I'm trying to create a IPA from my cordova-ionic project using visual studio 2015. I can run the project on an iOS simulator using remotebuild.
I have followed the steps here and created a provisioning profile (using my free Apple ID). I am in a tricky situation and the iOS device that I would like to run the project on is in a different country.
I'm creating the provisioning profile on my friend's mac with the iOS device attached. I am then logging into an El Capitan VM on my machine and using the provisioning profile generated on my friend's mac to attempt to create an IPA. I am following what is outlined here and running the project on visual studio using debug and remote device or local device.
I get the following error:
Error: Remote build error from the build server Build failed with error Error code 65 for command:
xcodebuild with args: -xcconfig,/Users/noyolk/.taco_home/remote-builds/taco-remote/builds/708/cordovaApp/platforms/ios/cordova/build-debug.xcconfig,-project,BookYourTutor.xcodeproj,ARCHS=armv7 arm64,-target,BookYourTutor,-configuration,Debug,-sdk,iphoneos,build,VALID_ARCHS=armv7 arm64,CONFIGURATION_BUILD_DIR=/Users/noyolk/.taco_home/remote-builds/taco-remote/builds/708/cordovaApp/platforms/ios/build/device,SHARED_PRECOMPS_DIR=/Users/noyolk/.taco_home/remote-builds/taco-remote/builds/708/cordovaApp/platforms/ios/build/sharedpch - 1 BookYourTutor 1
Looking at the output from build, towards the end, i see:
Libtool /Users/noyolk/.taco_home/remote-builds/taco-remote/builds/708/cordovaApp/platforms/ios/build/device/libCordova.a normal armv7
cd /Users/noyolk/.taco_home/remote-builds/taco-remote/builds/708/cordovaApp/platforms/ios/CordovaLib
export IPHONEOS_DEPLOYMENT_TARGET=8.0
export PATH="/Users/noyolk/Downloads/Xcode-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Users/noyolk/Downloads/Xcode-beta.app/Contents/Developer/usr/bin:/Users/noyolk/.taco_home/node_modules/taco-remote-lib/2.2.1/node_modules/taco-remote-lib/node_modules/ios-sim/bin:/usr/local/bin:/usr/bin:/bin:/usr/sbin:/sbin"
/Users/noyolk/Downloads/Xcode-beta.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/libtool -static -arch_only armv7 -syslibroot /Users/noyolk/Downloads/Xcode-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS10.0.sdk -L/Users/noyolk/.taco_home/remote-builds/taco-remote/builds/708/cordovaApp/platforms/ios/build/device -filelist /Users/noyolk/.taco_home/remote-builds/taco-remote/builds/708/cordovaApp/platforms/ios/CordovaLib/build/CordovaLib.build/Debug-iphoneos/CordovaLib.build/Objects-normal/armv7/Cordova.LinkFileList -o /Users/noyolk/.taco_home/remote-builds/taco-remote/builds/708/cordovaApp/platforms/ios/build/device/libCordova.a
=== BUILD TARGET BookYourTutor OF PROJECT BookYourTutor WITH CONFIGURATION Debug ===
Check dependencies
Signing for "BookYourTutor" requires a development team. Select a development team in the project editor.
