How to implement the behaviour of -time-passes in my own Jitter? - performance

I am working on a Jitter which is based on LLVM. I have a real issue with performance. I was reading a lot about this and I know it is a problem in LLVM. However, I am wondering if there are other bottlenecks. Hence, I want to use in my Jitter the same mechanism offers by -time-passes, but saving the result to a specific file. In this way, I can do some simple math like:
real_execution_time = total_time - time_passes
I added the option to the command line, but it does not work:
// Disable branch fold for accurate line numbers.
llvm_argv[arrayIndex++] = "-disable-branch-fold";
llvm_argv[arrayIndex++] = "-stats";
llvm_argv[arrayIndex++] = "-time-passes";
llvm_argv[arrayIndex++] = "-info-output-file";
llvm_argv[arrayIndex++] = "pepe.txt";
cl::ParseCommandLineOptions(arrayIndex, const_cast<char**>(llvm_argv));
Any solution?

Ok, I found the solution. I am publishing the solution because It may be useful for someone else.
Before any exit(code) in your program you must include a call to
llvm::llvm_shutdown();
This call flush the information to the file.
My problem was:
1 - Other threads emitted exit without the mentioned call.
2 - There is a fancy struct llvm::llvm_shutdown_obj with a destructor which call to the mentioned method. I had declared a variable in the main function as follow:
llvm::llvm_shutdown_obj X();
Everybody know that the compiler should call the destructor, but in this case it was no happening. The reason is that the variable was not used, so the compiler removed it.
No variable => No destructor => No flush to the file

Related

RemoteChannel in a Macro is Stalling

I am trying to find out how to proper way to use RemoteChannel inside of a macro. In a function or the REPL, the following code works:
addprocs(3)
r = RemoteChannel(3)
#spawnat(3,put!(r,10))
fetch(r) # Gives 10
However, if I put that same stuff in a macro:
macro rrtest(src,val)
quote
r = RemoteChannel($(esc(src)))
#spawnat($(esc(src)), put!(r, $(esc(val))))
println(fetch(r))
end
end
and then call it with the same arguments
#rrtest(3,10)
then the REPL just stalls. Is there something wrong with using RemoteChannels like this?
macro rrtest(src,val)
quote
r = RemoteChannel($(esc(src))) #Using a `Future` here maybe be better
remotecall_wait(r_i->put!(r_i, $(esc(val))), $(esc(src)), r)
wait(r);
println(fetch(r))
end
end
The wait(r) should not be required -- fetch is supposed call wait when used on a Future or RemoteChannel.
But it does seem to be, sometimes.
Changing the #spawnat to a remotecall means you can pass in the r, without that, it gets. I think there are off things with how macro-hygine nests with closures created themself with macros. (#spawnat) creates closures inside another macro. It is awkaward to reasonabout.
In general I find #spawnat harder to reason about, than remote_call.
The reason it needs to be remotecall_wait is because otherwise, there is no garentee when its contents will run. Which means what is happening to r is itself unclear. I feel like it should be safe, but it does not seem to be.
I think because the waiting for r, rather than waiting for the remotecall that sets r is never certain to allow that remotecall to run.
In Conclusion:
prefer remotecall to #spawnat, particularly in macros, for sake of being easier to reason about.
Sometimes you have to wait for things before fetching them. That is probably a bug
sometimes waiting for X, when X is to be set by a remotecall (or #spawnat) returning future Y, requires waiting for Y first. Also probably a bug

try catch or type conversion performance in julia - (Julia 73 seconds, Python 0.5 seconds)

