I've just installed Windows IoT in a Rpi 3. First time boot everything is ok, after that if I reebot or shutdown a boot it doesn't boot anymore :(
It shows the loading screen for few seconds but after showing the display screen window (that with the colours) it doesn't boot, the only thing is that the green led is blinking 8 times.
Any suggestions?
Thanks in advance.
Tori,
I'm having the same problem with one of my devices. The issue is addressed here: https://social.msdn.microsoft.com/Forums/en-US/70c2b5ab-9e49-4ec2-961f-c196e85ef5a8/raspberry-pi-3-and-14322-iotuapoobe-stuck-on-welcome-pi3-wifi-issue?forum=WindowsIoT
I'm currently downloading the new image (14366) which might fix the issue.
Are you running an old image or have you already installed the new one? I suggest to re-flash your SD card with 14366 and try again.
Best regards
-Simon
Check that your microSD card is a class 10 which Windows 10 IoT requires. Also, some cards may not be fully compatible and have issues. A list of verified cards can be found here: https://developer.microsoft.com/en-us/windows/iot/win10/SupportedInterfaces.htm#Storage
Related
For Past 4 week i observer when i run my Xcode application on simulator on first time simulator launch it consume around 500MB internet data.
This is not project specific issue. Every time when i shutdown and start the mac and run Xcode as soon as simulator open it will consume same amount of Data.
Can any one help me What is the issue?? or any background service run??
Xcode version: 11.6 (11E708)
simulator: 13.6
OSX: 10.15.6
Please help me unnecessary every time my Internet Data is consume i have to fix this
This issue is still persist after updating to xcode 11.7
Thanks For #Rado for suggesting the https://apple.stackexchange.com/.
After posting the question on https://apple.stackexchange.com/ i fond the answer.
Orginal Answer: Xcode simulator constantly download something
Answer:
rename the file com.apple.nsurlsessiond(Dont delete) in
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/System/Library/UserEventPlugins/com.apple.nsurlsessiond.plugin/
to something -com.apple.nsurlsessiond
and also the file nsurlsessiond(Dont delete) in
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRoot/usr/libexec/
to something -nsurlsessiond
Apps with admob works perfectly also no problem with safari
If you don't need an internet connection for testing you application, you could simply disable the network.
You could run wireshark and see what it is actually doing, or at least see where it is connecting to.
I used tripmode firewall don't give simulator internet access only give when you need it.
Works fine but when you forget to turn it off and start the simulator next time, you feel horrible :(
Part 1 - Description of the problem
I have the DK2 and I am working on a VR project. This project uses FirefoxNightly. I've downloaded it and installed the WebVR Enabler Add-On
Got this from http://mozvr.com/downloads/
I have also downloaded and installed the latest SDK and Runtime for Windows from https://developer.oculus.com/downloads/
I am also getting this on the Oculus Configuration Utility (while the oculus is plugged in):
However, I have gone on another computer with windows.. installed everything just like on this windows computer and it clearly shows the Oculus Rift connected properly but the head tracking still not working.
EDIT: I just tried connecting the oculus rift to this "second" pc ( dell laptop ) and now it doesn't even recognize the oculus rift. Still no head tracking.
EDIT 2: I tried installing everything on a third PC without success. I'm getting "service unavailable" on the Oculus Configuration Utility
My display mode is set as shown in the image.
Part 2 - Questions
What am I doing wrong? Is there a step I forgot to do? The weird thing is, I have the same project running on Mac without having any problems. Yes, on windows I can see the screen through the oculus rift but head detection is just not present.
Part 3 - list of possible fixes that did not work
This reddit post talks about the firewall issue however I tried the oculus rift with the firewall disactivated without success.
This reddit post talks about a possible fix by reinstalling everything and updating certain drivers.. however I have followed this fix step by step without success.
This oculus forum post talks about the issue and one person proposes a fix that worked for him/her. I followed the fix without success.
Part 4 - System info
If you require specific translations let me know. It is in French.
Part 5 - List of things I have tried that have been thought of
I have reinstalled everything. SDK (is not even needed in fact), runtime, firefoxnightly, webvr add-on multiple times
I have rebooted my computer multiple times
I have tried the different Rift Display Mode
Basic demos from mozvr.com and other webvr based projects work fine but head tracking does not work.
My Oculus is not broken (maybe for windows), it works fine for the Mac.
I've tried using different HDMI cables and Different minUSB-USB cables without success.
Part 6 - Quotes from the forum
First post
This sounds like the same issue a lot of us are having with the 0.5
and 0.6 versions. It's not something wrong with the cables, but with
the Runtime itself. Direct-mode works flawlessly and in Extended mode
the rift still displays a picture, altho without any tracking etc from
the runtime. Hoping it'll be fixed in the next update.
I've seen head tracking break in Firefox Nightly sometimes but I can usually solve it by restarting the browser once or twice, assuming that the hardware and Oculus side of things is working correctly.