Code signing is required for product type 'Application' in SDK 'iOS 10.0'
** BUILD FAILED **
The following build commands failed:
Check dependencies
(1 failure)
Failed to build app for buildNumber 708: Error code 65 for command: xcodebuild with args: -xcconfig,/Users/noyolk/.taco_home/remote-builds/taco-remote/builds/708/cordovaApp/platforms/ios/cordova/build-debug.xcconfig,-project,BookYourTutor.xcodeproj,ARCHS=armv7 arm64,-target,BookYourTutor,-configuration,Debug,-sdk,iphoneos,build,VALID_ARCHS=armv7 arm64,CONFIGURATION_BUILD_DIR=/Users/noyolk/.taco_home/remote-builds/taco-remote/builds/708/cordovaApp/platforms/ios/build/device,SHARED_PRECOMPS_DIR=/Users/noyolk/.taco_home/remote-builds/taco-remote/builds/708/cordovaApp/platforms/ios/build/sharedpch
MSBUILD : cordova-build error : Error: Remote build error from the build server Build failed with error Error code 65 for command: xcodebuild with args: -xcconfig,/Users/noyolk/.taco_home/remote-builds/taco-remote/builds/708/cordovaApp/platforms/ios/cordova/build-debug.xcconfig,-project,BookYourTutor.xcodeproj,ARCHS=armv7 arm64,-target,BookYourTutor,-configuration,Debug,-sdk,iphoneos,build,VALID_ARCHS=armv7 arm64,CONFIGURATION_BUILD_DIR=/Users/noyolk/.taco_home/remote-builds/taco-remote/builds/708/cordovaApp/platforms/ios/build/device,SHARED_PRECOMPS_DIR=/Users/noyolk/.taco_home/remote-builds/taco-remote/builds/708/cordovaApp/platforms/ios/build/sharedpch - 1
Error Remote build error from the build server Build failed with error Error code 65 for command: xcodebuild with args: -xcconfig,/Users/noyolk/.taco_home/remote-builds/taco-remote/builds/708/cordovaApp/platforms/ios/cordova/build-debug.xcconfig,-project,BookYourTutor.xcodeproj,ARCHS=armv7 arm64,-target,BookYourTutor,-configuration,Debug,-sdk,iphoneos,build,VALID_ARCHS=armv7 arm64,CONFIGURATION_BUILD_DIR=/Users/noyolk/.taco_home/remote-builds/taco-remote/builds/708/cordovaApp/platforms/ios/build/device,SHARED_PRECOMPS_DIR=/Users/noyolk/.taco_home/remote-builds/taco-remote/builds/708/cordovaApp/platforms/ios/build/sharedpch - {1}
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
========== Deploy: 0 succeeded, 0 failed, 0 skipped ==========
With what I believe to be the most important bit being,
=== BUILD TARGET BookYourTutor OF PROJECT BookYourTutor WITH CONFIGURATION Debug ===
Check dependencies
Signing for "BookYourTutor" requires a development team. Select a development team in the project editor.
Code signing is required for product type 'Application' in SDK 'iOS 10.0'
** BUILD FAILED **
I'm having trouble understanding what exactly this means or how I should fix it. For context, I'm using xcode 8 beta 4 on my El Capitan VM.
I've tried searching around for this 'error code 65' and the error message 'Signing for XXX requires a development team. Select a development team in the project editor.' but have not had much luck.
Any help is greatly appreciated.
Downgrading to xcode 7 from xcode 8 beta 4 seems to have resolved this issue.
There is a change due to the release of iOS 10.
Reference https://dpogue.ca/articles/cordova-xcode8.html for a workaround.
I actually had to do some trial and error. The above link helped a lot, but the issues were still with what Apple was needing for XCode 8 to accept the build request. My settings in build.json are similar to this:
"ios": {
"debug": {
"developmentTeam": "[my team id]",
"provisioningProfile: "[my provisioning profile]"
},
"release": {
"developmentTeam": "[my team id]",
"provisioningProfile: "[my provisioning profile]"
}
}
}
To get your developmentTeam, log into developer.apple.com, click on Membership, and you will see your TEAM ID. Put that in as the developmentTeam.
For the provisioningProfile, open XCode --> Preferences, click on your profile, View Details. Click on your provisioning profile, right click, and Show in Finder. Your provisioning profile is the entire file name, minus the .mobileprovision file extension. Save build.json, rebuild your project, and you should be good to go.
Related
Yesterday things were running fine. Today? Not so much
In Unreal on a Mac using blueprints only, I get the error:
LogPlayLevel: Error: ERROR: Stage Failed. Missing receipt Check that this target has been built.
LogPlayLevel: AutomationTool exiting with ExitCode=103 (Error_MissingExecutable)
LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1.776950
LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 0.000039
LogPlayLevel: Error: RunUAT ERROR: AutomationTool was unable to run successfully.
PackagingResults: Error: Launch failed! Missing UE4Game binary.
