Call to swift method from JavaScript hangs xcode and application - xcode

I am writing an iOS App (using xcode 7.3 and swift 2.2) using JavascriptCode framework. Calling javascript methods from swift works perfect, but when I call the swift method from javascript, xcode simply shows a "loading" type of symbol and nothing happens. I need to "force quit" xcode to get out of this state.
I have followed https://www.raywenderlich.com/124075/javascriptcore-tutorial and http://nshipster.com/javascriptcore/ and I am trying pretty simple calls.
Has anyone faced this kind of issue?
My swift code is as follows:
#objc protocol WindowJSExports : JSExport {
var name: String { get set }
func getName() -> String
static func createWindowWithName(name: String) -> WindowJS
}
#objc class WindowJS : NSObject, WindowJSExports {
dynamic var name: String
init(name: String) {
self.name = name
}
class func createWindowWithName(name: String) -> WindowJS {
return WindowJS(name: name)
}
func getName() -> String {
NSLog("getName called from JS context")
return "\(name)"
}
}
I am initializing the context as follows:
runContext = JSContext()
runContext.name = "test_Context"
windowToJs = WindowJS(name: "test")
runContext.setObject(windowToJs.self, forKeyedSubscript: "WindowJS")
If I replace the last two lines in above code with below code without instantiating it, the code simply fails to load.
runContext.setObject(WindowJS.self, forKeyedSubscript: "WindowJS")
And the javascript code is as simple as
function check() {
return WindowJS.getName()
}
I do see the breakpoint being hit in the JS function check and when the WindowJS.getName gets called, xcode simply becomes unresponsive.

The setTimeout could be solved by adding following piece of code to my swift function.
let setTimeout: #convention(block) (JSValue, Int) -> () =
{ callback, timeout in
let timeVal = Int64(timeout)
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, timeVal), dispatch_get_main_queue(), { callback.callWithArguments(nil)})
}
To expose this native code to the JS context, I also added following.
runContext.setObject(unsafeBitCast(setTimeout, AnyObject.self), forKeyedSubscript: "setTimeout")
Things then worked fine.

You're creating a deadlock since you are calling from Swift to JavaScript back to Swift. I'm not sure exactly why it is a deadlock but I had a similar issue with WKWebView on Mac recently.
You need to decouple this and make the communication asynchronous. This obviously means you cannot simply return a value from your JS function in this case.
To decouple, you can break the deadlock by deferring the work the JavaScript function needs to do out of the current runloop iteration using setTimeout:
function myFunction() {
setTimeout(function() {
// The actual work is done here.
// Call the Swift part here.
}, 0);
}
The whole native ↔︎ JavaScript communication is very, very tricky. Avoid it if you can. There's a project called XWebView that may be able to help you as it tries to ease bridging between the two worlds.

Related

Unable to connect WKExtensionDelegate in Xcode 14 watch app

In the Apple developer docs chapter "There and Back Again" the watch app's App is written like this:
#main
struct MyWatchApp: App {
#WKExtensionDelegateAdaptor(ExtensionDelegate.self) var extensionDelegate
#SceneBuilder var body: some Scene {
WindowGroup {
NavigationView {
ContentView()
}
}
}
}
Unfortunately I get a purple runtime warning on my var declaration that says
#WKExtensionDelegateAdaptor should only be used within an extension based process
There must be something in Xcode that explicitly defines the App structure as "extension-based" but I can't find it!
Edit: More clarification... I am trying to handle the special method that gets called after you run the HealthKit method startWatchApp(with:completion:)
The special method for watch extensions is func handle(_ workoutConfiguration: HKWorkoutConfiguration)
I cannot seem to find a way to link this function on the new App structure for watch apps.
Ok, I found it. The solution is to simply replace WKExtensionDelegate with the new WKApplicationDelegate!
You can try this solution, it is simple and universal.
import WatchKit
class ExtensionDelegate: NSObject, WKExtensionDelegate {
static var current: ExtensionDelegate? {
return (WKExtension.shared().delegate as? ExtensionDelegate)
}
...
}
Then access this current instance like below, because it is Singleton, you can access it in the entire project scope.
ExtensionDelegate.current?.dosomething()

