I've taken a look at Mr Doob's example of animated clouds.
I already had an example of an airplane in Threejs.
Now, I want to make the plane fly trough the clouds... Is there anyone who has any idea how to get this done?
The clouds are there, The plane is there... now I need to have have plane in the foreground, and the clouds animating over the plane ;-).
Any help is much appreciated.
I found a partial solution using 2 scenes, but the clouds aren't (yet) animating over the plane...
Source:
https://www.dropbox.com/s/nm9fbxx2gc3k3rb/Jet.zip?dl=0
just run: node install and bower install
afterwards, in your terminal: gulp serve
and the project should run.
Related
It's been a week since I have been trying to find how to resolve the problem.
I am kind of new to Unity and I'm trying to curve an Image to a round shape.
For my example, the player imports an image from his hard drive, and then this image is curved to cover a bottle, which I created in Blender, the image should cover the girthier part of the bottle, like the bottom part.
Obviously, the image texture is changed to 2D and UI.
I have tried several things, such as downloading a script that curves the UI Image, but later realized the image can't be a UI because it should appear in the scene and be manipulated later by the player. I would like to add text that "covers" the bottle, in a curved way too but this is another problem.
So if anyone knows how I could curve an Image in Unity thank you in advance.
Ps: If I don't post any code it's because I haven't done anything yet in the project rather than the camera movement, therefore nothing interesting. I am just trying to figure out how to do this before continuing on anything else.
I'm trying to rotate a sphere around the center of another sphere, but I cannot make it work. I tried setActorLocation before and it also wouldn't work.
Any help would be very much appreciated.
main buleprint
RotateAround blueprint
I want to make a 2D game that will use 2 kinds of lights (Spotlight and Point Light). I need the game to be completly dark unless there is a light in the area and the light to not pass through walls. I tried lots of stuff and plugins to try and make this possible but nothing worked for me.
So I thought I would try to add 3D walls with an Orthographic camera so that I would have the light stop at the walls and cast shadows and make it look 2D at the same time. (Top-down View)
My questions are:
Is there a better way to do this without needing the 3D stuff?
I believe that I will probably have some performance issues if I keep the 3D stuff. Is there a way to fix that since the final output from the orthographic camera is 2D? Like maybe an option to render it as 2D and not having the game process all those triangles? (I want it as light as possible because I also want to port on phones)
I’m a student using Maya for the first time to try make a ‘proof of concept’ for my future research work. I’m a newbie and I’ve been struggling to try figure this out, any help would be really appreciated:
I’m trying to animate an effect similar to the ‘space-time’ images you often see (fig 1). I’d like to have a plane, and when a sphere (planet) is animated over it the plane bends as shown in fig 1. I’ve gone through all the deformers in Maya and I just can’t see how to do this. I found iCollision, which can do something similar, but it's not quite right (it's more of a footprint than a curve on the plane). The soft manipulation deformer in Maya can make something like (Fig 2), which would work great, but I’m not sure if you can animate this (if I try, it just moves the apex of the deformation, not the whole deform along with the sphere). Ideally the deform ‘depth’ should be defined by the size or some other attribute of the sphere as it moves along.
Could anyone help or suggest how I can do this?
Thank you!
Fig 1
Fig 2
I have a three D data set and I am trying to map it on the surface of a unit sphere. I don't know how to start but I found some papers in web but it is not clear to me how to use them. Can you share you thoughts on this algorithm.
In my data I have three value at each point. For example a coffee mug. I have the exact coordinates of each point on the mug surface. Now I want to map mug on a unit sphere. Any help in this regard.
I also found a similar post here in stackExchange at Messed up Sphere but they are using opengl. I want to use this in simple plane c or fortran code.
Thank you.