Error: Error in reorganization. Reorganization Failed - genexus

I had a working web app in Genexus. I added identity to the id column of an existing transaction, added a new column and tried to play the web app. It keeps saying reorganization failed. Where is the log in which I can see what is going on?

You may access the output log by the menu view, other tool windows, output. After it has opened, make sure that the combo inside it is selected to "build".

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Windows Phone crashes in Release

I have made a Windows Phone application with Xamarin and Mvvmcross. When debugging the application it works perfectly. So the application was uploaded to the app store. but when the application got downloaded and run from the store it shut down immidiately after the icon gets clicked. So now i found out that the application does not work when running it on a device in release mode. (on a emulator it works fine).
First i got this exception
Error 1 Error : DEP6810 : MdilXapCompile.exe failed with error code 1004. See log file '~project.WinPhone\obj\Release\MDIL\MDILXapCompileLog.txt' for more details.
in this file there was an error
Compile filter argument specified non-existent file: ~project.WinPhone\obj\Release\MSIL\nl-NL\project.resources.dll
Invalid argument
This error made it unable to deploy the application to the device in release mode. I still have no idea why i got this error and how i am supposed to solve it. But i found a form of workaround by creating a 'nl-NL' map in the MSIL and adding the resource.dll to it. This made it able to deploy the application.
But when deploying the application in this state it crashed immediately. with the native debugger i could get it to break. it gave me this exception
Unhandled exception at 0x775E062F (COMBASE.DLL) in project.WinPhone.exe: 0xC000027B: An application-internal exception has occurred (parameters: 0x04F80AB8, 0x00000006).
Clicking on the Disassembly it had it's pointer on this line
77808534 bl SignalStartWerSvc (777FED78h)
It probably has something to do with my localizedresources, where i define some .resx files for filling the app with text. I did find out that this is causing me some problem with WP but i am not sure what i could do against it, i cannot use .resw files as have been suggested.
Has anyone ever had this sort of issue before and does anyone know how to solve it? It is keeping me from placing a working application on the app store, which is really frustrating.
Thank you in advance

iOS App development with Facebook API bundle ID error message

I'm developing an iOS App with Facebook API. The app was working fine but I started to get the below error;
"There was an error:fbplatse:{"message": "No Bundle ID has been set on the server" }. Please tap Cancel to return to APPNAME and try again."
Actually I don't think I made any changes to the server. Can you please help me to fix this?
Thanks,
E.
Ok, I solved this problem.
add your app's bundle ID into the 'Native iOS App' tab under 'developers.facebook.com/apps'
Your app's bundle ID should be the same with the one above (Facebook developer page)
After I added up my bundle ID, I started to receive 'com.facebook.sdk error code=2' messages. It is good to check this link which explains everything step by step about the error code and how to get rid of it.
So, in my specific situation following worked; Device's Settings => Facebook and then log in with the credentials.
I spent too much time on that but now it works!
Facebook has updated it's documentation since this post in 2013. They have provided a screenshot showing where to get the bundle identifier. It's not the code with the variable in it from the Info.plist in Supporting Files directory. Rather, tap on the project file in Xcode (the topmost file in the directory) and see General tab (which is open by default).
I've attached a screen grab. Hopefully this helps someone.

Why does building in Xcode overwrite my SQLite database?

