Keeping 2 x Versions of Xcode on Mac - xcode

I was rooting around for the answer on StackOverflow to the question above, as I had recently updated to Mac Sierra and by doing so Xcode 7 updated to 8 automatically. I couldn't find the answer to what I wanted, so I decided to share my findings.
Of course I'm not quite ready to invest the time just yet in Swift 3.0 so I wanted to know how to keep two instances of Xcode on my machine for the time being.
Therefore below is how I went about doing this...

Login to Apple Developer Downloads and find Xcode 7.3.1 or equivalent version of what you want to maintain on your machine.
Download the file and double click on it to open the installer
DON'T drag it across to Applications just yet
Instead, open a Finder Window and drag it to Desktop/Downloads, to install it there
Control-click on the Xcode file to "Get Info"
Under Name & Extension, in the text field, change this from Xcode.app to Xcode7.app (or equivalent naming convention)
Drag this renamed file into Applications
Restart Mac
Open Xcode7 (or new & renamed application)
Voila! 2 x instances of Xcode on your Mac (Xcode proper & Xcode7)
I gather you should never open both apps at the same time. However here is a solution that really does help you if you are still currently developing in two apps or environments on different versions of Swift. Hope this helps.

Related

xcode is not opening after downgrade from V9 to V8

I'm trying to downgrade from xcode 9 to xcode 8, I have deleted the 9 version already then i realize that version 8 is not opening working.
all what happening that when i click on xcode icon it will show the very first new project screen for less than 1 second and disappear again.
macOS High Sierra
Version 10.13.6
if you have Xcode pops up a window with a list of most recent projects, but then switch off very fast. that mean you have every thing fine and all you need is to go to any txt file in your computer (file.txt) right click open with and select you Xcode you have installed it Will work fine
At start you need to completely uninstall XCode 9, including derived data, devtools, simulators, etc. Type 'uninstall xcode completely' in Google and you will find many advises of how to do that, including at StackOverflow, e.g.
How to Completely Uninstall Xcode and Clear All Settings
After that you can install XCode 8 by placing XCode.app to Applications folder. Everything else it should do during first run.

Xcode 5 on Mountain Lion 10.8.5 won't load

Since I installed the Xcode 5 from the App Store I can't start Xcode.
I click on the Xcode icon, then icon bounce 1 time then nothing.
The program doesn't respond...
I tried to uninstall and reinstall Xcode but I got the same problem.
I think the best way is to completely uninstall XCode and its accompanying utilities.
You can follow this link for that.
I am plagued by this problem. Ever since I updated to XCode 5 I have had nothing but trouble. When I open it it does nothing but it does say Application Not Responding when you right-click the icon in the tray.
Once I walked away and hours later when I came back it was open. So I tried it again and waited. around 30 minutes later, it opened. I've figured out that if you wait long enough, eventually it opens.
I know this is only a temporary, partial solution, but it may be all you have until the release Mavericks. I have read in searching for a solution that XCode 5 works in 10.9 but developers struggle using it on 10.8.5 <----- specifically 5!
I just installed the 10.8.5 supplemental 1.0 update and it didn't change anything for me.
Try to open the program and see if letting it sit for a while maybe even overnight, and see if it opens like mine. If so, maybe someone can help with that extra information.
Well i have the exact same problem that you are facing. This is how you can solve it:
First of all just uninstall the current version of Xcode from your Mac completely. You can delete it from the Applications. After that you will still see the Xcode icon in the LaunchPad and i don't know why. You have to delete it from the LaunchPad too. Just by clicking and holding until the cross button appears and then press the cross button to delete.
Once this is done, don't download it from the App Store. Instead download from a direct link. Go to this LINK and find the Xcode and download the DMG file. Then you can install it and you will have no problem.
You can either waste your time troubleshooting the problem or you can just do what i told you to save some time. The choice is yours!
Hope this helps!

Can you install the Xcode 5 Developer Preview in parallel with Xcode 4.6.2?