Swift 4.2.1 requesting JSON with Xcode 10.1

My code:
let cgpurl = URL(string: "https://api.coingecko.com/api/v3/ping")!
let task = URLSession.shared.dataTask(with: cgpurl) { (Data, URLResponse, Error) in
if let data = Data, let string = String(data: data, encoding: .utf8) {
let CGPing = string } ; resume() }
The problem is with the 2nd use of "cgpurl". I've tried changing case to no effect. The error I'm getting is, "Cannot use instance member 'cgpurl' within property initializer; property initializers run before 'self' is available". Ok... but I can't even replace cgpurl with the actual link? Then I get the error message "Ambiguous reference to member 'dataTask(with:completionHandler:)'" I realize this release of swift was supposed to be "small" & just to "fix errors" but I've not been able to find any current documentation on this release. I'm using swift 4.2.1 with Xcode 10.1
This code was taken directly from a teaching manual for Swift 4.2
No, it wasn't. The code you have was never right, in Swift 4.2 or any other version of Swift. You have blindly copied and pasted perhaps, without looking at the overall context.
The problem is that the code, as you have it, is sitting "loose" at the top of your view controller or other class declaration, perhaps something along these lines:
class MyViewController : UIViewController {
let cgpurl = // ...
let task = // ...
}
That's wrong. The most basic rule of Swift programming is that executable code can exist only in a function. For example:
class MyViewController : UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
let cgpurl = // ...
let task = // ...
}
}
That may not solve all your issues, but at least you'll get past the most basic mistake you're making and the "Cannot use instance member" compile error will go away.

Swift 3 dispatch_async or dispatch_sync (dispatch_get_main_queue()) dont work. [duplicate]

