First the "email send" works fine but now It doesn't work anymore and when I print the error this is the text:
ERRORE {"name":"SparkPostError","errors":[{"message":"Message generation rejected","description":"Exceed Sending Limit (sandbox)","code":"1902"}],"statusCode":400}
Anyone can explein me how I'm wroing?
This error says that you have reached the limit of messages sent from sparkpostbox.com and now must register your own sending domain. You can read about how to do that here.
Each new SparkPost account may send a fixed number of messages addressed 'From:' sparkpostbox.com. After that, the idea is that you register your own sending domain and send from that instead.
The sandbox options allows you to send using the #sparkpostbox.com domain. It is currently limited to 50 sends for the lifetime of the account. At this time you should have a verified sending domain to use going forward. If you are looking for information on testing using SparkPost, take a look at this support document: https://support.sparkpost.com/customer/portal/articles/2361300
Source of the answer for your question is there: Error "Fatal SparkPostError: Exceed Sending Limit" when sandbox=true
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I want to reproduce a bug, these are the conditions :
GetStreamingEvents request should fail and preferably get 500 error from office365/exchange
The Resync request to send GetStreamingEvents periodically should keep failing.
Here is what I have tried so far :
I have tried to remove X-AnchorMailbox header and not send any Impersonation header but my syncing still works and GetStreamingEvents is a success.
On Exchange I moved users from one Database to another and Streaming events failed for a while till migration was in progress but it succeeded eventually.
Tried disabling Admin mailbox on exchange but that too didn't lead to any error.
Of course I tried to hardcode exchange's response but this hack is not 100% reliable.
I have Exchange2019 (acting as office365). I just want to lose my subscriptions somehow through Streaming notification mechanism of EWS. Please help me in this - what can I tweak on exchange or in my request to get streaming event failure.
I am trying to send mail using python flask_mail module.
The email I am using is hosted/created by godady outlook. It is able to send email successfully. However, when there are multiple users that trigger sending of email functions, I get the following error:
raise SMTPDataError(code, resp)
smtplib.SMTPDataError: (432, b'4.3.2 Concurrent connections limit exceeded. Visit https://aka.ms/concurrent_sending for more information. [Hostname=H...apcprd04.prod.outlook.com]')
How do I go about solving this issue? I was thinking if this is server imposed limit, I have to somehow queue the email sending function call, and send email one by one.
I have an application which uses IBM MQ to send out the request in a queue manager to a particular system B.
The response corresponding to that request is then received back from system B by the application in a sync call and then further business processing happens.
Since we are working on the offshore region, we do not actually send out the request to system B but rather capture it ourselves using the MQJExplorer tool and send back the response, which kind of simulates the prod. behaviour.
The problem here is, or i would say, the overhead is that we have to manually open the mqjexplorer tool, check the request, take a particular attribute from the request(lets say ID), and send back ID+1 so that the application recognizes the response is for ID-1 request.
I would like to know if this particular thing can be automated, with some other tool, where i can define like whenever any such kind of request is received in for eg: MQ001 queue manager and its REQ queue, just extract the ID attribute, do a ID+1 and send back the response in RESP queue of same qm.
There are a pair of IBM supplied samples that come with IBM MQ:-
amqsreq0.c - Sample C program that puts request messages to a message queue and shows the replies (example using REPLY queue)
amqsecha.c - Sample C program - echo messages to reply to queue
They are supplied to allow you to try out a request/reply application.
You already have the equivalent app to do the job that amqsreq0.c does, and you could adapt amqsecha.c to extract your ID attribute, increment it, and then the sample already has the code to send the reply back.
It can be automated by running as a triggered application too.
If 'C' language is not your thing and prefer Java then have a read of a blog posting I did in 2017. It is a complete request/reply scenario with 2 applications: BEServer01.java and RQClient01.java
You can modify BEServer01.java to your liking (and remove the SQL code). BEServer01.java contains all of the code for getting a request message and sending a reply message. Simply replace the variable 'replyText' contents with the reply message that you want.
If you are not a programmer then there is another option but it does not modify the message contents. MQ Visual Edit has a component called: SIM Server. Its purpose is to simulate a server-side component. You configure what 'request' queue to get the messages from and what the reply message text will be. When a messages lands on the request queue, the SIM Server will retrieve it and send the reply message to the queue & queue manager specified in the MQMD's ReplyToQueueName and ReplyToQueueManagerName fields.
In order for a number to receive Sms messages, it appears I must enter a value for the Request URL associated with the number. However I do not need to notified of messages in a callback. I'm wondering what value I can put in here that will basically do nothing but still allow me to retrieving messages via the polling mechanism?
Thanks,
Dan
Twilio developer evangelist here.
You can use a URL that responds with an empty <Response> TwiML element. If you don't have a server to host that on, you could use http://twimlets.com. This link ought to do the trick:
http://twimlets.com/echo?Twiml=%3CResponse%3E%3C%2FResponse%3E&
Hey I am making server client system with asyncsocket class for cocoa, I really don't get it, do I have to send a message to the server in order to receive something, it seems so. Server should send me a message when I connect, but I won't get anything unless I send the server a message which goes pretty strange, same applies, I have to send another message to get a message?
Here is server code, as you see it should send a message when someone connects, which it doesn't do unless I send it a message from client. See code for server
Here is code for client where I send two messages to receive messages from the server.
See client code here: http:://pastebin.com/1B7qy9R2 remove other : from link as it's my first post so no 2 link allowed :(
I either have understood the asyncsocket wrongly or there is a bug, but if someone would help it would be appericiated.
You don’t have to send data before you can receive some. This happens in your code, because you are only calling readDataWithTimeout:tag: in your onSocket:didWriteDataWithTag: delegate method.