You may have to build the UE4 project with your IDE. Alternatively, build using UnrealBuildTool with the commandline:
UE4Game [Platform] [Configuration]
So I try to build from command line:
cd "/Users/Shared/Epic Games/UE_4.23/Engine/Binaries/Mac"
open UE4Editor.app --args "/Users/me/Documents/Unreal Projects/Some Folder/MyProject.uproject" -run=cook -targetplatform=Android
This switches focus from the Terminal to UREditor but nothing happens. What am I missing / got wrong?
Note to future self:
I was able to get around the hold-up above, by simply creating a packaged Android build - which built beautifully and successfully.
That said I'd still like to know the command line to build an Android version.
Yesterday I decided to try out VS2019 for Xamarin projects, so I created a Xamarin.Forms project and selected Master-Detail template.
Once it was created, I simply debug it (F5) and I see the test app in the Android emulator. Everything works fine.
Today, I try to run the app again, I have changed absolutely nothing in the code. I rebuild the solution and it builds successfully.
When I run the app, it fails for this reason:
1>Starting deployment to Android_Accelerated_x86_Oreo ...
1>Starting emulator Android_Accelerated_x86_Oreo ...
1>C:\Program Files (x86)\Android\android-sdk\emulator\emulator.EXE -no-boot-anim -avd Android_Accelerated_x86_Oreo -prop monodroid.avdname=Android_Accelerated_x86_Oreo
1>emulator: ERROR: This AVD's configuration is missing a kernel file! Please ensure the file "kernel-qemu" is in the same location as your system image.
1>emulator: ERROR: ANDROID_SDK_ROOT is undefined
1>Emulator Android_Accelerated_x86_Oreo cannot be started.
========== Deploy: 0 succeeded, 1 failed, 0 skipped ==========
The only solutions I have found deal with Android Studio, but I'm using Visual Studio 2019.
What can the issue be?
I am getting an error trying to build iOS platform in cordova. I have reinstalled the platform but i get the same error. This works a few day ago
Can you please help me resolve this issue
xcode Version 10.0 (10A255)
my build call..
cordova build ios --release --buildConfig=build.json --device
--buildFlag=-allowProvisioningUpdates --gradleArg=--no-daemon`
Here is error
Error: Error code 65 for command: xcodebuild with args: -
exportArchive,-archivePath,myapp.xcarchive,-exportOptionsPlist,/Users/Documents/Development/mymobile/dev/MobileV2/platforms/ios/exportOptions.plist,-exportPath,/Users/Documents/Development/mymobile/dev/MobileV2/platforms/ios/build/device,-allowProvisioningUpdates`
I have a build.json file that I use for the build
"codeSignIdentity": "iPhone Developer", "developmentTeam": "myid",
"automaticProvisioning": true, "packageType": "app-store"
More --info
2018-10-19 13:01:08.558 xcodebuild[12415:403301] [MT] IDEDistribution:
-[IDEDistributionLogging _createLoggingBundleAtPath:]: Created bundle at path
'/var/folders/01/dln33_r97tzb95y8c1scy6bc0000gp/T/RandstadJobs_2018-10-19_13-01-08.558.xcdistributionlogs'.
error: exportArchive: "RandstadJobs.app" requires a provisioning
profile with the Push Notifications feature.
Here an error I see but now sure how to resolve it. I have push enable
in the profile
Error Domain=IDEProvisioningErrorDomain Code=9 ""myapp.app" requires a
provisioning profile with the Push Notifications feature."
UserInfo={NSLocalizedDescription="myapp.app" requires a provisioning
profile with the Push Notifications feature.,
NSLocalizedRecoverySuggestion=Add a profile to the
"provisioningProfiles" dictionary in your Export Options property
list.}
You need to enable push notification in your project in Xcode, then select a provisioning/developer profile. Best is to allow automatic signing and select your Apple identity. It should do the rest on its own.
If you use xcode10, you also need to change the build system from new to legacy
File -> WorkSpace Settings -> Build System: Legacy Build System
My integration bot when trying to run the app on the server complains that...
xcodebuild: error: No destinations were specified with the -destination flag which were valid for the specified scheme 'MyScheme'.
