Add Monogame View to Xamarin Storyboard for iOS - xamarin

I'm very used to working with Monogame but am just getting started in Xamarin. I have created a Xamarion iOS project with a storyboard (seen in picture). This works and I have created Segues and web service calls and what not that work great.
Now to the question.
How do I add a Monogame view to this?
Ideally I would like to add a Monogame view to the same storyboard that I can just switch to like I do all the Views. I have however not been able to find any guides or hints on how to do this. The guides I have found so far either speak of storyboards or a Monogame app, not how to use them together.
Update: Any answer that shows how to start a Monogame instance while in the regular storyboard mode programatically and exit back into the storyboard menues is acceptable. It does not have to be a subview, I'm fine with if it takes the whole screen.

It's hard to answer this question in a better way than this stackoverflow answer ... but to summarize, you probably want to let MonoGame "run" the application for you, and when you want to use UIKit, you'd basically either push a custom controller onto the stack, or show a new UIView on top of the existing monogame screen.
Sadly, you will have to modify how MonoGame works if you want to show your MonoGame game after a UIKit controller.

Related

Where did tabbed controller views go in storyboard?

Forgive but I haven't coded in about a year or two, so I haven't been following the latest update in Xcode.
Anyways, I decided to go back and brush up on some skills and I noticed right off the bat that a lot has changed.
I created a new project using the tabbed view controller set up, usually it shows in storyboard immediately upon creating the project. Now there is nothing there. Where did it go and how do I bring it back?
I attached a screenshot so you can see the simulator running the tabbed apps but not showing in storyboard.
enter image description here
You opened the LaunchScreen.storyboard. This layout appears on the screen for a few moments while the app is launching.
https://developer.apple.com/documentation/uikit/app_and_environment/responding_to_the_launch_of_your_app
https://developer.apple.com/design/human-interface-guidelines/ios/visual-design/launch-screen
The storyboard that you are looking for is Main.storyboard
Notice, that there is no Main.storyboard if you start with SwiftUI
There are no specialized app templates any more. But there is still a tab view controller object in the storyboard editor's library, so just drag it into the canvas and use it. It gives you same two-child tab view controller as before.

NSSearchField with Suggestions view underneath like Spotlight MacOS cocoa Swift 4.2

I want to write a MacOS Cocoa Desktop App with XCode 10 and Swift 4.2.
It should have a searchfield with a suggestions view opening as you keep typing like Google Search or Spotlight with autocompletion.
However I'm completely new to Cocoa programming.
I have already tried to add an NSSearchField and a dynamically added NSPopOver object with subclass of NSTableView which contains all the suggestions. But I am not happy with the suggestions view because of the anchor/arrow that appears with it. It seems like it breaks the UI guidelines.
Thus I have tried to implement my own custom subclass of NSView containing the suggestions. It works fine but I struggle with simple things like making it hide/disappear as soon as any other area is clicked in the app.
Does anyone know a good example as best practice for this task or have some sample code?

Showing views in interface builder outside viewcontroller hierarchy in xcode5

I often make use of views in interface builder that live outside of the viewcontroller hierarchy (see screen grab below for simple example).
Before upgrading to Xcode5 I could get this view to appear on the storyboard by writing an IBAction outlet and dragging a connection from the code to the view in the storyboard.
If you paused over the button for a moment it would flash and then open up as a view on the storyboard that is then a lot easier to work with.
Since upgrading this function no longer seems available. Has anyone found out how to get these views to appear on the storyboard?
Edit:
Using the temporary viewcontroller as described in this answer seems one approach, although fiddly since you need to move the UIView stack between viewcontrollers each time you want to edit the layout. Using a separate XIB is starting to seem like the sanest approach.
https://stackoverflow.com/a/13713385/1060154
Finally, we get this back in Xcode 7.
Hallelu!

Not seeing my view in simulator using XCode 4.2

I have downloaded Xcode 4.2 and I'm having problems viewing my project in the simulator. I'm getting a blank whit view when I run the simulator. I'm using a single view application. I created a interface .h, .m, .xib... I have connected all actions and outlets and saved everything. My thoughts are that I have overlooked something simple. again, I just started using Xcode 4.2 today. Help!
I am assuming you are not doing this
if((self = [super initWithNibName:#"MyClass" bundle:nil])) {
// do stuff here
}
This isn't enough information to tell what's wrong with your code.
That said, if create new project in XCode using the "Single View Application" template you can see how everything is hooked up and you may be solve your problem with a 'how is mine different?' comparison.
If that fails... post some code and we might be able to see the issue.
Edit: From your screenshot it looks like you are mixing storyboards and XIBs. If you are using storyboards, then you won't see .xib files. They are inside your storyboard. You can click on the storyboard file and edit the first XIB which loads when your app runs as well as create new ones. You can still do things the "old" way by just unchecking storyboards when you first create the app. On a side note, it is possible to mix storyboards and straight XIBs, but I don't think that's what you were going for.
At a guess, you created a project with storyboards, then added a XIB manually and you get a blank XIB. Try clicking on the storyboard and modifying the XIB in there. I bet they will show up when you run your app.

Xcode 4.2 and new Tabbed Application Project

Can anyone help with Xcode 4.2 and the new tabbed application project? With Xcode 4.2, i create a new tabbed bar application, and it works as desired. However, it seems that instead of creating a new window and main.xib file that contains the tabviewcontroller, it sets everything in code within the appDelegate.
its easy to work with the tabbarcontroller via code and i have no problems setting up other tab items, however, i feel that my iOS development skills (they are new) are missing something as i would NOT even know if it was still possible to work with the tabviewcontroller graphically now in the way this project template has been setup.
Is there a way to work with the tabviewcontroller graphically? would i have to create a new main.xib file and link everything up to that? i'm still not strong enough in my skills to work out all the minute details but if that is the path that people suggest, i will look into it and try to figure it out.
I only want to work this out so i can fully understand whats going on now with Xcode 4.2, I have no unrelenting desire to only work with the tab bar controller graphically, but am curios as to why i cannot find it (or if i should)... just trying to get my head around how these things should be working.
You should use the Single-View Application template.
HEre you can add graphically that control

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