I have lots of code in Swift 2.x (or even 1.x) projects that looks like this:
// Move to a background thread to do some long running work
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0)) {
let image = self.loadOrGenerateAnImage()
// Bounce back to the main thread to update the UI
dispatch_async(dispatch_get_main_queue()) {
self.imageView.image = image
}
}
Or stuff like this to delay execution:
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, Int64(0.5 * Double(NSEC_PER_SEC))), dispatch_get_main_queue()) {
print("test")
}
Or any of all kinds of other uses of the Grand Central Dispatch API...
Now that I've opened my project in Xcode 8 (beta) for Swift 3, I get all kinds of errors. Some of them offer to fix my code, but not all of the fixes produce working code. What do I do about this?
Since the beginning, Swift has provided some facilities for making ObjC and C more Swifty, adding more with each version. Now, in Swift 3, the new "import as member" feature lets frameworks with certain styles of C API -- where you have a data type that works sort of like a class, and a bunch of global functions to work with it -- act more like Swift-native APIs. The data types import as Swift classes, their related global functions import as methods and properties on those classes, and some related things like sets of constants can become subtypes where appropriate.
In Xcode 8 / Swift 3 beta, Apple has applied this feature (along with a few others) to make the Dispatch framework much more Swifty. (And Core Graphics, too.) If you've been following the Swift open-source efforts, this isn't news, but now is the first time it's part of Xcode.
Your first step on moving any project to Swift 3 should be to open it in Xcode 8 and choose Edit > Convert > To Current Swift Syntax... in the menu. This will apply (with your review and approval) all of the changes at once needed for all the renamed APIs and other changes. (Often, a line of code is affected by more than one of these changes at once, so responding to error fix-its individually might not handle everything right.)
The result is that the common pattern for bouncing work to the background and back now looks like this:
// Move to a background thread to do some long running work
DispatchQueue.global(qos: .userInitiated).async {
let image = self.loadOrGenerateAnImage()
// Bounce back to the main thread to update the UI
DispatchQueue.main.async {
self.imageView.image = image
}
}
Note we're using .userInitiated instead of one of the old DISPATCH_QUEUE_PRIORITY constants. Quality of Service (QoS) specifiers were introduced in OS X 10.10 / iOS 8.0, providing a clearer way for the system to prioritize work and deprecating the old priority specifiers. See Apple's docs on background work and energy efficiency for details.
By the way, if you're keeping your own queues to organize work, the way to get one now looks like this (notice that DispatchQueueAttributes is an OptionSet, so you use collection-style literals to combine options):
class Foo {
let queue = DispatchQueue(label: "com.example.my-serial-queue",
attributes: [.serial, .qosUtility])
func doStuff() {
queue.async {
print("Hello World")
}
}
}
Using dispatch_after to do work later? That's a method on queues, too, and it takes a DispatchTime, which has operators for various numeric types so you can just add whole or fractional seconds:
DispatchQueue.main.asyncAfter(deadline: .now() + 0.5) { // in half a second...
print("Are we there yet?")
}
You can find your way around the new Dispatch API by opening its interface in Xcode 8 -- use Open Quickly to find the Dispatch module, or put a symbol (like DispatchQueue) in your Swift project/playground and command-click it, then brouse around the module from there. (You can find the Swift Dispatch API in Apple's spiffy new API Reference website and in-Xcode doc viewer, but it looks like the doc content from the C version hasn't moved into it just yet.)
See the Migration Guide for more tips.
In Xcode 8 beta 4 does not work...
Use:
DispatchQueue.main.asyncAfter(deadline: .now() + 0.5) {
print("Are we there yet?")
}
for async two ways:
DispatchQueue.main.async {
print("Async1")
}
DispatchQueue.main.async( execute: {
print("Async2")
})
This one is good example for Swift 4 about async:
DispatchQueue.global(qos: .background).async {
// Background Thread
DispatchQueue.main.async {
// Run UI Updates or call completion block
}
}
in Xcode 8 use:
DispatchQueue.global(qos: .userInitiated).async { }
Swift 5.2, 4 and later
Main and Background Queues
let main = DispatchQueue.main
let background = DispatchQueue.global()
let helper = DispatchQueue(label: "another_thread")
Working with async and sync threads!
background.async { //async tasks here }
background.sync { //sync tasks here }
Async threads will work along with the main thread.
Sync threads will block the main thread while executing.
Swift 4.1 and 5. We use queues in many places in our code. So, I created Threads class with all queues. If you don't want to use Threads class you can copy the desired queue code from class methods.
class Threads {
static let concurrentQueue = DispatchQueue(label: "AppNameConcurrentQueue", attributes: .concurrent)
static let serialQueue = DispatchQueue(label: "AppNameSerialQueue")
// Main Queue
class func performTaskInMainQueue(task: #escaping ()->()) {
DispatchQueue.main.async {
task()
}
}
// Background Queue
class func performTaskInBackground(task:#escaping () throws -> ()) {
DispatchQueue.global(qos: .background).async {
do {
try task()
} catch let error as NSError {
print("error in background thread:\(error.localizedDescription)")
}
}
}
// Concurrent Queue
class func perfromTaskInConcurrentQueue(task:#escaping () throws -> ()) {
concurrentQueue.async {
do {
try task()
} catch let error as NSError {
print("error in Concurrent Queue:\(error.localizedDescription)")
}
}
}
// Serial Queue
class func perfromTaskInSerialQueue(task:#escaping () throws -> ()) {
serialQueue.async {
do {
try task()
} catch let error as NSError {
print("error in Serial Queue:\(error.localizedDescription)")
}
}
}
// Perform task afterDelay
class func performTaskAfterDealy(_ timeInteval: TimeInterval, _ task:#escaping () -> ()) {
DispatchQueue.main.asyncAfter(deadline: (.now() + timeInteval)) {
task()
}
}
}
Example showing the use of main queue.
override func viewDidLoad() {
super.viewDidLoad()
Threads.performTaskInMainQueue {
//Update UI
}
}

What is the correct way to use backgroundCompletionHandler in Alamofire?