First of all, I'm not using Core Data, I'm using SQLite only.
I save the data in the table and then query them by opening the app and looking at the data using SQLiteStudio. I even create a LOG to check that the data is saved, and yes, it is saved.
But when I STOP and run the simulator again to consult, there is no more data!
Is Xcode overwriting the database every time? Or is something else happening that is outside my limited knowledge?
Without knowing more about how your application is setup, how you've got your app configured to build, or how it operates on the SQLite DB file in question I'll only be able to offer some pointers in things you can go check out about your code and build configuration that may be the source of your phantom deletions. Of course, if you have other info to provide, I'd be happy to edit my answer!
Case 1: 'Create DB' always running?
One thing that may be tripping your app up is what happens leading up to the decision to create a new SQLite DB file or look/open an existing file. If the code creating an empty DB is always running, then each time your app starts, your old DB file is getting overwritten with a blank DB.
Case 2: Using a 'starter' or 'template' empty database?
Sometimes developers may provide a blank database that contains the initial database schema (the general tables and structure) as well as some default or sample data. If your app does this, perhaps the logic leading up to the decision to apply that default database is accidentally always being triggered? If so, use of NSUserDefaults to record a boolean indicating the DB was successfully created may be an avenue to use to skip past the 'Load my starter DB' code. Alternatively, you could check for the existence of your DB file, or see if the contents of a specific table are different from the template data, etc.
Case 3: Different Behavior between 'Build & Run' vs. 'Run Without Building'
There's a not-so-well-known option in the Product > Perform Action menu labelled 'Run without Building' that will essentially kickoff another Debug session using the version of the application you just finished running in the Simulator or on Device. When you use this option do you see any different behavior with your database or is it still blank?
Case 4: Different Behavior when run directly in Simulator outside of an Xcode debugging session?
Part of the 'Run' operation is a build phase which may trigger the 'Copy Resources' phase even if your app hasn't changed since the last execution (as you suggest is the case in your question). If you are providing a stock 'default' or 'template' DB file and your app is simply opening and editing that 'template' during the first execution of your app, then Xcode may be replacing it with a clean copy on the subsequent 'Run' operations where 'Copy Resources' is happening. A way to test this avenue:
Build and Run your app to the simulator using Xcode like normal.
Perform some operations that would result in the creation or editing of data in your app's database.
Click the stop button in Xcode to return to the Simulator home screen.
Double-click the home button on the simulator (or if there is no home button, press CMD+SHIFT+H twice to bring up the multitasking bar and force-quit out of your application.
Check and see if your DB file has data in it.
If no data, then there is an issue persisting your changes into the database and we need to get that problem solved first. Otherwise:
Relaunch your app directly from iOS Simulator and perform different operations that would result in more or different changes to the database.
Click on the home button to return to the iOS Home Screen.
Force-quit your appellation as was done in Step 4.
Check and see if your DB file data has changed (but still has data) or has blanked out.
Finally, make sure you are following Apple's guidance about where to store user-data, if you are inadvertently storing something in an incorrect file path doesn't typically result in blanking of data, it may be prohibiting writing of data which could be interpreted as your data getting overwritten especially if you are interrogating it while it still is residing in an in-memory process. There's some really useful guidance about file paths in the Table 1-1: (http://developer.apple.com/library/ios/#documentation/FileManagement/Conceptual/FileSystemProgrammingGUide/FileSystemOverview/FileSystemOverview.html)
Locating your Simulator App on your Mac's Hard Drive
To be thorough (and you may already know about this!), iOS Simulator applications are stored on your Mac's hard drive just like other files on your machine. Their organization mimics that of a physical iOS device. To get to your App and its data:
Open a new Finder window.
Press CMD+SHIFT+G or choose 'Go to Folder' from the 'Go' menu.
Paste the following into the 'Go to Folder' box then click 'Go': ~/Library/Application Support/iPhone Simulator/
Select the folder that matches the iOS version of the simulator you built to.
Click on Appications.
You'll then be presented with zero or more folders, each folder that appears will have a string of digits separated by hyphens. Navigate through this list until you find the one containing your app. You can then browse, and copy data out of this folder to somewhere to be examined by other tools on your Mac.

Unable to process application Info.plist validation at this time due to a general / IO error [duplicate]

