How to prevent Windows GPU "Timeout Detection and Recovery"? - windows

If I run a long-running kernel on a GPU device, after 2 seconds (by default) the windows TDR (Timeout Detection and Recovery) will kill the running kernels. I understand it, but what if you can't predict how long the kernel will run, because you need to do lots of computations and neither you know the capacity/speed of the underlying GPU for the actual user, who runs your program?
What are the best practices for solving this problem?
I found 3 ways to prevent it to happen, but none of those seems a good solution for me:
You need to make sure that your kernels are not too time-consuming:
The kernel is time consuming and though I could do some kind of fragmentation and not run 1 million of them but 2*500k or 4*250k, but I still can't predict if it will fit into the default 2 seconds on the actual user's GPU. (I had the idea to half the number until your kernel won't drop a CL_INVALID_COMMAND_QUEUE error, and then you just call it multiple times with the smaller amount, but to be honest it sounds really hackie and have some other drawbacks.)
You can turn-off the watchdog timer (or increase the delay): Timeout Detection and Recovery of GPUs:
It's done by registry edit, and you need to restart Windows to make it effective. You can't do it on a user's machine.
You can run the kernel on a GPU that is not hooked up to a display:
How can you make sure the GPU is not hooked up to a display on a users machine? Even in my laptop my primary GPU is the Intel HD4000 and the NVidia GPU is not in use for display (I think so), but TDR still kills my kernels.

You listed all of the solutions I know of. Since solution 2 leaves the machine in an unusable state while your kernel runs (not a good practice) it should be avoided. Since adding another GPU (solution 3) is not practical for you, your best bet is to focus on solution 1. I don't know why you are trying to maximize the work size to run as long as possible to avoid TDR. You should instead target around 10 ms or less (if you run many kernels that take longer the GUI is very sluggish). So instead of 4*250000, think more like 400*2500. You may need to put in some clFinish calls between each one (or batch of 10, or whatever). Keeping the execution time small (10 ms) and not overfilling the queue will allow the GPU to do other things in between kernels and you won't get TDR resets nor make the machine unusable and yet the GPU will be quite busy.

Related

windowed OpenGL first frame delay after idle

I have windowed WinApi/OpenGL app. Scene is drawn rarely (compared to games) in WM_PAINT, mostly triggered by user input - MW_MOUSEMOVE/clicks etc.
I noticed, that when there is no scene moving by user mouse (application "idle") and then some mouse action by user starts, the first frame is drawn with unpleasant delay - like 300 ms. Following frames are fast again.
I implemented 100 ms timer, which only does InvalidateRect, which is later followed by WM_PAINT/draw scene. This "fixed" the problem. But I don't like this solution.
I'd like know why is this happening and also some tips how to tackle it.
Does OpenGL render context save resources, when not used? Or could this be caused by some system behaviour, like processor underclocking/energy saving etc? (Although I noticed that processor runs underclocked even when app under "load")
This sounds like Windows virtual memory system at work. The sum of all the memory use of all active programs is usually greater than the amount of physical memory installed on your system. So windows swaps out idle processes to disc, according to whatever rules it follows, such as the relative priority of each process and the amount of time it is idle.
You are preventing the swap out (and delay) by artificially making the program active every 100ms.
If a swapped out process is reactivated, it takes a little time to retrieve the memory content from disc and restart the process.
Its unlikely that OpenGL is responsible for this delay.
You can improve the situation by starting your program with a higher priority.
https://superuser.com/questions/699651/start-process-in-high-priority
You can also use the virtuallock function to prevent Windows from swapping out part of the memory, but not advisable unless you REALLY know what you are doing!
https://msdn.microsoft.com/en-us/library/windows/desktop/aa366895(v=vs.85).aspx
EDIT: You can improve things for sure by adding more memory and for sure 4GB sounds low for a modern PC, especially if you Chrome with multiple tabs open.
If you want to be scientific before spending any hard earned cash :-), then open Performance Manager and look at Cache Faults/Sec. This will show the swap activity on your machine. (I have 16GB on my PC so this number is very low mostly). To make sure you learn, I would check Cache Faults/Sec before and after the memory upgrade - so you can quantify the difference!
Finally, there is nothing wrong with the solution you found already - to kick start the graphic app every 100ms or so.....
Problem was in NVidia driver global 3d setting -"Power management mode".
Options "Optimal Power" and "Adaptive" save power and cause the problem.
Only "Prefer Maximum Performance" does the right thing.

