I am developing an universal app with xamarin, and the ScrollView object works just fine on android, iphone, windows 10 pc, but doesent work on windows phones.
How can I fix that?
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I work in unity, but i never develop for windows tablet, i need to launch an app build in unity on windows tablet, is a custom app, is possibile build in unity an app and install manually into tablet windows without pass from store?
thank you
If tablet SO is Windows and not Windows Mobile, you can build your proyect with PC build (https://docs.unity3d.com/Manual/BuildSettings.html) and go on.
We are willing to create a new application that runs almost everywhere,
iOS, Android OSX and windows
We have sucesfully created samples for iOS, Android and OSX however we have the doubt of windows phone and windows desktop,
is it possible to have the same interface code for them both? or do we need to create the mobile and desktop version as well as in iOS and OSX?
Thank you so much!
Just like creating the iOS and Android Projects, you will need to create separate projects for Windows Phone and Windows Desktop.
I have developed an app using PhoneJs framework for all mobile plateforms like Android, iOs, BleckBerry and Windows Phone. Now I came to know that PhoneJs doesn't support Windows Phone 7. I have to launch my app in next two days everything is ready except WP7. Can anyone suggest me some alternates for WP7 using PhoneJs. or how can I do porting for WP7.
While Windows Phone 7.x platform is not officially supported by PhoneJS, most apps will work, with partially degraded UI and performance. For example, I just checked the TipCalculator demo on HTC Mozart browser.
Packaging for WP7 can be done with PhoneGap Build.
I have released an app for windows 8, desktop users are happy with it but surface tablet users are complaining crash issues as soon as app starts.
Now i dont have surface tablet to debug the app although i have tried on inbuilt simulator and it works perfectly on simulator too.
So how can i debug my app on windows surface tablet, is there any settings that changes simulator environment to target surface pro tablet.
I was porting my Windows Phone 7.5 app to Windows Phone 8 and I came to know that in WP8 Panorama control doesn't swipe or flick with only one Panorama item.
But in my WP 7.5 app I was using only one Panorama item to show content from server. And I have also checked my WP 7.5 app on WP 8's Emulator and it worked fine for me.
I don't have a Windows Phone 8 device so I just want a confirmation whether my WP 7.5 app would work fine with a single Panorama item in Windows Phone 8 too, or do I need to make at least 2 items in Panorama control?
A WP7 app run on a WP8 device or emulator should behave the same as it did on WP7. That said you can check by running the WP7 app on the WP8 emulator (assuming you have the WP8 SDK if you're doing a port). You can use the application deployment tools to load your WP7 XAP onto the WP8 emulator of your choice, or from VS2012 also if your project still targets WP7.5 and hasn't been upgraded to WP8.