = ' + count);
});
and my proxy settings:
fixed this myself with help of this link. Charles intercepts the traffic crossing the system proxy which is 127.0.0.1:8888 on my mac. Here is proper code:
// give path to the proxy in argument to createHttpConnection
var connection = thrift.createHttpConnection('127.0.0.1', 8888, {
transport : transport,
protocol : protocol,
path: 'http://localhost:5331/myhandler', // give the actual URL you want to connect to here
});
In addition need to use thrift.TBufferedTransport instead of thrift.TBufferedTransport() and thrift.TBinaryProtocol instead of thrift.TBinaryProtocol()
I am currently getting this error below in Chrome console, but it still connects successfully with SignalR. Any reason why I am getting this error?
JS Hub Connection
scheduleHub = $.connection.scheduleHub;
scheduleHub.client.viewing = function (name, message) {
app.showWarning(message, name, function () {
app.refreshHash();
});
};
if ($.connection.hub && $.connection.hub.state === $.signalR.connectionState.disconnected) {
$.connection.hub.qs = { "eventid": options.eventId };
$.connection.hub.start()
.done(function () {
alert('Connected');
//scheduleHub.server.viewing('wow', 'test');
})
.fail(function() { alert('Could not Connect!'); });
}
Chrome Console
WebSocket connection to 'ws://localhost:2222/signalr/connect?transport=webSockets&clientProtocol=1.4&eventid=23919&connectionToken=CV3wchrj88t6FdjgA%2BREdzEDIw0rhW6r2aUrb%2BI8qInsb3Y9BqQSOscPxfAZ2g0Dxl704usqdBBn%2BNSFKpjVNOtwASndOweD1kGWPCkWEbtJBMu%2B&connectionData=%5B%7B%22name%22%3A%22schedulehub%22%7D%5D&tid=5' failed: Error during WebSocket handshake: Unexpected response code: 500
Web Sockets initially starts by negotiating the websockets connection over HTTP. During this HTTP handshake, the web server probably raised an exception, anyway, it returns HTTP Status Code 500. Without a successful HTTP response, Chrome is unable to continue negotiating the web sockets connection.
Since SignalR works over multiple transports, and not just websockets, once websockets connection failed, it will have automatically have switched to try some other transport, like forever frame or polling, which is why your connection still works.
I did install all needed package and node.js to dedicated machine Windows 2008 Server.
var http = require('http');
var port = 1337;
http.createServer(function (req, res) {
res.writeHead(200, {'Content-Type': 'text/plain'});
res.end('Hello World\n');
}).listen(port, '127.0.0.1');
console.log('Server running at http://127.0.0.1:' + port );
So when I call
http://local.host:1337/,
I get 'Hello World'
But if try to call this service from another machine:
http://my.domain.ip.address:1337/ Ooops, I can't see nothing.
I already switch Off firewall at all
Thanks, to All advices
Listening to localhost or 127.0.0.1 only allows for responding to requests made from the same computer to that specific IP or hostname.
To have your application respond to requests for multiple IP addresses, you'll need to listen to each of them. You can either do this individually.
function server(req, res) {
// ...
}
http.createServer(server).listen(port, '127.0.0.1');
http.createServer(server).listen(port, 'my.domain.ip.address');
http.createServer(server).listen(port, '<any other public facing IP address>');
Or, you can listen to IPADDR_ANY (0.0.0.0), which in a non-specific, meta address. And, this is the default value for the hostname argument, so you only need to specify the port.
http.createServer(function (req, res) {
// ...
}).listen(port);