I'm not clear on how to use this properly but had seen other people doing this type of thing:
func application(application: UIApplication, handleEventsForBackgroundURLSession identifier: String, completionHandler: () -> Void) {
manager.sharedInstance.backgroundCompletionHandler = completionHandler
}
In our similar implementation, at this point completionHandler is partial apply forwarder for reabstraction thunk helper...
Where manager is (despite being a singleton) essentially:
let configuration = NSURLSessionConfiguration.backgroundSessionConfigurationWithIdentifier("com.ourcompany.app")
let manager = Alamofire.Manager(configuration: configuration)
However this causes the following warning to be printed in the console:
Warning: Application delegate received call to -application:handleEventsForBackgroundURLSession:completionHandler: but the completion handler was never called.
I set a breakpoint here and at this point the message is already visible in the console and backgroundCompletionHandler is nil.
We're building against the iOS 9 SDK with Xcode 7.0 and currently using Alamofire 2.0.2
I originally thought this was introduced when we merged our Swift 2.0 branch but I'm also seeing the message with an earlier commit using Xcode 6.4 against the iOS 8 SDK.
Update 1
To address #cnoon's suggestions:
The identifier matches - the configuration and manager are set inside a singleton so there's no way for it to be wrong.
When adding and printing inside of didSet on backgroundCompletionHandler in the Manager class, the message is logged before the warning.
When printing inside of the closure set to sessionDidFinishEventsForBackgroundURLSession on the delegate inside the Manager class, the message is printed after the warning.
When overriding sessionDidFinishEventsForBackgroundURLSession and printing inside of it before calling backgroundCompletionHandler, the message is printed after the warning.
As for verifying I have my Xcode project set up correctly for background sessions, I'm not sure how to do that and couldn't find any documentation on how to do so.
I should note that when trying to upload some screenshots from my phone I was initially unable to reproduce this issue in order to try these suggestions.
It was only after trying to share some photos that I was able to reproduce this again. I'm not sure or the correlation (if any) but it may be related to the photos taking longer to upload.
Update 2
The UIBackgroundModes are set exactly as #Nick described, and calling completionHandler() directly inside of application:handleEventsForBackgroundURLSession:completionHandler: does not display the warning.
Update 3
So, it appears I overlooked an small but important detail. There's a wrapper around Alamofire.Manager that doesn't expose it directly. The relevant part of its implementation looks like this:
private var manager: Manager
public var backgroundCompletionHandler: (() -> Void)? {
get {
return manager.backgroundCompletionHandler
}
set {
manager.backgroundCompletionHandler = backgroundCompletionHandler
}
}
and setting the completion handler in the AppDelegate executes that code path.
func application(application: UIApplication, handleEventsForBackgroundURLSession identifier: String, completionHandler: () -> Void) {
myManager.sharedInstance.backgroundCompletionHandler = completionHandler
}
I've confirmed that the following change to expose the instance of Alamofire.Manager and access it directly does not produce the warning:
public var manager: Manager
// public var backgroundCompletionHandler: (() -> Void)? {
// get {
// return manager.backgroundCompletionHandler
// }
// set {
// manager.backgroundCompletionHandler = backgroundCompletionHandler
// }
// }
and in the AppDelegate:
func application(application: UIApplication, handleEventsForBackgroundURLSession identifier: String, completionHandler: () -> Void) {
myManager.sharedInstance.manager.backgroundCompletionHandler = completionHandler
}
Based on this it appears that using a computed property to proxy the completion handler is the cause of the issue.
I'd really prefer not to expose this property and would love to know of any workarounds or alternatives.
It appears as though everything you are doing is correct. I have an example app that does exactly what you've described that works correctly and does not throw the warning you are seeing. I'm guessing you still have some small error somewhere. Here are a few ideas to try out:
Verify the identifier matches the identifier of your background session
Add a didSet log statement on the backgroundSessionHandler in the Manager class temporarily to verify it is getting set
Add a log statement into the sessionDidFinishEventsForBackgroundURLSession to verify it is getting called as expected
Override the sessionDidFinishEventsForBackgroundURLSession on the delegate and manually call the backgroundSessionHandler
Verify you have your Xcode project set up correctly for background sessions
Update 2
Your computed property is wrong. Instead it needs to set the backgroundCompletionHandler to newValue. Otherwise you are never setting it to the new value correctly. See this thread for more info.