Set CPU affinity for profiling

I am working on a calculation intensive C# project that implements several algorithms. The problem is that when I want to profile my application, the time it takes for a particular algorithm varies. For example sometimes running the algorithm 100 times takes about 1100 ms and another time running 100 times takes much more time like 2000 or even 3000 ms. It may vary even in the same run. So it is impossible to measure improvement when I optimize a piece of code. It's just unreliable.
Here is another run:
So basically I want to make sure one CPU is dedicated to my app. The PC has an old dual core Intel E5300 CPU running on Windows 7 32 bit. So I can't just set process affinity and forget about one core forever. It would make the computer very slow for daily tasks. I need other apps to use a specific core when I desire and the when I'm done profiling, the CPU affinities come back to normal. Having a bat file to do the task would be a fantastic solution.
My question is: Is it possible to have a bat file to set process affinity for every process on windows 7?
PS: The algorithm is correct and every time runs the same code path. I created some object pool so after first run, zero memory is allocated. I also profiled memory allocation with dottrace and it showed no allocation after first run. So I don't believe GC is triggered when the algorithm is working. Physical memory is available and system is not running low on RAM.
Result: The answer by Chris Becke does the job and sets process affinities exactly as intended. It resulted in more uniform results specially when background apps like visual studio and dottrace are running. Further investigation into the divergent execution time revealed that the root for the unpredictability is CPU overheat. The CPU overheat alarm was off while the temperature was over 100C! So after fixing the malfunctioning fan, the results became completely uniform.
You mean SetProcessAffinityMask?
I see this question, while tagged windows, is c#, so... I see the System.Diagnostics.Process object has a ThreadAffinity member that should perform the same function.
I am just not sure that this will stabilize the CPU times quite in the way you expect. A single busy task that is not doing IO should remain scheduled on the same core anyway unless another thread interrupts it, so I think your variable times are more due to other threads / processes interrupting your algorithm than the OS randomly shunting your thread to a different core - so unless you set the affinity for all other threads in the system to exclude your preferred core I can't see this helping.

What makes VxWorks so deterministic and fast?

I worked on VxWorks 5.5 long time back and it was the best experience working on world's best real time OS. Since then I never got a chance to work on it again. But, a question keeps popping to me, what makes is so fast and deterministic?
I have not been able to find many references for this question via Google.
So, I just tried thinking what makes a regular OS non-deterministic:
Memory allocation/de-allocation:- Wiki says RTOS use fixed size blocks, so that these blocks can be directly indexed, but this will cause internal fragmentation and I am sure this is something not at all desirable on mission critical systems where the memory is already limited.
Paging/segmentation:- Its kind of linked to Point 1
Interrupt Handling:- Not sure how VxWorks implements it, as this is something VxWorks handles very well
Context switching:- I believe in VxWorks 5.5 all the processes used to execute in kernel address space, so context switching used to involve just saving register values and nothing about PCB(process control block), but still I am not 100% sure
Process scheduling algorithms:- If Windows implements preemptive scheduling (priority/round robin) then will process scheduling be as fast as in VxWorks? I dont think so. So, how does VxWorks handle scheduling?
Please correct my understanding wherever required.
I believe the following would account for lots of the difference:
No Paging/Swapping
A deterministic RTOS simply can't swap memory pages to disk. This would kill the determinism, since at any moment you could have to swap memory in or out.
vxWorks requires that your application fit entirely in RAM
No Processes
In vxWorks 5.5, there are tasks, but no process like Windows or Linux. The tasks are more akin to threads and switching context is a relatively inexpensive operation. In Linux/Windows, switching process is quite expensive.
Note that in vxWorks 6.x, a process model was introduced, which increases some overhead, but mainly related to transitioning from User mode to Supervisor mode. The task switching time is not necessarily directly affected by the new model.
Fixed Priority
In vxWorks, the task priorities are set by the developer and are system wide. The highest priority task at any given time will be the one running. You can thus design your system to ensure that the tasks with the tightest deadline always executes before others.
In Linux/Windows, generally speaking, while you have some control over the priority of processes, the scheduler will eventually let lower priority processes run even if higher priority process are still active.

