My app won't compile correctly on phonegap build - phonegap-build

My app won't compile correctly (.Myhelloworld-debug.apk) despite every
trial and modifications I have done. Here is the link to the app:
http://mrnk.hostoi.com/ and here it is on web:
http://mrnk.hostoi.com/www , please I will like to know what I can do to
arrange this app and get going.

Related

Firebase Crashlytics - is it installed correctly?

I have moved over to Firebase in my XCode app and followed the instructions for the installation. There are no error messages and the Analytics seem to be working as I am getting some data showing in the Analytics Dashboard but I am not getting any information in the Crashlytics section even through I have forced a few crashes.
When I run the app in XCode I get the following line in the console:
[Firebase/Crashlytics] Version 4.1.0
So it would seem something is working. The only thing I am uncertain of is the exact entries in the Run Script section and I am imagine the error is there. This is probably a very basic question but I assume I have to replace some of the entries to suit my project/computer.
Any direction here would be helpful.

Using the Nativescript platform-specific project

To my understanding, Nativescript takes the javascript (or typescript) + nativescript code and creates project files for both android and ios in order to be able to run them as native apps. I also know that these files all seem to be located in the Resources directory. However when I try to run a simulator from the xcode project that is created, it fails.
I don't want to know how to fix the simulator failure, I just want to know if it's possible for a swift developer to take the xcode project created by Nativescript and continue developing as a regular native app.
If so, is this possible with the android project as well?
Please check this out
https://www.nativescript.org/blog/using-nativescript-in-an-existing-native-ios-android-applications
The two articles explain in detail how you can embed the NativeScript runtimes in native Objective-C and Android applications.

NoClassDefFoundError: android.support.v4.app when sending push?

Im using PushBots to manage my push notifications for my app, I have been using this amazing platform for lots of apps and its the first time I have a problem like this.
Sometimes, when I launch the app, I get this error, but always when receiving a push (within or whitout the app opened).
07-12 01:20:00.844: E/AndroidRuntime(12140): FATAL EXCEPTION: IntentService[GCMIntentService-326*****5*9-1]
07-12 01:20:00.844: E/AndroidRuntime(12140): Process: com.karlol.mo***, PID: 12140
07-12 01:20:00.844: E/AndroidRuntime(12140): java.lang.NoClassDefFoundError: android.support.v4.app.NotificationManagerCompat
> //This is just the beginning of the log, there's more with some
> Pushbots handler info and stuff.... Let me know if I need to post it,
> its a lot.
Im pretty sure this is about the android support v4, this is my current build path:
*Sometimes when I uncheck the Private Libraries clean and re-check this option again the app works (but not lucky with notifications).
The support v4 jar is in the libs folder, the route is the correct (MyApp/libs)
Im about to release an update, my app is already working/running with pushbots servers (with registered devices and all) so I would like to solve this to release my update. Thanks.
As explained in these questions: NotificationManagerCompat Can't be resolved - Android Wear and Android studio unable to import WearableExtender NotificationManagerCompat and RemoteInput. It seems that you are not using the last version of the compatibility support library. You have two options to solve that:
Download the newest libraries manually, and add them to your project.
It seems that you are using eclipse, I recommend that you now use Android Studio so you can add the dependency and let gladle handle the libraries, like this
dependencies {
compile 'com.android.support:support-v4:20.0+'
}
check mark the following jars in build path or property ,it will work
1. android-support-v4.jar(appcombat/ibs)
2.android-support-v4-appcombat.jar(appcombat/ibs)

Vungle and Facebook not working together in iOS

I have a game which is made with Unity, using both Facebook and Vungle SDKs. This works fine for me in the Android build.
However, when I port this to an iOS project and try to build it, I am getting link errors. Looking through the errors I can see that one of either Vungle or Facebook is always missing. Moreover when i first make the XCode project it has Vungle SDK included but not Facebook and, if I build again to XCode it will have Facebook but no Vungle SDK.
Any subsequent builds come with Facebook only. I have tried many times to rebuild the project. Now is there a way that i could merge these two projects if at all it is possible?
This is giving me the link errors. Can any one tell me whether i am doing something wrong.
The screenshots for the images can be downloaded from the links below:
Also, I can see that Facebook is replaced by a StoreKit framework. Did anyone come across this issue?
It sounds like both SDKs are rebuilding the Xcode framework search paths / linked frameworks from scratch.
You might be able to get around the issue by exporting the project with Facebook included, and then manually adding the Vungle SDK framework into the Xcode project (outlined at https://support.vungle.com/hc/en-us/articles/204430550-Get-Started-with-Vungle-iOS-SDK).

MQA fails after archiving application in XCode

Short Version: I'm having issues while archiving my application. The debug works, the archive doesn't. There is nothing to troubleshoot, anyone has ideas?
Log Version:
I have a hybrid worklight app, fully functional and archiving was working just fine until I've added MQA and I'm using iOS.
Versions are:
Worklight 6.2, MQA 6.3, Xcode 6.1, and iOS 8.1.2
Now I've added MQA following the steps here.
I've copied the framework into my project directory and added in the other_linked_flags a force load for it.
I've also added a few lines of code to for it to work following the same instructions. Basically everything works just fine when I run it from xcode. When I run the app that xcode deploys on iphone, it the app runs normally and MQA also works.
I only have some kind of problem when I try to archive the app to deploy it in a ad hoc environment.
When I do that the iPhone screen remains black after asking me which user it should use on the MQA. It seems that it can load the webview but can't load the html app.
Unfortunately this doesn't even generate a crash log an as such I'm left in the dark about what is happening.
Can someone give me some light on what can I do to troubleshoot this issue?
You may be trying to integration the wrong library into your project.
Right now it looks like you are working on a Hybrid app but try adding the native libraries into it, which is incorrect.
If you are working on a Hybrid app, you need to download the Hybrid SDK.
If you are working on a Native iOS app, you need to add the native library
There is a library specific to Hybrid apps. You can find it in the following link: http://www-01.ibm.com/support/knowledgecenter/SSFRDS_6.3.0/com.ibm.mqa.uau.doc/topics/t_download_wrklight_libraries.html?lang=en
All what is required is to do is removing the native library if added, and integrate the worklight SDK into the app code under the common folder in the main.js file.

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