Apple announced the Xcode 5 Developer Preview today and I want to try it.
But before I download this, I want to know that what happen with my current version of Xcode (version 4.6.2)?
Will the Xcode 5 Developer Preview install as a different application or it will remove the old version? Will some common tools collide, like the command line tools?
The Xcode 5 developer preview comes as a normal app DMG (not with the usual packager/installer) and has a different name.
So essentially, you download it, open a DMG, then pull to the Applications folder and thence have two Xcodes there (the old and the new one called Xcode5-DP). It even comes with a slightly different icon (red badge across a corner) and the intro screen is different too, so there is very little chance of confusing them.
I already did that today (and a colleague also).
Now that xcode 5 has reached the first official release and is no longer in beta, you have to do ONE of the following if you wish to keep BOTH versions.
Run the dmg of the new version you download from developer.apple.com. Drag the app to applications, and when asked to overwrite click KEEP BOTH. This will rename the existing app to xcode 2 I believe.
Select your existing xcode 4 in applications. Rename it to xcode4 or whatever. Now you can drag in the new version without overwriting the existing one.
Drag the new xcode to someplace other than applications. Rename it and then drag it into applications.
I personally favour option 2, since going forward we'll be using xcode 5 and it's helpful if it retains the default name from the get go for easy updating.
BTW, if you do have more than one xcode installed expect the mac app store to report that you need to do an update. Probably best to install it by downloading it from the developer portal if this sort of thing bugs you.
Xcode 5 preview works fine with Xcode 4.6.2 or any other Xcode, It has different icon and it runs from its .dmg file (no install).
Pay attention you cannot submit an app with Xcode 5, So keep the old Xcode till Apple would release the stable version of Xcode 5.
Short answer: Dont replace XCode 4!
If you plan to deploy some app to appstore, you can't do it using Xcode 5 at this moment.
The best way is download the Xcode 5 version, unpack it and run the app on different folder (not application folder). You will stay with Xcode 4, and can run Xcode 5 separated (You don't need to 'install' xcode 5).

Updating XCODE using different apple account

I have MAC OS 10.7.3. xcode 4.3.1 installed using different apple id as my macbook pro was used previously by my friend. Now when i try to upgrade Xcode to 4.3.2 it asking credentials for my friends account. Unfortunately App store clearly says you can upgrade an app using the account which was used to install the app.
How can i upgrade Xcode using my credentials?
Thanks in advance.
I am sure you would have solved this by now but just posting the solution here that worked for me..
Open Finder and navigate to Applications,
Ctrl+Click the application and choose "Show Package Contents" (Xcode in this case),
Expand the Contents directory and click the _MASReceipt directory to select it, Type Command+Delete to
delete the directory permanently---you will be prompted for your
credentials since this is a protected file.
Quit and restart
AppStore, then find the application. You can update with your new id now without deleting the old version of the app
Hope this helps someone coz it took me a while to figure out !!
Unfortunately had to answer my own question,
Simple Answer: NO, You cannot update xcode installed from another account.
Solution is to delete the existing installation and re-installing from new account.
To delete the existing installation, you need to delete it from Launch pad. You can do this by locating xcode icon in launch pad, long click on the icon till it starts dancing. Then delete it and wait for a while till the xcode.app is deleted from /Application. If you manually delete xcode.app from /Application, App store will continue to think its installed and will not allow you to reinstall in future.
Above solution is assuming you have installed xcode from the mac app store, usually versions later than 4.2. For earlier versions, just deleting /Application/xcode folder should work.
The solution is found:
I had this bug, it's related to Spotlight. The App Store used Spotlight in some way. My fix was to add the entire HD to the "Privacy" tab in the Spotlight System prefs pane, close the prefs and wait 30 seconds, re-open and remove your HD from the Privacy tab. Spolight begins reindexing. Re-opened the App Store and problem was fixed! Posting this here for others who might search later on. Also filed a bug report with Apple.
Source: https://discussions.apple.com/thread/2806858?start=0&tstart=0

Unable to build using Xcode 4 - The selected run destination is not valid for this action