Possible to run OpenCL program at low priority (be "nice")?

I have an OpenCL Windows program that does heavy number crunching and happily consumes 100% of the GPU. I'd like to be able to run it in the background while using the computer normally, but right now it causes considerable desktop lag and makes any 3d application unusable.
Is there a way to set a priority in OpenCL so that it will yield GPU power to other processes and only use spare cycles?
Unfortunately most GPU's do not support running several tasks at a time, and so there is no way to assign priority. This means that when your OpenCL kernel is running, it is the only task being executed by the GPU and that will be the case until the kernel is complete.
If you want the computer to be usable while running the kernel (normal desktop activity, browsing, videos, games) each kernel iteration would have to be very quick. So if you can reduce the time taken by each set of kernel launches (i.e. each job enqueued with clEnqueueNDRangeKernel) you might get what you're looking for. This could be achieved either through making the NDRange smaller, though it needs to be big enough to be efficient on the GPU. Something like 5120 work-items is what I've found to be the minimum on Radeon HD 5870. Or you could reduce the amount of work in each kernel.
If you can get the execution time of each enqueued job down to maybe 1/60 of a second, there's a good chance the computer will be usable. I've been able to run OpenCL programs where each enqueue takes about 1/120 of a second while gaming without noticing anything.

Windows Stalls When My Program Uses Swapfile

I am running a user mode program on normal priority. My program is searching an NP problem, and as a result, uses up a lot of memory which eventually ends up in the swap file.
Then my mouse freezes up, and it takes forever for task manager to open up and let me end the process.
What I want to know is how I can stop my Windows operating system from completely locking up from this even though only 1 out of my 2 cores are being used.
Edit:
Thanks for the replies.
I know that making it use less memory will help, but it just doesn't make sense to me that the whole OS should lock up.
The obvious answer is "use less memory". When your app uses up all the
available memory, the OS has to page the task manager (etc.) out to make room for your app. When you switch programs, the OS has to page the other programs back in (as they are needed).
Disk reads are slower than memory reads, so everything appears to be
going slower.
If you want to avoid this, have your app manage its own memory, or
use a better algorithm than brute force. (There are genetic
algorithms, simulated annealing, etc.)
The problem is that when another program (e.g. explorer.exe) is going to execute, all of its code and memory has been swapped out. To make room for the other program Windows has to first write data that your program is using to disk, then load up the other program's memory. Every new page of code that is executed in the other program requires disk access, causing it to run slowly.
I don't know the access pattern of your program, but I'm guessing it touches all of its memory pages a lot in a random fashion, which makes the problem worse because as soon as Windows evicts a memory page from your program, suddenly you need it again and Windows has to find some other page to give the same treatment.
To give other processes more RAM to live in, you can use SetProcessWorkingSetSize to reduce the maximum amount of RAM that your program may use. Of course this will make your program run more slowly because it has to do more swapping.
Another alternative you could try is to add more drives to the system, and distribute the swap files over those. You may have a dual-core CPU, but you have only a single drive. Distributing the swap file over multiple drives allows Windows to balance work across them (although I don't have first-hand experience of how well it does this).
I don't think there's a programming answer to this question, aside from "restructure your app to use less memory." The swapfile problem is most likely due to the bottleneck in accessing the disk, especially if you're using an IDE HDD or a highly fragmented swapfile.
It's a bit extreme, but you could always minimise your swap file so you don't have all the disk thashing, and your program isn't allowed to allocate much virtual memory. Under Control panel / Advanced / Advanced tab / Perfromance / Virtual memory, set the page file to custom size and enter a value of 2mb (smallest allowed on XP). When an allocation fails, you should get an exception and be able exit gracefully. It doesn't quite fix your problem, just speeds it up ;)
Another thing worth considering would be if you are ona 32bit platform, port to a 64bit system and get a box with much more addressable RAM.

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