exit() method entered without exit command - processing

I have Processing 3 code that is exhibiting some odd behavior. I have a void exit() method defined that is being executed at random times without the user actually telling the code to exit. Here is the method:
void exit()
{
println("clearing buffer and closing file");
if (output != null) {
print("output is not null");
try {
output.close();
}
catch (IOException e) {
println("Error while closing the writer");
}
}
super.exit();
}
As you can see, the only thing that it does is attempt to close a buffered writer called output. Flushing this writer is not critical, so for now I am just removing it from my sketch. But long term, I am curious how this can be happening. Nowhere else in my code is the exit method explicitly called. IE, the code cannot decide to exit. It is only when the user closes the problem using the X.
Note: I cannot upload the entire code this method is attached too because it is too long. I think perhaps a better way to phrase my questions would be something like:
"Hi, I am a noob that doesn't know anything about the exit method. Is there anyway that this method could somehow get called without me explicitly calling it or hitting the exit button?"

Add this at the beginning of your exit() method.
new Exception().printStackTrace();
The resulting stacktrace should allow you to figure out what is calling your exit() method.
Or if you can't tweak the code, you can run the application using a debugger and set a breakpoint at the start of the exit() method.
To answer your question about whether it is possible, the answer depends on what you mean by "without me explicitly calling". There are various ways to call a method, some of which are quite obscure; e.g.
You can use reflection to get the Method object for the exit method from the declaring class, and then call invoke(...) on it.
You can call a Java method from native code via the JNI or JNA apis.
You can generate Java source code that contains an exit() call, compile it, load it, and run it.
You can insert an exit() call into an "innocent" method using BCEL or similar.
And ...
If there is a debug agent attached to the JVM, the debugger can call exit() on some thread in the JVM.

In short, the answer to your question is Yes.
Your method could be found and invoked dynamically using reflection by any class in the same classloader or any other that is below in the hierarchy.
Also, it has a default access. So it could be invoked statically by any class in the same package.

+1 for #Andres, reflection is one possibility.
Have you tried using a breakpoint on the method and looking at the thread's stacktrace?
Personally I don't use breakpoints (just my style) and would try and look at the thread programmatically. Maybe some of the following code can help you look at the thread and get an idea of what's going on:
public class ThreadUtil {
/** Blocked constructor **/
private ThreadUtil() {
}
/**
* Get the stackstrace of the current {#link Thread}.
* The stacktrace will be returned in the form of a string.
*/
public static String getStackTrace() {
return getStackTrace(Thread.currentThread());
}
/**
* Get the stackstrace of a {#link Thread}.
* The stacktrace will be returned in the form of a string.
*/
public static String getStackTrace(Thread thread) {
StringBuilder sb = new StringBuilder();
StackTraceElement[] currThreadStackTraceElementList = thread.getStackTrace();
appendStackTrace(sb, currThreadStackTraceElementList);
return sb.toString();
}
public static String getAllStackTraces() {
StringBuilder sb = new StringBuilder();
Map<Thread, StackTraceElement[]> threadList = Thread.getAllStackTraces();
for (StackTraceElement[] currThreadStackTraceElementList : threadList.values()) {
appendStackTrace(sb, currThreadStackTraceElementList);
}
return sb.toString();
}
private static void appendStackTrace(StringBuilder sb,
StackTraceElement[] currThreadStackTraceElementList) {
sb.append("Thread stack trace: \n");
for (StackTraceElement currThreadStackTraceElement : currThreadStackTraceElementList) {
sb.append("\t" + currThreadStackTraceElement + "\n");
}
sb.append("\n");
}
}

It's a Processing-specific thing.
void exit() is a method already defined by processing in PApplet.java
As explained in the reference:
Rather than terminating immediately, exit() will cause the sketch to
exit after draw() has completed (or after setup() completes if called
during the setup() function).
For Java programmers, this is not the same as System.exit(). Further,
System.exit() should not be used because closing out an application
while draw() is running may cause a crash (particularly with P3D).
exit() it is expected to be used something like this:
void draw() {
line(mouseX, mouseY, 50, 50);
}
void mousePressed() {
exit();
}
It is called within PApplet.java in a few places, notably in handleKeyEvent to close the sketch when ESC is pressed, or when ⌘w is pressed.
Just rename your method to something other than exit()

Related

Long computation AJAX causing duplicate controller Play Framework controller action calls

