ReSharper - Possible 'System.NullReferenceException' after Any - linq

I'm using ReSharper Ultimate 2016.2, but I have seen this in previous versions as well. ReSharper will give me a warning saying Possible 'System.NullReferenceException' when I use FirstOrDefault after Any. Example below:
Foo[] items = GetItems();
var myName = "MyName";
if (items.Any(x => x.Name == myName))
{
var item = items.FirstOrDefault(x => x.Name == myName);
var name = item.Name; // Possible 'System.NullReferenceException'
}
Is the warning correct, or is the code above safe?
I know that I can disable the warning, but that's not the point. I want to make sure that there's no chance for that NullReferenceException to occur. Since I first check with Any, then FirstOrDefault should return one item. Or am I missing something?
The code above is simply a MCVE.
UPDATE:
As mentioned in the comments, the code can be optimized (and simplified). The question is not how to fix the problem in the code. But if there actually can occur a NullReferenceException, as ReSharper states?

It is because of FirstOrDefault. It returns NULL for classes, if the condition does not match. ReSharper does not take the Any in account at this point.
You should replace it with a call to First

This is like the error emitted by the compiler use of unassigned variable when you are sure that your variable is assigned inside an if block that is logically always true. Simply put. Trying to analyze your code to this level is not feasible because the static analyzers should know (or better understand) at compile time what will be the status of your variables at runtime
void Main()
{
int a;
Environment.CurrentDirectory = "C:\\temp";
if(Environment.CurrentDirectory == "C:\\temp")
a = 1;
// Error - Use of unassigned variable
Console.WriteLine(a);
}
Here, the human brain can see that there is no way to not assign the variable, (there are no other threads that mess with the same property, you have checked the reference source about the property behavior) but the compiler should analyze with the same depth the meaning of this code and, at this point in time, we don't have that. The same rules applies to Resharper, they lack the necessary intelligence to do everything required (for now)

Related

why F# debugger lies?

Can anyone explain me why debugger of VS2012 is showing different values for same member of object? (See the figure)
http://s2.uploads.ru/jlkw0.png (Sorry for nonEnglish interface of VS, but I think the situation is clear.)
Here the code:
http://pastie.org/7186239
The debugging experience seems to do a poor job of identifying the correct binding for identifiers. In your example, this means that any identifier called Source is really showing the value of this.Source, rather than the corresponding property of the correct object. Note that you can get the right value by hovering over y and expanding the members (although this is obviously not a great experience).
There are even more confusing ways that this issue manifests itself:
type T() =
member val P = 1
member this.DoSomething() =
let P = "test" // set breakpoint here, hover over P
printfn "%i" this.P // set breakpoint here, hover over P
T().DoSomething()
Now, whichever instance of P you hover over, you get the wrong thing!

How to implement the behaviour of -time-passes in my own Jitter?

I am working on a Jitter which is based on LLVM. I have a real issue with performance. I was reading a lot about this and I know it is a problem in LLVM. However, I am wondering if there are other bottlenecks. Hence, I want to use in my Jitter the same mechanism offers by -time-passes, but saving the result to a specific file. In this way, I can do some simple math like:
real_execution_time = total_time - time_passes
I added the option to the command line, but it does not work:
// Disable branch fold for accurate line numbers.
llvm_argv[arrayIndex++] = "-disable-branch-fold";
llvm_argv[arrayIndex++] = "-stats";
llvm_argv[arrayIndex++] = "-time-passes";
llvm_argv[arrayIndex++] = "-info-output-file";
llvm_argv[arrayIndex++] = "pepe.txt";
cl::ParseCommandLineOptions(arrayIndex, const_cast<char**>(llvm_argv));
Any solution?
Ok, I found the solution. I am publishing the solution because It may be useful for someone else.
Before any exit(code) in your program you must include a call to
llvm::llvm_shutdown();
This call flush the information to the file.
My problem was:
1 - Other threads emitted exit without the mentioned call.
2 - There is a fancy struct llvm::llvm_shutdown_obj with a destructor which call to the mentioned method. I had declared a variable in the main function as follow:
llvm::llvm_shutdown_obj X();
Everybody know that the compiler should call the destructor, but in this case it was no happening. The reason is that the variable was not used, so the compiler removed it.
No variable => No destructor => No flush to the file