I have been playing with Julia because it seems syntactically similar to python (which I like) but claims to be faster. However, I tried making a similar script to something I have in python for tesing where numerical values are within a text file which uses this function:
function isFloat(s)
try:
float64(s)
return true
catch:
return false
end
end
For some reason, this takes a great deal of time for a text file with a reasonable amount of rows of text (~500000).
Why would this be? Is there a better way to do this? What general feature of the language can I understand from this to apply to other languages?
Here are the two exact scripts i ran with the times for reference:
python: ~0.5 seconds
def is_number(s):
try:
np.float64(s)
return True
except ValueError:
return False
start = time.time()
file_data = open('SMW100.asc').readlines()
file_data = map(lambda line: line.rstrip('\n').replace(',',' ').split(), file_data)
bools = [(all(map(is_number, x)), x) for x in file_data]
print time.time() - start
julia: ~73.5 seconds
start = time()
function isFloat(s)
try:
float64(s)
return true
catch:
return false
end
end
x = map(x-> split(replace(x, ",", " ")), open(readlines, "SMW100.asc"))
u = [(all(map(isFloat, i)), i) for i in x]
print(start - time())
Note also that you can use the float64_isvalid function in the standard library to (a) check whether a string is a valid floating-point value and (b) return the value.
Note also that the colons (:) after try and catch in your isFloat code are wrong in Julia (this is a Pythonism).
A much faster version of your code should be:
const isFloat2_out = [1.0]
isFloat2(s::String) = float64_isvalid(s, isFloat2_out)
function foo(L)
x = split(L, ",")
(all(isFloat2, x), x)
end
u = map(foo, open(readlines, "SMW100.asc"))
On my machine, for a sample file with 100,000 rows and 10 columns of data, 50% of which are valid numbers, your Python code takes 4.21 seconds and my Julia code takes 2.45 seconds.
This is an interesting performance problem that might be worth submitting to julia-users to get more focused feedback than SO will probably provide. At a first glance, I think you're hitting problems because (1) try/catch is just slightly slow to begin with and then (2) you're using try/catch in a context where there's a very considerable amount of type uncertainty because of lots of function calls that don't return stable types. As a result, the Julia interpreter spend its time trying to figure out the types of objects rather than doing your computation. It's a bit hard to tell exactly where the big bottlenecks are because you're doing a lot of things that are not very idiomatic in Julia. Also you seem to be doing your computations in the global scope, where Julia's compiler can't perform many meaningful optimizations due to additional type uncertainty.
Python is oddly ambiguous on the subject of whether using exceptions for control flow is good or bad. See Python using exceptions for control flow considered bad?. But even in Python, the consensus is that user code shouldn't use exceptions for control flow (although for some reason generators are allowed to do this). So basically, the simple answer is that you should not be doing that – exceptions are for exceptional situations, not for control flow. That is why almost zero effort has been put into making Julia's try/catch construct faster – you shouldn't be using it like that in the first place. Of course, we will probably get around to making it faster at some point.
That said, the onus is on us as the designers of Julia's standard library to make sure that we provide APIs that never force you to use exceptions for control flow. In this case, you need a function that allows you to try to parse something as a floating-point value and indicate whether that was possible or not – not by throwing an exception, but rather by returning normal values. We don't provide such an API, so this ultimately a shortcoming of Julia's standard library – as it exists right now. I've opened an issue to discuss this API design question: https://github.com/JuliaLang/julia/issues/5704. We'll see how it pans out.

Clone detection algorithm

I'm writing an algorithm that detects clones in source code. E.g. if there is a block like:
for(int i = o; i <5; i++){
doSomething(abc);
}
...and if this block is repeated somewhere else in the source code it will be detected as a clone. The method I am using at the moment is to create hashes for lines/blocks and compare them with hashes of other lines/blocks in the same source to see if there are any matches.
Now, if the same block as above was to be repeated somewhere with only the argument of doSomething different, it would not be detected as a clone even though it would appear very much like a clone to you and me. My algorithm detects exact matches but doesn't detect matching blocks where only the argument is different.
Could anyone suggest any ways of getting around this issue? Thanks!
Here's a super-simple way, which might go too far in erasing information (i.e., might produce too many false positives): replace every identifier that isn't a keyword with some fixed name. So you'd get
for (int DUMMY = DUMMY; DUMMY<5; DUMMY++) {
DUMMY(DUMMY);
}
(assuming you really meant o rather than 0 in the initialization part of the for-loop).
If you get a huge number of false positives with this, you could then post-process them by, for instance, looking to see what fraction of the DUMMYs actually correspond to the same identifier in both halves of the match, or at least to identifiers that are consistent between the two.
To do much better you'll probably need to parse the code to some extent. That would be a lot more work.
Well if you're going todo something else then you're going to have to parse to code at least a bit. For example you could detect methods and then ignore the method arguments in your hash. Anyway I think it's always true that you need your program to understand the code better than 'just text blocks', and that might get awefuly complicated.

Recommendations for "Dynamic/interactive" debugging of functions in R?

