I Want to write a text message, typically "Drag & Drop a PDF here" on PDFView's "background" view. By background view I mean the matte gray view displayed when no PDF document is set.
Based on documentation, I was only able to change the background color (default is gray) using
(void)setBackgroundColor:(NSColor *)newColor
Any idea how to implement this?
Thanks in advance.
Based on Willeke answer, I was able to put a label on top on my PDF view using the Z indexes.
In interface builder, the lower the item in the list, the higher the z index.
Thus in my example, I dragged and dropped the label under the PDFView.
Note: you need to launch the application to see the result, the preview will not show the label.
Related
I am using fyne. I am working on a game (with buttons obviously). I would like to know if there is a way to change button's background? I know there is button with image instead of text, but I would only like to change background color of button.
The Fyne widget APIs are based on meaning rather than graphics, which makes two potential answers.
You can mark a button as high importance (Button.Importance = widget.HighImportance) which will show as a primary colour.
If your application wishes to control colour then the way you do it is to place a background rectangle under the button, which will show through (e.g. as container.NewMax(canvas.NewRectangle(bgColor), button)).
I am a rookie Cocoa guy. I need to design and implement a view which will show collection of labels on Mac OS using Xamarin. These labels will have a text and color associated with them. When shown inside the view, label should expand till it covers whole text and it will be shown with background and foreground colors.
I have attached the picture of this user control on Windows, you can see that labels inside the StackPanel are expanding till they cover the whole text. Hope this gives better idea about my ask.
The $64,000 question is "are these labels controls?" In other words, do you expect the user to click on these to do something, or are they just for display?
If your answer is "just for display", the solution is super simple: Use an NSTextField and programmatically add attributed text (NSAttributedString) to it. Attributed text attaches display properties to runs of text within the field; properties like "background color".
If you want these to be buttons that you can click on, then things get a lot more complicated.
Since you apparently want the button layout to "flow", you might look into imbedding buttons (well, button cells) into an NSTextField using attachments. This is normally how non-text content (say, an image) can be inserted, but with some fiddling it can actually be anything a control cell can draw. See How to insert a NSButton into a NSTextView? (inline).
Warning: this is not a "rookie" topic and will involve control cells and custom event handling.
If I were doing this, I'd probably just create NSButton objects for each label (choosing an appropriate style/look like NSRecessedBezelStyle), create a custom subclass of NSView to contain them, and then override the layout method to position all of the buttons the way I want.
To be thorough, I'd also override the intrinsic size methods so the whole thing could participate in auto-layout, based on the number and size of buttons it contained.
How can I do something like that?
I didn't find any appropriate object in the Interface Builder library.
Any thoughts?
The best way that i found is to use NSSegmentedControl.
after you dragged it on the canvas, you should configure its style:
Style: Small Square
Mode: Select Momentary
looks better. Now use "image" field to set NSAddTemplate and NSRemoveTemplate. Make sure that label field is empty.
Ok, we have "+", "-" and one empty segment. To prevent the latest one to be selected by the user, select it from Segment: pop up and turn off Enabled check box (located next to State: label).
And lastly, what we have to do is set width of first two segments to make them square.
Go to Size inspector
Select Segment 0
Turn off "Fixed" checkbox (segment should immediately autoresize to fit image)
Select Segment 1 and repeat number 3
Now as you resize control, only last segment will change width
Put it at the bottom of your table view and resize as well.
Enjoy ;)
Update for OSX Yosemite
I tried to achieve the same look as Mail.app has in the Accounts view (right window on my screenshot).
I did achieve the desired result by following the steps below:
Add a NSSegmentedControl
Add two segments and set the image to each:
NSAddTemplate for the + button
NSRemoveTemplate for the - button
Set the size of the segments to fixed and set the value to 32 pixels
The rectangle next to the buttons is a NSButton with the style Gradient.
The Button is enabled but Refuses First Responder is set to true so that it is not clickable.
Use a NSButton with a gradient style, and for the images use the system provided NSAddTemplate and NSRemoveTemplate.
One answer here suggests using gradient buttons, however these buttons cannot be disabled as this causes the background to change and thus breaks the look. Another one suggested using a segmented control, which is almost perfect but segmented controls don't support autoresizing, e.g. if the table width is dynamic. My suggestion is a combination of both. Use a segmented control for the actual buttons and a gradient button to fill the rest of the table width that now can also be dynamic if the button width is dynamic as well.
See my answer to a similar question (with screenshots):
https://stackoverflow.com/a/22586314/15809
I have some static text that is usually only 1 line long that displays in a NSTextField in my xib. In some instances, the text is long enough to warrant 2 lines, and I just want the label to resize vertically to fit it, without giving me scrollers or any thing else. Think of how text on a webpage behaves… that is what I want. I just want the label to grow shrink with different text, and with adjustments to its width. How can I achieve this?
UPDATE
Here is a video of how it currently behaves: http://screencast.com/t/4JYTv7jVG3O
Notice how when the NSTextField is two lines long, there is a big gap underneath the text. This is because the stars and button are aligned at the bottom of the frame, and because I have to have the frame taller to accommodate 2 lines, they stay there. If I can get an answer to this question, I would make the frame shorter for the 1 line text, and make the bottom textfield (with the smaller text) taller to compensate. Can this type of floating layout be done?
One option is to actually use a WebView to display your content. You will then get exactly the behaviour you are expecting, at the cost of a bit of work to manage interaction with the controls.
You would need to set the WebView to display no background, using [webView setDrawsBackground:NO].
You'd also need to construct the content (including the star rating and the button) using HTML/CSS and then use the Objective-C/JavaScript bridge to call back to your app when the button is pressed.
More information on calling Objective-C from JavaScript is here.
You could probably also use an NSTextView and embed the button and star rating as NSTextAttachment objects but this is quite complex, it would be a lot easier to use a WebView.
The only other alternative that I can see is writing a view controller that manages the layout of the controls based on the current size of their container view. You would need to measure the text to do this and one way to do that is to use the excellent NS(Attributed)String+Geometrics category written by Jerry Krinock.
How can I add text on top of a NSLevelIndicator? [the NSLevelIndicator is in my statusbar, if that matters]
The best way to add text to your NSLevelIndicator user interface is by adding a separate Label NSTextField. The NSLevelIndicator control does not have a title or other text associated with it.
From within Interface Builder, just grab a Label and drag it to your window above or beside the NSLevelIndicator.
Contrary to the correct answer to your previous question, if you want to use an NSLevelIndicator as a background and draw text on top of it, you're better off creating a custom view that owns and uses an NSLevelIndicatorCell for the background drawing.
You might also consider drawing the background yourself; e.g., fill with your choice of green/yellow/red, and then draw a white gradient on top of it. This is more appropriate if you're not really indicating a level with your level indicator.
Also, don't forget to test your application with Sim Daltonism, to make sure that the text is still readable to color-blind users.