Using function arguments as local variables

Something like this (yes, this doesn't deal with some edge cases - that's not the point):
int CountDigits(int num) {
int count = 1;
while (num >= 10) {
count++;
num /= 10;
}
return count;
}
What's your opinion about this? That is, using function arguments as local variables.
Both are placed on the stack, and pretty much identical performance wise, I'm wondering about the best-practices aspects of this.
I feel like an idiot when I add an additional and quite redundant line to that function consisting of int numCopy = num, however it does bug me.
What do you think? Should this be avoided?
As a general rule, I wouldn't use a function parameter as a local processing variable, i.e. I treat function parameters as read-only.
In my mind, intuitively understandabie code is paramount for maintainability, and modifying a function parameter to use as a local processing variable tends to run counter to that goal. I have come to expect that a parameter will have the same value in the middle and bottom of a method as it does at the top. Plus, an aptly-named local processing variable may improve understandability.
Still, as #Stewart says, this rule is more or less important depending on the length and complexity of the function. For short simple functions like the one you show, simply using the parameter itself may be easier to understand than introducing a new local variable (very subjective).
Nevertheless, if I were to write something as simple as countDigits(), I'd tend to use a remainingBalance local processing variable in lieu of modifying the num parameter as part of local processing - just seems clearer to me.
Sometimes, I will modify a local parameter at the beginning of a method to normalize the parameter:
void saveName(String name) {
name = (name != null ? name.trim() : "");
...
}
I rationalize that this is okay because:
a. it is easy to see at the top of the method,
b. the parameter maintains its the original conceptual intent, and
c. the parameter is stable for the rest of the method
Then again, half the time, I'm just as apt to use a local variable anyway, just to get a couple of extra finals in there (okay, that's a bad reason, but I like final):
void saveName(final String name) {
final String normalizedName = (name != null ? name.trim() : "");
...
}
If, 99% of the time, the code leaves function parameters unmodified (i.e. mutating parameters are unintuitive or unexpected for this code base) , then, during that other 1% of the time, dropping a quick comment about a mutating parameter at the top of a long/complex function could be a big boon to understandability:
int CountDigits(int num) {
// num is consumed
int count = 1;
while (num >= 10) {
count++;
num /= 10;
}
return count;
}
P.S. :-)
parameters vs arguments
http://en.wikipedia.org/wiki/Parameter_(computer_science)#Parameters_and_arguments
These two terms are sometimes loosely used interchangeably; in particular, "argument" is sometimes used in place of "parameter". Nevertheless, there is a difference. Properly, parameters appear in procedure definitions; arguments appear in procedure calls.
So,
int foo(int bar)
bar is a parameter.
int x = 5
int y = foo(x)
The value of x is the argument for the bar parameter.
It always feels a little funny to me when I do this, but that's not really a good reason to avoid it.
One reason you might potentially want to avoid it is for debugging purposes. Being able to tell the difference between "scratchpad" variables and the input to the function can be very useful when you're halfway through debugging.
I can't say it's something that comes up very often in my experience - and often you can find that it's worth introducing another variable just for the sake of having a different name, but if the code which is otherwise cleanest ends up changing the value of the variable, then so be it.