When debugging a function I usually use
library(debug)
mtrace(FunctionName)
FunctionName(...)
And that works quite well for me.
However, sometimes I am trying to debug a complex function that I don't know. In which case, I can find that inside that function there is another function that I would like to "go into" ("debug") - so to better understand how the entire process works.
So one way of doing it would be to do:
library(debug)
mtrace(FunctionName)
FunctionName(...)
# when finding a function I want to debug inside the function, run again:
mtrace(FunctionName.SubFunction)
The question is - is there a better/smarter way to do interactive debugging (as I have described) that I might be missing?
p.s: I am aware that there where various questions asked on the subject on SO (see here). Yet I wasn't able to come across a similar question/solution to what I asked here.
Not entirely sure about the use case, but when you encounter a problem, you can call the function traceback(). That will show the path of your function call through the stack until it hit its problem. You could, if you were inclined to work your way down from the top, call debug on each of the functions given in the list before making your function call. Then you would be walking through the entire process from the beginning.
Here's an example of how you could do this in a more systematic way, by creating a function to step through it:
walk.through <- function() {
tb <- unlist(.Traceback)
if(is.null(tb)) stop("no traceback to use for debugging")
assign("debug.fun.list", matrix(unlist(strsplit(tb, "\\(")), nrow=2)[1,], envir=.GlobalEnv)
lapply(debug.fun.list, function(x) debug(get(x)))
print(paste("Now debugging functions:", paste(debug.fun.list, collapse=",")))
}
unwalk.through <- function() {
lapply(debug.fun.list, function(x) undebug(get(as.character(x))))
print(paste("Now undebugging functions:", paste(debug.fun.list, collapse=",")))
rm(list="debug.fun.list", envir=.GlobalEnv)
}
Here's a dummy example of using it:
foo <- function(x) { print(1); bar(2) }
bar <- function(x) { x + a.variable.which.does.not.exist }
foo(2)
# now step through the functions
walk.through()
foo(2)
# undebug those functions again...
unwalk.through()
foo(2)
IMO, that doesn't seem like the most sensible thing to do. It makes more sense to simply go into the function where the problem occurs (i.e. at the lowest level) and work your way backwards.
I've already outlined the logic behind this basic routine in "favorite debugging trick".
I like options(error=recover) as detailed previously on SO. Things then stop at the point of error and one can inspect.
(I'm the author of the 'debug' package where 'mtrace' lives)
If the definition of 'SubFunction' lives outside 'MyFunction', then you can just mtrace 'SubFunction' and don't need to mtrace 'MyFunction'. And functions run faster if they're not 'mtrace'd, so it's good to mtrace only as little as you need to. (But you probably know those things already!)
If 'MyFunction' is only defined inside 'SubFunction', one trick that might help is to use a conditional breakpoint in 'MyFunction'. You'll need to 'mtrace( MyFunction)', then run it, and when the debugging window appears, find out what line 'MyFunction' is defined in. Say it's line 17. Then the following should work:
D(n)> bp( 1, F) # don't bother showing the window for MyFunction again
D(n)> bp( 18, { mtrace( SubFunction); FALSE})
D(n)> go()
It should be clear what this does (or it will be if you try it).
The only downsides are: the need to do it again whenever you change the code of 'MyFunction', and; the slowing-down that might occur through 'MyFunction' itself being mtraced.
You could also experiment with adding a 'debug.sub' argument to 'MyFunction', that defaults to FALSE. In the code of 'MyFunction', then add this line immediately after the definition of 'SubFunction':
if( debug.sub) mtrace( SubFunction)
That avoids any need to mtrace 'MyFunction' itself, but does require you to be able to change its code.

