ServiceStack MessageQueue on Moible devices using Xamarin - xamarin

I'm new to ServiceStack and want some validation on a pattern we're thinking about using.
We want to use ServiceStack with Xamarin and Message Queues. While I understand how REST works under the covers, I'm not sure how the Message Queues on ServiceStack work and if its appropriate for mobile devices.
Specifically we know that all mobile devices are essentially behind a NAT firewall setup by the Telco. Meaning Clients can talk to servers, but servers cant talk directly to clients, without the client talking first.
While the concept of a ServiceBus is designed specifically to handle this case, i'm not sure if its "mobile network friendly".
I would assume that the client side implementation, would need to work in one of two ways: polling, blocking get.
Polling would have the client side frequently runing a Http GET to ask the server if anything is available on a queue. A Blocking Get would, perform a Http GET but have the server return nothing until data is ready. Or is there another technique that i'm missing?
If it is a poll, is there any way to control the Poll frequencies in service stack. If its a blocking get how is this configured..
What happens when the app goes to the background, do we need to cancel the connections manually. etc.etc.
We tool an old version of the ServiceStack client library and ported them to xamarin. We now see that the latest ServiceStack client side library is Xamarin compatible.
So, basically my question is: Had anyone used Message Queues from a Xamarin Mobile to ServiceStack with RedisMQ or other server side message queue.

Related

Should I use web sockets to pull data from server or just a flag and use that flag to send API request for data?

I am working on a project which is basically a Customer Feedback Analysis Dashboard. There are few graphs on the dashboard and data for each graph is fetched from the server through API requests.
Right now the dashboard is updated every time the page is refreshed. I want it to be updated immediately when there is a new feedback in the system. I am confused, whether I use websockets to send data for each graph or just a flag and use that flag to fetch data through API requests.
Like, facebook/twitter does. They tell you about new posts/tweets and when you click that button your feed/wall gets updated.
If you want to "push" data from server to client and you want that data to show up in a timely fashion (e.g. within 10-20 seconds of when it was available on the server), then you will want to implement some sort of "push" solution where the server can efficiently push data to the client whenever there is new data to send.
There are several possible approaches:
webSockets
socket.io
Server-sent events
Mobile platform-specific push (Android and iOS)
For a general purpose solution that works within a browser, you will want to use one of the first three. socket.io is built on top of webSockets (it just adds more features) so architecturally, they are similar.
Server-sent events are fairly new (modern browsers only) and are only for one way communication (from server to client). webSockets can be used for communication either way.
I'd personally recommend socket.io because of the features it offers (such as automatic client reconnection) and a simplified messaging layer. You can see the feature difference between socket.io and webSockets here. With socket.io, the client makes a connection to the server when the web page is loaded and that connection is persistent. After the connection is established, then either client or server can send messages to the other at any time in a very efficient manner.
Other useful references:
Push notification | is websocket mandatory?
websocket vs rest API for real time data?
Why to use websocket and what is the advantage of using it?
What are the pitfalls of using Websockets in place of RESTful HTTP?
Ajax vs Socket.io

Using SignalR to push to clients from a long running process

Firstly, here is state of my application:
I have a request coming in from a client (angularjs app) into my API (web api 2). This request is processed and a record is stored in a database. A response is then sent back to the client.
Currently, I have a windows service polling and processing this record(s).
Processing this record can be long running. As a side effect to processing this record, there might be notifications generated to be sent back to one or more clients.
My question is how do I architect this, such that I can utilise SignalR to be able to push the notifications back to the client.
My stumbling block:
I can register and store (in-memory backed by a db) the client's SignalR connectionid along with the application's own user identifier. This way I can match a generated notification with a signalr client.
At the moment, I'm hosting the SignalR hubs within the IIS process. So how do I get back from the Windows Service to IIS to notify the client when a notification is generated?
Furthermore, I should say I am already using SignalR elsewhere in the application and am using a SQL Server backplane.
The issue's with the current architecture:
Any processing is done in the same web request, and notifications are sent out via SignalR before a response to the client is returned. Luckily, the processing is minimal and very quick.
I think this is not very good in terms of performance or maintenance in the long run.
Potential solutions:
Remove SignalR hubs from IIS and host them somewhere else - windows service?
Expose an endpoint on the API to for the windows service to call to push the notification once a notification is generated?
Finally, to add more ingredients to the mix: Use a service bus to remove the polling component of the windows service, and move to a pub/sub architecture. Although this is more work than I want to chew off right now.
Any ideas/recommendations/constructive criticisms are welcome.
Thanks.
Take a look at this sample for starters
Another more advanced solution can be using a backplane to manage the communications between the front end and the backend...
HTH

Messaging library safe for client/server crashes?