Not sure how to approach this error?
Prior to crashing it does a bunch of searches for different devices...
2014-05-21 14:14:22.631 xcodebuild[49977:100b] [MT] DVTDeviceSearch: Searching for device with type 'iOS Simulator', options: {
OS = "7.1";
name = iPad;
}, genericOnly: NO allowMultiple:NO timeout:0.000000
2014-05-21 14:14:23.134 xcodebuild[49977:100b] [MT] DVTDeviceSearch: Search found devices: (
"<DVTiPhoneSimulator: 0x7ff6fdb9a230> {\n\t\tsessionActive: NO\n\t\tlaunchService: (null)\n\t\tlaunchSucceeded: NO\n\t\tcurrentSimulatorSession: (null)\n\t\tdidExitRecursionGuard: NO\n\t\tdeviceInfo: <DeviceInfo iPad>\n\t\tsimulatedSystemRoot: <DTiPhoneSimulatorSystemRoot 0x7ff6fdb8e6f0> path=/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator7.1.sdk version=7.1 name=Simulator - iOS 7.1\n\t\tsimulatedDeviceFamily: 2\n\t\tsupportedDeviceFamilies: (\n 1,\n 2\n)\n\t\t}"
)
Checking the servers xcode I can see 6.1 and 7.0 simulator installed.
It also runs fine from xcode.
Your log states it is looking for 7.1 simulators, not 7.0. Either install 7.1 simulators to your Xcode server or downgrade your Deployment Target to 7.0.
I had to update my Xcode Version on our build server.
You can also check, which simulators are available, when you go to
Xcode-> Preferences... -> Components
Make sure the given SDK version was available here. In your case it would be iOS 7.1 simulator. If it was not available, hit the download button.
I am trying to test a app on my phone. I keep getting this error:
Command /usr/bin/codesign failed with exit code 1
I have added the Provisioning profile and went through the set up on the apple iPhone portal.
I have been looking at this for a little over an hour and a half and I still can't figure it out.
Any ideas why this isn't working and why I am getting this error? Thanks!
Edit:
Here's some information on my build:
CodeSign build/Debug-iphoneos/TableView.app
cd "/flashPics_iPhone BACKUP 2:27"
setenv PATH "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin"
setenv _CODESIGN_ALLOCATE_ /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/codesign_allocate
/usr/bin/codesign -f -s "iPhone Developer: Coulton Vento (LVEE98KDSF)" "--resource-rules=/flashPics_iPhone BACKUP 2:27/build/Debug-iphoneos/TableView.app/ResourceRules.plist" --entitlements "/flashPics_iPhone BACKUP 2:27/build/TableView.build/Debug-iphoneos/TableView.build/TableView.xcent" "/flashPics_iPhone BACKUP 2:27/build/Debug-iphoneos/TableView.app"
/flashPics_iPhone BACKUP 2:27/build/Debug-iphoneos/TableView.app: object file format invalid or unsuitable
Command /usr/bin/codesign failed with exit code 1
This is a good resource in figuring out how to setup the provisioning:
http://mobiforge.com/developing/story/deploying-iphone-apps-real-devices
You must download the provisioning profile, the certificate and make sure your iPhone's UDID is registered on those accounts. Then for the Distribution profile you need to specifically tell it in it's setting to use a Distribution Profile to make it build it.
Edit:
Under Project Settings > Select the Configuration your using (Debug, Release, or Distribution) and make sure under Code Signing your Profile appears there.
I fixed that error. The steps are:
GOTO project
select Edit Project setting
in genatel tab project Format select your current Compatible Xcode version and select based SDK for your currunt iPhone Device; for example (iphone device 4.0) then...
build tab:
configuration : Distribution
Base SDK : choose your latest xcode SDK Device
Code signing identity : choose your provisional portal that you alredy created in iPhone Devloper center and you installed so select that particular provisioning.
Any iPhone OS Device : select same as Code signing identity (as mentioned above)
Then next step is go scrolling at below that find Product Name
Product Name : give Product name exactly same as your prodoct name. That's it.
Follow the same steps in configuration :Debug and Release