One situation where this can come up and be entirely reasonable is where you've got some value meaning "use the default" (typically a null reference in a language like Java or C#). In that case I think it's entirely reasonable to modify the value of the parameter to the "real" default value. This is particularly useful in C# 4 where you can have optional parameters, but the default value has to be a constant:
For example:
public static void WriteText(string file, string text, Encoding encoding = null)
{
// Null means "use the default" which we would document to be UTF-8
encoding = encoding ?? Encoding.UTF8;
// Rest of code here
}
About C and C++:
My opinion is that using the parameter as a local variable of the function is fine because it is a local variable already. Why then not use it as such?
I feel silly too when copying the parameter into a new local variable just to have a modifiable variable to work with.
But I think this is pretty much a personal opinion. Do it as you like. If you feel sill copying the parameter just because of this, it indicates your personality doesn't like it and then you shouldn't do it.
If I don't need a copy of the original value, I don't declare a new variable.
IMO I don't think mutating the parameter values is a bad practice in general,
it depends on how you're going to use it in your code.
My team coding standard recommends against this because it can get out of hand. To my mind for a function like the one you show, it doesn't hurt because everyone can see what is going on. The problem is that with time functions get longer, and they get bug fixes in them. As soon as a function is more than one screen full of code, this starts to get confusing which is why our coding standard bans it.
The compiler ought to be able to get rid of the redundant variable quite easily, so it has no efficiency impact. It is probably just between you and your code reviewer whether this is OK or not.
I would generally not change the parameter value within the function. If at some point later in the function you need to refer to the original value, you still have it. in your simple case, there is no problem, but if you add more code later, you may refer to 'num' without realizing it has been changed.
The code needs to be as self sufficient as possible. What I mean by that is you now have a dependency on what is being passed in as part of your algorithm. If another member of your team decides to change this to a pass by reference then you might have big problems.
The best practice is definitely to copy the inbound parameters if you expect them to be immutable.
I typically don't modify function parameters, unless they're pointers, in which case I might alter the value that's pointed to.
I think the best-practices of this varies by language. For example, in Perl you can localize any variable or even part of a variable to a local scope, so that changing it in that scope will not have any affect outside of it:
sub my_function
{
my ($arg1, $arg2) = #_; # get the local variables off the stack
local $arg1; # changing $arg1 here will not be visible outside this scope
$arg1++;
local $arg2->{key1}; # only the key1 portion of the hashref referenced by $arg2 is localized
$arg2->{key1}->{key2} = 'foo'; # this change is not visible outside the function
}
Occasionally I have been bitten by forgetting to localize a data structure that was passed by reference to a function, that I changed inside the function. Conversely, I have also returned a data structure as a function result that was shared among multiple systems and the caller then proceeded to change the data by mistake, affecting these other systems in a difficult-to-trace problem usually called action at a distance. The best thing to do here would be to make a clone of the data before returning it*, or make it read-only**.
* In Perl, see the function dclone() in the built-in Storable module.
** In Perl, see lock_hash() or lock_hash_ref() in the built-in Hash::Util module).