Basic Problem:
If I make an AJAX call to a controller method that performs a long computation (60 seconds or greater), I get a duplicate thread that comes in and follows the same path of execution (as best as I can tell from stack trace dumps -- and only one, this doesn't continue happening with the second thread). This appears to only happen when the controller action is called via AJAX. This can easily be replicated by creating a dummy controller method with nothing in it by a Thread.sleep() call that returns when finished.
I've tested this in a method that's loaded without an AJAX call and it doesn't produce the rogue thread. I tried various forms of AJAX calls (several forms of jQuery methods and base JavaScript) and got the same result with each. I initially thought it might be a thread problem so I implemented the dummy method using Promise(s) (http://www.playframework.com/documentation/2.1.x/JavaAsync, and http://www.playframework.com/documentation/2.1.x/JavaAkka) and AsyncResult, but it had no effect.
I know that the two threads are using the same execution context. Is that causing the problem here? Is it avoidable by moving the long computation to another context? Any ideas as to where this second, duplicate thread is coming from?
Controller Method (Long Computation):
public static Result test()
{
Logger.debug("*** TEST Controller entry: threadId=" + Thread.currentThread().getId());
StackTraceElement[] stack = Thread.currentThread().getStackTrace();
for(StackTraceElement e : stack)
{
Logger.debug("***" + e.toString());
}
Promise<Void> promiseString = Akka.future(
new Callable<Void>() {
public Void call() {
try
{
Logger.debug("*** going to sleep: threadId=" + Thread.currentThread().getId());
Thread.sleep(90000);
}
catch(InterruptedException e)
{
//swallow it whole and move on
}
return null;
}
}
);
Promise<Result> promiseResult = promiseString.map(
new Function<Void, Result>() {
public Result apply(Void voidParam) {
return ok("done");
}
}
);
return async(promiseResult);
}

Not receiving messages after sometime

I am using JNA to access User32 functions (I dont think it has got to do with Java here, more of concept problem). In my application, I have a Java process which communicates with the Canon SDK. To dispatch any messages I am using the below function:
private void peekMessage(WinUser.MSG msg) throws InterruptedException {
int hasMessage = lib.GetMessage(msg, null, 0, 0);
if (hasMessage != 0) {
lib.TranslateMessage(msg);
lib.DispatchMessage(msg);
}
Thread.sleep(1);
}
peekMessage is called in a loop and it all works well. Whenever an Image is taken from camera, I get the event and do the rest.
But I have observed, say after about 15 seconds (sometimes never or sometimes just at start) of no activity with camera, taking picture does not give me any download event. Later the whole application becomes unusable as it doesn't get any events from camera.
What can be the reason for this? Please let me know of any other info needed, I can paste the respective code along.
Edit:
Initialization:
Map<String, Integer> options = new HashMap<String, Integer>();
lib = User32.INSTANCE;
hMod = Kernel32.INSTANCE.GetModuleHandle("");
options.put(Library.OPTION_CALLING_CONVENTION, StdCallLibrary.STDCALL_CONVENTION);
this.EDSDK = (EdSdkLibrary) Native.loadLibrary("EDSDK/dll/EDSDK.dll", EdSdkLibrary.class, options);
private void runNow() throws InterruptedException {
while (!Thread.currentThread().isInterrupted()) {
Task task = queue.poll();
if (task != null) {
int taskResult = task.call();
switch (taskResult) {
case (Task.INITIALIZE_STATE):
break;
case (Task.PROCESS_STATE):
break;
case (Task.TERMINATE_STATE): {
//queue.add(new InitializeTask());
Thread.currentThread().interrupt();
break;
}
default:
;
}
}
getOSEvents();
}
}
WinUser.MSG msg = new WinUser.MSG();
private void getOSEvents() throws InterruptedException {
if (isMac) {
receiveEvents();
} else {
peekMessage(msg);
}
}
Above, whenever I get my camera event, it add's it to the queue and in each loop I check the queue to process any Task. One more important information: This is a process running on cmd and has no window. I just need the events from my camera and nothing else.
The code where I register callback functions:
/**
* Adds handlers.
*/
private void addHandlers() {
EdSdkLibrary.EdsVoid context = new EdSdkLibrary.EdsVoid(new Pointer(0));
int result = EDSDK.EdsSetObjectEventHandler(edsCamera, new NativeLong(EdSdkLibrary.kEdsObjectEvent_All), new ObjectEventHandler(), context).intValue();
//above ObjectEventHandler contains a function "apply" which is set as callback function
context = new EdSdkLibrary.EdsVoid(new Pointer(0));
result = EDSDK.EdsSetCameraStateEventHandler(edsCamera, new NativeLong(EdSdkLibrary.kEdsStateEvent_All), new StateEventHandler(), context).intValue();
//above StateEventHandler contains a function "apply" which is set as callback function
context = new EdSdkLibrary.EdsVoid(new Pointer(0));
result = EDSDK.EdsSetPropertyEventHandler(edsCamera, new NativeLong(EdSdkLibrary.kEdsStateEvent_All), new PropertyEventHandler(), context).intValue();
//above PropertyEventHandler contains a function "apply" which is set as callback function
}
You are getting ALL messages from ALL windows that belong to this thread, that includes all mouse moves, paints etc. if you aren't rapidly calling this function your message queue will overflow and cause the behavior you describe.
The sleep you definitely don't want as GetMessage yields if no message is waiting.
So if there exists a normal message pump(s) (i.e GetMessage/DispatchMessage) loop somewhere else for this threads window(s) then you should let that pump do most of the work, perhaps use wMsgFilterMin, wMsgFilterMax to just get the event message you require; or even better in this case use peekmessage with PM_NOREMOVE (then you will need your sleep
call as peekmessage returns immediately).
Alternatively provide the hWnd of the window that generates the event to reduce the workload.
Use spy++ to look into which windows this thread owns and what messages are being produced.
To take this answer further please provide answers to: what else is this thread doing and what windows does it own; also is this message pump the only one or do you call into the SDK API where it may be pumping messages too?
There is an OpenSource project wrapping EDSDK with JNA and it has a version of your code that is probably working better:
https://github.com/kritzikratzi/edsdk4j/blob/master/src/edsdk/api/CanonCamera.java#L436
Unfortunately this is not platform independent and specifically the way things work on windows. I am currently in the process of trying to get a MacOS version of things working at:
https://github.com/WolfgangFahl/edsdk4j