I am creating a newsstand application. the application is ready, now i am trying to upload the app in apple store using Application Loader. While uploading the zip file its showing the error message as
Unable to process application info.plist validation at this time due to a general error (1095)
I googled this in the net, but did not find the solution still.
This is clearly an Apple server issue, not an Xcode/iOS/OSX issue. Just wait patiently and Apple's servers will catch up to the traffic, or solve whatever issues they're having at their end.
If you're anxious, feel free to just sit there and restart Xcode until it works - but it's not restarting Xcode, only the time you waste that's solving the issue.
While you're waiting, run your apps in Instruments and solve some performance issues ;)
I just had this error. I waited an hour and tried again with the exact same build and it was all good. Vote for it being Apple's temporary glitch.
I had the same problem. I closed Xcode, restart my computer and it worked.
One possible problem to this is corrupted png files. The png files should not be interlaced
I found a solution to the problem.
If you're using Xcode 4+, you don't have to use Application Loader anymore. Instead you should archive your project in Xcode (Product->Archive). It will then open the organizer, where 3 buttons are displayed. Hit the submit button.
If you've created an entry for your app with Itunes Connect, you should be able to choose that from the list, and then select your distribution profile. Then hit the next button, and you should get a message, that tells you, that your app has been submitted.
At least that worked for me.
Use Application Loader.
I'm getting this a lot today.
Application Loader worked.
XCode > Project > Archive
XCode > Organizer > Distribute > Enterprise/add Hoc > Save As
Saves as YOURAPP.ipa.
Make sure Save for Enterprise Deploy remains UNCHECKED.
Download latest Application Loader.
tap 'Deliver Your App'
make sure new version in itunes connect in WAITING FOR UPLOAD state
Click on Activity... button
TIP: open Console.app to see XCode Validation errors
Click on ALL MESSAGE on list of logs on right.
Then in search enter 'XCode' or 'Application Loader'
to monitor any errors with your upload.
Note:
I did all this and still got email about missing 120x120 icons.
Forgot to update them in Build Target > General Tab
List of new icon requirements for iOS7
http://www.icenium.com/resources/forums/icenium-general-discussion/missing-recommended-icon-file
Another reason why this can happen is the duplicate product name. Despite your app names, executable names, display names or bundle IDs are different, if the product name exists in your current apps this error is gonna occur.
"The server returned an invalid response. This may indicate that a network proxy is interfering with communication, or that Apple servers are having issues. Please try your request again later.""
Reset The internet connection.
Reopen the xcode.
Set the profile again.
Clean build.
And Archive the build.
Works perfect for me (With in 5 minutes no need to wait).
Thanks
It's just the time, because you can't control Apple's Server's traffic problem, We all merely become the victim of that..So cut the long story short...
By restarting XCODE may work but everyone as in my case, i tried by restarting XCODE, SYSTEM, ROUTER and anything and everything possible, only error name had changed from "The network connection was lost" to "The request timed out" and vice Versa..!
Just think at what time less people would be accessing the sever...
PS: Only perseverance can help you in this way..keep redialing..And WAIT and WATCH:P
I solved ... :)
Please remove all your icons and splash image also remove icon Files and icons File( IOS 5 ) from info.plist and then add all your icons to app bundle ...
After this update info.plist iconFiles field add desired name of icons....
And last but not least remove Provisioning profile from developer portal and recreate it ...
Clean your build and Archive it and using Application Loader submit it to AppStore ...
it work for me and i think it may help you...
Not every time not it is Apple server issue,sometime we did some bad linking according to me :)

Error 2878 at SQLLogin dialog in Installshield 2010

I am using MSI project with Installshield 2010.
I wanted to add some SQL Scripts in my project for two different connections. I was trying to clone SQLLogin dialog and configure it for the second connection, I don't know exactly what I did, I exported, imported, deleted, cloned this dialog for many times to experiment some stuff and now, when I test the setup (is not a build error) I get this error:
Error 2878: On the dialog SQLLogin the control RadioButtonGroup1 has a possible value: 0. This is an invalid or duplicate value.
The error appears just before SQLLogin dialog.
After others experiments to fix this error, I deleted the SQLLogin dialog and all my SQL connections to start all over again (I have noticed that SQLLogin dialog is not disponible in a Basic MSI project if a SQL Connection is not setted, the dialog appears in the list after a new Sql Connection is made) and I added a new SQL Connection (I have not made any changes in Sql Connection) and as I supposed, the SQLLogin dialog was generated.
I build the project and run it and the error still occurs.. I don't know how to fix it, if I set a new sql connection to another project all works fine, this is a bug specific for my project.
A bad solution is to start the project again because is a biiiig one..
Any ideas how to fix this error? Maybe I deleted some important variables? Or some actions?!
Any idea is welcome, thanks for your time!
After all operation I have made with the dialogs, the property of RadioButtonGroup1 called IS_SQLSERVER_AUTHENTICATION appears many times in the tables of msi configuration (see Additional Tools tab, Direct Editor -> here you can find all tables of msi).
I delete the duplicated properties, build and run the setup again.
Thanks for help Gabriel!

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