Alternatives of MQJExplorer tool for capturing request and sending response - ibm-mq

I have an application which uses IBM MQ to send out the request in a queue manager to a particular system B.
The response corresponding to that request is then received back from system B by the application in a sync call and then further business processing happens.
Since we are working on the offshore region, we do not actually send out the request to system B but rather capture it ourselves using the MQJExplorer tool and send back the response, which kind of simulates the prod. behaviour.
The problem here is, or i would say, the overhead is that we have to manually open the mqjexplorer tool, check the request, take a particular attribute from the request(lets say ID), and send back ID+1 so that the application recognizes the response is for ID-1 request.
I would like to know if this particular thing can be automated, with some other tool, where i can define like whenever any such kind of request is received in for eg: MQ001 queue manager and its REQ queue, just extract the ID attribute, do a ID+1 and send back the response in RESP queue of same qm.

There are a pair of IBM supplied samples that come with IBM MQ:-
amqsreq0.c - Sample C program that puts request messages to a message queue and shows the replies (example using REPLY queue)
amqsecha.c - Sample C program - echo messages to reply to queue
They are supplied to allow you to try out a request/reply application.
You already have the equivalent app to do the job that amqsreq0.c does, and you could adapt amqsecha.c to extract your ID attribute, increment it, and then the sample already has the code to send the reply back.
It can be automated by running as a triggered application too.

If 'C' language is not your thing and prefer Java then have a read of a blog posting I did in 2017. It is a complete request/reply scenario with 2 applications: BEServer01.java and RQClient01.java
You can modify BEServer01.java to your liking (and remove the SQL code). BEServer01.java contains all of the code for getting a request message and sending a reply message. Simply replace the variable 'replyText' contents with the reply message that you want.
If you are not a programmer then there is another option but it does not modify the message contents. MQ Visual Edit has a component called: SIM Server. Its purpose is to simulate a server-side component. You configure what 'request' queue to get the messages from and what the reply message text will be. When a messages lands on the request queue, the SIM Server will retrieve it and send the reply message to the queue & queue manager specified in the MQMD's ReplyToQueueName and ReplyToQueueManagerName fields.

Related

setting ack to client results in duplicate message delivery stomp

I have a stomp application and I set the ack mode to client during subscription from front-end. During the subscription the same client during a session would connect to the same queue in the message broker ActiveMQ Artemis because a session id is used for queue.But a different id is passed in the header every time the user reloads the page.
The subscription code is shown below.
consumer.subscribe(
'/queue.'+ rscSessionId,
function (response) {
console.log("resposne");
},
{
"subscription-type": "ANYCAST",
ack: "client",
id: generateId(),
}
);
Once I send message from client it gets send to frontend with following headers.
MESSAGE
subscription:1234
message-id:1543449
destination:/queue.sessionid
expires:1653914606725
redelivered:false
priority:4
persistent:true
timestamp:1653912806717
destination-type:ANYCAST
__AMQ_CID:30e64793-dd9b-11ec-8843-c238460c3152
_type:ResponseData
content-length:300
and afterwards on every reload.
MESSAGE
subscription:1235
message-id:1543449
destination:/queue.sessionid
expires:1653914606725
redelivered:true
priority:4
persistent:true
timestamp:1653912806717
destination-type:ANYCAST
__AMQ_CID:30e64793-dd9b-11ec-8843-c238460c3152
_type:ResponseData
content-length:300
You can see that redelivered is set to true after first delivery and after that every response has redelivered to false. the subscription value keeps getting changed though because of the id passed in header.
How can I make it deliver only once but with guarantee?
Are you actually acknowledging the message once you receive it? If you don't acknowledge the message then once the client closes the connection and subscribes again it will receive the same message again. The different value you're seeing for the subscription header indicates this is what is happening.
To be clear, if you're using the client acknowledgement mode then once you receive the MESSAGE frame you need to send a corresponding ACK frame in order to acknowledge the message. Your client should have a way to do this since it is a standard part of the STOMP specification.
I guess that Artemis is configured with publisher/subscriber messaging style. In this case, every new consumer/receiver/client will get the messages aka you write/read from a topic.
Changing to a point-to-point message style would fix the issue (would only be read once) aka a queue.
This is usually decided by the setup but I recall that ActiveMQ allowed producer to create those on the fly.
If you do need a topic, then you will have to handle the IDs on the client side.