I'm evaluating some messaging libraries and protocols (e.g. ZeroMQ, WAMP). One of my main requirements is that sending messages from client to server and vice verse (two way communication) must be absolute safe with respect to client/server crashes. This means to me that e.g. the client must continue sending all not delivered messages after a spontaneous reboot. So the library should implement some kind of file based buffering. Is there anything there I can use out of the box?
[EDIT]
Some note on my use case:
In my scenario there are around 1000 clients communicating with one server. There is no direct client to client communication required. But I need a two-way communication, so both, the clients can push some data to the server and vice versa. The clients are connected via 3G mobile network. Both, client and server are written in C#. I focused on using ZeroMQ, Apache Thrift or WAMP. But one of the main requirements is to ensure asynchronous but safe messaging with respect to system crashes. So when the client starts an asynchronous data push to the server, and it will crash before the message can be delivered to the server, it is required that the client will continue sending the message after a reboot.
You might look into the Apache.org's Kafka project.
The problem is harder than it looks, and most people don't want to pay the price to make it happen.
Also, there is a UX issue with old queued up messages replaying without the user's understanding.

What's the reason for not seeing even a handful of "useful" and publicly available websocket based services out there?

What's the reason for not seeing even a handful of "useful" and publicly available websocket based services out there?
RESTful services are plenty like the one below which is weather forecast related.
http://api.openweathermap.org/data/2.5/forecast?q=chicago,us&mode=json
However, why aren't there services like
ws://api.openweathermap.org/...
with some documentation about what messages a websocket client can expect to send and receive bi-directionally over a single connection?
What's the reason for not seeing even a handful of "useful" and publicly available websocket based services out there?
Maybe because websockets were not created for that? They came from the HTML5 initiative and were created to replace Ajax interaction between a browser and a web site for real time web applications. No more polling, long-polling, streaming, flash sockets, or any other HTTP hack to make a server push data to the browser. Webocket is the real thing.
Most web services now follow a request/reply pattern while the websocket is still a maturing technology. Give it time and services will appear, services that actually need the capabilities of websockets and not use them just because "there is a new kid in town".
As a final note, here is something for websockets emerging from Microsoft.

What are the available options when developing a decoupled, high scalable web application with server pushed events?

I would like to see if someone can clarify me some concepts I still don´t get about integration of web applications. Up until now, I´ve been working with CometD and Activemq in a project that´s been there for several years but, for what I´ve seen, there are other options out there much more simpler and supported by the community but I still don´t get the whole picture of options available.
So, for what I understand, at the moment, the most common way of getting server pushed events to a client is using websockets. The implementation is server specific and the most used one seems to be the Jetty one. But, because it requires a websocket compatible browser, there are some frameworks that are able to provide websockets and fall to reverse ajax techniques in case this is not an option, like SockJS, that has an implementation for client and for server side. Based on this, as of spring 4 there are templates that allow you to use SockJS behind the scenes and just provide the client implementation of the code using SockJS and letting the programmer to handle the server side in a more easy way.
Apart from this, brokers can understand the websocket protocol so a broker can receive a message from a web browser and then send a message back directly. There is also the STOMP protocol that brokers also implement that allows the system to send/receive messages through websocket to/from the web browser.
One question I have about this is, is STOMP the protocol always used by the broker to send or receive a message to or from a web browser? Or is just one alternative? What is the difference if it´s the later?
Yet another option I´ve seen is using a framework like camel. In this case, the web browser would talk to the websocket component of camel and from there it could be routed directly to the broker using jms. The benefit I see on this is the possibility of introducing processors as part of the route from the browser to the broker, allowing further security processing and reducing the traffic the broker would have to handle in case of not valid/unauthorized messages. Camel would even be able to listen to messages using the STOMP component what would be yet another routing option.
So, to this point, I don´t know if my understanding is correct or if I miss or misunderstand something. If everything is right, it seems that using a framework like SockJS is the best option available at the moment. The use of Spring 4 to simplify things is an option but not really necessary. If the project requires the integration of different systems using a jms broker, the implementation then falls to use SockJS to send messages to the server side and then just route the messages to the correct system. But at this point, there are the options mentioned before like using camel to route the messages or directly send messages to the broker. What would be the best option, or what would be the differences? If I add STOMP to the problem, what does this protocol give me that I can´t handle just with websockets or camel?
I hope I made myself clear. I think this topic includes several technologies and frameworks and it´s quite difficult to express all my concerns without extending the post to much.
Thanks in advance.
In a nutshell, if you want messaging semantics, you should use a messaging protocol such as STOMP. WebSockets sure can handle communication to browsers just fine, but that's just "any custom communication".
The system design may be cleaner if you design around the convention of topics and messaging. The server backend processes can easily push data to a topic that is propagated to all clients, ideally with no further customization.
Aside from STOMP, there is a similar protocol, MQTT which also can run over websockets. A chat demo is provided by ActiveMQ distribution. MQTT is very hot in the Machine2Machine world "internet of things", but I have used it with success in web-deployments too. MQTT should, at least in theory, run pretty good, with low overhead in phone apps, should you ever consider writing one side by side with your website. Then it can be good to use a single setup to communicate "push" data with your clients. Otherwise, your app may have used MQTT, your browser app would have used plain websocket, your backend would have needed another way to pass async events to clients (via some Camel router or similar) and so forth.

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