General programming - calling a non void method but not using value

This is general programming, but if it makes a difference, I'm using objective-c. Suppose there's a method that returns a value, and also performs some actions, but you don't care about the value it returns, only the stuff that it does. Would you just call the method as if it was void? Or place the result in a variable and then delete it or forget about it? State your opinion, what you would do if you had this situation.
A common example of this is printf, which returns an int... but you rarely see this:
int val = printf("Hello World");
Yeah just call the method as if it was void. You probably do it all the time without noticing it. The assignment operator '=' actually returns a value, but it's very rarely used.
It depends on the environment (the language, the tools, the coding standard, ...).
For example in C, it is perfectly possible to call a function without using its value. With some functions like printf, which returns an int, it is done all the time.
Sometimes not using a value will cause a warning, which is undesirable. Assigning the value to a variable and then not using it will just cause another warning about an unused variable. For this case the solution is to cast the result to void by prefixing the call with (void), e.g.
(void) my_function_returning_a_value_i_want_to_ignore().
There are two separate issues here, actually:
Should you care about returned value?
Should you assign it to a variable you're not going to use?
The answer to #2 is a resounding "NO" - unless, of course, you're working with a language where that would be illegal (early Turbo Pascal comes to mind). There's absolutely no point in defining a variable only to throw it away.
First part is not so easy. Generally, there is a reason value is returned - for idempotent functions the result is function's sole purpose; for non-idempotent it usually represents some sort of return code signifying whether operation was completed normally. There are exceptions, of course - like method chaining.
If this is common in .Net (for example), there's probably an issue with the code breaking CQS.
When I call a function that returns a value that I ignore, it's usually because I'm doing it in a test to verify behavior. Here's an example in C#:
[Fact]
public void StatService_should_call_StatValueRepository_for_GetPercentageValues()
{
var statValueRepository = new Mock<IStatValueRepository>();
new StatService(null, statValueRepository.Object).GetValuesOf<PercentageStatValue>();
statValueRepository.Verify(x => x.GetStatValues());
}
I don't really care about the return type, I just want to verify that a method was called on a fake object.
In C it is very common, but there are places where it is ok to do so and other places where it really isn't. Later versions of GCC have a function attribute so that you can get a warning when a function is used without checking the return value:
The warn_unused_result attribute causes a warning to be emitted if a caller of the function with this attribute does not use its return value. This is useful for functions where not checking the result is either a security problem or always a bug, such as realloc.
int fn () __attribute__ ((warn_unused_result));
int foo ()
{
if (fn () < 0) return -1;
fn ();
return 0;
}
results in warning on line 5.
Last time I used this there was no way of turning off the generated warning, which causes problems when you're compiling 3rd-party code you don't want to modify. Also, there is of course no way to check if the user actually does something sensible with the returned value.

Is there a case where parameter validation may be considered redundant?

The first thing I do in a public method is to validate every single parameter before they get any chance to get used, passed around or referenced, and then throw an exception if any of them violate the contract. I've found this to be a very good practice as it lets you catch the offender the moment the infraction is committed but then, quite often I write a very simple getter/indexer such as this:
private List<Item> m_items = ...;
public Item GetItemByIdx( int idx )
{
if( (idx < 0) || (idx >= m_items.Count) )
{
throw new ArgumentOutOfRangeException( "idx", "Invalid index" );
}
return m_items[ idx ];
}
In this case the index parameter directly relates to the indexes in the list, and I know for a fact (e.g. documentation) that the list itself will do exactly the same and will throw the same exception. Should I remove this verification or I better leave it alone?
I wanted to know what you guys think, as I'm now in the middle of refactoring a big project and I've found many cases like the above.
Thanks in advance.
It's not just a matter of taste, consider
if (!File.Exists(fileName)) throw new ArgumentException("...");
var s = File.OpenText(fileName);
This looks similar to your example but there are several reasons (concurrency, access rights) why the OpenText() method could still fail, even with a FileNotFound error. So the Exists-check is just giving a false feeling of security and control.
It is a mind-set thing, when you are writing the GetItemByIdx method it probably looks quite sensible. But if you look around in a random piece of code there are usually lots of assumptions you could check before proceeding. It's just not practical to check them all, over and over. We have to be selective.
So in a simple pass-along method like GetItemByIdx I would argue against redundant checks. But as soon as the function adds more functionality or if there is a very explicit specification that says something about idx that argument turns around.
As a rule of thumb an exception should be thrown when a well defined condition is broken and that condition is relevant at the current level. If the condition belongs to a lower level, then let that level handle it.
I would only do parameter verification where it would lead to some improvement in code behavior. Since you know, in this case, that the check will be performed by the List itself, then your own check is redundant and provides no extra value, so I wouldn't bother.
It's true that possibly you duplicated work that's already been done in the API, but it's there now. If your error handling framework works and is solid, and isn't causing performance issues (profiling IYF) then I reckon leave it, and gradually phase it out if you have time. It doesn't sound like a top priority!

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