Can I receive a callback whenever an NSPasteboard is written to?

I've read Apple's Pasteboard Programming Guide, but it doesn't answer a particular question I have.
I'm trying to write a Cocoa application (for OS X, not iOS) that will keep track of everything that is written to the general pasteboard (so, whenever any application copies and pastes, but not, say, drags-and-drops, which also makes use of NSPasteboard). I could (almost) accomplish this by basically polling the general pasteboard on a background thread constantly, and checking changeCount. Of course, doing this would make me feel very dirty on the inside.
My question is, is there a way to ask the Pasteboard server to notify me through some sort of callback any time a change is made to the general pasteboard? I couldn't find anything in the NSPasteboard class reference, but I'm hoping it lurks somewhere else.
Another way I could imagine accomplishing this is if there was a way to swap out the general pasteboard implementation with a subclass of NSPasteboard that I could define myself to issue a callback. Maybe something like this is possible?
I would greatly prefer if this were possible with public, App Store-legal APIs, but if using a private API is necessary, I'll take that too.
Thanks!
Unfortunately the only available method is by polling (booo!). There are no notifications and there's nothing to observe for changed pasteboard contents. Check out Apple's ClipboardViewer sample code to see how they deal with inspecting the clipboard. Add a (hopefully not overzealous) timer to keep checking for differences and you've got a basic (if clunky) solution that should be App-Store-Friendly.
File an enhancement request at bugreporter.apple.com to request notifications or some other callback. Unfortunately it wouldn't help you until the next major OS release at the earliest but for now it's polling until we all ask them to give us something better.
There was once a post on a mailing list where the decision against a notification api was described. I can't find it right now though. The bottom line was that probably too many applications would register for that api even though they really wouldn't need to. If you then copy something the whole system goes through the new clipboard content like crazy, creating lots of work for the computer. So i don't think they'll change that behavior anytime soon. The whole NSPasteboard API is internally built around using the changeCount, too. So even your custom subclass of NSPasteboard would still have to keep polling.
If you really want to check if the pasteboard changed, just keep observing the changeCount very half second. Comparing integers is really fast so there's really no performance issue here.
Based on answer provided by Joshua I came up with similar implementation but in swift, here is the link to its gist: PasteboardWatcher.swift
Code snippet from same:
class PasteboardWatcher : NSObject {
// assigning a pasteboard object
private let pasteboard = NSPasteboard.generalPasteboard()
// to keep track of count of objects currently copied
// also helps in determining if a new object is copied
private var changeCount : Int
// used to perform polling to identify if url with desired kind is copied
private var timer: NSTimer?
// the delegate which will be notified when desired link is copied
weak var delegate: PasteboardWatcherDelegate?
// the kinds of files for which if url is copied the delegate is notified
private let fileKinds : [String]
/// initializer which should be used to initialize object of this class
/// - Parameter fileKinds: an array containing the desired file kinds
init(fileKinds: [String]) {
// assigning current pasteboard changeCount so that it can be compared later to identify changes
changeCount = pasteboard.changeCount
// assigning passed desired file kinds to respective instance variable
self.fileKinds = fileKinds
super.init()
}
/// starts polling to identify if url with desired kind is copied
