I want to have two buttons side by side, and a BoxView, which will stand under the button which is pressed, therefore it must be able to slide from under one button, to another. I tried looking for that but cannot find anything related to Xamarin Forms position animation. How can I do that?
Any resources or advices on doing what I'm trying to do will be welcomed, thanks.
Use LayoutTo(position, duration, easing) method like:
yourBoxView.LayoutTo(new Rectangle(x,y,width,height),500,Easing.Linear)
Related
So I have a laser pointer attached to my controller, shooting rays and triggering events whenever I press the tigger.
Tho it still has one or two buggs (Unity VR Controller UI Interaction), I have a more general question.
The UI needs some kind of slider. And I can't figure out how to make my pointer collide with the slider and behave in a slider-ish way. When I press my button, it currently ends up setting the slider to zero and not letting me drag it.
Thankful for any tipps on how to make them actually slide, since my ridgidbody-cube doesnt move and doesn't allow movement! Unitys documentation on e.g. the beginDragHandler isn't really helpful...
Cheers, Flo
If your enter/exit events already works, juste check the x (or the axis corresponding on your slider) of your "laser" every frame or so, and increase/decrease the value of the slider based on the delta between two check.
Hope it is clear, it should not be hard if you already have your events sets up !
What I want to achieve is to drag red box view and drop in on the aqua boxview. The aqua box view should then take the place of the redbox view. How can I achieve this in Xamarin Forms ? I have added the following XAML code below. Please someone help me with this.
AFAIK Xamarin.Forms does not support drag-n-drop out of the box, hence you'll have to implement it yourself. It won't be easy, since there are certainly some edge cases to consider, but it's achievable. Basically the steps could be (maybe there are other options)
Add an AbsoluteLayout that wraps your Grid
Add an PanGestureRecognizer
When the pan gesture starts, check if it's on the red BoxView
If so, move the red BoxView to the AbsoluteLayout and remove it from the Grid
Move the red BoxView if the pan is updated
When the users stops the pan, check whether the red BoxView where you'd expect it to be dropped
If so, drop it (whatever that means in the context of your app)
If not, animate it back to its original position, remove it from the AbsoluteLayout and add it to the Grid
If you have tried to implement it and are stuck with a more concrete issue, feel free to ask another question about it.
I created a custom hamburger with its own animation. I wanted to know if there was a way of attaching it to the rightmost side of the MasterDetailPage's sliding menu so that it moves when it is pressed? Is there any way to get that value or at least a value to do with the animation of that page so that I can translate it accordingly
What you need is accomplished through using the "RotateYTo" method and it works also on MasterDetailPage.
Try the following in your MasterDetailPage initiation.
this.RotateYTo(180);
this.Master.RotateYTo(180);
this.Details.RotateYTo(180);
Edit:
It looks like I got your question all in a wrong way.
Anyways. If you need something to appear right next to the Master Page you should add it on the left side of the Detail page. The Master page also takes a width parameter which you can manipulate.
I have a SectionList which scrolls/swipes vertically. Can I bind a swipe gesture on it, so that it results in swiping a completely separate View which is behind it? Furthermore, is there an example someone could lead me to, in which a swipe gesture on a SectionList is bound to the animation of another object or objects? Here is a good example of what I am trying to achieve:
When the view is scrolled vertically in the example above it causes a menu to animate in from the top. That is close to the desired effect I'm seeking. I'd also love to know how to achieve that rotational animation tied to the horizontal swipe. I'm thinking that I will likely need the Animated API for this kind of behavior. Any tutorials or code examples you have would really help.
Is any change to obtain a rollover image effect on a single slide ? I mean whitout using custom show or hyperlink to another slide.I'am using PP 2010.
I was think at something like to hide an image behind another and on mouse over first image bring to front the second...but I don't found anything about this on the internet.Does anyone know any other solution?
Two ideas how to approach this
Create Shape1 and Shape2 at the same position. Add a show animation to Shape2 that is triggered by a click on Shape1
Create an action button that triggers a macro on mouse-over that will change the appearance of the button or makes another shape visible.
However, I am not sure if there is a way to reverse the effect.