So I'm horribly confused by this error, other threads on Stack Overflow mention I should set the SDK, but I see no option to do this. I'm trying to build:http://wafflesoftware.net/shortcut/
And I get no options, and I can only choose My Mac 64-bit, and I want it in 32-bit. Really beginning to hate Xcode 4.
Here is the screenshot when I try to edit my scheme: http://groovyape.com/scheme.png
Thoughts?
Firstly, I have observed that when Xcode 4 decides my Mac is 64 bit and all my other schemes have vanished, a restart of Xcode fixes that.
If you still have the issue after a restart, go to Manage Schemes... (under the Product Menu) and click on Autocreate Schemes now button. Try to delete the other schemes and see if you can run the project now.
However, if the issue is that you need to set the SDK, that's different:
Click on the top-level project icon in the left hand panel
In the right hand panel that appears, select Build Settings (near the top).
Select "All" option (instead of Combined)
Ensure Base SDK is set appropriately, like "OS X 10.7".
FWIW I'm seriously considering reverting to Xcode 3.2.5 at the moment, 4 seems horrendously buggy.
In xCode 4.4.1, use Validate Settings to solve the problem!
I can select either 32bit or 64bit now.
Ran into the same error message ("The selected run destination is not valid for this action") when attempting to use XCode 4 to build/run a tiny Objective-C "Hello, World" project I created in XCode 3.x. Fixed it by choosing to "Manage Schemes..." from the drop-down menu to the right of the Stop button, deleting the one scheme on the list (click checkbox beside the scheme, then click the "-" button at the bottom left), and then clicking "Autocreate Schemes Now".
I also needed to change the "Base SDK" from 10.5 to 10.6, by clicking on 'folder' icon (beneath the Run button), clicking the root/top of the tree view below it, clicking on the blue icon below "PROJECT" in the pane just to the right, and then finally, choosing "Latest Mac OS X (Mac OS X 10.6)" to the right of that.
I had this issue today. I found switching Base SDK from Latest iOS (4.3) to iOS 4.3 fixed everything.
This will happen if XCode believes your mac is a 64-bit machine, when really it's a 32-bit. If this is the case for you, simply click on your project icon from the far-left pane - it's the menu item that displays your project name next to a little blue icon. This should bring up a center pane that says "PROJECT" at the top. Highlight your project name, and the third pane should now show your build settings. The first item is "Architectures" which will allow you to specify if you are building a 32-bit or 64-bit application.
Kind of amazing that none of the answers here solved the issue for me, but I figured it out. Forget restarting Xcode, or using Autocreate Schemes, still only 64-bit will show up as a valid destination in the scheme.
The correct solution is to change the Architecture for your project. Go to Build Settings (in the root node of your project), and change Architecture to 32-bit Intel, it's right above the Base SDK setting. Destination will instantly switch to "My Mac 32-bit". HTH somebody.
It sounds as if you're trying to run (Cmd-R or run button) the framework (which you can't do - it's not an executable, just a library) rather than simply build it (Cmd-B).
I had this issue and maybe it was a coincidence but when I restarted XC4 but this time didn't choose to load my project from the popup window that appears on launch - instead choosing it explicitly from the File menu - the issue didn't occur and the build started ok.
On the 3 or 4 occasions I had this error, I had chosen to load the project from the popup window that appears when XC4 first loads.
As I say, I might have just got lucky, but I certainly didn't make any other changes to the projects to 'fix' the issue.
I found a good practice for moving from Xcode 3.2.X to Xcode 4 is, to remove any references to older SDKs (in the case of Mac OS to remove any Base SDK Ref, etc., for Mac OS <= 10.5, in the case of iOS I think you need to remove everything <= 4.3) PRIOR to upgrading to Xcode 4.
I never experienced any problems for new Projects, created in Xcode 4, only for such that where created with Xcode 3.X or 2.X
Xcode 4.5. I was trying to compile for 10.6. It seemed to be stuck on 64 bit just because it couldn't find the sdk. I didn't get any message about it not finding the sdk.
I first tried to put in the correct path to /Developer-3.2.6/SDKs/MacOSX10.6.sdk but xcode didn't want to find it there. Then I copied that folder into 4.5 next to the other OSX Platform sdk (new location I think just look in the bundle).
And magically my 32 bit came back.
So my conclusion is that the 32/64 bit option is really dependent on whether xcode can verify the sdk that you're trying to use. Being stuck at 64 while trying to compile for 32 gives the error without notifying you that its first issue is that the sdk can't be found.
I fixed this by deleting my xcuserdata in my Project file. Not sure how it got corrupt. But it worked for everyone else in the office, deleting the xcuserdata did the trick. I made sure Xcode was closed while doing so. Just for fun, make sure you delete your DerivedData folder for the app, and do a build clean for superstitious folks.
If this happened after you renamed your app, go to Schemes -> Edit Scheme -> Run <YourApp> -> Info
Select the right executable file (YourApp.app)
Another way is to select None as executable and then reselect the YourApp.app from your Debug-iPhoneOS folder.

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