/// - Note: uses an NSTimer for polling
func startPolling () {
// setup and start of timer
timer = NSTimer.scheduledTimerWithTimeInterval(2, target: self, selector: Selector("checkForChangesInPasteboard"), userInfo: nil, repeats: true)
}
/// method invoked continuously by timer
/// - Note: To keep this method as private I referred this answer at stackoverflow - [Swift - NSTimer does not invoke a private func as selector](http://stackoverflow.com/a/30947182/217586)
#objc private func checkForChangesInPasteboard() {
// check if there is any new item copied
// also check if kind of copied item is string
if let copiedString = pasteboard.stringForType(NSPasteboardTypeString) where pasteboard.changeCount != changeCount {
// obtain url from copied link if its path extension is one of the desired extensions
if let fileUrl = NSURL(string: copiedString) where self.fileKinds.contains(fileUrl.pathExtension!){
// invoke appropriate method on delegate
self.delegate?.newlyCopiedUrlObtained(copiedUrl: fileUrl)
}
// assign new change count to instance variable for later comparison
changeCount = pasteboard.changeCount
}
}
}
Note: in the shared code I am trying to identify if user has copied a
file url or not, the provided code can easily be modified for other general
purposes.
For those who need simplified version of code snippet that gets the job done in Swift 5.7,
it just works (base on #Devarshi code):
func watch(using closure: #escaping (_ copiedString: String) -> Void) {
let pasteboard = NSPasteboard.general
var changeCount = NSPasteboard.general.changeCount
Timer.scheduledTimer(withTimeInterval: 1.0, repeats: true) { _ in
guard let copiedString = pasteboard.string(forType: .string),
pasteboard.changeCount != changeCount else { return }
defer {
changeCount = pasteboard.changeCount
}
closure(copiedString)
}
}
how to use is as below:
watch {
print("detected : \($0)")
}
then if you attempt copy any text in your pasteboard, it will watch and print out to the console like below..
detected : your copied message in pasteboard
detected : your copied message in pasteboard
in case, full code sample for how to use it for example in SwiftUI:
import SwiftUI
#main
struct TestApp: App {
var body: some Scene {
WindowGroup {
ContentView()
.onAppear {
watch {
print("detect : \($0)")
}
}
}
}
func watch(using closure: #escaping (_ copiedString: String) -> Void) {
let pasteboard = NSPasteboard.general
var changeCount = NSPasteboard.general.changeCount
Timer.scheduledTimer(withTimeInterval: 1.0, repeats: true) { _ in
guard let copiedString = pasteboard.string(forType: .string),
pasteboard.changeCount != changeCount else { return }
defer {
changeCount = pasteboard.changeCount
}
closure(copiedString)
}
}
}
It's not necessary to poll. Pasteboard would generally only be changed by the current view is inactive or does not have focus. Pasteboard has a counter that is incremented when contents change. When window regains focus (windowDidBecomeKey), check if changeCount has changed then process accordingly.
This does not capture every change, but lets your application respond if the Pasteboard is different when it becomes active.
In Swift...
var pasteboardChangeCount = NSPasteboard.general().changeCount
func windowDidBecomeKey(_ notification: Notification)
{ Swift.print("windowDidBecomeKey")
if pasteboardChangeCount != NSPasteboard.general().changeCount
{ viewController.checkPasteboard()
pasteboardChangeCount = NSPasteboard.general().changeCount
}
}
I have a solution for more strict case: detecting when your content in NSPasteboard was replaced by something else.
If you create a class that conforms to NSPasteboardWriting and pass it to -writeObjects: along with the actual content, NSPasteboard will retain this object until its content is replaced. If there are no other strong references to this object, it get deallocated.
Deallocation of this object is the moment when new NSPasteboard got new content.

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