Using function arguments as local variables

Something like this (yes, this doesn't deal with some edge cases - that's not the point):
int CountDigits(int num) {
int count = 1;
while (num >= 10) {
count++;
num /= 10;
}
return count;
}
What's your opinion about this? That is, using function arguments as local variables.
Both are placed on the stack, and pretty much identical performance wise, I'm wondering about the best-practices aspects of this.
I feel like an idiot when I add an additional and quite redundant line to that function consisting of int numCopy = num, however it does bug me.
What do you think? Should this be avoided?
As a general rule, I wouldn't use a function parameter as a local processing variable, i.e. I treat function parameters as read-only.
In my mind, intuitively understandabie code is paramount for maintainability, and modifying a function parameter to use as a local processing variable tends to run counter to that goal. I have come to expect that a parameter will have the same value in the middle and bottom of a method as it does at the top. Plus, an aptly-named local processing variable may improve understandability.
Still, as #Stewart says, this rule is more or less important depending on the length and complexity of the function. For short simple functions like the one you show, simply using the parameter itself may be easier to understand than introducing a new local variable (very subjective).
Nevertheless, if I were to write something as simple as countDigits(), I'd tend to use a remainingBalance local processing variable in lieu of modifying the num parameter as part of local processing - just seems clearer to me.
Sometimes, I will modify a local parameter at the beginning of a method to normalize the parameter:
void saveName(String name) {
name = (name != null ? name.trim() : "");
...
}
I rationalize that this is okay because:
a. it is easy to see at the top of the method,
b. the parameter maintains its the original conceptual intent, and
c. the parameter is stable for the rest of the method
Then again, half the time, I'm just as apt to use a local variable anyway, just to get a couple of extra finals in there (okay, that's a bad reason, but I like final):
void saveName(final String name) {
final String normalizedName = (name != null ? name.trim() : "");
...
}
If, 99% of the time, the code leaves function parameters unmodified (i.e. mutating parameters are unintuitive or unexpected for this code base) , then, during that other 1% of the time, dropping a quick comment about a mutating parameter at the top of a long/complex function could be a big boon to understandability:
int CountDigits(int num) {
// num is consumed
int count = 1;
while (num >= 10) {
count++;
num /= 10;
}
return count;
}
P.S. :-)
parameters vs arguments
http://en.wikipedia.org/wiki/Parameter_(computer_science)#Parameters_and_arguments
These two terms are sometimes loosely used interchangeably; in particular, "argument" is sometimes used in place of "parameter". Nevertheless, there is a difference. Properly, parameters appear in procedure definitions; arguments appear in procedure calls.
So,
int foo(int bar)
bar is a parameter.
int x = 5
int y = foo(x)
The value of x is the argument for the bar parameter.
It always feels a little funny to me when I do this, but that's not really a good reason to avoid it.
One reason you might potentially want to avoid it is for debugging purposes. Being able to tell the difference between "scratchpad" variables and the input to the function can be very useful when you're halfway through debugging.
I can't say it's something that comes up very often in my experience - and often you can find that it's worth introducing another variable just for the sake of having a different name, but if the code which is otherwise cleanest ends up changing the value of the variable, then so be it.
One situation where this can come up and be entirely reasonable is where you've got some value meaning "use the default" (typically a null reference in a language like Java or C#). In that case I think it's entirely reasonable to modify the value of the parameter to the "real" default value. This is particularly useful in C# 4 where you can have optional parameters, but the default value has to be a constant:
For example:
public static void WriteText(string file, string text, Encoding encoding = null)
{
// Null means "use the default" which we would document to be UTF-8
encoding = encoding ?? Encoding.UTF8;
// Rest of code here
}
About C and C++:
My opinion is that using the parameter as a local variable of the function is fine because it is a local variable already. Why then not use it as such?
I feel silly too when copying the parameter into a new local variable just to have a modifiable variable to work with.
But I think this is pretty much a personal opinion. Do it as you like. If you feel sill copying the parameter just because of this, it indicates your personality doesn't like it and then you shouldn't do it.
If I don't need a copy of the original value, I don't declare a new variable.
IMO I don't think mutating the parameter values is a bad practice in general,
it depends on how you're going to use it in your code.
My team coding standard recommends against this because it can get out of hand. To my mind for a function like the one you show, it doesn't hurt because everyone can see what is going on. The problem is that with time functions get longer, and they get bug fixes in them. As soon as a function is more than one screen full of code, this starts to get confusing which is why our coding standard bans it.
The compiler ought to be able to get rid of the redundant variable quite easily, so it has no efficiency impact. It is probably just between you and your code reviewer whether this is OK or not.
I would generally not change the parameter value within the function. If at some point later in the function you need to refer to the original value, you still have it. in your simple case, there is no problem, but if you add more code later, you may refer to 'num' without realizing it has been changed.
The code needs to be as self sufficient as possible. What I mean by that is you now have a dependency on what is being passed in as part of your algorithm. If another member of your team decides to change this to a pass by reference then you might have big problems.
The best practice is definitely to copy the inbound parameters if you expect them to be immutable.
I typically don't modify function parameters, unless they're pointers, in which case I might alter the value that's pointed to.
I think the best-practices of this varies by language. For example, in Perl you can localize any variable or even part of a variable to a local scope, so that changing it in that scope will not have any affect outside of it:
sub my_function
{
my ($arg1, $arg2) = #_; # get the local variables off the stack
local $arg1; # changing $arg1 here will not be visible outside this scope
$arg1++;
local $arg2->{key1}; # only the key1 portion of the hashref referenced by $arg2 is localized
$arg2->{key1}->{key2} = 'foo'; # this change is not visible outside the function
}
Occasionally I have been bitten by forgetting to localize a data structure that was passed by reference to a function, that I changed inside the function. Conversely, I have also returned a data structure as a function result that was shared among multiple systems and the caller then proceeded to change the data by mistake, affecting these other systems in a difficult-to-trace problem usually called action at a distance. The best thing to do here would be to make a clone of the data before returning it*, or make it read-only**.
* In Perl, see the function dclone() in the built-in Storable module.
** In Perl, see lock_hash() or lock_hash_ref() in the built-in Hash::Util module).

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