Today, most games made for the Oculus Rift are based on specific versions of the Oculus Rift. I found this GUI desktop application that seems to solve most of those problems.
The idea is to install all Oculus Rift Runtime versions and then use the GUI to switch between each version.
The link above is to a reddit post that talks about how to install the application and the different runtimes.
You must install the runtimes from oldest to newest otherwise you'll run into some difficulties, like I unfortunately did. If I'm not mistaken runtime version 0.8 is very buggy and I never really got it to work.
Good luck.
This is what I did to get the Oculus DK2 working on my Windows 10 Laptop:
Create a windows restore point before you start this.
Download oculus_runtime_rev_1_sdk_0.4.4_win.exe from the Oculus downloads page.
Run the installer. Do not restart your computer when prompted.
Go to C:\Program Files (x86)\Oculus\Service folder, right click on OVRServer_x86.exe and go to properties.
In the compatibility tab, check Windows 8 mode, and Run As Administrator.
Run OVRServer_x86.exe
That's it.
The Good News
You should now be able to run direct to rift games. The HELIX rollercoaster app works well. So does the 6000 Moons demo. Most others do not. Depending on the game, you may need to go to your windows display settings, and fiddle with the screen resolution and rotation of the Oculus display.
The Bad News
Your computer may not restart. When I did the above, and later restarted, the computer hung on the windows loading page. I had to go into advanced start mode and load a system restore point. Definitely not the best user experience, but at least I got something working.
I wonder why every once in a while, Intel RealSense 3D camera fails to start? I have re-installed the drivers and SDK as well as the DCM but still it is whacky and very unpredictable. Any idea what the source of the problem could be? It should be able to run the examples in the SDK in a normal working situation.
Well, previously that it couldn't init problem was that only two of the its drivers could be recognized (not the virtual driver) like the following but now all of its driver are recognized and still it can't init.
so I am receiving an init failed message when running the SDK examples.
Any pointer for fixing is really appreciated.
If you are also showing an integrated webcam (other than the 3 RealSense listings), try disabling that so the RS camera can be seen as the primary.
Actually you can select the device you want to run the sample on in the menu "Device". If you installed the RealSense correctly and if the latest DCM is running (the current version is 1.4 if I remember), you should be able to select the RealSense device there and then run the sample.
Sometimes the DCM Service fails to start (e.g. if you force-restarted your machine recently). Then you just need to make the service restart and it should work.
Hope this helps.
I’m also facing the same problem (on windows 10), and found a way that solved it for me: search “Scanners and Cameras” in Control Panel, choose “Add Device”, under “Manufacturer” choose “Intel” and under “Model” choose “Intel(R) RealSense(TM) Camera SR300 Virtual Driver” or the version you use, and continue to install.
Have you installed the right drivers? There are two versions of the real sense cameras. The Windows 10 works with Intel Real Sense R3 which has completely different architecture than its predecessor.
I am having trouble loading a game app on genymotion. The game is Star Wars Force Collection. I can load the game, get the splash screens, then it crashes.
I have done some research before I posted here. The possible problems found in the genymotion logcat file:
There was a line noting Google services was out of date, "Google Play services out of date. Requires 4030500 but found 3225136"
Fatal signal 11 (SIGSEGV) at 0x00000364 (code=1), thread 1796 (RefQueueWorker#)
W/NetworkManagementSocketTagger( 280): setKernelCountSet(10040, 1) failed with errno -1
Some have pointed out ARM Translator problem and OpenGL.
Then again I'm really not sure the problem, and I want to post the logcat file here but I don't know how to attach it.
For problem 1, I have seen other thread here that may have fixed it with code, I'm not savvy enough for that and my Google is not updating itself.
That's about it. A few details about genymotion and the VM. I am running the latest version of genymotion and virtualbox. I am using the downloaded Custom image 4.3 as provided by Genymotion. I flashed the ARM Translation v1.1. I flashed the Gapps onto it, (I tried a higher version of Gapps to try and solve the problem, but that just made it crash) and then Star Wars Force Collection, most up to date version.
Also, worth noting that the app was running fine for v2.++, until an update to v3.++ made the game crash. I updated my graphics drivers to try and mend any graphics issues.
So there it is, any suggestions will be appreciated.
I have the tools installed for windows phone 7 development.
But, when I run the any of the sample apps I have to manually refresh my emulator's app window to see any changes.
Any ideas what I'm doing wrong? Or maybe a setting is wrong?
Thanks
I've got it on every machine I've tried- but they all have various Nvidia cards (desktop and mobile).
When I posted about this on the wp7 forums, they talked about wdm 1.1 (which I've got) and so far I have no fix.
My machines are all 64bit, so I'm wondering if this isn't some issue with them or the nvidia drivers- but I don't experience any other problems with the drivers outside of the emulator.
I think we're stuck for a while anyway...