ColdFusion API and Websockets

I am hoping someone can point me in the right direction. I have a CF2021 Server which uses a Node.js websocket server and CF pages (via javascript) as a client. Messages from user to user work as expected, so no issue there.
This CF Server also has a custom API built using CFML that handles and routes inbound SMS messages. My question is; what would be the best way to send the SMS message (by now its json) to the Node.js websocket to it can send it to the user(s).
I tried using the same javascript that the browser client uses, but it appears that the CFML API script is "browser-less", so that doesn't work, or should it?
I thought something like Apache Groovy may be the solution, but I am having difficulties with any websocket example I have found.
Any suggestions would be greatly appreciated.
thanks in advance
Flow matters.
If you want to handle an incoming message by delivering it to all currently logged in users who are subscribed to messages of the current sort: set up your message handler to deliver using lucee/adobe-coldfusion websockets. Be forewarned, Lucee takes some setup time, but once running, it is a great solution.
If you don't need immediate delivery, or you need a super simple solution: I actually have had some success with "Long Polling" you just have to remember to use "flush" early in the request, before any pause/sleep, then loop your message lookup requests for new data, with a 1-5 second delay between each loop. Once new data is found, I like to return the request to the client, close that polling request and start a new polling request using the client side. I typically won't poll for more than 60 seconds. Even if the returned json object is empty.

In a group chat, should the new message event (websocket) be sent by the client or the API?

I have a doubt, in a group chat system that has a database with a rest API, who should issue the event of a new message?
The client or the endpoint to create the new message?
For example: X user sends a message to group Y, then uses the api endpoint api.com/message-create and that endpoint emits the message-create event through websocket
Example 2: X user sends a message to group Y, then uses the api api.com/message-create endpoint and the endpoint does not emit the message-create event, but was emitted when the user pressed the send message button
I still don't quite understand if it would occupy more websocket channels to achieve that, if a global one is enough, etc.
The server should be responsible for communication logic. So your first example is better.
But: why do you use two communication channels for sending an creating messages?
If you use websocket, you don't need create a message from a client by using additional rest endpoint.
This approach is prone to errors. For example if the client will loose network connection after sending message through websocket and before executing call to the REST endpoint?
The message will not be stored in a database.
Your flow should looks as follows:
User clicks the send button.
Message is send through the websocket.
Message is stored in the database asynchronously (you can do it directly from communication server, or use rest endpoint)
Emit "new message" event to the group.

What is the purpose of HandlerExtensions.ConnectHandle ConnectHandler<T>() method?

Xmldoc states:
Adds a message handler to the service bus for handling a specific type
of message
But it does not require endpoint name. How then does it work? I tried this method, but nothing happened.
Is there any possibility to add handlers dynamically, while bus is running?
By connecting a handler to the bus after it has been started, messages can be sent to the bus's address directly. This is particularly useful for things like responses to requests, which should not be published and are sent immediately back to the endpoint.
When using bus.ConnectHandler(context => {...}) to add a handler to the bus dynamically, no subscriptions or exchange bindings are created on the broker. It's only possible to receive messages which are directly sent to the endpoint.
When a message is sent from the bus, such as a request, the SourceAddress is added to the message header. If a request is sent, the ResponseAddress is also set. A fault address can also be specified if you want to use a non-dynamic endpoint to capture faults (such as a failed command that is not awaited, IE, fire and forget) so that faults can be triaged and handled appropriately by another persistent endpoint.

Cocoa asyncsocket class problem

Hey I am making server client system with asyncsocket class for cocoa, I really don't get it, do I have to send a message to the server in order to receive something, it seems so. Server should send me a message when I connect, but I won't get anything unless I send the server a message which goes pretty strange, same applies, I have to send another message to get a message?
Here is server code, as you see it should send a message when someone connects, which it doesn't do unless I send it a message from client. See code for server
Here is code for client where I send two messages to receive messages from the server.
See client code here: http:://pastebin.com/1B7qy9R2 remove other : from link as it's my first post so no 2 link allowed :(
I either have understood the asyncsocket wrongly or there is a bug, but if someone would help it would be appericiated.
You don’t have to send data before you can receive some. This happens in your code, because you are only calling readDataWithTimeout:tag: in your onSocket:didWriteDataWithTag: delegate method.

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