How to ignore user code when breaking to point of failure in test?

I've created a significant number of methods to help me perform unit test assertions in Visual Studio 2010. I've also enabled "Double-click a Failed or Inconclusive unit test result displays the point of failure in the test" option in the Test Execution options. My issue is that with these helper methods, I'd like the point of failure to be the stack frame calling my helper method, not the exception being thrown within the helper method.
Obviously, I can do "ShowDetails" and click higher in the stack, but that will pretty much cancel out any time saved by using the helper method.
I've tried using the various [Debugger*] attributes on my method without success.
Here's some example code to illustrate my issue.
public void MyTest()
{
// ACT
var res = DoSomething();
// ASSERT
AssertDateRange(res, TimeSpan.FromDays(7));
}
public static void AssertDateRange(DateTime value, TimeSpan range)
{
var difference = DateTime.Now.Subtract(value);
if (Math.Abs(range.TotalMilliseconds) - Math.Abs(difference.TotalMilliseconds) < 0)
{
throw new AssertFailedException("DateTime was not within the expected range from now.");
}
}
I'd like for the double-click to place me on the method call within the MyTest method, while it now places me on the throw within the AssertDateRange method.

call method that creates a file from the Action Performed

I am trying to call method that creates a file, however I am calling that method from the Action Performed which simply can not have throws IOException...
Here is the code:
/* ACTION PERFORMED**/
public void actionPerformed(ActionEvent evt){
Object source = evt.getSource();
if (source == add)
{
String mothername = " ";
String fathername = " ";
String motherphone = " ";
String fatherphone = " ";
Patient patient = new Patient(...));
printPatients(patient);
System.out.println("past printing patient");
writetoFile(patient); //giving an error
}
if (source == uadd)
{
Patient patient = new Patient(...));
printPatients(patient);
writetoFile(patient); //giving an error
}
}
//This is the method I am trying to call
public static void writetoFile(Patient p) throws IOException
{
RandomAccessFile inout = new RandomAccessFile("PatientsInfo.dat", "rw");
inout.seek(inout.length());
inout.writeUTF(p.getName());
inout.writeUTF(p.getAge());
inout.writeUTF(p.getGender());
inout.writeUTF(p.getSiblings());
inout.writeUTF(p.getID());
inout.writeUTF(p.getNationality());
inout.writeUTF(p.getCivilStatus());
inout.writeUTF(p.getProfession());
inout.writeUTF(p.getPhone1());
inout.writeUTF(p.getPhone2());
inout.writeUTF(p.getEmail());
inout.writeUTF(p.getMotherName());
inout.writeUTF(p.getFatherName());
inout.writeUTF(p.getMotherPhone());
inout.writeUTF(p.getFatherPhone());
inout.writeUTF(p.getMedication());
inout.writeUTF(p.getDoctorsName());
inout.writeUTF(p.getFrequency());
inout.writeUTF(p.getPrice());
System.out.println("names and sentinel value sent to file Countries.dat");
inout.close();
}
//The error is in the two blue lines, and the error it shows is:
Error: C:\Users\Pedro Quintas\Documents\Documents and Work
\Escola\Computer Science\Programs\Dossier\AddPatient.java:362:
unreported exception java.io.IOException; must be caught or
declared to be thrown
Please tell me what to change
The answer is in the error message :) You have to handle your exceptions. They aren't there just to blow things up when things go slightly askew -- they are there for you to figure out how you want to handle your errors when they happen. This means that you have to think about which portions of your program are going to handle error conditions, and which portions of your program are going to assume that errors don't happen.
You might want your actionPerformed() method to place an error dialog box on screen to alert the user that the 'save' button in fact threw away all their work. In that case, wrap all those calls to writeToFile() in try/catch blocks and handle appropriately.
You might want your writeToFile() to log a message to the log4j instance logging your application, or simply spit something to standard error or standard out when writing fails. In that case, undelcare throws IOException from your writeToFile(), wrap the contents of the method in a try/catch block and handle appropriately.
Handling errors is, at least in my experience, most of the code of most applications. It's a pity schools don't teach it better, but here's your opportunity to learn what design tradeoffs you have by trying both of my suggestions here and noticing the effects elsewhere in the program.

Subscription to DTE events doesn't seem to work - Events don't get called

I've made an extension inside a package and I am calling the following code (occurs when a user presses a button in the toolbar):
DocumentEvents documentEvents = (DTE2)GetService(typeof(DTE));
_dte.Events.DebuggerEvents.OnEnterBreakMode += DebuggerEvents_OnEnterBreakMode;
_dte.Events.DebuggerEvents.OnEnterDesignMode += DebuggerEvents_OnEnterDesignMode;
_dte.Events.DebuggerEvents.OnContextChanged += DebuggerEvents_OnContextChanged;
_dte.Events.DocumentEvents.DocumentSaved += new _dispDocumentEvents_DocumentSavedEventHandler(DocumentEvents_DocumentSaved);
_dte.Events.DocumentEvents.DocumentOpened += new _dispDocumentEvents_DocumentOpenedEventHandler(DocumentEvents_DocumentOpened);
void DocumentEvents_DocumentOpened(Document Document)
{
}
void DocumentEvents_DocumentSaved(Document Document)
{
}
void DebuggerEvents_OnEnterBreakMode(dbgEventReason Reason, ref dbgExecutionAction ExecutionAction)
{
}
void DebuggerEvents_OnContextChanged(Process NewProcess, Program NewProgram, Thread NewThread, StackFrame NewStackFrame)
{
}
private void DebuggerEvents_OnEnterDesignMode(dbgEventReason reason)
{
}
The first and the major problem is that the subscription to the event doesn't work. I've tried:
Opening new documents
Detaching from debug (thus supposedly triggering OnEnterDesignMode
Saving a document
None of these seem to have any effect and the callback functions were never called.
The second issue is that the subscription to the event line works USUALLY (the subscription itself, the callback doesn't work as described above) but after a while running the subscription line, e.g:
_dte.Events.DebuggerEvents.OnEnterBreakMode -= DebuggerEvents_OnEnterBreakMode;
Causes an exception:
Exception occured!
System.Runtime.InteropServices.InvalidComObjectException: COM object that has been separated from its underlying RCW cannot be used.
at System.StubHelpers.StubHelpers.StubRegisterRCW(Object pThis, IntPtr pThread)
at System.Runtime.InteropServices.UCOMIConnectionPoint.Unadvise(Int32 dwCookie)
at EnvDTE._dispDebuggerEvents_EventProvider.remove_OnEnterDesignMode(_dispDebuggerEvents_OnEnterDesignModeEventHandler A_1)
Any ideas will be welcome
Thanks!
Vitaly
Posting an answer that I got from MSDN forums, by Ryan Molden, in case it helps anyone:
I believe the problem here is how the
CLR handles COM endpoints (event
sinks). If I recall correctly when
you hit the
_applicationObject.Events.DebuggerEvents
part of your 'chain' the CLR will
create a NEW DebuggerEvents object for
the property access and WON'T cache
it, therefor it comes back to you, you
sign up an event handler to it (which
creates a strong ref between the
TEMPORARY object and your object due
to the delegate, but NOT from your
object to the temporary object, which
would prevent the GC). Then you don't
store that object anywhere so it is
immediately GC eligible and will
eventually be GC'ed.
I changed the code to store DebuggerEvents as a field and it all started to work fine.
Here is what #VitalyB means using code:
// list where we will place events.
// make sure that this variable is on global scope so that GC does not delete the evvents
List<object> events = new List<object>();
public void AddEvents(EnvDTE dte)
{
// create an event when a document is open
var docEvent = dte.Events.DocumentEvents;
// add event to list so that GC does not remove it
events.Add(docEvent );
docEvent.DocumentOpened += (document)=>{
Console.Write("document was opened!");
};
// you may add more events:
var commandEvent = dte.Events.CommandEvents;
events.Add(commandEvent );
commandEvent.AfterExecute+= etc...
}

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